Netscript Advanced Functions ============================ These Netscript functions become relevant later on in the game. They are put on a separate page because they contain spoilers for the game. getBitNodeMultipliers ^^^^^^^^^^^^^^^^^^^^^ .. js:function:: getBitNodeMultipliers() Returns an object containing the current BitNode multipliers. This function requires Source-File 5 in order to run. The multipliers are returned in integer forms (e.g. 1.5 instead of 150%). The multipliers represent the difference between the current BitNode and the original BitNode (BitNode-1). For example, if the *CrimeMoney* multiplier has a value of 0.1, then that means that committing crimes in the current BitNode will only give 10% of the money you would have received in BitNode-1. The object has the following structure, (subject to change in the future):: { ServerMaxMoney: 1, ServerStartingMoney: 1, ServerGrowthRate: 1, ServerWeakenRate: 1, ServerStartingSecurity: 1, ManualHackMoney: 1, ScriptHackMoney: 1, CompanyWorkMoney: 1, CrimeMoney: 1, HacknetNodeMoney: 1, CompanyWorkExpGain: 1, ClassGymExpGain: 1, FactionWorkExpGain: 1, HackExpGain: 1, CrimeExpGain: 1, FactionWorkRepGain: 1, FactionPassiveRepGain: 1, AugmentationRepCost: 1, AugmentationMoneyCost: 1, } Example:: mults = getBitNodeMultipliers(); print(mults.ServerMaxMoney); print(mults.HackExpGain); getHackTime, getGrowTime, & getWeakenTime ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The :js:func:`getHackTime`, :js:func:`getGrowTime`, and :js:func:`getWeakenTime` all take an additional third optional parameter for specifying a specific intelligence level to see how that would affect the hack/grow/weaken times. This parameter defaults to your current intelligence level. (Intelligence is unlocked after obtaining Source-File 5). The function signatures are then:: getHackTime(hostname/ip[, hackLvl=current level, intLvl=current level]) getGrowTime(hostname/ip[, hackLvl=current level, intLvl=current level]) getWeakenTime(hostname/ip[, hackLvl=current level, intLvl=current level])