/** * Generic Game Constants * * Constants for specific mechanics or features will NOT be here. */ export const CONSTANTS: { VersionString: string; VersionNumber: number; _idleSpeed: number; MaxSkillLevel: number; MilliPerCycle: number; CorpFactionRepRequirement: number; BaseFocusBonus: number; BaseCostFor1GBOfRamHome: number; BaseCostFor1GBOfRamServer: number; TravelCost: number; BaseFavorToDonate: number; DonateMoneyToRepDivisor: number; FactionReputationToFavorBase: number; FactionReputationToFavorMult: number; CompanyReputationToFavorBase: number; CompanyReputationToFavorMult: number; NeuroFluxGovernorLevelMult: number; NumNetscriptPorts: number; HomeComputerMaxRam: number; ServerBaseGrowthRate: number; ServerMaxGrowthRate: number; ServerFortifyAmount: number; ServerWeakenAmount: number; PurchasedServerLimit: number; PurchasedServerMaxRam: number; MultipleAugMultiplier: number; TorRouterCost: number; WSEAccountCost: number; TIXAPICost: number; MarketData4SCost: number; MarketDataTixApi4SCost: number; StockMarketCommission: number; HospitalCostPerHp: number; IntelligenceCrimeWeight: number; IntelligenceInfiltrationWeight: number; IntelligenceCrimeBaseExpGain: number; IntelligenceProgramBaseExpGain: number; IntelligenceTerminalHackBaseExpGain: number; IntelligenceSingFnBaseExpGain: number; IntelligenceClassBaseExpGain: number; MillisecondsPer20Hours: number; GameCyclesPer20Hours: number; MillisecondsPer10Hours: number; GameCyclesPer10Hours: number; MillisecondsPer8Hours: number; GameCyclesPer8Hours: number; MillisecondsPer4Hours: number; GameCyclesPer4Hours: number; MillisecondsPer2Hours: number; GameCyclesPer2Hours: number; MillisecondsPerHour: number; GameCyclesPerHour: number; MillisecondsPerHalfHour: number; GameCyclesPerHalfHour: number; MillisecondsPerQuarterHour: number; GameCyclesPerQuarterHour: number; MillisecondsPerFiveMinutes: number; GameCyclesPerFiveMinutes: number; FactionWorkHacking: string; FactionWorkField: string; FactionWorkSecurity: string; WorkTypeCompany: string; WorkTypeCompanyPartTime: string; WorkTypeFaction: string; WorkTypeCreateProgram: string; WorkTypeStudyClass: string; WorkTypeCrime: string; ClassStudyComputerScience: string; ClassDataStructures: string; ClassNetworks: string; ClassAlgorithms: string; ClassManagement: string; ClassLeadership: string; ClassGymStrength: string; ClassGymDefense: string; ClassGymDexterity: string; ClassGymAgility: string; ClassDataStructuresBaseCost: number; ClassNetworksBaseCost: number; ClassAlgorithmsBaseCost: number; ClassManagementBaseCost: number; ClassLeadershipBaseCost: number; ClassGymBaseCost: number; ClassStudyComputerScienceBaseExp: number; ClassDataStructuresBaseExp: number; ClassNetworksBaseExp: number; ClassAlgorithmsBaseExp: number; ClassManagementBaseExp: number; ClassLeadershipBaseExp: number; CrimeShoplift: string; CrimeRobStore: string; CrimeMug: string; CrimeLarceny: string; CrimeDrugs: string; CrimeBondForgery: string; CrimeTraffickArms: string; CrimeHomicide: string; CrimeGrandTheftAuto: string; CrimeKidnap: string; CrimeAssassination: string; CrimeHeist: string; CodingContractBaseFactionRepGain: number; CodingContractBaseCompanyRepGain: number; CodingContractBaseMoneyGain: number; TotalNumBitNodes: number; LatestUpdate: string; } = { VersionString: "1.1.0", VersionNumber: 6, // Speed (in ms) at which the main loop is updated _idleSpeed: 200, /** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience * and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then * the player will have this level assuming no multipliers. Multipliers can cause skills to go above this. */ MaxSkillLevel: 975, // Milliseconds per game