import { vsprintf, sprintf } from "sprintf-js"; import * as libarg from "arg"; import { getRamCost } from "./Netscript/RamCostGenerator"; import { WorkerScriptStartStopEventEmitter } from "./Netscript/WorkerScriptStartStopEventEmitter"; import { Augmentations } from "./Augmentation/Augmentations"; import { augmentationExists, installAugmentations } from "./Augmentation/AugmentationHelpers"; import { prestigeAugmentation } from "./Prestige"; import { AugmentationNames } from "./Augmentation/data/AugmentationNames"; import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers"; import { findCrime } from "./Crime/CrimeHelpers"; import { Bladeburner } from "./Bladeburner/Bladeburner"; import { Company } from "./Company/Company"; import { Companies } from "./Company/Companies"; import { CompanyPosition } from "./Company/CompanyPosition"; import { CompanyPositions } from "./Company/CompanyPositions"; import { CONSTANTS } from "./Constants"; import { DarkWebItems } from "./DarkWeb/DarkWebItems"; import { NewIndustry, NewCity, UnlockUpgrade, LevelUpgrade, IssueDividends, SellMaterial, SellProduct, SetSmartSupply, BuyMaterial, AssignJob, UpgradeOfficeSize, ThrowParty, PurchaseWarehouse, UpgradeWarehouse, BuyCoffee, HireAdVert, MakeProduct, Research, ExportMaterial, CancelExportMaterial, SetMaterialMarketTA1, SetMaterialMarketTA2, SetProductMarketTA1, SetProductMarketTA2, } from "./Corporation/Actions"; import { CorporationUnlockUpgrades } from "./Corporation/data/CorporationUnlockUpgrades"; import { CorporationUpgrades } from "./Corporation/data/CorporationUpgrades"; import { calculateHackingChance, calculateHackingExpGain, calculatePercentMoneyHacked, calculateHackingTime, calculateGrowTime, calculateWeakenTime, } from "./Hacking"; import { calculateServerGrowth } from "./Server/formulas/grow"; import { AllGangs } from "./Gang/AllGangs"; import { Factions, factionExists } from "./Faction/Factions"; import { joinFaction, purchaseAugmentation } from "./Faction/FactionHelpers"; import { netscriptCanGrow, netscriptCanHack, netscriptCanWeaken } from "./Hacking/netscriptCanHack"; import { calculateMoneyGainRate, calculateLevelUpgradeCost, calculateRamUpgradeCost, calculateCoreUpgradeCost, calculateNodeCost, } from "./Hacknet/formulas/HacknetNodes"; import { calculateHashGainRate as HScalculateHashGainRate, calculateLevelUpgradeCost as HScalculateLevelUpgradeCost, calculateRamUpgradeCost as HScalculateRamUpgradeCost, calculateCoreUpgradeCost as HScalculateCoreUpgradeCost, calculateCacheUpgradeCost as HScalculateCacheUpgradeCost, calculateServerCost as HScalculateServerCost, } from "./Hacknet/formulas/HacknetServers"; import { HacknetNodeConstants, HacknetServerConstants } from "./Hacknet/data/Constants"; import { HacknetServer } from "./Hacknet/HacknetServer"; import { CityName } from "./Locations/data/CityNames"; import { LocationName } from "./Locations/data/LocationNames"; import { Terminal } from "./Terminal"; import { calculateSkill, calculateExp } from "./PersonObjects/formulas/skill"; import { Message } from "./Message/Message"; import { Player } from "./Player"; import { Programs } from "./Programs/Programs"; import { Script } from "./Script/Script"; import { findRunningScript, findRunningScriptByPid } from "./Script/ScriptHelpers"; import { isScriptFilename } from "./Script/isScriptFilename"; import { PromptEvent } from "./ui/React/PromptManager"; import { GetServer, GetAllServers, DeleteServer, AddToAllServers, createUniqueRandomIp } from "./Server/AllServers"; import { RunningScript } from "./Script/RunningScript"; import { getServerOnNetwork, numCycleForGrowth, processSingleServerGrowth, safetlyCreateUniqueServer, } from "./Server/ServerHelpers"; import { getPurchaseServerCost, getPurchaseServerLimit, getPurchaseServerMaxRam } from "./Server/ServerPurchases"; import { Server } from "./Server/Server"; import { SourceFileFlags } from "./SourceFile/SourceFileFlags"; import { buyStock, sellStock, shortStock, sellShort } from "./StockMarket/BuyingAndSelling"; import { influenceStockThroughServerHack, influenceStockThroughServerGrow } from "./StockMarket/PlayerInfluencing"; import { StockMarket, SymbolToStockMap, placeOrder, cancelOrder } from "./StockMarket/StockMarket"; import { getBuyTransactionCost, getSellTransactionGain } from "./StockMarket/StockMarketHelpers"; import { OrderTypes } from "./StockMarket/data/OrderTypes"; import { PositionTypes } from "./StockMarket/data/PositionTypes"; import { StockSymbols } from "./StockMarket/data/StockSymbols"; import { getStockMarket4SDataCost, getStockMarket4STixApiCost } from "./StockMarket/StockMarketCosts"; import { isValidFilePath, removeLeadingSlash } from "./Terminal/DirectoryHelpers"; import { TextFile, getTextFile, createTextFile } from "./TextFile"; import { NetscriptPorts, runScriptFromScript, startWorkerScript } from "./NetscriptWorker"; import { killWorkerScript } from "./Netscript/killWorkerScript"; import { workerScripts } from "./Netscript/WorkerScripts"; import { WorkerScript } from "./Netscript/WorkerScript"; import { makeRuntimeRejectMsg, netscriptDelay, resolveNetscriptRequestedThreads } from "./NetscriptEvaluator"; import { Interpreter } from "./ThirdParty/JSInterpreter"; import { Router } from "./ui/GameRoot"; import { numeralWrapper } from "./ui/numeralFormat"; import { is2DArray } from "./utils/helpers/is2DArray"; import { convertTimeMsToTimeElapsedString } from "./utils/StringHelperFunctions"; import { LogBoxEvents } from "./ui/React/LogBoxManager"; import { arrayToString } from "./utils/helpers/arrayToString"; import { isString } from "./utils/helpers/isString"; import { OfficeSpace } from "./Corporation/OfficeSpace"; import { Employee } from "./Corporation/Employee"; import { Product } from "./Corporation/Product"; import { Material } from "./Corporation/Material"; import { Warehouse } from "./Corporation/Warehouse"; import { IIndustry } from "./Corporation/IIndustry"; import { Faction } from "./Faction/Faction"; import { Augmentation } from "./Augmentation/Augmentation"; import { CodingContract } from "./CodingContracts"; import { Stock } from "./StockMarket/Stock"; import { BaseServer } from "./Server/BaseServer"; import { INetscriptGang, NetscriptGang } from "./NetscriptFunctions/Gang"; import { INetscriptSleeve, NetscriptSleeve } from "./NetscriptFunctions/Sleeve"; import { INetscriptExtra, NetscriptExtra } from "./NetscriptFunctions/Extra"; import { INetscriptHacknet, NetscriptHacknet } from "./NetscriptFunctions/Hacknet"; const defaultInterpreter = new Interpreter("", () => undefined); // the acorn interpreter has a bug where it doesn't convert arrays correctly. // so we have to more or less copy it here. function toNative(pseudoObj: any): any { if (pseudoObj == null) return null; if ( !pseudoObj.hasOwnProperty("properties") || !pseudoObj.hasOwnProperty("getter") || !pseudoObj.hasOwnProperty("setter") || !pseudoObj.hasOwnProperty("proto") ) { return pseudoObj; // it wasn't a pseudo object anyway. } let nativeObj: any; if (pseudoObj.hasOwnProperty("class") && pseudoObj.class === "Array") { nativeObj = []; const length = defaultInterpreter.getProperty(pseudoObj, "length"); for (let i = 0; i < length; i++) { if (defaultInterpreter.hasProperty(pseudoObj, i)) { nativeObj[i] = toNative(defaultInterpreter.getProperty(pseudoObj, i)); } } } else { // Object. nativeObj = {}; for (const key in pseudoObj.properties) { const val = pseudoObj.properties[key]; nativeObj[key] = toNative(val); } } return nativeObj; } interface NS extends INetscriptExtra { [key: string]: any; hacknet: INetscriptHacknet; gang: INetscriptGang; sleeve: INetscriptSleeve; } function NetscriptFunctions(workerScript: WorkerScript): NS { const updateDynamicRam = function (fnName: string, ramCost: number): void { if (workerScript.dynamicLoadedFns[fnName]) { return; } workerScript.dynamicLoadedFns[fnName] = true; let threads = workerScript.scriptRef.threads; if (typeof threads !== "number") { console.warn(`WorkerScript detected NaN for threadcount for ${workerScript.name} on ${workerScript.hostname}`); threads = 1; } workerScript.dynamicRamUsage += ramCost * threads; if (workerScript.dynamicRamUsage > 1.01 * workerScript.ramUsage) { throw makeRuntimeRejectMsg( workerScript, `Dynamic RAM usage calculated to be greater than initial RAM usage on fn: ${fnName}. This is probably because you somehow circumvented the static RAM calculation. Dynamic RAM Usage: ${numeralWrapper.formatRAM(workerScript.dynamicRamUsage)} Static RAM Usage: ${numeralWrapper.formatRAM(workerScript.ramUsage)} One of these could be the reason: * Using eval() to get a reference to a ns function   const scan = eval('ns.scan'); * Using map access to do the same   const scan = ns['scan']; * Saving script in the improper order.   Increase the cost of an imported script, save it, then run the   parent. To fix this just re-open & save every script in order   from most imported to least imported (parent script). Sorry :(`, ); } }; /** * Gets the Server for a specific hostname/ip, throwing an error * if the server doesn't exist. * @param {string} ip - Hostname or IP of the server * @param {string} callingFnName - Name of calling function. For logging purposes * @returns {Server} The specified Server */ const safeGetServer = function (ip: any, callingFnName: any = ""): BaseServer { const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg(callingFnName, `Invalid IP/hostname: ${ip}`); } return server; }; /** * Searches for and returns the RunningScript object for the specified script. * If the 'fn' argument is not specified, this returns the current RunningScript. * @param {string} fn - Filename of script * @param {string} ip - Hostname/ip of the server on which the script resides * @param {any[]} scriptArgs - Running script's arguments * @returns {RunningScript} * Running script identified by the parameters, or null if no such script * exists, or the current running script if the first argument 'fn' * is not specified. */ const getRunningScript = function (fn: any, ip: any, callingFnName: any, scriptArgs: any): RunningScript | null { if (typeof callingFnName !== "string" || callingFnName === "") { callingFnName = "getRunningScript"; } if (!Array.isArray(scriptArgs)) { throw makeRuntimeRejectMsg( workerScript, `Invalid scriptArgs argument passed into getRunningScript() from ${callingFnName}(). ` + `This is probably a bug. Please report to game developer`, ); } if (fn != null && typeof fn === "string") { // Get Logs of another script if (ip == null) { ip = workerScript.hostname; } const server = safeGetServer(ip, callingFnName); return findRunningScript(fn, scriptArgs, server); } // If no arguments are specified, return the current RunningScript return workerScript.scriptRef; }; const getRunningScriptByPid = function (pid: any, callingFnName: any): RunningScript | null { if (typeof callingFnName !== "string" || callingFnName === "") { callingFnName = "getRunningScriptgetRunningScriptByPid"; } for (const server of GetAllServers()) { const runningScript = findRunningScriptByPid(pid, server); if (runningScript) return runningScript; } return null; }; /** * Helper function for getting the error log message when the user specifies * a nonexistent running script * @param {string} fn - Filename of script * @param {string} ip - Hostname/ip of the server on which the script resides * @param {any[]} scriptArgs - Running script's arguments * @returns {string} Error message to print to logs */ const getCannotFindRunningScriptErrorMessage = function (fn: any, ip: any, scriptArgs: any): string { if (!Array.isArray(scriptArgs)) { scriptArgs = []; } return `Cannot find running script ${fn} on server ${ip} with args: ${arrayToString(scriptArgs)}`; }; /** * Checks if the player has TIX API access. Throws an error if the player does not */ const checkTixApiAccess = function (callingFn: any = ""): void { if (!Player.hasWseAccount) { throw makeRuntimeErrorMsg(callingFn, `You don't have WSE Access! Cannot use ${callingFn}()`); } if (!Player.hasTixApiAccess) { throw makeRuntimeErrorMsg(callingFn, `You don't have TIX API Access! Cannot use ${callingFn}()`); } }; /** * Gets a stock, given its symbol. Throws an error if the symbol is invalid * @param {string} symbol - Stock's symbol * @returns {Stock} stock object */ const getStockFromSymbol = function (symbol: any, callingFn: any = ""): Stock { const stock = SymbolToStockMap[symbol]; if (stock == null) { throw makeRuntimeErrorMsg(callingFn, `Invalid stock symbol: '${symbol}'`); } return stock; }; /** * Used to fail a function if the function's target is a Hacknet Server. * This is used for functions that should run on normal Servers, but not Hacknet Servers * @param {Server} server - Target server * @param {string} callingFn - Name of calling function. For logging purposes * @returns {boolean} True if the server is a Hacknet Server, false otherwise */ const failOnHacknetServer = function (server: any, callingFn: any = ""): boolean { if (server instanceof HacknetServer) { workerScript.log(callingFn, `Does not work on Hacknet Servers`); return true; } else { return false; } }; const makeRuntimeErrorMsg = function (caller: string, msg: string): string { const errstack = new Error().stack; if (errstack === undefined) throw new Error("how did we not throw an error?"); const stack = errstack.split("\n").slice(1); const scripts = workerScript.getServer().scripts; const userstack = []; for (const stackline of stack) { let filename; for (const script of scripts) { if (script.url && stackline.includes(script.url)) { filename = script.filename; } for (const dependency of script.dependencies) { if (stackline.includes(dependency.url)) { filename = dependency.filename; } } } if (!filename) continue; interface ILine { line: string; func: string; } function parseChromeStackline(line: string): ILine | null { const lineRe = /.*:(\d+):\d+.*/; const funcRe = /.*at (.+) \(.*/; const lineMatch = line.match(lineRe); const funcMatch = line.match(funcRe); if (lineMatch && funcMatch) { return { line: lineMatch[1], func: funcMatch[1] }; } return null; } let call = { line: "-1", func: "unknown" }; const chromeCall = parseChromeStackline(stackline); if (chromeCall) { call = chromeCall; } function parseFirefoxStackline(line: string): ILine | null { const lineRe = /.*:(\d+):\d+$/; const lineMatch = line.match(lineRe); const lio = line.lastIndexOf("@"); if (lineMatch && lio !== -1) { return { line: lineMatch[1], func: line.slice(0, lio) }; } return null; } const firefoxCall = parseFirefoxStackline(stackline); if (firefoxCall) { call = firefoxCall; } userstack.push(`${filename}:L${call.line}@${call.func}`); } workerScript.log(caller, msg); let rejectMsg = `${caller}: ${msg}`; if (userstack.length !== 0) rejectMsg += `

Stack:
${userstack.join("
")}`; return makeRuntimeRejectMsg(workerScript, rejectMsg); }; const checkFormulasAccess = function (func: any, n: any): void { if ((SourceFileFlags[5] < 1 && Player.bitNodeN !== 5) || (SourceFileFlags[n] < 1 && Player.bitNodeN !== n)) { let extra = ""; if (n !== 5) { extra = ` and Source-File ${n}-1`; } throw makeRuntimeErrorMsg(`formulas.${func}`, `Requires Source-File 5-1${extra} to run.`); } }; const checkSingularityAccess = function (func: any, n: any): void { if (Player.bitNodeN !== 4) { if (SourceFileFlags[4] < n) { throw makeRuntimeErrorMsg(func, `This singularity function requires Source-File 4-${n} to run.`); } } }; const checkBladeburnerAccess = function (func: any, skipjoined: any = false): void { const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Must have joined bladeburner"); const apiAccess = Player.bitNodeN === 7 || Player.sourceFiles.some((a) => { return a.n === 7; }); if (!apiAccess) { const apiDenied = `You do not currently have access to the Bladeburner API. You must either be in BitNode-7 or have Source-File 7.`; throw makeRuntimeErrorMsg(`bladeburner.${func}`, apiDenied); } if (!skipjoined) { const bladeburnerAccess = bladeburner instanceof Bladeburner; if (!bladeburnerAccess) { const bladeburnerDenied = `You must be a member of the Bladeburner division to use this API.`; throw makeRuntimeErrorMsg(`bladeburner.${func}`, bladeburnerDenied); } } }; const checkBladeburnerCity = function (func: any, city: any): void { const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Must have joined bladeburner"); if (!bladeburner.cities.hasOwnProperty(city)) { throw makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid city: ${city}`); } }; const getCodingContract = function (func: any, ip: any, fn: any): CodingContract { const server = safeGetServer(ip, func); const contract = server.getContract(fn); if (contract == null) { throw makeRuntimeErrorMsg(`codingcontract.${func}`, `Cannot find contract '${fn}' on server '${ip}'`); } return contract; }; const getBladeburnerActionObject = function (func: any, type: any, name: any): any { const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Must have joined bladeburner"); const actionId = bladeburner.getActionIdFromTypeAndName(type, name); if (!actionId) { throw makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid action type='${type}', name='${name}'`); } const actionObj = bladeburner.getActionObject(actionId); if (!actionObj) { throw makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid action type='${type}', name='${name}'`); } return actionObj; }; const getCompany = function (func: any, name: any): Company { const company = Companies[name]; if (company == null || !(company instanceof Company)) { throw makeRuntimeErrorMsg(func, `Invalid company name: '${name}'`); } return company; }; const getFaction = function (func: any, name: any): Faction { if (!factionExists(name)) { throw makeRuntimeErrorMsg(func, `Invalid faction name: '${name}`); } return Factions[name]; }; const getAugmentation = function (func: any, name: any): Augmentation { if (!augmentationExists(name)) { throw makeRuntimeErrorMsg(func, `Invalid augmentation: '${name}'`); } return Augmentations[name]; }; function getDivision(divisionName: any): IIndustry { const corporation = Player.corporation; if (corporation === null) throw new Error("cannot be called without a corporation"); const division = corporation.divisions.find((div) => div.name === divisionName); if (division === undefined) throw new Error(`No division named '${divisionName}'`); return division; } function getOffice(divisionName: any, cityName: any): OfficeSpace { const division = getDivision(divisionName); if (!(cityName in division.offices)) throw new Error(`Invalid city name '${cityName}'`); const office = division.offices[cityName]; if (office === 0) throw new Error(`${division.name} has not expanded to '${cityName}'`); return office; } function getWarehouse(divisionName: any, cityName: any): Warehouse { const division = getDivision(divisionName); if (!