export enum CompanyPosNames { sw0 = "Software Engineering Intern", sw1 = "Junior Software Engineer", sw2 = "Senior Software Engineer", sw3 = "Lead Software Developer", sw4 = "Head of Software", sw5 = "Head of Engineering", sw6 = "Vice President of Technology", sw7 = "Chief Technology Officer", IT0 = "IT Intern", IT1 = "IT Analyst", IT2 = "IT Manager", IT3 = "Systems Administrator", secEng = "Security Engineer", netEng0 = "Network Engineer", netEng1 = "Network Administrator", bus0 = "Business Intern", bus1 = "Business Analyst", bus2 = "Business Manager", bus3 = "Operations Manager", bus4 = "Chief Financial Officer", bus5 = "Chief Executive Officer", sec0 = "Police Officer", sec1 = "Police Chief", sec2 = "Security Guard", sec3 = "Security Officer", sec4 = "Security Supervisor", sec5 = "Head of Security", agent0 = "Field Agent", agent1 = "Secret Agent", agent2 = "Special Operative", waiter = "Waiter", employee = "Employee", softCons0 = "Software Consultant", softCons1 = "Senior Software Consultant", busCons0 = "Business Consultant", busCons1 = "Senior Business Consultant", waiterPT = "Part-time Waiter", employeePT = "Part-time Employee", } export enum CrimeType { shoplift = "Shoplift", robStore = "Rob Store", mug = "Mug", larceny = "Larceny", dealDrugs = "Deal Drugs", bondForgery = "Bond Forgery", traffickArms = "Traffick Arms", homicide = "Homicide", grandTheftAuto = "Grand Theft Auto", kidnap = "Kidnap", assassination = "Assassination", heist = "Heist", } export enum FactionWorkType { hacking = "hacking", field = "field", security = "security", } export enum UniversityClassType { computerScience = "Computer Science", dataStructures = "Data Structures", networks = "Networks", algorithms = "Algorithms", management = "Management", leadership = "Leadership", } //Uses skill short codes to allow easier fuzzy matching with player input export enum GymType { strength = "str", defense = "def", dexterity = "dex", agility = "agi", }