cycle MilliPerCycle: 200, // How much reputation is needed to join a megacorporation's faction CorpFactionRepRequirement: 200e3, // Base RAM costs BaseCostFor1GBOfRamHome: 32000, BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM // Cost to travel to another city TravelCost: 200e3, // Faction and Company favor-related things BaseFavorToDonate: 150, DonateMoneyToRepDivisor: 1e6, FactionReputationToFavorBase: 500, FactionReputationToFavorMult: 1.02, CompanyReputationToFavorBase: 500, CompanyReputationToFavorMult: 1.02, // NeuroFlux Governor Augmentation cost multiplier NeuroFluxGovernorLevelMult: 1.14, NumNetscriptPorts: 20, // Server-related constants HomeComputerMaxRam: 1073741824, // 2 ^ 30 ServerBaseGrowthRate: 1.03, // Unadjusted Growth rate ServerMaxGrowthRate: 1.0035, // Maximum possible growth rate (max rate accounting for server security) ServerFortifyAmount: 0.002, // Amount by which server's security increases when its hacked/grown ServerWeakenAmount: 0.05, // Amount by which server's security decreases when weakened PurchasedServerLimit: 25, PurchasedServerMaxRam: 1048576, // 2^20 // Augmentation Constants MultipleAugMultiplier: 1.9, // TOR Router TorRouterCost: 200e3, // Stock market WSEAccountCost: 200e6, TIXAPICost: 5e9, MarketData4SCost: 1e9, MarketDataTixApi4SCost: 25e9, StockMarketCommission: 100e3, // Hospital/Health HospitalCostPerHp: 100e3, // Intelligence-related constants IntelligenceCrimeWeight: 0.025, // Weight for how much int affects crime success rates IntelligenceInfiltrationWeight: 0.1, // Weight for how much int affects infiltration success rates IntelligenceCrimeBaseExpGain: 0.05, IntelligenceProgramBaseExpGain: 0.1, // Program required hack level divided by this to determine int exp gain IntelligenceTerminalHackBaseExpGain: 200, // Hacking exp divided by this to determine int exp gain IntelligenceSingFnBaseExpGain: 1.5, IntelligenceClassBaseExpGain: 0.01, // Time-related constants MillisecondsPer20Hours: 72000000, GameCyclesPer20Hours: 72000000 / 200, MillisecondsPer10Hours: 36000000, GameCyclesPer10Hours: 36000000 / 200, MillisecondsPer8Hours: 28800000, GameCyclesPer8Hours: 28800000 / 200, MillisecondsPer4Hours: 14400000, GameCyclesPer4Hours: 14400000 / 200, MillisecondsPer2Hours: 7200000, GameCyclesPer2Hours: 7200000 / 200, MillisecondsPerHour: 3600000, GameCyclesPerHour: 3600000 / 200, MillisecondsPerHalfHour: 1800000, GameCyclesPerHalfHour: 1800000 / 200, MillisecondsPerQuarterHour: 900000, GameCyclesPerQuarterHour: 900000 / 200, MillisecondsPerFiveMinutes: 300000, GameCyclesPerFiveMinutes: 300000 / 200, // Player Work & Action BaseFocusBonus: 0.8, FactionWorkHacking: "Faction Hacking Work", FactionWorkField: "Faction Field Work", FactionWorkSecurity: "Faction Security Work", WorkTypeCompany: "Working for Company", WorkTypeCompanyPartTime: "Working for Company part-time", WorkTypeFaction: "Working for Faction", WorkTypeCreateProgram: "Working on Create a Program", WorkTypeStudyClass: "Studying or Taking a class at university", WorkTypeCrime: "Committing a crime", ClassStudyComputerScience: "studying Computer Science", ClassDataStructures: "taking a Data Structures course", ClassNetworks: "taking a Networks course", ClassAlgorithms: "taking an Algorithms course", ClassManagement: "taking a Management course", ClassLeadership: "taking a Leadership course", ClassGymStrength: "training your strength at a gym", ClassGymDefense: "training your defense at a gym", ClassGymDexterity: "training your dexterity at a gym", ClassGymAgility: "training your agility at a gym", ClassDataStructuresBaseCost: 40, ClassNetworksBaseCost: 80, ClassAlgorithmsBaseCost: 320, ClassManagementBaseCost: 