(cityName in division.warehouses)) throw new Error(`Invalid city name '${cityName}'`); const warehouse = division.warehouses[cityName]; if (warehouse === 0) throw new Error(`${division.name} has not expanded to '${cityName}'`); return warehouse; } function getMaterial(divisionName: any, cityName: any, materialName: any): Material { const warehouse = getWarehouse(divisionName, cityName); const material = warehouse.materials[materialName]; if (material === undefined) throw new Error(`Invalid material name: '${materialName}'`); return material; } function getProduct(divisionName: any, productName: any): Product { const division = getDivision(divisionName); const product = division.products[productName]; if (product === undefined) throw new Error(`Invalid product name: '${productName}'`); return product; } function getEmployee(divisionName: any, cityName: any, employeeName: any): Employee { const office = getOffice(divisionName, cityName); const employee = office.employees.find((e) => e.name === employeeName); if (employee === undefined) throw new Error(`Invalid employee name: '${employeeName}'`); return employee; } const runAfterReset = function (cbScript = null): void { //Run a script after reset if (cbScript && isString(cbScript)) { const home = Player.getHomeComputer(); for (const script of home.scripts) { if (script.filename === cbScript) { const ramUsage = script.ramUsage; const ramAvailable = home.maxRam - home.ramUsed; if (ramUsage > ramAvailable) { return; // Not enough RAM } const runningScriptObj = new RunningScript(script, []); // No args runningScriptObj.threads = 1; // Only 1 thread startWorkerScript(runningScriptObj, home); } } } }; const hack = function (ip: any, manual: any, { threads: requestedThreads, stock }: any = {}): Promise { if (ip === undefined) { throw makeRuntimeErrorMsg("hack", "Takes 1 argument."); } const threads = resolveNetscriptRequestedThreads(workerScript, "hack", requestedThreads); const server = GetServer(ip); if (!(server instanceof Server)) { throw makeRuntimeErrorMsg("hack", `Invalid IP/hostname: ${ip}.`); } if (server == null) { throw makeRuntimeErrorMsg("hack", `Invalid IP/hostname: ${ip}.`); } // Calculate the hacking time const hackingTime = calculateHackingTime(server, Player); // This is in seconds // No root access or skill level too low const canHack = netscriptCanHack(server, Player); if (!canHack.res) { throw makeRuntimeErrorMsg("hack", canHack.msg || ""); } workerScript.log( "hack", `Executing ${ip} in ${convertTimeMsToTimeElapsedString( hackingTime * 1000, true, )} (t=${numeralWrapper.formatThreads(threads)})`, ); return netscriptDelay(hackingTime * 1000, workerScript).then(function () { if (workerScript.env.stopFlag) { return Promise.reject(workerScript); } const hackChance = calculateHackingChance(server, Player); const rand = Math.random(); let expGainedOnSuccess = calculateHackingExpGain(server, Player) * threads; const expGainedOnFailure = expGainedOnSuccess / 4; if (rand < hackChance) { // Success! const percentHacked = calculatePercentMoneyHacked(server, Player); let maxThreadNeeded = Math.ceil((1 / percentHacked) * (server.moneyAvailable / server.moneyMax)); if (isNaN(maxThreadNeeded)) { // Server has a 'max money' of 0 (probably). We'll set this to an arbitrarily large value maxThreadNeeded = 1e6; } let moneyDrained = Math.floor(server.moneyAvailable * percentHacked) * threads; // Over-the-top safety checks if (moneyDrained <= 0) { moneyDrained = 0; expGainedOnSuccess = expGainedOnFailure; } if (moneyDrained > server.moneyAvailable) { moneyDrained = server.moneyAvailable; } server.moneyAvailable -= moneyDrained; if (server.moneyAvailable < 0) { server.moneyAvailable = 0; } const moneyGained = moneyDrained * BitNodeMultipliers.ScriptHackMoneyGain; Player.gainMoney(moneyGained); workerScript.scriptRef.onlineMoneyMade += moneyGained; Player.scriptProdSinceLastAug += moneyGained; Player.recordMoneySource(moneyGained, "hacking"); workerScript.scriptRef.recordHack(server.hostname, moneyGained, threads); Player.gainHackingExp(expGainedOnSuccess); workerScript.scriptRef.onlineExpGained += expGainedOnSuccess; workerScript.log( "hack", `Successfully hacked '${server.hostname}' for ${numeralWrapper.formatMoney( moneyGained, )} and ${numeralWrapper.formatExp(expGainedOnSuccess)} exp (t=${numeralWrapper.formatThreads(threads)})`, ); server.fortify(CONSTANTS.ServerFortifyAmount * Math.min(threads, maxThreadNeeded)); if (stock) { influenceStockThroughServerHack(server, moneyGained); } if (manual) { server.backdoorInstalled = true; } return Promise.resolve(moneyGained); } else { // Player only gains 25% exp for failure? Player.gainHackingExp(expGainedOnFailure); workerScript.scriptRef.onlineExpGained += expGainedOnFailure; workerScript.log( "hack", `Failed to hack '${server.hostname}'. Gained ${numeralWrapper.formatExp( expGainedOnFailure, )} exp (t=${numeralWrapper.formatThreads(threads)})`, ); return Promise.resolve(0); } }); }; const argsToString = function (args: any[]): string { let out = ""; for (let arg of args) { arg = toNative(arg); if (typeof arg === "object") { out += JSON.stringify(arg); continue; } out += `${arg}`; } return out; }; const helper = { updateDynamicRam: updateDynamicRam, makeRuntimeErrorMsg: makeRuntimeErrorMsg, string: (funcName: string, argName: string, v: any): string => { if (typeof v === "string") return v; if (typeof v === "number") return v + ""; // cast to string; throw makeRuntimeErrorMsg(funcName, `${argName} should be a string`); }, number: (funcName: string, argName: string, v: any): number => { if (typeof v === "number") return v; if (!isNaN(v) && !isNaN(parseFloat(v))) return parseFloat(v); throw makeRuntimeErrorMsg(funcName, `${argName} should be a number`); }, boolean: (v: any): boolean => { return !!v; // Just convert it to boolean. }, }; const gang = NetscriptGang(Player, workerScript, helper); const sleeve = NetscriptSleeve(Player, workerScript, helper); const extra = NetscriptExtra(Player, workerScript, helper); const hacknet = NetscriptHacknet(Player, workerScript, helper); const functions = { hacknet: hacknet, sprintf: sprintf, vsprintf: vsprintf, scan: function (ip: any = workerScript.hostname): any { updateDynamicRam("scan", getRamCost("scan")); const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("scan", `Invalid IP/hostname: ${ip}.`); } const out = []; for (let i = 0; i < server.serversOnNetwork.length; i++) { const s = getServerOnNetwork(server, i); if (s === null) continue; const entry = s.hostname; if (entry == null) { continue; } out.push(entry); } workerScript.log("scan", `returned ${server.serversOnNetwork.length} connections for ${server.hostname}`); return out; }, hack: function (ip: any, { threads: requestedThreads, stock }: any = {}): any { updateDynamicRam("hack", getRamCost("hack")); return hack(ip, false, { threads: requestedThreads, stock: stock }); }, hackAnalyzeThreads: function (ip: any, hackAmount: any): any { updateDynamicRam("hackAnalyzeThreads", getRamCost("hackAnalyzeThreads")); // Check argument validity const server = safeGetServer(ip, "hackAnalyzeThreads"); if (!(server instanceof Server)) { workerScript.log("hackAnalyzeThreads", "Cannot be executed on this server."); return -1; } if (isNaN(hackAmount)) { throw makeRuntimeErrorMsg( "hackAnalyzeThreads", `Invalid growth argument passed into hackAnalyzeThreads: ${hackAmount}. Must be numeric.`, ); } if (hackAmount < 0 || hackAmount > server.moneyAvailable) { return -1; } const percentHacked = calculatePercentMoneyHacked(server, Player); return hackAmount / Math.floor(server.moneyAvailable * percentHacked); }, hackAnalyzePercent: function (ip: any): any { updateDynamicRam("hackAnalyzePercent", getRamCost("hackAnalyzePercent")); const server = safeGetServer(ip, "hackAnalyzePercent"); if (!(server instanceof Server)) { workerScript.log("hackAnalyzePercent", "Cannot be executed on this server."); return false; } return calculatePercentMoneyHacked(server, Player) * 100; }, hackChance: function (ip: any): any { updateDynamicRam("hackChance", getRamCost("hackChance")); const server = safeGetServer(ip, "hackChance"); if (!(server instanceof Server)) { workerScript.log("hackChance", "Cannot be executed on this server."); return false; } return calculateHackingChance(server, Player); }, sleep: function (time: any): any { if (time === undefined) { throw makeRuntimeErrorMsg("sleep", "Takes 1 argument."); } workerScript.log("sleep", `Sleeping for ${time} milliseconds`); return netscriptDelay(time, workerScript).then(function () { return Promise.resolve(true); }); }, grow: function (ip: any, { threads: requestedThreads, stock }: any = {}): any { updateDynamicRam("grow", getRamCost("grow")); const threads = resolveNetscriptRequestedThreads(workerScript, "grow", requestedThreads); if (ip === undefined) { throw makeRuntimeErrorMsg("grow", "Takes 1 argument."); } const server = GetServer(ip); if (!(server instanceof Server)) { workerScript.log("grow", "Cannot be executed on this server."); return false; } if (server == null) { throw makeRuntimeErrorMsg("grow", `Invalid IP/hostname: ${ip}.`); } const host = GetServer(workerScript.hostname); if (host === null) { throw new Error("Workerscript host is null"); } // No root access or skill level too low const canHack = netscriptCanGrow(server); if (!canHack.res) { throw makeRuntimeErrorMsg("grow", canHack.msg || ""); } const growTime = calculateGrowTime(server, Player); workerScript.log( "grow", `Executing on '${server.hostname}' in ${convertTimeMsToTimeElapsedString( growTime * 1000, true, )} (t=${numeralWrapper.formatThreads(threads)}).`, ); return netscriptDelay(growTime * 1000, workerScript).then(function () { if (workerScript.env.stopFlag) { return Promise.reject(workerScript); } const moneyBefore = server.moneyAvailable <= 0 ? 1 : server.moneyAvailable; processSingleServerGrowth(server, threads, Player, host.cpuCores); const moneyAfter = server.moneyAvailable; workerScript.scriptRef.recordGrow(server.hostname, threads); const expGain = calculateHackingExpGain(server, Player) * threads; const logGrowPercent = moneyAfter / moneyBefore - 1; workerScript.log( "grow", `Available money on '${server.hostname}' grown by ${numeralWrapper.formatPercentage( logGrowPercent, 6, )}. Gained ${numeralWrapper.formatExp(expGain)} hacking exp (t=${numeralWrapper.formatThreads(threads)}).`, ); workerScript.scriptRef.onlineExpGained += expGain; Player.gainHackingExp(expGain); if (stock) { influenceStockThroughServerGrow(server, moneyAfter - moneyBefore); } return Promise.resolve(moneyAfter / moneyBefore); }); }, growthAnalyze: function (ip: any, growth: any, cores: any = 1): any { updateDynamicRam("growthAnalyze", getRamCost("growthAnalyze")); // Check argument validity const server = safeGetServer(ip, "growthAnalyze"); if (!(server instanceof Server)) { workerScript.log("growthAnalyze", "Cannot be executed on this server."); return false; } if (typeof growth !== "number" || isNaN(growth) || growth < 1 || !isFinite(growth)) { throw makeRuntimeErrorMsg("growthAnalyze", `Invalid argument: growth must be numeric and >= 1, is ${growth}.`); } return numCycleForGrowth(server, Number(growth), Player, cores); }, weaken: function (ip: any, { threads: requestedThreads }: any = {}): any { updateDynamicRam("weaken", getRamCost("weaken")); const threads = resolveNetscriptRequestedThreads(workerScript, "weaken", requestedThreads); if (ip === undefined) { throw makeRuntimeErrorMsg("weaken", "Takes 1 argument."); } const server = GetServer(ip); if (!(server instanceof Server)) { workerScript.log("weaken", "Cannot be executed on this server."); return false; } if (server == null) { throw makeRuntimeErrorMsg("weaken", `Invalid IP/hostname: ${ip}`); } // No root access or skill level too low const canHack = netscriptCanWeaken(server); if (!canHack.res) { throw makeRuntimeErrorMsg("weaken", canHack.msg || ""); } const weakenTime = calculateWeakenTime(server, Player); workerScript.log( "weaken", `Executing on '${server.hostname}' in ${convertTimeMsToTimeElapsedString( weakenTime * 1000, true, )} (t=${numeralWrapper.formatThreads(threads)})`, ); return netscriptDelay(weakenTime * 1000, workerScript).then(function () { if (workerScript.env.stopFlag) return Promise.reject(workerScript); const host = GetServer(workerScript.hostname); if (host === null) { workerScript.log("weaken", "Server is null, did it die?"); return Promise.resolve(0); } const coreBonus = 1 + (host.cpuCores - 1) / 16; server.weaken(CONSTANTS.ServerWeakenAmount * threads * coreBonus); workerScript.scriptRef.recordWeaken(server.hostname, threads); const expGain = calculateHackingExpGain(server, Player) * threads; workerScript.log( "weaken", `'${server.hostname}' security level weakened to ${server.hackDifficulty}. Gained ${numeralWrapper.formatExp( expGain, )} hacking exp (t=${numeralWrapper.formatThreads(threads)})`, ); workerScript.scriptRef.onlineExpGained += expGain; Player.gainHackingExp(expGain); return Promise.resolve(CONSTANTS.ServerWeakenAmount * threads); }); }, print: function (...args: any[]): void { if (args.length === 0) { throw makeRuntimeErrorMsg("print", "Takes at least 1 argument."); } workerScript.print(argsToString(args)); }, tprint: function (...args: any[]): void { if (args.length === 0) { throw makeRuntimeErrorMsg("tprint", "Takes at least 1 argument."); } Terminal.print(`${workerScript.scriptRef.filename}: ${argsToString(args)}`); }, tprintf: function (format: any, ...args: any): any { Terminal.print(vsprintf(format, args)); }, clearLog: function (): any { workerScript.scriptRef.clearLog(); }, disableLog: function (fn: any): any { if (fn === "ALL") { for (fn in possibleLogs) { workerScript.disableLogs[fn] = true; } workerScript.log("disableLog", `Disabled logging for all functions`); } else if (possibleLogs[fn] === undefined) { throw makeRuntimeErrorMsg("disableLog", `Invalid argument: ${fn}.`); } else { workerScript.disableLogs[fn] = true; workerScript.log("disableLog", `Disabled logging for ${fn}`); } }, enableLog: function (fn: any): any { if (possibleLogs[fn] === undefined) { throw makeRuntimeErrorMsg("enableLog", `Invalid argument: ${fn}.`); } delete workerScript.disableLogs[fn]; workerScript.log("enableLog", `Enabled logging for ${fn}`); }, isLogEnabled: function (fn: any): any { if (possibleLogs[fn] === undefined) { throw makeRuntimeErrorMsg("isLogEnabled", `Invalid argument: ${fn}.`); } return workerScript.disableLogs[fn] ? false : true; }, getScriptLogs: function (fn: any, ip: any, ...scriptArgs: any): any { const runningScriptObj = getRunningScript(fn, ip, "getScriptLogs", scriptArgs); if (runningScriptObj == null) { workerScript.log("getScriptLogs", getCannotFindRunningScriptErrorMessage(fn, ip, scriptArgs)); return ""; } return runningScriptObj.logs.slice(); }, tail: function (fn: any, ip: any = workerScript.hostname, ...scriptArgs: any): any { let runningScriptObj; if (arguments.length === 0) { runningScriptObj = workerScript.scriptRef; } else if (typeof fn === "number") { runningScriptObj = getRunningScriptByPid(fn, "tail"); } else { runningScriptObj = getRunningScript(fn, ip, "tail", scriptArgs); } if (runningScriptObj == null) { workerScript.log("tail", getCannotFindRunningScriptErrorMessage(fn, ip, scriptArgs)); return; } LogBoxEvents.emit(runningScriptObj); }, nuke: function (ip: any): any { updateDynamicRam("nuke", getRamCost("nuke")); if (ip === undefined) { throw makeRuntimeErrorMsg("nuke", "Takes 1 argument."); } const server = GetServer(ip); if (!(server instanceof Server)) { workerScript.log("nuke", "Cannot be executed on this server."); return false; } if (server == null) { throw makeRuntimeErrorMsg("nuke", `Invalid IP/hostname: ${ip}.`); } if (!Player.hasProgram(Programs.NukeProgram.name)) { throw makeRuntimeErrorMsg("nuke", "You do not have the NUKE.exe virus!"); } if (server.openPortCount < server.numOpenPortsRequired) { throw makeRuntimeErrorMsg("nuke", "Not enough ports opened to use NUKE.exe virus."); } if (server.hasAdminRights) { workerScript.log("nuke", `Already have root access to '${server.hostname}'.`); } else { server.hasAdminRights = true; workerScript.log("nuke", `Executed NUKE.exe virus on '${server.hostname}' to gain root access.`); } return true; }, brutessh: function (ip: any): any { updateDynamicRam("brutessh", getRamCost("brutessh")); if (ip === undefined) { throw makeRuntimeErrorMsg("brutessh", "Takes 1 argument."); } const server = GetServer(ip); if (!(server instanceof Server)) { workerScript.log("brutessh", "Cannot be executed on this server."); return false; } if (server == null) { throw makeRuntimeErrorMsg("brutessh", `Invalid IP/hostname: ${ip}.`); } if (!Player.hasProgram(Programs.BruteSSHProgram.name)) { throw makeRuntimeErrorMsg("brutessh", "You do not have the BruteSSH.exe program!"); } if (!server.sshPortOpen) { workerScript.log("brutessh", `Executed BruteSSH.exe on '${server.hostname}' to open SSH port (22).`); server.sshPortOpen = true; ++server.openPortCount; } else { workerScript.log("brutessh", `SSH Port (22) already opened on '${server.hostname}'.`); } return true; }, ftpcrack: function (ip: any): any { updateDynamicRam("ftpcrack", getRamCost("ftpcrack")); if (ip === undefined) { throw makeRuntimeErrorMsg("ftpcrack", "Takes 1 argument."); } const server = GetServer(ip); if (!(server instanceof Server)) { workerScript.log("ftpcrack", "Cannot be executed on this server."); return false; } if (server == null) { throw makeRuntimeErrorMsg("ftpcrack", `Invalid IP/hostname: ${ip}.`); } if (!Player.hasProgram(Programs.FTPCrackProgram.name)) { throw makeRuntimeErrorMsg("ftpcrack", "You do not have the FTPCrack.exe program!"); } if (!server.ftpPortOpen) { workerScript.log("ftpcrack", `Executed FTPCrack.exe on '${server.hostname}' to open FTP port (21).`); server.ftpPortOpen = true; ++server.openPortCount; } else { workerScript.log("ftpcrack", `FTP Port (21) already opened on '${server.hostname}'.`); } return true; }, relaysmtp: function (ip: any): any { updateDynamicRam("relaysmtp", getRamCost("relaysmtp")); if (ip === undefined) { throw makeRuntimeErrorMsg("relaysmtp", "Takes 1 argument."); } const server = GetServer(ip); if (!(server instanceof Server)) { workerScript.log("relaysmtp", "Cannot be executed on this server."); return false; } if (server == null) { throw makeRuntimeErrorMsg("relaysmtp", `Invalid IP/hostname: ${ip}.`); } if (!Player.hasProgram(Programs.RelaySMTPProgram.name)) { throw makeRuntimeErrorMsg("relaysmtp", "You do not have the relaySMTP.exe program!"); } if (!server.smtpPortOpen) { workerScript.log("relaysmtp", `Executed relaySMTP.exe on '${server.hostname}' to open SMTP port (25).`); server.smtpPortOpen = true; ++server.openPortCount; } else { workerScript.log("relaysmtp", `SMTP Port (25) already opened on '${server.hostname}'.