/* eslint-disable @typescript-eslint/no-var-requires */ const greenworks = require("./greenworks"); const log = require("electron-log"); function enableAchievementsInterval(window) { // If the Steam API could not be initialized on game start, we'll abort this. if (global.greenworksError) return; // This is backward but the game fills in an array called `document.achievements` and we retrieve it from // here. Hey if it works it works. const steamAchievements = greenworks.getAchievementNames(); const intervalID = setInterval(async () => { try { const playerAchievements = await window.webContents.executeJavaScript("document.achievements"); for (const ach of playerAchievements) { if (!steamAchievements.includes(ach)) continue; greenworks.activateAchievement(ach, () => undefined); } } catch (error) { log.error(error); // The interval probably did not get cleared after a window kill log.warn('Clearing achievements timer'); clearInterval(intervalID); return; } }, 1000); window.achievementsIntervalID = intervalID; } function disableAchievementsInterval(window) { if (window.achievementsIntervalID) { clearInterval(window.achievementsIntervalID); } } module.exports = { enableAchievementsInterval, disableAchievementsInterval }