160, ClassLeadershipBaseCost: 320, ClassGymBaseCost: 120, ClassStudyComputerScienceBaseExp: 0.5, ClassDataStructuresBaseExp: 1, ClassNetworksBaseExp: 2, ClassAlgorithmsBaseExp: 4, ClassManagementBaseExp: 2, ClassLeadershipBaseExp: 4, CrimeShoplift: "shoplift", CrimeRobStore: "rob a store", CrimeMug: "mug someone", CrimeLarceny: "commit larceny", CrimeDrugs: "deal drugs", CrimeBondForgery: "forge corporate bonds", CrimeTraffickArms: "traffick illegal arms", CrimeHomicide: "commit homicide", CrimeGrandTheftAuto: "commit grand theft auto", CrimeKidnap: "kidnap someone for ransom", CrimeAssassination: "assassinate a high-profile target", CrimeHeist: "pull off the ultimate heist", // Coding Contract // TODO: Move this into Coding contract implementation? CodingContractBaseFactionRepGain: 2500, CodingContractBaseCompanyRepGain: 4000, CodingContractBaseMoneyGain: 75e6, // BitNode/Source-File related stuff TotalNumBitNodes: 24, LatestUpdate: ` v1.1.0 - 2021-12-03 BN13: They're Lunatics (hydroflame & community) ------------------------------------------------------- ** BN13: They're Lunatics ** * BN13 added. ** Steam ** * Tested on all 3 major OS. * 94 achievements added * Release is 2021-12-10. ** Corporation API ** * Added corporation API. (Unstable) ** Netscript ** * tprintf crashes when not giving a format as first arg. * tprintf no longer prints filename (@BartKoppelmans) * TIX buy/sell/sellShort all return askprice/bidprice (@Insight) * getRunningScript now works. * Fix disableLog for gang and TIX API * getOwnedSourceFiles is not singularity anymore (makes it easier to share scripts.) (@theit8514) * true/false is a valid value to send to other scripts. * workForFaction no longer returns null when trying to work for gang. * Scripts logging no longer generates the string if logging is disabled. This should give performance boost for some scripts. ** Gang ** * Gang with 0 territory can no longer fight * Territory now caps at exactly 0 or 1. ** Misc. ** * Clicking "previous" on the browser will not pretend you had unsaved information allowing you to cancel if needs be. * Fixed some tail box coloring issue. * Fixed BladeBurner getCityCommunities ram cost * The download terminal command no longer duplicate extensions (@Insight) * Fix #000 on #000 text in blackjack. (@Insight) * Remove reference to .fconf * Tail boxes all die on soft reset. * Fix codign contract focus bug. * Megacorp factions simply re-invite you instead of auto added on reset. (@theit8514) * Tail window is bound to html body. * Infiltration reward is tied to your potential stats, not your actual stats So you won't lose reward for doing the same thing over and over. * intelligence lowers program creation requirements. * Terminal parses true as the boolean, not the string. * Tail and kill autocomplete using the ns2 autocomplete feature. * scan-analyze doesn't take up as many terminal entries. * GangOtherInfo documentation now renders correctly. * ActiveScripts search box also searches for script names. * Infinite money no longer allows for infinite hacknet server. * Blackjack doesn't make you lose money twice. * Recent Scripts is now from most to least recent. * Fix mathjax ascii art bug in NiteSec. * Remove warning that the theme editor is slow, it's only slow in dev mode. * In BN8 is it possible to reduce the money on a server without gaining any. * In the options, the timestamp feature has a placeholder explaining the expected format. * Bunch of doc typo fix. (hydroflame & @BartKoppelmans & @cvr-119) * World Daemon difficulty is increased depending on BitNode. * hacking skill nerf was loosened in some BNs. * nerf noodle bar `, };