`); } return true; }, httpworm: function (ip: any): any { updateDynamicRam("httpworm", getRamCost("httpworm")); if (ip === undefined) { throw makeRuntimeErrorMsg("httpworm", "Takes 1 argument"); } const server = GetServer(ip); if (!(server instanceof Server)) { workerScript.log("httpworm", "Cannot be executed on this server."); return false; } if (server == null) { throw makeRuntimeErrorMsg("httpworm", `Invalid IP/hostname: ${ip}`); } if (!Player.hasProgram(Programs.HTTPWormProgram.name)) { throw makeRuntimeErrorMsg("httpworm", "You do not have the HTTPWorm.exe program!"); } if (!server.httpPortOpen) { workerScript.log("httpworm", `Executed HTTPWorm.exe on '${server.hostname}' to open HTTP port (80).`); server.httpPortOpen = true; ++server.openPortCount; } else { workerScript.log("httpworm", `HTTP Port (80) already opened on '${server.hostname}'.`); } return true; }, sqlinject: function (ip: any): any { updateDynamicRam("sqlinject", getRamCost("sqlinject")); if (ip === undefined) { throw makeRuntimeErrorMsg("sqlinject", "Takes 1 argument."); } const server = GetServer(ip); if (!(server instanceof Server)) { workerScript.log("sqlinject", "Cannot be executed on this server."); return false; } if (server == null) { throw makeRuntimeErrorMsg("sqlinject", `Invalid IP/hostname: ${ip}`); } if (!Player.hasProgram(Programs.SQLInjectProgram.name)) { throw makeRuntimeErrorMsg("sqlinject", "You do not have the SQLInject.exe program!"); } if (!server.sqlPortOpen) { workerScript.log("sqlinject", `Executed SQLInject.exe on '${server.hostname}' to open SQL port (1433).`); server.sqlPortOpen = true; ++server.openPortCount; } else { workerScript.log("sqlinject", `SQL Port (1433) already opened on '${server.hostname}'.`); } return true; }, run: function (scriptname: any, threads: any = 1, ...args: any[]): any { updateDynamicRam("run", getRamCost("run")); if (scriptname === undefined) { throw makeRuntimeErrorMsg("run", "Usage: run(scriptname, [numThreads], [arg1], [arg2]...)"); } if (isNaN(threads) || threads <= 0) { throw makeRuntimeErrorMsg("run", `Invalid thread count. Must be numeric and > 0, is ${threads}`); } const scriptServer = GetServer(workerScript.hostname); if (scriptServer == null) { throw makeRuntimeErrorMsg("run", "Could not find server. This is a bug. Report to dev."); } return runScriptFromScript("run", scriptServer, scriptname, args, workerScript, threads); }, exec: function (scriptname: any, ip: any, threads: any = 1, ...args: any[]): any { updateDynamicRam("exec", getRamCost("exec")); if (scriptname === undefined || ip === undefined) { throw makeRuntimeErrorMsg("exec", "Usage: exec(scriptname, server, [numThreads], [arg1], [arg2]...)"); } if (isNaN(threads) || threads <= 0) { throw makeRuntimeErrorMsg("exec", `Invalid thread count. Must be numeric and > 0, is ${threads}`); } const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("exec", `Invalid IP/hostname: ${ip}`); } return runScriptFromScript("exec", server, scriptname, args, workerScript, threads); }, spawn: function (scriptname: any, threads: any, ...args: any[]): any { updateDynamicRam("spawn", getRamCost("spawn")); if (!scriptname || !threads) { throw makeRuntimeErrorMsg("spawn", "Usage: spawn(scriptname, threads)"); } const spawnDelay = 10; setTimeout(() => { if (isNaN(threads) || threads <= 0) { throw makeRuntimeErrorMsg("spawn", `Invalid thread count. Must be numeric and > 0, is ${threads}`); } const scriptServer = GetServer(workerScript.hostname); if (scriptServer == null) { throw makeRuntimeErrorMsg("spawn", "Could not find server. This is a bug. Report to dev"); } return runScriptFromScript("spawn", scriptServer, scriptname, args, workerScript, threads); }, spawnDelay * 1e3); workerScript.log("spawn", `Will execute '${scriptname}' in ${spawnDelay} seconds`); workerScript.running = false; // Prevent workerScript from "finishing execution naturally" if (killWorkerScript(workerScript)) { workerScript.log("spawn", "Exiting..."); } }, kill: function (filename: any, ip: any, ...scriptArgs: any): any { updateDynamicRam("kill", getRamCost("kill")); let res; const killByPid = typeof filename === "number"; if (killByPid) { // Kill by pid res = killWorkerScript(filename); } else { // Kill by filename/ip if (filename === undefined || ip === undefined) { throw makeRuntimeErrorMsg("kill", "Usage: kill(scriptname, server, [arg1], [arg2]...)"); } const server = safeGetServer(ip); const runningScriptObj = getRunningScript(filename, ip, "kill", scriptArgs); if (runningScriptObj == null) { workerScript.log("kill", getCannotFindRunningScriptErrorMessage(filename, ip, scriptArgs)); return false; } res = killWorkerScript(runningScriptObj, server.hostname); } if (res) { if (killByPid) { workerScript.log("kill", `Killing script with PID ${filename}`); } else { workerScript.log("kill", `Killing '${filename}' on '${ip}' with args: ${arrayToString(scriptArgs)}.`); } return true; } else { if (killByPid) { workerScript.log("kill", `No script with PID ${filename}`); } else { workerScript.log("kill", `No such script '${filename}' on '${ip}' with args: ${arrayToString(scriptArgs)}`); } return false; } }, killall: function (ip: any = workerScript.hostname): any { updateDynamicRam("killall", getRamCost("killall")); if (ip === undefined) { throw makeRuntimeErrorMsg("killall", "Takes 1 argument"); } const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("killall", `Invalid IP/hostname: ${ip}`); } const scriptsRunning = server.runningScripts.length > 0; for (let i = server.runningScripts.length - 1; i >= 0; --i) { killWorkerScript(server.runningScripts[i], server.hostname, false); } WorkerScriptStartStopEventEmitter.emit(); workerScript.log( "killall", `Killing all scripts on '${server.hostname}'. May take a few minutes for the scripts to die.`, ); return scriptsRunning; }, exit: function (): any { workerScript.running = false; // Prevent workerScript from "finishing execution naturally" if (killWorkerScript(workerScript)) { workerScript.log("exit", "Exiting..."); } else { workerScript.log("exit", "Failed. This is a bug. Report to dev."); } }, scp: function (scriptname: any, ip1: any, ip2: any): any { updateDynamicRam("scp", getRamCost("scp")); if (arguments.length !== 2 && arguments.length !== 3) { throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments"); } if (scriptname && scriptname.constructor === Array) { // Recursively call scp on all elements of array let res = false; scriptname.forEach(function (script) { if (NetscriptFunctions(workerScript).scp(script, ip1, ip2)) { res = true; } }); return res; } // Invalid file type if (!isValidFilePath(scriptname)) { throw makeRuntimeErrorMsg("scp", `Invalid filename: '${scriptname}'`); } // Invalid file name if (!scriptname.endsWith(".lit") && !isScriptFilename(scriptname) && !scriptname.endsWith("txt")) { throw makeRuntimeErrorMsg("scp", "Only works for .script, .lit, and .txt files"); } let destServer, currServ; if (ip2 != null) { // 3 Argument version: scriptname, source, destination if (scriptname === undefined || ip1 === undefined || ip2 === undefined) { throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments"); } destServer = GetServer(ip2); if (destServer == null) { throw makeRuntimeErrorMsg("scp", `Invalid IP/hostname: ${ip2}`); } currServ = GetServer(ip1); if (currServ == null) { throw makeRuntimeErrorMsg("scp", `Invalid IP/hostname: ${ip1}`); } } else if (ip1 != null) { // 2 Argument version: scriptname, destination if (scriptname === undefined || ip1 === undefined) { throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments"); } destServer = GetServer(ip1); if (destServer == null) { throw makeRuntimeErrorMsg("scp", `Invalid IP/hostname: ${ip1}`); } currServ = GetServer(workerScript.hostname); if (currServ == null) { throw makeRuntimeErrorMsg("scp", "Could not find server ip for this script. This is a bug. Report to dev."); } } else { throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments"); } // Scp for lit files if (scriptname.endsWith(".lit")) { let found = false; for (let i = 0; i < currServ.messages.length; ++i) { if (!(currServ.messages[i] instanceof Message) && currServ.messages[i] == scriptname) { found = true; break; } } if (!found) { workerScript.log("scp", `File '${scriptname}' does not exist.`); return false; } for (let i = 0; i < destServer.messages.length; ++i) { if (destServer.messages[i] === scriptname) { workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`); return true; // Already exists } } destServer.messages.push(scriptname); workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`); return true; } // Scp for text files if (scriptname.endsWith(".txt")) { let txtFile; for (let i = 0; i < currServ.textFiles.length; ++i) { if (currServ.textFiles[i].fn === scriptname) { txtFile = currServ.textFiles[i]; break; } } if (txtFile === undefined) { workerScript.log("scp", `File '${scriptname}' does not exist.`); return false; } for (let i = 0; i < destServer.textFiles.length; ++i) { if (destServer.textFiles[i].fn === scriptname) { // Overwrite destServer.textFiles[i].text = txtFile.text; workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`); return true; } } const newFile = new TextFile(txtFile.fn, txtFile.text); destServer.textFiles.push(newFile); workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`); return true; } // Scp for script files let sourceScript = null; for (let i = 0; i < currServ.scripts.length; ++i) { if (scriptname == currServ.scripts[i].filename) { sourceScript = currServ.scripts[i]; break; } } if (sourceScript == null) { workerScript.log("scp", `File '${scriptname}' does not exist.`); return false; } // Overwrite script if it already exists for (let i = 0; i < destServer.scripts.length; ++i) { if (scriptname == destServer.scripts[i].filename) { workerScript.log("scp", `WARNING: File '${scriptname}' overwritten on '${destServer.hostname}'`); const oldScript = destServer.scripts[i]; // If it's the exact same file don't actually perform the // copy to avoid recompiling uselessly. Players tend to scp // liberally. if (oldScript.code === sourceScript.code) return true; oldScript.code = sourceScript.code; oldScript.ramUsage = sourceScript.ramUsage; oldScript.markUpdated(); return true; } } // Create new script if it does not already exist const newScript = new Script(scriptname); newScript.code = sourceScript.code; newScript.ramUsage = sourceScript.ramUsage; newScript.server = destServer.hostname; destServer.scripts.push(newScript); workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`); return true; }, ls: function (ip: any, grep: any): any { updateDynamicRam("ls", getRamCost("ls")); if (ip === undefined) { throw makeRuntimeErrorMsg("ls", "Usage: ls(ip/hostname, [grep filter])"); } const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("ls", `Invalid IP/hostname: ${ip}`); } // Get the grep filter, if one exists let filter = ""; if (arguments.length >= 2) { filter = grep.toString(); } const allFiles = []; for (let i = 0; i < server.programs.length; i++) { if (filter) { if (server.programs[i].includes(filter)) { allFiles.push(server.programs[i]); } } else { allFiles.push(server.programs[i]); } } for (let i = 0; i < server.scripts.length; i++) { if (filter) { if (server.scripts[i].filename.includes(filter)) { allFiles.push(server.scripts[i].filename); } } else { allFiles.push(server.scripts[i].filename); } } for (let i = 0; i < server.messages.length; i++) { if (filter) { const msg = server.messages[i]; if (msg instanceof Message) { if (msg.filename.includes(filter)) { allFiles.push(msg.filename); } } else if (msg.includes(filter)) { allFiles.push(msg); } } else { const msg = server.messages[i]; if (msg instanceof Message) { allFiles.push(msg.filename); } else { allFiles.push(msg); } } } for (let i = 0; i < server.textFiles.length; i++) { if (filter) { if (server.textFiles[i].fn.includes(filter)) { allFiles.push(server.textFiles[i].fn); } } else { allFiles.push(server.textFiles[i].fn); } } for (let i = 0; i < server.contracts.length; ++i) { if (filter) { if (server.contracts[i].fn.includes(filter)) { allFiles.push(server.contracts[i].fn); } } else { allFiles.push(server.contracts[i].fn); } } // Sort the files alphabetically then print each allFiles.sort(); return allFiles; }, ps: function (ip: any = workerScript.hostname): any { updateDynamicRam("ps", getRamCost("ps")); const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("ps", `Invalid IP/hostname: ${ip}`); } const processes = []; for (const i in server.runningScripts) { const script = server.runningScripts[i]; processes.push({ filename: script.filename, threads: script.threads, args: script.args.slice(), pid: script.pid, }); } return processes; }, hasRootAccess: function (ip: any): any { updateDynamicRam("hasRootAccess", getRamCost("hasRootAccess")); if (ip === undefined) { throw makeRuntimeErrorMsg("hasRootAccess", "Takes 1 argument"); } const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("hasRootAccess", `Invalid IP/hostname: ${ip}`); } return server.hasAdminRights; }, getIp: function (): any { updateDynamicRam("getIp", getRamCost("getIp")); const scriptServer = GetServer(workerScript.hostname); if (scriptServer == null) { throw makeRuntimeErrorMsg("getIp", "Could not find server. This is a bug. Report to dev."); } return scriptServer.hostname; }, getHostname: function (): any { updateDynamicRam("getHostname", getRamCost("getHostname")); const scriptServer = GetServer(workerScript.hostname); if (scriptServer == null) { throw makeRuntimeErrorMsg("getHostname", "Could not find server. This is a bug. Report to dev."); } return scriptServer.hostname; }, getHackingLevel: function (): any { updateDynamicRam("getHackingLevel", getRamCost("getHackingLevel")); Player.updateSkillLevels(); workerScript.log("getHackingLevel", `returned ${Player.hacking_skill}`); return Player.hacking_skill; }, getHackingMultipliers: function (): any { updateDynamicRam("getHackingMultipliers", getRamCost("getHackingMultipliers")); return { chance: Player.hacking_chance_mult, speed: Player.hacking_speed_mult, money: Player.hacking_money_mult, growth: Player.hacking_grow_mult, }; }, getHacknetMultipliers: function (): any { updateDynamicRam("getHacknetMultipliers", getRamCost("getHacknetMultipliers")); return { production: Player.hacknet_node_money_mult, purchaseCost: Player.hacknet_node_purchase_cost_mult, ramCost: Player.hacknet_node_ram_cost_mult, coreCost: Player.hacknet_node_core_cost_mult, levelCost: Player.hacknet_node_level_cost_mult, }; }, getBitNodeMultipliers: function (): any { updateDynamicRam("getBitNodeMultipliers", getRamCost("getBitNodeMultipliers")); if (SourceFileFlags[5] <= 0 && Player.bitNodeN !== 5) { throw makeRuntimeErrorMsg("getBitNodeMultipliers", "Requires Source-File 5 to run."); } const copy = Object.assign({}, BitNodeMultipliers); return copy; }, getServer: function (ip: any): any { updateDynamicRam("getServer", getRamCost("getServer")); const server = safeGetServer(ip, "getServer"); const copy = Object.assign({}, server); // These fields should be hidden. copy.contracts = []; copy.messages = []; copy.runningScripts = []; copy.scripts = []; copy.textFiles = []; copy.programs = []; copy.serversOnNetwork = []; return copy; }, getServerMoneyAvailable: function (ip: any): any { updateDynamicRam("getServerMoneyAvailable", getRamCost("getServerMoneyAvailable")); const server = safeGetServer(ip, "getServerMoneyAvailable"); if (!(server instanceof Server)) { workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server."); return 0; } if (failOnHacknetServer(server, "getServerMoneyAvailable")) { return 0; } if (server.hostname == "home") { // Return player's money workerScript.log( "getServerMoneyAvailable", `returned player's money: ${numeralWrapper.formatMoney(Player.money.toNumber())}`, ); return Player.money.toNumber(); } workerScript.log( "getServerMoneyAvailable", `returned ${numeralWrapper.formatMoney(server.moneyAvailable)} for '${server.hostname}'`, ); return server.moneyAvailable; }, getServerSecurityLevel: function (ip: any): any { updateDynamicRam("getServerSecurityLevel", getRamCost("getServerSecurityLevel")); const server = safeGetServer(ip, "getServerSecurityLevel"); if (!(server instanceof Server)) { workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server."); return 1; } if (failOnHacknetServer(server, "getServerSecurityLevel")) { return 1; } workerScript.log( "getServerSecurityLevel", `returned ${numeralWrapper.formatServerSecurity(server.hackDifficulty)} for '${server.hostname}'`, ); return server.hackDifficulty; }, getServerBaseSecurityLevel: function (ip: any): any { updateDynamicRam("getServerBaseSecurityLevel", getRamCost("getServerBaseSecurityLevel")); const server = safeGetServer(ip, "getServerBaseSecurityLevel"); if (!(server instanceof Server)) { workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server."); return 1; } if (failOnHacknetServer(server, "getServerBaseSecurityLevel")) { return 1; } workerScript.log( "getServerBaseSecurityLevel", `returned ${numeralWrapper.formatServerSecurity(server.baseDifficulty)} for '${server.hostname}'`, ); return server.baseDifficulty; }, getServerMinSecurityLevel: function (ip: any): any { updateDynamicRam("getServerMinSecurityLevel", getRamCost("getServerMinSecurityLevel")); const server = safeGetServer(ip, "getServerMinSecurityLevel"); if (!(server instanceof Server)) { workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server."); return 1; } if (failOnHacknetServer(server, "getServerMinSecurityLevel")) { return 1; } workerScript.log( "getServerMinSecurityLevel", `returned ${numeralWrapper.formatServerSecurity(server.minDifficulty)} for ${server.hostname}`, ); return server.minDifficulty; }, getServerRequiredHackingLevel: function (ip: any): any { updateDynamicRam("getServerRequiredHackingLevel", getRamCost("getServerRequiredHackingLevel")); const server = safeGetServer(ip, "getServerRequiredHackingLevel"); if (!(server instanceof Server)) { workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server."); return 1; } if (failOnHacknetServer(server, "getServerRequiredHackingLevel")) { return 1; } workerScript.log( "getServerRequiredHackingLevel", `returned ${numeralWrapper.formatSkill(server.requiredHackingSkill)} for '${server.hostname}'`, ); return server.requiredHackingSkill; }, getServerMaxMoney: function (ip: any): any { updateDynamicRam("getServerMaxMoney", getRamCost("getServerMaxMoney")); const server = safeGetServer(ip, "getServerMaxMoney"); if (!(server instanceof Server)) { workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server."); return 0; } if (failOnHacknetServer(server, "getServerMaxMoney")) { return 0; } workerScript.log( "getServerMaxMoney", `returned ${numeralWrapper.formatMoney(server.moneyMax)} for '${server.hostname}'`, ); return server.moneyMax; }, getServerGrowth: function (ip: any): any { updateDynamicRam("getServerGrowth", getRamCost("getServerGrowth")); const server = safeGetServer(ip, "getServerGrowth"); if (!