import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers"; import { IPlayer } from "./PersonObjects/IPlayer"; import { calculateIntelligenceBonus } from "./PersonObjects/formulas/intelligence"; import { Server } from "./Server/Server"; /** * Returns the chance the player has to successfully hack a server */ export function calculateHackingChance(server: Server, player: IPlayer): number { const hackFactor = 1.75; const difficultyMult = (100 - server.hackDifficulty) / 100; const skillMult = hackFactor * player.hacking; const skillChance = (skillMult - server.requiredHackingSkill) / skillMult; const chance = skillChance * difficultyMult * player.hacking_chance_mult * calculateIntelligenceBonus(player.intelligence, 1); if (chance > 1) { return 1; } if (chance < 0) { return 0; } return chance; } /** * Returns the amount of hacking experience the player will gain upon * successfully hacking a server */ export function calculateHackingExpGain(server: Server, player: IPlayer): number { const baseExpGain = 3; const diffFactor = 0.3; if (server.baseDifficulty == null) { server.baseDifficulty = server.hackDifficulty; } let expGain = baseExpGain; expGain += server.baseDifficulty * player.hacking_exp_mult * diffFactor; return expGain * BitNodeMultipliers.HackExpGain; } /** * Returns the percentage of money that will be stolen from a server if * it is successfully hacked (returns the decimal form, not the actual percent value) */ export function calculatePercentMoneyHacked(server: Server, player: IPlayer): number { // Adjust if needed for balancing. This is the divisor for the final calculation const balanceFactor = 240; const difficultyMult = (100 - server.hackDifficulty) / 100; const skillMult = (player.hacking - (server.requiredHackingSkill - 1)) / player.hacking; const percentMoneyHacked = (difficultyMult * skillMult * player.hacking_money_mult) / balanceFactor; if (percentMoneyHacked < 0) { return 0; } if (percentMoneyHacked > 1) { return 1; } return percentMoneyHacked * BitNodeMultipliers.ScriptHackMoney; } /** * Returns time it takes to complete a hack on a server, in seconds */ export function calculateHackingTime(server: Server, player: IPlayer): number { const difficultyMult = server.requiredHackingSkill * server.hackDifficulty; const baseDiff = 500; const baseSkill = 50; const diffFactor = 2.5; let skillFactor = diffFactor * difficultyMult + baseDiff; // tslint:disable-next-line skillFactor /= player.hacking + baseSkill; const hackTimeMultiplier = 5; const hackingTime = (hackTimeMultiplier * skillFactor) / (player.hacking_speed_mult * calculateIntelligenceBonus(player.intelligence, 1)); return hackingTime; } /** * Returns time it takes to complete a grow operation on a server, in seconds */ export function calculateGrowTime(server: Server, player: IPlayer): number { const growTimeMultiplier = 3.2; // Relative to hacking time. 16/5 = 3.2 return growTimeMultiplier * calculateHackingTime(server, player); } /** * Returns time it takes to complete a weaken operation on a server, in seconds */ export function calculateWeakenTime(server: Server, player: IPlayer): number { const weakenTimeMultiplier = 4; // Relative to hacking time return weakenTimeMultiplier * calculateHackingTime(server, player); }