(server instanceof Server)) { workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server."); return 1; } if (failOnHacknetServer(server, "getServerGrowth")) { return 1; } workerScript.log("getServerGrowth", `returned ${server.serverGrowth} for '${server.hostname}'`); return server.serverGrowth; }, getServerNumPortsRequired: function (ip: any): any { updateDynamicRam("getServerNumPortsRequired", getRamCost("getServerNumPortsRequired")); const server = safeGetServer(ip, "getServerNumPortsRequired"); if (!(server instanceof Server)) { workerScript.log("getServerNumPortsRequired", "Cannot be executed on this server."); return 5; } if (failOnHacknetServer(server, "getServerNumPortsRequired")) { return 5; } workerScript.log("getServerNumPortsRequired", `returned ${server.numOpenPortsRequired} for '${server.hostname}'`); return server.numOpenPortsRequired; }, getServerRam: function (ip: any): any { updateDynamicRam("getServerRam", getRamCost("getServerRam")); const server = safeGetServer(ip, "getServerRam"); workerScript.log( "getServerRam", `returned [${numeralWrapper.formatRAM(server.maxRam)}, ${numeralWrapper.formatRAM(server.ramUsed)}]`, ); return [server.maxRam, server.ramUsed]; }, getServerMaxRam: function (ip: any): any { updateDynamicRam("getServerMaxRam", getRamCost("getServerMaxRam")); const server = safeGetServer(ip, "getServerMaxRam"); workerScript.log("getServerMaxRam", `returned ${numeralWrapper.formatRAM(server.maxRam)}`); return server.maxRam; }, getServerUsedRam: function (ip: any): any { updateDynamicRam("getServerUsedRam", getRamCost("getServerUsedRam")); const server = safeGetServer(ip, "getServerUsedRam"); workerScript.log("getServerUsedRam", `returned ${numeralWrapper.formatRAM(server.ramUsed)}`); return server.ramUsed; }, serverExists: function (ip: any): any { updateDynamicRam("serverExists", getRamCost("serverExists")); return GetServer(ip) !== null; }, fileExists: function (filename: any, ip: any = workerScript.hostname): any { updateDynamicRam("fileExists", getRamCost("fileExists")); if (filename === undefined) { throw makeRuntimeErrorMsg("fileExists", "Usage: fileExists(scriptname, [server])"); } const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("fileExists", `Invalid IP/hostname: ${ip}`); } for (let i = 0; i < server.scripts.length; ++i) { if (filename == server.scripts[i].filename) { return true; } } for (let i = 0; i < server.programs.length; ++i) { if (filename.toLowerCase() == server.programs[i].toLowerCase()) { return true; } } for (let i = 0; i < server.messages.length; ++i) { if (!(server.messages[i] instanceof Message) && filename.toLowerCase() === server.messages[i]) { return true; } } const txtFile = getTextFile(filename, server); if (txtFile != null) { return true; } return false; }, isRunning: function (fn: any, ip: any = workerScript.hostname, ...scriptArgs: any): any { updateDynamicRam("isRunning", getRamCost("isRunning")); if (fn === undefined || ip === undefined) { throw makeRuntimeErrorMsg("isRunning", "Usage: isRunning(scriptname, server, [arg1], [arg2]...)"); } if (typeof fn === "number") { return getRunningScriptByPid(fn, "isRunning") != null; } else { return getRunningScript(fn, ip, "isRunning", scriptArgs) != null; } }, getStockSymbols: function (): any { updateDynamicRam("getStockSymbols", getRamCost("getStockSymbols")); checkTixApiAccess("getStockSymbols"); return Object.values(StockSymbols); }, getStockPrice: function (symbol: any): any { updateDynamicRam("getStockPrice", getRamCost("getStockPrice")); checkTixApiAccess("getStockPrice"); const stock = getStockFromSymbol(symbol, "getStockPrice"); return stock.price; }, getStockAskPrice: function (symbol: any): any { updateDynamicRam("getStockAskPrice", getRamCost("getStockAskPrice")); checkTixApiAccess("getStockAskPrice"); const stock = getStockFromSymbol(symbol, "getStockAskPrice"); return stock.getAskPrice(); }, getStockBidPrice: function (symbol: any): any { updateDynamicRam("getStockBidPrice", getRamCost("getStockBidPrice")); checkTixApiAccess("getStockBidPrice"); const stock = getStockFromSymbol(symbol, "getStockBidPrice"); return stock.getBidPrice(); }, getStockPosition: function (symbol: any): any { updateDynamicRam("getStockPosition", getRamCost("getStockPosition")); checkTixApiAccess("getStockPosition"); const stock = SymbolToStockMap[symbol]; if (stock == null) { throw makeRuntimeErrorMsg("getStockPosition", `Invalid stock symbol: ${symbol}`); } return [stock.playerShares, stock.playerAvgPx, stock.playerShortShares, stock.playerAvgShortPx]; }, getStockMaxShares: function (symbol: any): any { updateDynamicRam("getStockMaxShares", getRamCost("getStockMaxShares")); checkTixApiAccess("getStockMaxShares"); const stock = getStockFromSymbol(symbol, "getStockMaxShares"); return stock.maxShares; }, getStockPurchaseCost: function (symbol: any, shares: any, posType: any): any { updateDynamicRam("getStockPurchaseCost", getRamCost("getStockPurchaseCost")); checkTixApiAccess("getStockPurchaseCost"); const stock = getStockFromSymbol(symbol, "getStockPurchaseCost"); shares = Math.round(shares); let pos; const sanitizedPosType = posType.toLowerCase(); if (sanitizedPosType.includes("l")) { pos = PositionTypes.Long; } else if (sanitizedPosType.includes("s")) { pos = PositionTypes.Short; } else { return Infinity; } const res = getBuyTransactionCost(stock, shares, pos); if (res == null) { return Infinity; } return res; }, getStockSaleGain: function (symbol: any, shares: any, posType: any): any { updateDynamicRam("getStockSaleGain", getRamCost("getStockSaleGain")); checkTixApiAccess("getStockSaleGain"); const stock = getStockFromSymbol(symbol, "getStockSaleGain"); shares = Math.round(shares); let pos; const sanitizedPosType = posType.toLowerCase(); if (sanitizedPosType.includes("l")) { pos = PositionTypes.Long; } else if (sanitizedPosType.includes("s")) { pos = PositionTypes.Short; } else { return 0; } const res = getSellTransactionGain(stock, shares, pos); if (res == null) { return 0; } return res; }, buyStock: function (symbol: any, shares: any): any { updateDynamicRam("buyStock", getRamCost("buyStock")); checkTixApiAccess("buyStock"); const stock = getStockFromSymbol(symbol, "buyStock"); const res = buyStock(stock, shares, workerScript, {}); return res ? stock.price : 0; }, sellStock: function (symbol: any, shares: any): any { updateDynamicRam("sellStock", getRamCost("sellStock")); checkTixApiAccess("sellStock"); const stock = getStockFromSymbol(symbol, "sellStock"); const res = sellStock(stock, shares, workerScript, {}); return res ? stock.price : 0; }, shortStock: function (symbol: any, shares: any): any { updateDynamicRam("shortStock", getRamCost("shortStock")); checkTixApiAccess("shortStock"); if (Player.bitNodeN !== 8) { if (SourceFileFlags[8] <= 1) { throw makeRuntimeErrorMsg( "shortStock", "You must either be in BitNode-8 or you must have Source-File 8 Level 2.", ); } } const stock = getStockFromSymbol(symbol, "shortStock"); const res = shortStock(stock, shares, workerScript, {}); return res ? stock.price : 0; }, sellShort: function (symbol: any, shares: any): any { updateDynamicRam("sellShort", getRamCost("sellShort")); checkTixApiAccess("sellShort"); if (Player.bitNodeN !== 8) { if (SourceFileFlags[8] <= 1) { throw makeRuntimeErrorMsg( "sellShort", "You must either be in BitNode-8 or you must have Source-File 8 Level 2.", ); } } const stock = getStockFromSymbol(symbol, "sellShort"); const res = sellShort(stock, shares, workerScript, {}); return res ? stock.price : 0; }, placeOrder: function (symbol: any, shares: any, price: any, type: any, pos: any): any { updateDynamicRam("placeOrder", getRamCost("placeOrder")); checkTixApiAccess("placeOrder"); if (Player.bitNodeN !== 8) { if (SourceFileFlags[8] <= 2) { throw makeRuntimeErrorMsg( "placeOrder", "You must either be in BitNode-8 or you must have Source-File 8 Level 3.", ); } } const stock = getStockFromSymbol(symbol, "placeOrder"); let orderType; let orderPos; const ltype = type.toLowerCase(); if (ltype.includes("limit") && ltype.includes("buy")) { orderType = OrderTypes.LimitBuy; } else if (ltype.includes("limit") && ltype.includes("sell")) { orderType = OrderTypes.LimitSell; } else if (ltype.includes("stop") && ltype.includes("buy")) { orderType = OrderTypes.StopBuy; } else if (ltype.includes("stop") && ltype.includes("sell")) { orderType = OrderTypes.StopSell; } else { throw makeRuntimeErrorMsg("placeOrder", `Invalid order type: ${type}`); } const lpos = pos.toLowerCase(); if (lpos.includes("l")) { orderPos = PositionTypes.Long; } else if (lpos.includes("s")) { orderPos = PositionTypes.Short; } else { throw makeRuntimeErrorMsg("placeOrder", `Invalid position type: ${pos}`); } return placeOrder(stock, shares, price, orderType, orderPos, workerScript); }, cancelOrder: function (symbol: any, shares: any, price: any, type: any, pos: any): any { updateDynamicRam("cancelOrder", getRamCost("cancelOrder")); checkTixApiAccess("cancelOrder"); if (Player.bitNodeN !== 8) { if (SourceFileFlags[8] <= 2) { throw makeRuntimeErrorMsg( "cancelOrder", "You must either be in BitNode-8 or you must have Source-File 8 Level 3.", ); } } const stock = getStockFromSymbol(symbol, "cancelOrder"); if (isNaN(shares) || isNaN(price)) { throw makeRuntimeErrorMsg( "cancelOrder", `Invalid shares or price. Must be numeric. shares=${shares}, price=${price}`, ); } let orderType; let orderPos; const ltype = type.toLowerCase(); if (ltype.includes("limit") && ltype.includes("buy")) { orderType = OrderTypes.LimitBuy; } else if (ltype.includes("limit") && ltype.includes("sell")) { orderType = OrderTypes.LimitSell; } else if (ltype.includes("stop") && ltype.includes("buy")) { orderType = OrderTypes.StopBuy; } else if (ltype.includes("stop") && ltype.includes("sell")) { orderType = OrderTypes.StopSell; } else { throw makeRuntimeErrorMsg("cancelOrder", `Invalid order type: ${type}`); } const lpos = pos.toLowerCase(); if (lpos.includes("l")) { orderPos = PositionTypes.Long; } else if (lpos.includes("s")) { orderPos = PositionTypes.Short; } else { throw makeRuntimeErrorMsg("cancelOrder", `Invalid position type: ${pos}`); } const params = { stock: stock, shares: shares, price: price, type: orderType, pos: orderPos, }; return cancelOrder(params, workerScript); }, getOrders: function (): any { updateDynamicRam("getOrders", getRamCost("getOrders")); checkTixApiAccess("getOrders"); if (Player.bitNodeN !== 8) { if (SourceFileFlags[8] <= 2) { throw makeRuntimeErrorMsg("getOrders", "You must either be in BitNode-8 or have Source-File 8 Level 3."); } } const orders: any = {}; const stockMarketOrders = StockMarket["Orders"]; for (const symbol in stockMarketOrders) { const orderBook = stockMarketOrders[symbol]; if (orderBook.constructor === Array && orderBook.length > 0) { orders[symbol] = []; for (let i = 0; i < orderBook.length; ++i) { orders[symbol].push({ shares: orderBook[i].shares, price: orderBook[i].price, type: orderBook[i].type, position: orderBook[i].pos, }); } } } return orders; }, getStockVolatility: function (symbol: any): any { updateDynamicRam("getStockVolatility", getRamCost("getStockVolatility")); if (!Player.has4SDataTixApi) { throw makeRuntimeErrorMsg("getStockVolatility", "You don't have 4S Market Data TIX API Access!"); } const stock = getStockFromSymbol(symbol, "getStockVolatility"); return stock.mv / 100; // Convert from percentage to decimal }, getStockForecast: function (symbol: any): any { updateDynamicRam("getStockForecast", getRamCost("getStockForecast")); if (!Player.has4SDataTixApi) { throw makeRuntimeErrorMsg("getStockForecast", "You don't have 4S Market Data TIX API Access!"); } const stock = getStockFromSymbol(symbol, "getStockForecast"); let forecast = 50; stock.b ? (forecast += stock.otlkMag) : (forecast -= stock.otlkMag); return forecast / 100; // Convert from percentage to decimal }, purchase4SMarketData: function () { updateDynamicRam("purchase4SMarketData", getRamCost("purchase4SMarketData")); checkTixApiAccess("purchase4SMarketData"); if (Player.has4SData) { workerScript.log("purchase4SMarketData", "Already purchased 4S Market Data."); return true; } if (Player.money.lt(getStockMarket4SDataCost())) { workerScript.log("purchase4SMarketData", "Not enough money to purchase 4S Market Data."); return false; } Player.has4SData = true; Player.loseMoney(getStockMarket4SDataCost()); workerScript.log("purchase4SMarketData", "Purchased 4S Market Data"); return true; }, purchase4SMarketDataTixApi: function () { updateDynamicRam("purchase4SMarketDataTixApi", getRamCost("purchase4SMarketDataTixApi")); checkTixApiAccess("purchase4SMarketDataTixApi"); if (Player.has4SDataTixApi) { workerScript.log("purchase4SMarketDataTixApi", "Already purchased 4S Market Data TIX API"); return true; } if (Player.money.lt(getStockMarket4STixApiCost())) { workerScript.log("purchase4SMarketDataTixApi", "Not enough money to purchase 4S Market Data TIX API"); return false; } Player.has4SDataTixApi = true; Player.loseMoney(getStockMarket4STixApiCost()); workerScript.log("purchase4SMarketDataTixApi", "Purchased 4S Market Data TIX API"); return true; }, getPurchasedServerLimit: function (): any { updateDynamicRam("getPurchasedServerLimit", getRamCost("getPurchasedServerLimit")); return getPurchaseServerLimit(); }, getPurchasedServerMaxRam: function (): any { updateDynamicRam("getPurchasedServerMaxRam", getRamCost("getPurchasedServerMaxRam")); return getPurchaseServerMaxRam(); }, getPurchasedServerCost: function (ram: any): any { updateDynamicRam("getPurchasedServerCost", getRamCost("getPurchasedServerCost")); const cost = getPurchaseServerCost(ram); if (cost === Infinity) { workerScript.log("getPurchasedServerCost", `Invalid argument: ram='${ram}'`); return Infinity; } return cost; }, purchaseServer: function (hostname: any, ram: any): any { updateDynamicRam("purchaseServer", getRamCost("purchaseServer")); let hostnameStr = String(hostname); hostnameStr = hostnameStr.replace(/\s+/g, ""); if (hostnameStr == "") { workerScript.log("purchaseServer", `Invalid argument: hostname='${hostnameStr}'`); return ""; } if (Player.purchasedServers.length >= getPurchaseServerLimit()) { workerScript.log( "purchaseServer", `You have reached the maximum limit of ${getPurchaseServerLimit()} servers. You cannot purchase any more.`, ); return ""; } const cost = getPurchaseServerCost(ram); if (cost === Infinity) { workerScript.log("purchaseServer", `Invalid argument: ram='${ram}'`); return ""; } if (Player.money.lt(cost)) { workerScript.log( "purchaseServer", `Not enough money to purchase server. Need ${numeralWrapper.formatMoney(cost)}`, ); return ""; } const newServ = safetlyCreateUniqueServer({ ip: createUniqueRandomIp(), hostname: hostnameStr, organizationName: "", isConnectedTo: false, adminRights: true, purchasedByPlayer: true, maxRam: ram, }); AddToAllServers(newServ); Player.purchasedServers.push(newServ.hostname); const homeComputer = Player.getHomeComputer(); homeComputer.serversOnNetwork.push(newServ.hostname); newServ.serversOnNetwork.push(homeComputer.hostname); Player.loseMoney(cost); workerScript.log( "purchaseServer", `Purchased new server with hostname '${newServ.hostname}' for ${numeralWrapper.formatMoney(cost)}`, ); return newServ.hostname; }, deleteServer: function (hostname: any): any { updateDynamicRam("deleteServer", getRamCost("deleteServer")); let hostnameStr = String(hostname); hostnameStr = hostnameStr.replace(/\s\s+/g, ""); const server = GetServer(hostnameStr); if (!(server instanceof Server)) { workerScript.log("deleteServer", `Invalid argument: hostname='${hostnameStr}'`); return false; } if (server == null) { workerScript.log("deleteServer", `Invalid argument: hostname='${hostnameStr}'`); return false; } if (!server.purchasedByPlayer || server.hostname === "home") { workerScript.log("deleteServer", "Cannot delete non-purchased server."); return false; } const ip = server.hostname; // Can't delete server you're currently connected to if (server.isConnectedTo) { workerScript.log("deleteServer", "You are currently connected to the server you are trying to delete."); return false; } // A server cannot delete itself if (ip === workerScript.hostname) { workerScript.log("deleteServer", "Cannot delete the server this script is running on."); return false; } // Delete all scripts running on server if (server.runningScripts.length > 0) { workerScript.log( "deleteServer", `Cannot delete server '${server.hostname}' because it still has scripts running.`, ); return false; } // Delete from player's purchasedServers array let found = false; for (let i = 0; i < Player.purchasedServers.length; ++i) { if (ip == Player.purchasedServers[i]) { found = true; Player.purchasedServers.splice(i, 1); break; } } if (!found) { workerScript.log( "deleteServer", `Could not identify server ${server.hostname} as a purchased server. This is a bug. Report to dev.`, ); return false; } // Delete from all servers DeleteServer(ip); // Delete from home computer found = false; const homeComputer = Player.getHomeComputer(); for (let i = 0; i < homeComputer.serversOnNetwork.length; ++i) { if (ip == homeComputer.serversOnNetwork[i]) { homeComputer.serversOnNetwork.splice(i, 1); workerScript.log("deleteServer", `Deleted server '${hostnameStr}`); return true; } } // Wasn't found on home computer workerScript.log( "deleteServer", `Could not find server ${server.hostname} as a purchased server. This is a bug. Report to dev.`, ); return false; }, getPurchasedServers: function (hostname: any = true): any { updateDynamicRam("getPurchasedServers", getRamCost("getPurchasedServers")); const res: string[] = []; Player.purchasedServers.forEach(function (ip) { if (hostname) { const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("getPurchasedServers", "Could not find server. This is a bug. Report to dev."); } res.push(server.hostname); } else { res.push(ip); } }); return res; }, write: function (port: any, data: any = "", mode: any = "a"): any { updateDynamicRam("write", getRamCost("write")); if (!isNaN(port)) { // Write to port // Port 1-10 port = Math.round(port); if (port < 1 || port > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg( "write", `Trying to write to invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`, ); } const iport = NetscriptPorts[port - 1]; if (iport == null || !(iport instanceof Object)) { throw makeRuntimeErrorMsg("write", `Could not find port: ${port}. This is a bug. Report to dev.`); } return iport.write(data); } else if (isString(port)) { // Write to script or text file let fn = port; if (!isValidFilePath(fn)) { throw makeRuntimeErrorMsg("write", `Invalid filepath: ${fn}`); } if (fn.lastIndexOf("/") === 0) { fn = removeLeadingSlash(fn); } // Coerce 'data' to be a string try { data = String(data); } catch (e) { throw makeRuntimeErrorMsg("write", `Invalid data (${e}). Data being written must be convertible to a string`); } const server = workerScript.getServer(); if (server == null) { throw makeRuntimeErrorMsg("write", "Error getting Server. This is a bug. Report to dev."); } if (isScriptFilename(fn)) { // Write to script let script = workerScript.getScriptOnServer(fn, server); if (script == null) { // Create a new script script = new Script(fn, data, server.hostname, server.scripts); server.scripts.push(script); return script.updateRamUsage(server.scripts); } mode === "w" ? (script.code = data) : (script.code += data); return script.updateRamUsage(server.scripts); } else { // Write to text file const txtFile = getTextFile(fn, server); if (txtFile == null) { createTextFile(fn, data, server); return Promise.resolve(); } if (mode === "w") { txtFile.write(data); } else { txtFile.append(data); } } return Promise.resolve(); } else { throw makeRuntimeErrorMsg("write", `Invalid argument: ${port}`); } }, tryWrite: function (port: any, data: any = ""): any { updateDynamicRam("tryWrite", getRamCost("tryWrite")); if (!isNaN(port)) { port = Math.round(port); if (port < 1 || port > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg( "tryWrite", `Invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`, ); } const iport = NetscriptPorts[port - 1]; if (iport == null || !(iport instanceof Object)) { throw makeRuntimeErrorMsg("tryWrite", `Could not find port: ${port}. This is a bug. Report to dev.`); } return iport.tryWrite(data); } else { throw makeRuntimeErrorMsg("tryWrite", `Invalid argument: ${port}`); } }, read: function (port: any): any { updateDynamicRam("read", getRamCost("read")); if (!isNaN(port)) { // Read from port // Port 1-10 port = Math.round(port); if (port < 1 || port > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg( "read", `Invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`, ); } const iport = NetscriptPorts[port - 1]; if (iport == null || !(iport instanceof Object)) { throw makeRuntimeErrorMsg("read", `Could not find port: ${port}. This is a bug. Report to dev.`); } const x = iport.read(); console.log(x); return x; } else if (isString(port)) { // Read from script or text file const fn = port; const server = GetServer(workerScript.hostname); if (server == null) { throw makeRuntimeErrorMsg("read", "Error getting Server. This is a bug. Report to dev."); } if (isScriptFilename(fn)) { // Read from script const script = workerScript.getScriptOnServer(fn, server); if (script == null) { return ""; } return script.code; } else { // Read from text file const txtFile = getTextFile(fn, server); if (txtFile !== null) { return txtFile.text; } else { return ""; } } } else { throw makeRuntimeErrorMsg("read", `Invalid argument: ${port}`); } }, peek: function (port: any): any { updateDynamicRam("peek", getRamCost("peek")); if (isNaN(port)) { throw makeRuntimeErrorMsg( "peek", `Invalid argument. Must be a port number between 1 and ${CONSTANTS.NumNetscriptPorts}, is ${port}`, ); } port = Math.round(port); if (port < 1 || port > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg( "peek", `Invalid argument. Must be a port number between 1 and ${CONSTANTS.NumNetscriptPorts}, is ${port}`, ); } const iport = NetscriptPorts[port - 1]; if (iport == null || !(iport instanceof Object)) { throw makeRuntimeErrorMsg("peek", `Could not find port: ${port}. This is a bug. Report to dev.`); } const x = iport.peek(); console.log(x); return x; }, clear: function (port: any): any { updateDynamicRam("clear", getRamCost("clear")); if (!isNaN(port)) { // Clear port port = Math.round(port); if (port < 1 || port > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg( "clear", `Trying to clear invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid`, ); } const iport = NetscriptPorts[port - 1]; if (iport == null || !(iport instanceof Object)) { throw makeRuntimeErrorMsg("clear", `Could not find port: ${port}. This is a bug. Report to dev.`); } return iport.clear(); } else if (isString(port)) { // Clear text file const fn = port; const server = GetServer(workerScript.hostname); if (server == null) { throw makeRuntimeErrorMsg("clear", "Error getting Server. This is a bug. Report to dev."); } const txtFile = getTextFile(fn, server); if (txtFile != null) { txtFile.write(""); } } else { throw makeRuntimeErrorMsg("clear", `Invalid argument: ${port}`); } return 0; }, getPortHandle: function (port: any): any { updateDynamicRam("getPortHandle", getRamCost("getPortHandle")); if (isNaN(port)) { throw makeRuntimeErrorMsg( "getPortHandle", `Invalid port: ${port} Must be an integer between 1 and ${CONSTANTS.NumNetscriptPorts}.`, ); } port = Math.round(port); if (port < 1 || port > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg( "getPortHandle", `Invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`, ); } const iport = NetscriptPorts[port - 1]; if (iport == null || !(iport instanceof Object)) { throw makeRuntimeErrorMsg("getPortHandle", `Could not find port: ${port}. This is a bug. Report to dev.`); } return iport; }, rm: function (fn: any, ip: any): any { updateDynamicRam("rm", getRamCost("rm")); if (ip == null || ip === "") { ip = workerScript.hostname; } const s = safeGetServer(ip, "rm"); const status = s.removeFile(fn); if (!status.res) { workerScript.log("rm", status.msg + ""); } return status.res; }, scriptRunning: function (scriptname: any, ip: any): any { updateDynamicRam("scriptRunning", getRamCost("scriptRunning")); const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("scriptRunning", `Invalid IP/hostname: ${ip}`); } for (let i = 0; i < server.runningScripts.length; ++i) { if (server.runningScripts[i].filename == scriptname) { return true; } } return false; }, scriptKill: function (scriptname: any, ip: any): any { updateDynamicRam("scriptKill", getRamCost("scriptKill")); const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("scriptKill", `Invalid IP/hostname: ${ip}`); } let suc = false; for (let i = 0; i < server.runningScripts.length; ++i) { if (server.runningScripts[i].filename == scriptname) { killWorkerScript(server.runningScripts[i], server.hostname); suc = true; } } return suc; }, getScriptName: function (): any { return workerScript.name; }, getScriptRam: function (scriptname: any, ip: any = workerScript.hostname): any { updateDynamicRam("getScriptRam", getRamCost("getScriptRam")); const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("getScriptRam", `Invalid IP/hostname: ${ip}`); } for (let i = 0; i < server.scripts.length; ++i) { if (server.scripts[i].filename == scriptname) { return server.scripts[i].ramUsage; } } return 0; }, getRunningScript: function (fn: any, ip: any, ...args: any[]): any { updateDynamicRam("getRunningScript", getRamCost("getRunningScript")); let runningScript; if (args.length === 0) { runningScript = workerScript.scriptRef; } else if (typeof fn === "number") { runningScript = getRunningScriptByPid(fn, "getRunningScript"); } else { const scriptArgs = []; for (let i = 2; i < args.length; ++i) { scriptArgs.push(args[i]); } runningScript = getRunningScript(fn, ip, "getRunningScript", scriptArgs); } if (runningScript === null) return null; return { args: runningScript.args.slice(), filename: runningScript.filename, logs: runningScript.logs.slice(), offlineExpGained: runningScript.offlineExpGained, offlineMoneyMade: runningScript.offlineMoneyMade, offlineRunningTime: runningScript.offlineRunningTime, onlineExpGained: runningScript.onlineExpGained, onlineMoneyMade: runningScript.onlineMoneyMade, onlineRunningTime: runningScript.onlineRunningTime, pid: runningScript.pid, ramUsage: runningScript.ramUsage, server: runningScript.server, threads: runningScript.threads, }; }, getHackTime: function (ip: any): any { updateDynamicRam("getHackTime", getRamCost("getHackTime")); const server = safeGetServer(ip, "getHackTime"); if (!(server instanceof Server)) { workerScript.log("getHackTime", "invalid for this kind of server"); return Infinity; } if (failOnHacknetServer(server, "getHackTime")) { return Infinity; } return calculateHackingTime(server, Player); // Returns seconds }, getGrowTime: function (ip: any): any { updateDynamicRam("getGrowTime", getRamCost("getGrowTime")); const server = safeGetServer(ip, "getGrowTime"); if (!(server instanceof Server)) { workerScript.log("getGrowTime", "invalid for this kind of server"); return Infinity; } if (failOnHacknetServer(server, "getGrowTime")) { return Infinity; } return calculateGrowTime(server, Player); // Returns seconds }, getWeakenTime: function (ip: any): any { updateDynamicRam("getWeakenTime", getRamCost("getWeakenTime")); const server = safeGetServer(ip, "getWeakenTime"); if (!(server instanceof Server)) { workerScript.log("getWeakenTime", "invalid for this kind of server"); return Infinity; } if (failOnHacknetServer(server, "getWeakenTime")) { return Infinity; } return calculateWeakenTime(server, Player); // Returns seconds }, getScriptIncome: function (scriptname: any, ip: any, ...args: any[]): any { updateDynamicRam("getScriptIncome", getRamCost("getScriptIncome")); if (arguments.length === 0) { const res = []; // First element is total income of all currently running scripts let total = 0; for (const script of workerScripts.values()) { total += script.scriptRef.onlineMoneyMade / script.scriptRef.onlineRunningTime; } res.push(total); // Second element is total income you've earned from scripts since you installed Augs res.push(Player.scriptProdSinceLastAug / (Player.playtimeSinceLastAug / 1000)); return res; } else { // Get income for a particular script const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("getScriptIncome", `Invalid IP/hostnamed: ${ip}`); } const runningScriptObj = findRunningScript(scriptname, args, server); if (runningScriptObj == null) { workerScript.log( "getScriptIncome", `No such script '${scriptname}' on '${server.hostname}' with args: ${arrayToString(args)}`, ); return -1; } return runningScriptObj.onlineMoneyMade / runningScriptObj.onlineRunningTime; } }, getScriptExpGain: function (scriptname: any, ip: any, ...args: any[]): any { updateDynamicRam("getScriptExpGain", getRamCost("getScriptExpGain")); if (arguments.length === 0) { let total = 0; for (const ws of workerScripts.values()) { total += ws.scriptRef.onlineExpGained / ws.scriptRef.onlineRunningTime; } return total; } else { // Get income for a particular script const server = GetServer(ip); if (server == null) { throw makeRuntimeErrorMsg("getScriptExpGain", `Invalid IP/hostnamed: ${ip}`); } const runningScriptObj = findRunningScript(scriptname, args, server); if (runningScriptObj == null) { workerScript.log( "getScriptExpGain", `No such script '${scriptname}' on '${server.hostname}' with args: ${arrayToString(args)}`, ); return -1; } return runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime; } }, nFormat: function (n: any, format: any): any { if (isNaN(n) || isNaN(parseFloat(n)) || typeof format !== "string") { return ""; } return numeralWrapper.format(parseFloat(n), format); }, tFormat: function (milliseconds: any, milliPrecision: any = false): any { return convertTimeMsToTimeElapsedString(milliseconds, milliPrecision); }, getTimeSinceLastAug: function (): any { updateDynamicRam("getTimeSinceLastAug", getRamCost("getTimeSinceLastAug")); return Player.playtimeSinceLastAug; }, prompt: function (txt: any): any { if (!isString(txt)) { txt = JSON.stringify(txt); } return new Promise(function (resolve) { PromptEvent.emit({ txt: txt, resolve: resolve, }); }); }, wget: async function (url: any, target: any, ip: any = workerScript.hostname): Promise { if (!isScriptFilename(target) && !target.endsWith(".txt")) { workerScript.log("wget", `Invalid target file: '${target}'. Must be a script or text file.`); return Promise.resolve(false); } const s = safeGetServer(ip, "wget"); return new Promise(function (resolve) { $.get( url, function (data) { let res; if (isScriptFilename(target)) { res = s.writeToScriptFile(target, data); } else { res = s.writeToTextFile(target, data); } if (!res.success) { workerScript.log("wget", "Failed."); return resolve(false); } if (res.overwritten) { workerScript.log("wget", `Successfully retrieved content and overwrote '${target}' on '${ip}'`); return resolve(true); } workerScript.log("wget", `Successfully retrieved content to new file '${target}' on '${ip}'`); return resolve(true); }, "text", ).fail(function (e) { workerScript.log("wget", JSON.stringify(e)); return resolve(false); }); }); }, getFavorToDonate: function (): any { updateDynamicRam("getFavorToDonate", getRamCost("getFavorToDonate")); return Math.floor(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction); }, /* Singularity Functions */ universityCourse: function (universityName: any, className: any): any { updateDynamicRam("universityCourse", getRamCost("universityCourse")); checkSingularityAccess("universityCourse", 1); if (Player.isWorking) { const txt = Player.singularityStopWork(); workerScript.log("universityCourse", txt); } let costMult, expMult; switch (universityName.toLowerCase()) { case LocationName.AevumSummitUniversity.toLowerCase(): if (Player.city != CityName.Aevum) { workerScript.log( "universityCourse", "You cannot study at 'Summit University' because you are not in 'Aevum'.", ); return false; } Player.gotoLocation(LocationName.AevumSummitUniversity); costMult = 4; expMult = 3; break; case LocationName.Sector12RothmanUniversity.toLowerCase(): if (Player.city != CityName.Sector12) { workerScript.log( "universityCourse", "You cannot study at 'Rothman University' because you are not in 'Sector-12'.", ); return false; } Player.location = LocationName.Sector12RothmanUniversity; costMult = 3; expMult = 2; break; case LocationName.VolhavenZBInstituteOfTechnology.toLowerCase(): if (Player.city != CityName.Volhaven) { workerScript.log( "universityCourse", "You cannot study at 'ZB Institute of Technology' because you are not in 'Volhaven'.", ); return false; } Player.location = LocationName.VolhavenZBInstituteOfTechnology; costMult = 5; expMult = 4; break; default: workerScript.log("universityCourse", `Invalid university name: '${universityName}'.`); return false; } let task; switch (className.toLowerCase()) { case "Study Computer Science".toLowerCase(): task = CONSTANTS.ClassStudyComputerScience; break; case "Data Structures".toLowerCase(): task = CONSTANTS.ClassDataStructures; break; case "Networks".toLowerCase(): task = CONSTANTS.ClassNetworks; break; case "Algorithms".toLowerCase(): task = CONSTANTS.ClassAlgorithms; break; case "Management".toLowerCase(): task = CONSTANTS.ClassManagement; break; case "Leadership".toLowerCase(): task = CONSTANTS.ClassLeadership; break; default: workerScript.log("universityCourse", `Invalid class name: ${className}.`); return false; } Player.startClass(Router, costMult, expMult, task); workerScript.log("universityCourse", `Started ${task} at ${universityName}`); return true; }, gymWorkout: function (gymName: any, stat: any): any { updateDynamicRam("gymWorkout", getRamCost("gymWorkout")); checkSingularityAccess("gymWorkout", 1); if (Player.isWorking) { const txt = Player.singularityStopWork(); workerScript.log("gymWorkout", txt); } let costMult, expMult; switch (gymName.toLowerCase()) { case LocationName.AevumCrushFitnessGym.toLowerCase(): if (Player.city != CityName.Aevum) { workerScript.log("gymWorkout", "You cannot workout at 'Crush Fitness' because you are not in 'Aevum'."); return false; } Player.location = LocationName.AevumCrushFitnessGym; costMult = 3; expMult = 2; break; case LocationName.AevumSnapFitnessGym.toLowerCase(): if (Player.city != CityName.Aevum) { workerScript.log("gymWorkout", "You cannot workout at 'Snap Fitness' because you are not in 'Aevum'."); return false; } Player.location = LocationName.AevumSnapFitnessGym; costMult = 10; expMult = 5; break; case LocationName.Sector12IronGym.toLowerCase(): if (Player.city != CityName.Sector12) { workerScript.log("gymWorkout", "You cannot workout at 'Iron Gym' because you are not in 'Sector-12'."); return false; } Player.location = LocationName.Sector12IronGym; costMult = 1; expMult = 1; break; case LocationName.Sector12PowerhouseGym.toLowerCase(): if (Player.city != CityName.Sector12) { workerScript.log( "gymWorkout", "You cannot workout at 'Powerhouse Gym' because you are not in 'Sector-12'.", ); return false; } Player.location = LocationName.Sector12PowerhouseGym; costMult = 20; expMult = 10; break; case LocationName.VolhavenMilleniumFitnessGym.toLowerCase(): if (Player.city != CityName.Volhaven) { workerScript.log( "gymWorkout", "You cannot workout at 'Millenium Fitness Gym' because you are not in 'Volhaven'.", ); return false; } Player.location = LocationName.VolhavenMilleniumFitnessGym; costMult = 7; expMult = 4; break; default: workerScript.log("gymWorkout", `Invalid gym name: ${gymName}. gymWorkout() failed`); return false; } switch (stat.toLowerCase()) { case "strength".toLowerCase(): case "str".toLowerCase(): Player.startClass(Router, costMult, expMult, CONSTANTS.ClassGymStrength); break; case "defense".toLowerCase(): case "def".toLowerCase(): Player.startClass(Router, costMult, expMult, CONSTANTS.ClassGymDefense); break; case "dexterity".toLowerCase(): case "dex".toLowerCase(): Player.startClass(Router, costMult, expMult, CONSTANTS.ClassGymDexterity); break; case "agility".toLowerCase(): case "agi".toLowerCase(): Player.startClass(Router, costMult, expMult, CONSTANTS.ClassGymAgility); break; default: workerScript.log("gymWorkout", `Invalid stat: ${stat}.`); return false; } workerScript.log("gymWorkout", `Started training ${stat} at ${gymName}`); return true; }, travelToCity: function (cityname: any): any { updateDynamicRam("travelToCity", getRamCost("travelToCity")); checkSingularityAccess("travelToCity", 1); switch (cityname) { case CityName.Aevum: case CityName.Chongqing: case CityName.Sector12: case CityName.NewTokyo: case CityName.Ishima: case CityName.Volhaven: if (Player.money.lt(CONSTANTS.TravelCost)) { throw makeRuntimeErrorMsg("travelToCity", "Not enough money to travel."); } Player.loseMoney(CONSTANTS.TravelCost); Player.city = cityname; workerScript.log("travelToCity", `Traveled to ${cityname}`); return true; default: workerScript.log("travelToCity", `Invalid city name: '${cityname}'.`); return false; } }, purchaseTor: function (): any { updateDynamicRam("purchaseTor", getRamCost("purchaseTor")); checkSingularityAccess("purchaseTor", 1); if (Player.hasTorRouter()) { workerScript.log("purchaseTor", "You already have a TOR router!"); return false; } if (Player.money.lt(CONSTANTS.TorRouterCost)) { workerScript.log("purchaseTor", "You cannot afford to purchase a Tor router."); return false; } Player.loseMoney(CONSTANTS.TorRouterCost); const darkweb = safetlyCreateUniqueServer({ ip: createUniqueRandomIp(), hostname: "darkweb", organizationName: "", isConnectedTo: false, adminRights: false, purchasedByPlayer: false, maxRam: 1, }); AddToAllServers(darkweb); Player.getHomeComputer().serversOnNetwork.push(darkweb.hostname); darkweb.serversOnNetwork.push(Player.getHomeComputer().hostname); Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain); workerScript.log("purchaseTor", "You have purchased a Tor router!"); return true; }, purchaseProgram: function (programName: any): any { updateDynamicRam("purchaseProgram", getRamCost("purchaseProgram")); checkSingularityAccess("purchaseProgram", 1); if (!Player.hasTorRouter()) { workerScript.log("purchaseProgram", "You do not have the TOR router."); return false; } programName = programName.toLowerCase(); let item = null; for (const key in DarkWebItems) { const i = DarkWebItems[key]; if (i.program.toLowerCase() == programName) { item = i; } } if (item == null) { workerScript.log("purchaseProgram", `Invalid program name: '${programName}.`); return false; } if (Player.money.lt(item.price)) { workerScript.log( "purchaseProgram", `Not enough money to purchase '${item.program}'. Need ${numeralWrapper.formatMoney(item.price)}`, ); return false; } if (Player.hasProgram(item.program)) { workerScript.log("purchaseProgram", `You already have the '${item.program}' program`); return true; } Player.loseMoney(item.price); Player.getHomeComputer().programs.push(item.program); workerScript.log( "purchaseProgram", `You have purchased the '${item.program}' program. The new program can be found on your home computer.`, ); return true; }, getCurrentServer: function (): any { updateDynamicRam("getCurrentServer", getRamCost("getCurrentServer")); checkSingularityAccess("getCurrentServer", 1); return Player.getCurrentServer().hostname; }, connect: function (hostname: any): any { updateDynamicRam("connect", getRamCost("connect")); checkSingularityAccess("connect", 1); if (!hostname) { throw makeRuntimeErrorMsg("connect", `Invalid hostname: '${hostname}'`); } const target = GetServer(hostname); if (target == null) { throw makeRuntimeErrorMsg("connect", `Invalid hostname: '${hostname}'`); return; } if (hostname === "home") { Player.getCurrentServer().isConnectedTo = false; Player.currentServer = Player.getHomeComputer().hostname; Player.getCurrentServer().isConnectedTo = true; Terminal.setcwd("/"); return true; } const server = Player.getCurrentServer(); for (let i = 0; i < server.serversOnNetwork.length; i++) { const other = getServerOnNetwork(server, i); if (other === null) continue; if (other.hostname == hostname) { Player.getCurrentServer().isConnectedTo = false; Player.currentServer = target.hostname; Player.getCurrentServer().isConnectedTo = true; Terminal.setcwd("/"); return true; } } return false; }, manualHack: function (): any { updateDynamicRam("manualHack", getRamCost("manualHack")); checkSingularityAccess("manualHack", 1); const server = Player.getCurrentServer(); return hack(server.hostname, true); }, installBackdoor: function (): any { updateDynamicRam("installBackdoor", getRamCost("installBackdoor")); checkSingularityAccess("installBackdoor", 1); const baseserver = Player.getCurrentServer(); if (!(baseserver instanceof Server)) { workerScript.log("installBackdoor", "cannot backdoor this kind of server"); return Promise.resolve(); } const server = baseserver as Server; const installTime = (calculateHackingTime(server, Player) / 4) * 1000; // No root access or skill level too low const canHack = netscriptCanHack(server, Player); if (!canHack.res) { throw makeRuntimeErrorMsg("installBackdoor", canHack.msg || ""); } workerScript.log( "installBackdoor", `Installing backdoor on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(installTime, true)}`, ); return netscriptDelay(installTime, workerScript).then(function () { if (workerScript.env.stopFlag) { return Promise.reject(workerScript); } workerScript.log("installBackdoor", `Successfully installed backdoor on '${server.hostname}'`); server.backdoorInstalled = true; return Promise.resolve(); }); }, getStats: function (): any { updateDynamicRam("getStats", getRamCost("getStats")); checkSingularityAccess("getStats", 1); workerScript.log("getStats", `getStats is deprecated, please use getPlayer`); return { hacking: Player.hacking_skill, strength: Player.strength, defense: Player.defense, dexterity: Player.dexterity, agility: Player.agility, charisma: Player.charisma, intelligence: Player.intelligence, }; }, getCharacterInformation: function (): any { updateDynamicRam("getCharacterInformation", getRamCost("getCharacterInformation")); checkSingularityAccess("getCharacterInformation", 1); workerScript.log("getCharacterInformation", `getCharacterInformation is deprecated, please use getPlayer`); return { bitnode: Player.bitNodeN, city: Player.city, factions: Player.factions.slice(), hp: Player.hp, jobs: Object.keys(Player.jobs), jobTitles: Object.values(Player.jobs), maxHp: Player.max_hp, mult: { agility: Player.agility_mult, agilityExp: Player.agility_exp_mult, companyRep: Player.company_rep_mult, crimeMoney: Player.crime_money_mult, crimeSuccess: Player.crime_success_mult, defense: Player.defense_mult, defenseExp: Player.defense_exp_mult, dexterity: Player.dexterity_mult, dexterityExp: Player.dexterity_exp_mult, factionRep: Player.faction_rep_mult, hacking: Player.hacking_mult, hackingExp: Player.hacking_exp_mult, strength: Player.strength_mult, strengthExp: Player.strength_exp_mult, workMoney: Player.work_money_mult, }, timeWorked: Player.timeWorked, tor: Player.hasTorRouter(), workHackExpGain: Player.workHackExpGained, workStrExpGain: Player.workStrExpGained, workDefExpGain: Player.workDefExpGained, workDexExpGain: Player.workDexExpGained, workAgiExpGain: Player.workAgiExpGained, workChaExpGain: Player.workChaExpGained, workRepGain: Player.workRepGained, workMoneyGain: Player.workMoneyGained, hackingExp: Player.hacking_exp, strengthExp: Player.strength_exp, defenseExp: Player.defense_exp, dexterityExp: Player.dexterity_exp, agilityExp: Player.agility_exp, charismaExp: Player.charisma_exp, }; }, getPlayer: function (): any { updateDynamicRam("getPlayer", getRamCost("getPlayer")); const data = { hacking_skill: Player.hacking_skill, hp: Player.hp, max_hp: Player.max_hp, strength: Player.strength, defense: Player.defense, dexterity: Player.dexterity, agility: Player.agility, charisma: Player.charisma, intelligence: Player.intelligence, hacking_chance_mult: Player.hacking_chance_mult, hacking_speed_mult: Player.hacking_speed_mult, hacking_money_mult: Player.hacking_money_mult, hacking_grow_mult: Player.hacking_grow_mult, hacking_exp: Player.hacking_exp, strength_exp: Player.strength_exp, defense_exp: Player.defense_exp, dexterity_exp: Player.dexterity_exp, agility_exp: Player.agility_exp, charisma_exp: Player.charisma_exp, hacking_mult: Player.hacking_mult, strength_mult: Player.strength_mult, defense_mult: Player.defense_mult, dexterity_mult: Player.dexterity_mult, agility_mult: Player.agility_mult, charisma_mult: Player.charisma_mult, hacking_exp_mult: Player.hacking_exp_mult, strength_exp_mult: Player.strength_exp_mult, defense_exp_mult: Player.defense_exp_mult, dexterity_exp_mult: Player.dexterity_exp_mult, agility_exp_mult: Player.agility_exp_mult, charisma_exp_mult: Player.charisma_exp_mult, company_rep_mult: Player.company_rep_mult, faction_rep_mult: Player.faction_rep_mult, numPeopleKilled: Player.numPeopleKilled, money: Player.money.toNumber(), city: Player.city, location: Player.location, companyName: Player.companyName, crime_money_mult: Player.crime_money_mult, crime_success_mult: Player.crime_success_mult, isWorking: Player.isWorking, workType: Player.workType, currentWorkFactionName: Player.currentWorkFactionName, currentWorkFactionDescription: Player.currentWorkFactionDescription, workHackExpGainRate: Player.workHackExpGainRate, workStrExpGainRate: Player.workStrExpGainRate, workDefExpGainRate: Player.workDefExpGainRate, workDexExpGainRate: Player.workDexExpGainRate, workAgiExpGainRate: Player.workAgiExpGainRate, workChaExpGainRate: Player.workChaExpGainRate, workRepGainRate: Player.workRepGainRate, workMoneyGainRate: Player.workMoneyGainRate, workMoneyLossRate: Player.workMoneyLossRate, workHackExpGained: Player.workHackExpGained, workStrExpGained: Player.workStrExpGained, workDefExpGained: Player.workDefExpGained, workDexExpGained: Player.workDexExpGained, workAgiExpGained: Player.workAgiExpGained, workChaExpGained: Player.workChaExpGained, workRepGained: Player.workRepGained, workMoneyGained: Player.workMoneyGained, createProgramName: Player.createProgramName, createProgramReqLvl: Player.createProgramReqLvl, className: Player.className, crimeType: Player.crimeType, work_money_mult: Player.work_money_mult, hacknet_node_money_mult: Player.hacknet_node_money_mult, hacknet_node_purchase_cost_mult: Player.hacknet_node_purchase_cost_mult, hacknet_node_ram_cost_mult: Player.hacknet_node_ram_cost_mult, hacknet_node_core_cost_mult: Player.hacknet_node_core_cost_mult, hacknet_node_level_cost_mult: Player.hacknet_node_level_cost_mult, hasWseAccount: Player.hasWseAccount, hasTixApiAccess: Player.hasTixApiAccess, has4SData: Player.has4SData, has4SDataTixApi: Player.has4SDataTixApi, bladeburner_max_stamina_mult: Player.bladeburner_max_stamina_mult, bladeburner_stamina_gain_mult: Player.bladeburner_stamina_gain_mult, bladeburner_analysis_mult: Player.bladeburner_analysis_mult, bladeburner_success_chance_mult: Player.bladeburner_success_chance_mult, bitNodeN: Player.bitNodeN, totalPlaytime: Player.totalPlaytime, playtimeSinceLastAug: Player.playtimeSinceLastAug, playtimeSinceLastBitnode: Player.playtimeSinceLastBitnode, jobs: {}, factions: Player.factions.slice(), tor: Player.hasTorRouter(), }; Object.assign(data.jobs, Player.jobs); return data; }, hospitalize: function (): any { updateDynamicRam("hospitalize", getRamCost("hospitalize")); checkSingularityAccess("hospitalize", 1); return Player.hospitalize(); }, isBusy: function (): any { updateDynamicRam("isBusy", getRamCost("isBusy")); checkSingularityAccess("isBusy", 1); return Player.isWorking; }, stopAction: function (): any { updateDynamicRam("stopAction", getRamCost("stopAction")); checkSingularityAccess("stopAction", 1); if (Player.isWorking) { Router.toTerminal(); const txt = Player.singularityStopWork(); workerScript.log("stopAction", txt); return true; } return false; }, upgradeHomeRam: function (): any { updateDynamicRam("upgradeHomeRam", getRamCost("upgradeHomeRam")); checkSingularityAccess("upgradeHomeRam", 2); // Check if we're at max RAM const homeComputer = Player.getHomeComputer(); if (homeComputer.maxRam >= CONSTANTS.HomeComputerMaxRam) { workerScript.log("upgradeHomeRam", `Your home computer is at max RAM.`); return false; } const cost = Player.getUpgradeHomeRamCost(); if (Player.money.lt(cost)) { workerScript.log("upgradeHomeRam", `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`); return false; } homeComputer.maxRam *= 2; Player.loseMoney(cost); Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain); workerScript.log( "upgradeHomeRam", `Purchased additional RAM for home computer! It now has ${homeComputer.maxRam}GB of RAM.`, ); return true; }, getUpgradeHomeRamCost: function (): any { updateDynamicRam("getUpgradeHomeRamCost", getRamCost("getUpgradeHomeRamCost")); checkSingularityAccess("getUpgradeHomeRamCost", 2); return Player.getUpgradeHomeRamCost(); }, workForCompany: function (companyName: any): any { updateDynamicRam("workForCompany", getRamCost("workForCompany")); checkSingularityAccess("workForCompany", 2); // Sanitize input if (companyName == null) { companyName = Player.companyName; } // Make sure its a valid company if (companyName == null || companyName === "" || !(Companies[companyName] instanceof Company)) { workerScript.log("workForCompany", `Invalid company: '${companyName}'`); return false; } // Make sure player is actually employed at the comapny if (!Object.keys(Player.jobs).includes(companyName)) { workerScript.log("workForCompany", `You do not have a job at '${companyName}'`); return false; } // Check to make sure company position data is valid const companyPositionName = Player.jobs[companyName]; const companyPosition = CompanyPositions[companyPositionName]; if (companyPositionName === "" || !(companyPosition instanceof CompanyPosition)) { workerScript.log("workForCompany", "You do not have a job"); return false; } if (Player.isWorking) { const txt = Player.singularityStopWork(); workerScript.log("workForCompany", txt); } if (companyPosition.isPartTimeJob()) { Player.startWorkPartTime(Router, companyName); } else { Player.startWork(Router, companyName); } workerScript.log("workForCompany", `Began working at '${Player.companyName}' as a '${companyPositionName}'`); return true; }, applyToCompany: function (companyName: any, field: any): any { updateDynamicRam("applyToCompany", getRamCost("applyToCompany")); checkSingularityAccess("applyToCompany", 2); getCompany("applyToCompany", companyName); Player.location = companyName; let res; switch (field.toLowerCase()) { case "software": res = Player.applyForSoftwareJob(true); break; case "software consultant": res = Player.applyForSoftwareConsultantJob(true); break; case "it": res = Player.applyForItJob(true); break; case "security engineer": res = Player.applyForSecurityEngineerJob(true); break; case "network engineer": res = Player.applyForNetworkEngineerJob(true); break; case "business": res = Player.applyForBusinessJob(true); break; case "business consultant": res = Player.applyForBusinessConsultantJob(true); break; case "security": res = Player.applyForSecurityJob(true); break; case "agent": res = Player.applyForAgentJob(true); break; case "employee": res = Player.applyForEmployeeJob(true); break; case "part-time employee": res = Player.applyForPartTimeEmployeeJob(true); break; case "waiter": res = Player.applyForWaiterJob(true); break; case "part-time waiter": res = Player.applyForPartTimeWaiterJob(true); break; default: workerScript.log("applyToCompany", `Invalid job: '${field}'.`); return false; } // TODO https://github.com/danielyxie/bitburner/issues/1378 // The Player object's applyForJob function can return string with special error messages // if (isString(res)) { // workerScript.log("applyToCompany", res); // return false; // } if (res) { workerScript.log( "applyToCompany", `You were offered a new job at '${companyName}' as a '${Player.jobs[companyName]}'`, ); } else { workerScript.log( "applyToCompany", `You failed to get a new job/promotion at '${companyName}' in the '${field}' field.`, ); } return res; }, getCompanyRep: function (companyName: any): any { updateDynamicRam("getCompanyRep", getRamCost("getCompanyRep")); checkSingularityAccess("getCompanyRep", 2); const company = getCompany("getCompanyRep", companyName); return company.playerReputation; }, getCompanyFavor: function (companyName: any): any { updateDynamicRam("getCompanyFavor", getRamCost("getCompanyFavor")); checkSingularityAccess("getCompanyFavor", 2); const company = getCompany("getCompanyFavor", companyName); return company.favor; }, getCompanyFavorGain: function (companyName: any): any { updateDynamicRam("getCompanyFavorGain", getRamCost("getCompanyFavorGain")); checkSingularityAccess("getCompanyFavorGain", 2); const company = getCompany("getCompanyFavorGain", companyName); return company.getFavorGain()[0]; }, checkFactionInvitations: function (): any { updateDynamicRam("checkFactionInvitations", getRamCost("checkFactionInvitations")); checkSingularityAccess("checkFactionInvitations", 2); // Make a copy of Player.factionInvitations return Player.factionInvitations.slice(); }, joinFaction: function (name: any): any { updateDynamicRam("joinFaction", getRamCost("joinFaction")); checkSingularityAccess("joinFaction", 2); getFaction("joinFaction", name); if (!Player.factionInvitations.includes(name)) { workerScript.log("joinFaction", `You have not been invited by faction '${name}'`); return false; } const fac = Factions[name]; joinFaction(fac); // Update Faction Invitation list to account for joined + banned factions for (let i = 0; i < Player.factionInvitations.length; ++i) { if (Player.factionInvitations[i] == name || Factions[Player.factionInvitations[i]].isBanned) { Player.factionInvitations.splice(i, 1); i--; } } Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain); workerScript.log("joinFaction", `Joined the '${name}' faction.`); return true; }, workForFaction: function (name: any, type: any): any { updateDynamicRam("workForFaction", getRamCost("workForFaction")); checkSingularityAccess("workForFaction", 2); getFaction("workForFaction", name); // if the player is in a gang and the target faction is any of the gang faction, fail if (Player.inGang() && AllGangs[name] !== undefined) { workerScript.log("workForFaction", `Faction '${name}' does not offer work at the moment.`); return; } if (!Player.factions.includes(name)) { workerScript.log("workForFaction", `You are not a member of '${name}'`); return false; } if (Player.isWorking) { const txt = Player.singularityStopWork(); workerScript.log("workForFaction", txt); } const fac = Factions[name]; // Arrays listing factions that allow each time of work const hackAvailable = [ "Illuminati", "Daedalus", "The Covenant", "ECorp", "MegaCorp", "Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated", "OmniTek Incorporated", "Four Sigma", "KuaiGong International", "Fulcrum Secret Technologies", "BitRunners", "The Black Hand", "NiteSec", "Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima", "Volhaven", "Speakers for the Dead", "The Dark Army", "The Syndicate", "Silhouette", "Netburners", "Tian Di Hui", "CyberSec", ]; const fdWkAvailable = [ "Illuminati", "Daedalus", "The Covenant", "ECorp", "MegaCorp", "Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated", "OmniTek Incorporated", "Four Sigma", "KuaiGong International", "The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima", "Volhaven", "Speakers for the Dead", "The Dark Army", "The Syndicate", "Silhouette", "Tetrads", "Slum Snakes", ]; const scWkAvailable = [ "ECorp", "MegaCorp", "Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated", "OmniTek Incorporated", "Four Sigma", "KuaiGong International", "Fulcrum Secret Technologies", "Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima", "Volhaven", "Speakers for the Dead", "The Syndicate", "Tetrads", "Slum Snakes", "Tian Di Hui", ]; switch (type.toLowerCase()) { case "hacking": case "hacking contracts": case "hackingcontracts": if (!hackAvailable.includes(fac.name)) { workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with hacking contracts.`); return false; } Player.startFactionHackWork(Router, fac); workerScript.log("workForFaction", `Started carrying out hacking contracts for '${fac.name}'`); return true; case "field": case "fieldwork": case "field work": if (!fdWkAvailable.includes(fac.name)) { workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with field missions.`); return false; } Player.startFactionFieldWork(Router, fac); workerScript.log("workForFaction", `Started carrying out field missions for '${fac.name}'`); return true; case "security": case "securitywork": case "security work": if (!scWkAvailable.includes(fac.name)) { workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with security work.`); return false; } Player.startFactionSecurityWork(Router, fac); workerScript.log("workForFaction", `Started carrying out security work for '${fac.name}'`); return true; default: workerScript.log("workForFaction", `Invalid work type: '${type}`); } return true; }, getFactionRep: function (name: any): any { updateDynamicRam("getFactionRep", getRamCost("getFactionRep")); checkSingularityAccess("getFactionRep", 2); const faction = getFaction("getFactionRep", name); return faction.playerReputation; }, getFactionFavor: function (name: any): any { updateDynamicRam("getFactionFavor", getRamCost("getFactionFavor")); checkSingularityAccess("getFactionFavor", 2); const faction = getFaction("getFactionFavor", name); return faction.favor; }, getFactionFavorGain: function (name: any): any { updateDynamicRam("getFactionFavorGain", getRamCost("getFactionFavorGain")); checkSingularityAccess("getFactionFavorGain", 2); const faction = getFaction("getFactionFavorGain", name); return faction.getFavorGain()[0]; }, donateToFaction: function (name: any, amt: any): any { updateDynamicRam("donateToFaction", getRamCost("donateToFaction")); checkSingularityAccess("donateToFaction", 3); const faction = getFaction("donateToFaction", name); if (typeof amt !== "number" || amt <= 0) { workerScript.log("donateToFaction", `Invalid donation amount: '${amt}'.`); return false; } if (Player.money.lt(amt)) { workerScript.log( "donateToFaction", `You do not have enough money to donate ${numeralWrapper.formatMoney(amt)} to '${name}'`, ); return false; } const repNeededToDonate = Math.round(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction); if (faction.favor < repNeededToDonate) { workerScript.log( "donateToFaction", `You do not have enough favor to donate to this faction. Have ${faction.favor}, need ${repNeededToDonate}`, ); return false; } const repGain = (amt / CONSTANTS.DonateMoneyToRepDivisor) * Player.faction_rep_mult; faction.playerReputation += repGain; Player.loseMoney(amt); workerScript.log( "donateToFaction", `${numeralWrapper.formatMoney(amt)} donated to '${name}' for ${numeralWrapper.formatReputation( repGain, )} reputation`, ); return true; }, createProgram: function (name: any): any { updateDynamicRam("createProgram", getRamCost("createProgram")); checkSingularityAccess("createProgram", 3); if (Player.isWorking) { const txt = Player.singularityStopWork(); workerScript.log("createProgram", txt); } name = name.toLowerCase(); let p = null; for (const key in Programs) { if (Programs[key].name.toLowerCase() == name) { p = Programs[key]; } } if (p == null) { workerScript.log("createProgram", `The specified program does not exist: '${name}`); return false; } if (Player.hasProgram(p.name)) { workerScript.log("createProgram", `You already have the '${p.name}' program`); return false; } const create = p.create; if (create === null) { workerScript.log("createProgram", `You cannot create the '${p.name}' program`); return false; } if (!create.req(Player)) { workerScript.log("createProgram", `Hacking level is too low to create '${p.name}' (level ${create.level} req)`); return false; } Player.startCreateProgramWork(Router, p.name, create.time, create.level); workerScript.log("createProgram", `Began creating program: '${name}'`); return true; }, commitCrime: function (crimeRoughName: any): any { updateDynamicRam("commitCrime", getRamCost("commitCrime")); checkSingularityAccess("commitCrime", 3); if (Player.isWorking) { const txt = Player.singularityStopWork(); workerScript.log("commitCrime", txt); } // Set Location to slums Player.gotoLocation(LocationName.Slums); const crime = findCrime(crimeRoughName.toLowerCase()); if (crime == null) { // couldn't find crime throw makeRuntimeErrorMsg("commitCrime", `Invalid crime: '${crimeRoughName}'`); } workerScript.log("commitCrime", `Attempting to commit ${crime.name}...`); return crime.commit(Router, Player, 1, workerScript); }, getCrimeChance: function (crimeRoughName: any): any { updateDynamicRam("getCrimeChance", getRamCost("getCrimeChance")); checkSingularityAccess("getCrimeChance", 3); const crime = findCrime(crimeRoughName.toLowerCase()); if (crime == null) { throw makeRuntimeErrorMsg("getCrimeChance", `Invalid crime: ${crimeRoughName}`); } return crime.successRate(Player); }, getCrimeStats: function (crimeRoughName: any): any { updateDynamicRam("getCrimeStats", getRamCost("getCrimeStats")); checkSingularityAccess("getCrimeStats", 3); const crime = findCrime(crimeRoughName.toLowerCase()); if (crime == null) { throw makeRuntimeErrorMsg("getCrimeStats", `Invalid crime: ${crimeRoughName}`); } return Object.assign({}, crime); }, getOwnedAugmentations: function (purchased: any = false): any { updateDynamicRam("getOwnedAugmentations", getRamCost("getOwnedAugmentations")); checkSingularityAccess("getOwnedAugmentations", 3); const res = []; for (let i = 0; i < Player.augmentations.length; ++i) { res.push(Player.augmentations[i].name); } if (purchased) { for (let i = 0; i < Player.queuedAugmentations.length; ++i) { res.push(Player.queuedAugmentations[i].name); } } return res; }, getOwnedSourceFiles: function (): any { updateDynamicRam("getOwnedSourceFiles", getRamCost("getOwnedSourceFiles")); checkSingularityAccess("getOwnedSourceFiles", 3); const res = []; for (let i = 0; i < Player.sourceFiles.length; ++i) { res.push({ n: Player.sourceFiles[i].n, lvl: Player.sourceFiles[i].lvl, }); } return res; }, getAugmentationsFromFaction: function (facname: any): any { updateDynamicRam("getAugmentationsFromFaction", getRamCost("getAugmentationsFromFaction")); checkSingularityAccess("getAugmentationsFromFaction", 3); const faction = getFaction("getAugmentationsFromFaction", facname); // If player has a gang with this faction, return all augmentations. if (Player.hasGangWith(facname)) { const res = []; for (const augName in Augmentations) { const aug = Augmentations[augName]; if (!aug.isSpecial) { res.push(augName); } } return res; } return faction.augmentations.slice(); }, getAugmentationCost: function (name: any): any { updateDynamicRam("getAugmentationCost", getRamCost("getAugmentationCost")); checkSingularityAccess("getAugmentationCost", 3); const aug = getAugmentation("getAugmentationCost", name); return [aug.baseRepRequirement, aug.baseCost]; }, getAugmentationPrereq: function (name: any): any { updateDynamicRam("getAugmentationPrereq", getRamCost("getAugmentationPrereq")); checkSingularityAccess("getAugmentationPrereq", 3); const aug = getAugmentation("getAugmentationPrereq", name); return aug.prereqs.slice(); }, getAugmentationPrice: function (name: any): any { updateDynamicRam("getAugmentationPrice", getRamCost("getAugmentationPrice")); checkSingularityAccess("getAugmentationPrice", 3); const aug = getAugmentation("getAugmentationPrice", name); return aug.baseCost; }, getAugmentationRepReq: function (name: any): any { updateDynamicRam("getAugmentationRepReq", getRamCost("getAugmentationRepReq")); checkSingularityAccess("getAugmentationRepReq", 3); const aug = getAugmentation("getAugmentationRepReq", name); return aug.baseRepRequirement; }, getAugmentationStats: function (name: any): any { updateDynamicRam("getAugmentationStats", getRamCost("getAugmentationStats")); checkSingularityAccess("getAugmentationStats", 3); const aug = getAugmentation("getAugmentationStats", name); return Object.assign({}, aug.mults); }, purchaseAugmentation: function (faction: any, name: any): any { updateDynamicRam("purchaseAugmentation", getRamCost("purchaseAugmentation")); checkSingularityAccess("purchaseAugmentation", 3); const fac = getFaction("purchaseAugmentation", faction); const aug = getAugmentation("purchaseAugmentation", name); let augs = []; if (Player.hasGangWith(faction)) { for (const augName in Augmentations) { const tempAug = Augmentations[augName]; if (!tempAug.isSpecial) { augs.push(augName); } } } else { augs = fac.augmentations; } if (!augs.includes(name)) { workerScript.log("purchaseAugmentation", `Faction '${faction}' does not have the '${name}' augmentation.`); return false; } const isNeuroflux = aug.name === AugmentationNames.NeuroFluxGovernor; if (!isNeuroflux) { for (let j = 0; j < Player.queuedAugmentations.length; ++j) { if (Player.queuedAugmentations[j].name === aug.name) { workerScript.log("purchaseAugmentation", `You already have the '${name}' augmentation.`); return false; } } for (let j = 0; j < Player.augmentations.length; ++j) { if (Player.augmentations[j].name === aug.name) { workerScript.log("purchaseAugmentation", `You already have the '${name}' augmentation.`); return false; } } } if (fac.playerReputation < aug.baseRepRequirement) { workerScript.log("purchaseAugmentation", `You do not have enough reputation with '${fac.name}'.`); return false; } const res = purchaseAugmentation(aug, fac, true); workerScript.log("purchaseAugmentation", res); if (isString(res) && res.startsWith("You purchased")) { Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain); return true; } else { return false; } }, softReset: function (cbScript: any): any { updateDynamicRam("softReset", getRamCost("softReset")); checkSingularityAccess("softReset", 3); workerScript.log("softReset", "Soft resetting. This will cause this script to be killed"); setTimeout(() => { prestigeAugmentation(); runAfterReset(cbScript); }, 0); // Prevent workerScript from "finishing execution naturally" workerScript.running = false; killWorkerScript(workerScript); }, installAugmentations: function (cbScript: any): any { updateDynamicRam("installAugmentations", getRamCost("installAugmentations")); checkSingularityAccess("installAugmentations", 3); if (Player.queuedAugmentations.length === 0) { workerScript.log("installAugmentations", "You do not have any Augmentations to be installed."); return false; } Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain); workerScript.log("installAugmentations", "Installing Augmentations. This will cause this script to be killed"); setTimeout(() => { installAugmentations(); runAfterReset(cbScript); }, 0); workerScript.running = false; // Prevent workerScript from "finishing execution naturally" killWorkerScript(workerScript); }, // Gang API gang: gang, // Bladeburner API bladeburner: { getContractNames: function (): any { updateDynamicRam("getContractNames", getRamCost("bladeburner", "getContractNames")); checkBladeburnerAccess("getContractNames"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.getContractNamesNetscriptFn(); }, getOperationNames: function (): any { updateDynamicRam("getOperationNames", getRamCost("bladeburner", "getOperationNames")); checkBladeburnerAccess("getOperationNames"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.getOperationNamesNetscriptFn(); }, getBlackOpNames: function (): any { updateDynamicRam("getBlackOpNames", getRamCost("bladeburner", "getBlackOpNames")); checkBladeburnerAccess("getBlackOpNames"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.getBlackOpNamesNetscriptFn(); }, getBlackOpRank: function (name: any = ""): any { updateDynamicRam("getBlackOpRank", getRamCost("bladeburner", "getBlackOpRank")); checkBladeburnerAccess("getBlackOpRank"); const action: any = getBladeburnerActionObject("getBlackOpRank", "blackops", name); return action.reqdRank; }, getGeneralActionNames: function (): any { updateDynamicRam("getGeneralActionNames", getRamCost("bladeburner", "getGeneralActionNames")); checkBladeburnerAccess("getGeneralActionNames"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.getGeneralActionNamesNetscriptFn(); }, getSkillNames: function (): any { updateDynamicRam("getSkillNames", getRamCost("bladeburner", "getSkillNames")); checkBladeburnerAccess("getSkillNames"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.getSkillNamesNetscriptFn(); }, startAction: function (type: any = "", name: any = ""): any { updateDynamicRam("startAction", getRamCost("bladeburner", "startAction")); checkBladeburnerAccess("startAction"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.startActionNetscriptFn(Player, type, name, workerScript); } catch (e) { throw makeRuntimeErrorMsg("bladeburner.startAction", e); } }, stopBladeburnerAction: function (): any { updateDynamicRam("stopBladeburnerAction", getRamCost("bladeburner", "stopBladeburnerAction")); checkBladeburnerAccess("stopBladeburnerAction"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.resetAction(); }, getCurrentAction: function (): any { updateDynamicRam("getCurrentAction", getRamCost("bladeburner", "getCurrentAction")); checkBladeburnerAccess("getCurrentAction"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.getTypeAndNameFromActionId(bladeburner.action); }, getActionTime: function (type: any = "", name: any = ""): any { updateDynamicRam("getActionTime", getRamCost("bladeburner", "getActionTime")); checkBladeburnerAccess("getActionTime"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.getActionTimeNetscriptFn(Player, type, name, workerScript); } catch (e) { throw makeRuntimeErrorMsg("bladeburner.getActionTime", e); } }, getActionEstimatedSuccessChance: function (type: any = "", name: any = ""): any { updateDynamicRam( "getActionEstimatedSuccessChance", getRamCost("bladeburner", "getActionEstimatedSuccessChance"), ); checkBladeburnerAccess("getActionEstimatedSuccessChance"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.getActionEstimatedSuccessChanceNetscriptFn(Player, type, name, workerScript); } catch (e) { throw makeRuntimeErrorMsg("bladeburner.getActionEstimatedSuccessChance", e); } }, getActionRepGain: function (type: any = "", name: any = "", level: any): any { updateDynamicRam("getActionRepGain", getRamCost("bladeburner", "getActionRepGain")); checkBladeburnerAccess("getActionRepGain"); const action = getBladeburnerActionObject("getActionRepGain", type, name); let rewardMultiplier; if (level == null || isNaN(level)) { rewardMultiplier = Math.pow(action.rewardFac, action.level - 1); } else { rewardMultiplier = Math.pow(action.rewardFac, level - 1); } return action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank; }, getActionCountRemaining: function (type: any = "", name: any = ""): any { updateDynamicRam("getActionCountRemaining", getRamCost("bladeburner", "getActionCountRemaining")); checkBladeburnerAccess("getActionCountRemaining"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.getActionCountRemainingNetscriptFn(type, name, workerScript); } catch (e) { throw makeRuntimeErrorMsg("bladeburner.getActionCountRemaining", e); } }, getActionMaxLevel: function (type: any = "", name: any = ""): any { updateDynamicRam("getActionMaxLevel", getRamCost("bladeburner", "getActionMaxLevel")); checkBladeburnerAccess("getActionMaxLevel"); const action = getBladeburnerActionObject("getActionMaxLevel", type, name); return action.maxLevel; }, getActionCurrentLevel: function (type: any = "", name: any = ""): any { updateDynamicRam("getActionCurrentLevel", getRamCost("bladeburner", "getActionCurrentLevel")); checkBladeburnerAccess("getActionCurrentLevel"); const action = getBladeburnerActionObject("getActionCurrentLevel", type, name); return action.level; }, getActionAutolevel: function (type: any = "", name: any = ""): any { updateDynamicRam("getActionAutolevel", getRamCost("bladeburner", "getActionAutolevel")); checkBladeburnerAccess("getActionAutolevel"); const action = getBladeburnerActionObject("getActionCurrentLevel", type, name); return action.autoLevel; }, setActionAutolevel: function (type: any = "", name: any = "", autoLevel: any = true): any { updateDynamicRam("setActionAutolevel", getRamCost("bladeburner", "setActionAutolevel")); checkBladeburnerAccess("setActionAutolevel"); const action = getBladeburnerActionObject("setActionAutolevel", type, name); action.autoLevel = autoLevel; }, setActionLevel: function (type: any = "", name: any = "", level: any = 1): any { updateDynamicRam("setActionLevel", getRamCost("bladeburner", "setActionLevel")); checkBladeburnerAccess("setActionLevel"); const action = getBladeburnerActionObject("setActionLevel", type, name); if (level < 1 || level > action.maxLevel) { throw makeRuntimeErrorMsg( "bladeburner.setActionLevel", `Level must be between 1 and ${action.maxLevel}, is ${level}`, ); } action.level = level; }, getRank: function (): any { updateDynamicRam("getRank", getRamCost("bladeburner", "getRank")); checkBladeburnerAccess("getRank"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.rank; }, getSkillPoints: function (): any { updateDynamicRam("getSkillPoints", getRamCost("bladeburner", "getSkillPoints")); checkBladeburnerAccess("getSkillPoints"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.skillPoints; }, getSkillLevel: function (skillName: any = ""): any { updateDynamicRam("getSkillLevel", getRamCost("bladeburner", "getSkillLevel")); checkBladeburnerAccess("getSkillLevel"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.getSkillLevelNetscriptFn(skillName, workerScript); } catch (e) { throw makeRuntimeErrorMsg("bladeburner.getSkillLevel", e); } }, getSkillUpgradeCost: function (skillName: any = ""): any { updateDynamicRam("getSkillUpgradeCost", getRamCost("bladeburner", "getSkillUpgradeCost")); checkBladeburnerAccess("getSkillUpgradeCost"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.getSkillUpgradeCostNetscriptFn(skillName, workerScript); } catch (e) { throw makeRuntimeErrorMsg("bladeburner.getSkillUpgradeCost", e); } }, upgradeSkill: function (skillName: any): any { updateDynamicRam("upgradeSkill", getRamCost("bladeburner", "upgradeSkill")); checkBladeburnerAccess("upgradeSkill"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.upgradeSkillNetscriptFn(skillName, workerScript); } catch (e) { throw makeRuntimeErrorMsg("bladeburner.upgradeSkill", e); } }, getTeamSize: function (type: any = "", name: any = ""): any { updateDynamicRam("getTeamSize", getRamCost("bladeburner", "getTeamSize")); checkBladeburnerAccess("getTeamSize"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.getTeamSizeNetscriptFn(type, name, workerScript); } catch (e) { throw makeRuntimeErrorMsg("bladeburner.getTeamSize", e); } }, setTeamSize: function (type: any = "", name: any = "", size: any): any { updateDynamicRam("setTeamSize", getRamCost("bladeburner", "setTeamSize")); checkBladeburnerAccess("setTeamSize"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.setTeamSizeNetscriptFn(type, name, size, workerScript); } catch (e) { throw makeRuntimeErrorMsg("bladeburner.setTeamSize", e); } }, getCityEstimatedPopulation: function (cityName: any): any { updateDynamicRam("getCityEstimatedPopulation", getRamCost("bladeburner", "getCityEstimatedPopulation")); checkBladeburnerAccess("getCityEstimatedPopulation"); checkBladeburnerCity("getCityEstimatedPopulation", cityName); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.cities[cityName].popEst; }, getCityEstimatedCommunities: function (cityName: any): any { updateDynamicRam("getCityEstimatedCommunities", getRamCost("bladeburner", "getCityEstimatedCommunities")); checkBladeburnerAccess("getCityEstimatedCommunities"); checkBladeburnerCity("getCityEstimatedCommunities", cityName); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.cities[cityName].commsEst; }, getCityChaos: function (cityName: any): any { updateDynamicRam("getCityChaos", getRamCost("bladeburner", "getCityChaos")); checkBladeburnerAccess("getCityChaos"); checkBladeburnerCity("getCityChaos", cityName); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.cities[cityName].chaos; }, getCity: function (): any { updateDynamicRam("getCity", getRamCost("bladeburner", "getCity")); checkBladeburnerAccess("getCityChaos"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.city; }, switchCity: function (cityName: any): any { updateDynamicRam("switchCity", getRamCost("bladeburner", "switchCity")); checkBladeburnerAccess("switchCity"); checkBladeburnerCity("switchCity", cityName); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return (bladeburner.city = cityName); }, getStamina: function (): any { updateDynamicRam("getStamina", getRamCost("bladeburner", "getStamina")); checkBladeburnerAccess("getStamina"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return [bladeburner.stamina, bladeburner.maxStamina]; }, joinBladeburnerFaction: function (): any { updateDynamicRam("joinBladeburnerFaction", getRamCost("bladeburner", "joinBladeburnerFaction")); checkBladeburnerAccess("joinBladeburnerFaction", true); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.joinBladeburnerFactionNetscriptFn(workerScript); }, joinBladeburnerDivision: function (): any { updateDynamicRam("joinBladeburnerDivision", getRamCost("bladeburner", "joinBladeburnerDivision")); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); if (Player.bitNodeN === 7 || SourceFileFlags[7] > 0) { if (Player.bitNodeN === 8) { return false; } if (Player.bladeburner instanceof Bladeburner) { return true; // Already member } else if ( Player.strength >= 100 && Player.defense >= 100 && Player.dexterity >= 100 && Player.agility >= 100 ) { Player.bladeburner = new Bladeburner(Player); workerScript.log("joinBladeburnerDivision", "You have been accepted into the Bladeburner division"); return true; } else { workerScript.log( "joinBladeburnerDivision", "You do not meet the requirements for joining the Bladeburner division", ); return false; } } }, getBonusTime: function (): any { updateDynamicRam("getBonusTime", getRamCost("bladeburner", "getBonusTime")); checkBladeburnerAccess("getBonusTime"); const bladeburner = Player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return Math.round(bladeburner.storedCycles / 5); }, }, // End Bladeburner // Hi, if you're reading this you're a bit nosy. // There's a corporation API but it's very imbalanced right now. // It's here so players can test with if they want. corporation: { expandIndustry: function (industryName: any, divisionName: any): any { const corporation = Player.corporation; if (corporation === null) throw new Error("Should not be called without a corporation"); NewIndustry(corporation, industryName, divisionName); }, expandCity: function (divisionName: any, cityName: any): any { const division = getDivision(divisionName); const corporation = Player.corporation; if (corporation === null) throw new Error("Should not be called without a corporation"); NewCity(corporation, division, cityName); }, unlockUpgrade: function (upgradeName: any): any { const upgrade = Object.values(CorporationUnlockUpgrades).find((upgrade) => upgrade[2] === upgradeName); if (upgrade === undefined) throw new Error(`No upgrade named '${upgradeName}'`); const corporation = Player.corporation; if (corporation === null) throw new Error("Should not be called without a corporation"); UnlockUpgrade(corporation, upgrade); }, levelUpgrade: function (upgradeName: any): any { const upgrade = Object.values(CorporationUpgrades).find((upgrade) => upgrade[4] === upgradeName); if (upgrade === undefined) throw new Error(`No upgrade named '${upgradeName}'`); const corporation = Player.corporation; if (corporation === null) throw new Error("Should not be called without a corporation"); LevelUpgrade(corporation, upgrade); }, issueDividends: function (percent: any): any { const corporation = Player.corporation; if (corporation === null) throw new Error("Should not be called without a corporation"); IssueDividends(corporation, percent); }, sellMaterial: function (divisionName: any, cityName: any, materialName: any, amt: any, price: any): any { const material = getMaterial(divisionName, cityName, materialName); SellMaterial(material, amt, price); }, sellProduct: function (divisionName: any, cityName: any, productName: any, amt: any, price: any, all: any): any { const product = getProduct(divisionName, productName); SellProduct(product, cityName, amt, price, all); }, discontinueProduct: function (divisionName: any, productName: any): any { getDivision(divisionName).discontinueProduct(getProduct(divisionName, productName)); }, setSmartSupply: function (divisionName: any, cityName: any, enabled: any): any { const warehouse = getWarehouse(divisionName, cityName); SetSmartSupply(warehouse, enabled); }, // setSmartSupplyUseLeftovers: function (): any {}, buyMaterial: function (divisionName: any, cityName: any, materialName: any, amt: any): any { const material = getMaterial(divisionName, cityName, materialName); BuyMaterial(material, amt); }, employees: function (divisionName: any, cityName: any): any { const office = getOffice(divisionName, cityName); return office.employees.map((e) => Object.assign({}, e)); }, assignJob: function (divisionName: any, cityName: any, employeeName: any, job: any): any { const employee = getEmployee(divisionName, cityName, employeeName); AssignJob(employee, job); }, hireEmployee: function (divisionName: any, cityName: any): any { const office = getOffice(divisionName, cityName); office.hireRandomEmployee(); }, upgradeOfficeSize: function (divisionName: any, cityName: any, size: any): any { const office = getOffice(divisionName, cityName); const corporation = Player.corporation; if (corporation === null) throw new Error("Should not be called without a corporation"); UpgradeOfficeSize(corporation, office, size); }, throwParty: function (divisionName: any, cityName: any, costPerEmployee: any): any { const office = getOffice(divisionName, cityName); const corporation = Player.corporation; if (corporation === null) throw new Error("Should not be called without a corporation"); ThrowParty(corporation, office, costPerEmployee); }, purchaseWarehouse: function (divisionName: any, cityName: any): any { const corporation = Player.corporation; if (corporation === null) throw new Error("Should not be called without a corporation"); PurchaseWarehouse(corporation, getDivision(divisionName), cityName); }, upgradeWarehouse: function (divisionName: any, cityName: any): any { const corporation = Player.corporation; if (corporation === null) throw new Error("Should not be called without a corporation"); UpgradeWarehouse(corporation, getDivision(divisionName), getWarehouse(divisionName, cityName)); }, buyCoffee: function (divisionName: any, cityName: any): any { const corporation = Player.corporation; if (corporation === null) throw new Error("Should not be called without a corporation"); BuyCoffee(corporation, getDivision(divisionName), getOffice(divisionName, cityName)); }, hireAdVert: function (divisionName: any): any { const corporation = Player.corporation; if (corporation === null) throw new Error("Should not be called without a corporation"); HireAdVert(corporation, getDivision(divisionName), getOffice(divisionName, "Sector-12")); }, makeProduct: function ( divisionName: any, cityName: any, productName: any, designInvest: any, marketingInvest: any, ): any { const corporation = Player.corporation; if (corporation === null) throw new Error("Should not be called without a corporation"); MakeProduct(corporation, getDivision(divisionName), cityName, productName, designInvest, marketingInvest); }, research: function (divisionName: any, researchName: any): any { Research(getDivision(divisionName), researchName); }, exportMaterial: function ( sourceDivision: any, sourceCity: any, targetDivision: any, targetCity: any, materialName: any, amt: any, ): any { ExportMaterial(targetDivision, targetCity, getMaterial(sourceDivision, sourceCity, materialName), amt + ""); }, cancelExportMaterial: function ( sourceDivision: any, sourceCity: any, targetDivision: any, targetCity: any, materialName: any, amt: any, ): any { CancelExportMaterial( targetDivision, targetCity, getMaterial(sourceDivision, sourceCity, materialName), amt + "", ); }, setMaterialMarketTA1: function (divisionName: any, cityName: any, materialName: any, on: any): any { SetMaterialMarketTA1(getMaterial(divisionName, cityName, materialName), on); }, setMaterialMarketTA2: function (divisionName: any, cityName: any, materialName: any, on: any) { SetMaterialMarketTA2(getMaterial(divisionName, cityName, materialName), on); }, setProductMarketTA1: function (divisionName: any, productName: any, on: any): any { SetProductMarketTA1(getProduct(divisionName, productName), on); }, setProductMarketTA2: function (divisionName: any, productName: any, on: any) { SetProductMarketTA2(getProduct(divisionName, productName), on); }, // If you modify these objects you will affect them for real, it's not // copies. getDivision: function (divisionName: any): any { return getDivision(divisionName); }, getOffice: function (divisionName: any, cityName: any): any { return getOffice(divisionName, cityName); }, getWarehouse: function (divisionName: any, cityName: any): any { return getWarehouse(divisionName, cityName); }, getMaterial: function (divisionName: any, cityName: any, materialName: any): any { return getMaterial(divisionName, cityName, materialName); }, getProduct: function (divisionName: any, productName: any): any { return getProduct(divisionName, productName); }, getEmployee: function (divisionName: any, cityName: any, employeeName: any): any { return getEmployee(divisionName, cityName, employeeName); }, }, // End Corporation API // Coding Contract API codingcontract: { attempt: function (answer: any, fn: any, ip: any = workerScript.hostname, { returnReward }: any = {}): any { updateDynamicRam("attempt", getRamCost("codingcontract", "attempt")); const contract = getCodingContract("attempt", ip, fn); // Convert answer to string. If the answer is a 2D array, then we have to // manually add brackets for the inner arrays if (is2DArray(answer)) { const answerComponents = []; for (let i = 0; i < answer.length; ++i) { answerComponents.push(["[", answer[i].toString(), "]"].join("")); } answer = answerComponents.join(","); } else { answer = String(answer); } const creward = contract.reward; if (creward === null) throw new Error("Somehow solved a contract that didn't have a reward"); const serv = safeGetServer(ip, "codingcontract.attempt"); if (contract.isSolution(answer)) { const reward = Player.gainCodingContractReward(creward, contract.getDifficulty()); workerScript.log("attempt", `Successfully completed Coding Contract '${fn}'. Reward: ${reward}`); serv.removeContract(fn); return returnReward ? reward : true; } else { ++contract.tries; if (contract.tries >= contract.getMaxNumTries()) { workerScript.log("attempt", `Coding Contract attempt '${fn}' failed. Contract is now self-destructing`); serv.removeContract(fn); } else { workerScript.log( "attempt", `Coding Contract attempt '${fn}' failed. ${ contract.getMaxNumTries() - contract.tries } attempts remaining.`, ); } return returnReward ? "" : false; } }, getContractType: function (fn: any, ip: any = workerScript.hostname): any { updateDynamicRam("getContractType", getRamCost("codingcontract", "getContractType")); const contract = getCodingContract("getContractType", ip, fn); return contract.getType(); }, getData: function (fn: any, ip: any = workerScript.hostname): any { updateDynamicRam("getData", getRamCost("codingcontract", "getData")); const contract = getCodingContract("getData", ip, fn); const data = contract.getData(); if (data.constructor === Array) { // For two dimensional arrays, we have to copy the internal arrays using // slice() as well. As of right now, no contract has arrays that have // more than two dimensions const copy = data.slice(); for (let i = 0; i < copy.length; ++i) { if (data[i].constructor === Array) { copy[i] = data[i].slice(); } } return copy; } else { return data; } }, getDescription: function (fn: any, ip: any = workerScript.hostname): any { updateDynamicRam("getDescription", getRamCost("codingcontract", "getDescription")); const contract = getCodingContract("getDescription", ip, fn); return contract.getDescription(); }, getNumTriesRemaining: function (fn: any, ip: any = workerScript.hostname): any { updateDynamicRam("getNumTriesRemaining", getRamCost("codingcontract", "getNumTriesRemaining")); const contract = getCodingContract("getNumTriesRemaining", ip, fn); return contract.getMaxNumTries() - contract.tries; }, }, // End coding contracts sleeve: sleeve, formulas: { basic: { calculateSkill: function (exp: any, mult: any = 1): any { checkFormulasAccess("basic.calculateSkill", 5); return calculateSkill(exp, mult); }, calculateExp: function (skill: any, mult: any = 1): any { checkFormulasAccess("basic.calculateExp", 5); return calculateExp(skill, mult); }, hackChance: function (server: any, player: any): any { checkFormulasAccess("basic.hackChance", 5); return calculateHackingChance(server, player); }, hackExp: function (server: any, player: any): any { checkFormulasAccess("basic.hackExp", 5); return calculateHackingExpGain(server, player); }, hackPercent: function (server: any, player: any): any { checkFormulasAccess("basic.hackPercent", 5); return calculatePercentMoneyHacked(server, player); }, growPercent: function (server: any, threads: any, player: any, cores: any = 1): any { checkFormulasAccess("basic.growPercent", 5); return calculateServerGrowth(server, threads, player, cores); }, hackTime: function (server: any, player: any): any { checkFormulasAccess("basic.hackTime", 5); return calculateHackingTime(server, player); }, growTime: function (server: any, player: any): any { checkFormulasAccess("basic.growTime", 5); return calculateGrowTime(server, player); }, weakenTime: function (server: any, player: any): any { checkFormulasAccess("basic.weakenTime", 5); return calculateWeakenTime(server, player); }, }, hacknetNodes: { moneyGainRate: function (level: any, ram: any, cores: any, mult: any = 1): any { checkFormulasAccess("hacknetNodes.moneyGainRate", 5); return calculateMoneyGainRate(level, ram, cores, mult); }, levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any { checkFormulasAccess("hacknetNodes.levelUpgradeCost", 5); return calculateLevelUpgradeCost(startingLevel, extraLevels, costMult); }, ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any { checkFormulasAccess("hacknetNodes.ramUpgradeCost", 5); return calculateRamUpgradeCost(startingRam, extraLevels, costMult); }, coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any { checkFormulasAccess("hacknetNodes.coreUpgradeCost", 5); return calculateCoreUpgradeCost(startingCore, extraCores, costMult); }, hacknetNodeCost: function (n: any, mult: any): any { checkFormulasAccess("hacknetNodes.hacknetNodeCost", 5); return calculateNodeCost(n, mult); }, constants: function (): any { checkFormulasAccess("hacknetNodes.constants", 5); return Object.assign({}, HacknetNodeConstants); }, }, hacknetServers: { hashGainRate: function (level: any, ramUsed: any, maxRam: any, cores: any, mult: any = 1): any { checkFormulasAccess("hacknetServers.hashGainRate", 9); return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult); }, levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any { checkFormulasAccess("hacknetServers.levelUpgradeCost", 9); return HScalculateLevelUpgradeCost(startingLevel, extraLevels, costMult); }, ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any { checkFormulasAccess("hacknetServers.ramUpgradeCost", 9); return HScalculateRamUpgradeCost(startingRam, extraLevels, costMult); }, coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any { checkFormulasAccess("hacknetServers.coreUpgradeCost", 9); return HScalculateCoreUpgradeCost(startingCore, extraCores, costMult); }, cacheUpgradeCost: function (startingCache: any, extraCache: any = 1): any { checkFormulasAccess("hacknetServers.cacheUpgradeCost", 9); return HScalculateCacheUpgradeCost(startingCache, extraCache); }, hashUpgradeCost: function (upgName: any, level: any): any { checkFormulasAccess("hacknetServers.hashUpgradeCost", 9); const upg = Player.hashManager.getUpgrade(upgName); if (!upg) { throw makeRuntimeErrorMsg( "formulas.hacknetServers.calculateHashUpgradeCost", `Invalid Hash Upgrade: ${upgName}`, ); } return upg.getCost(level); }, hacknetServerCost: function (n: any, mult: any): any { checkFormulasAccess("hacknetServers.hacknetServerCost", 9); return HScalculateServerCost(n, mult); }, constants: function (): any { checkFormulasAccess("hacknetServers.constants", 9); return Object.assign({}, HacknetServerConstants); }, }, }, // end formulas flags: function (data: any): any { data = toNative(data); // We always want the help flag. const args: { [key: string]: any; } = {}; for (const d of data) { let t: any = String; if (typeof d[1] === "number") { t = Number; } else if (typeof d[1] === "boolean") { t = Boolean; } else if (Array.isArray(d[1])) { t = [String]; } const numDashes = d[0].length > 1 ? 2 : 1; args["-".repeat(numDashes) + d[0]] = t; } const ret = libarg(args, { argv: workerScript.args }); for (const d of data) { if (!ret.hasOwnProperty("--" + d[0]) || !ret.hasOwnProperty("-" + d[0])) ret[d[0]] = d[1]; } for (const key of Object.keys(ret)) { if (!key.startsWith("-")) continue; const value = ret[key]; delete ret[key]; const numDashes = key.length === 2 ? 1 : 2; ret[key.slice(numDashes)] = value; } return ret; }, ...extra, }; function getFunctionNames(obj: NS, prefix: string): string[] { const functionNames: string[] = []; for (const [key, value] of Object.entries(obj)) { if (typeof value == "function") { functionNames.push(prefix + key); } else if (typeof value == "object") { functionNames.push(...getFunctionNames(value, key + ".")); } } return functionNames; } const possibleLogs = Object.fromEntries([...getFunctionNames(functions, "")].map((a) => [a, true])); return functions; } // End NetscriptFunction() export { NetscriptFunctions };