.. _netscript_singularityfunctions: Netscript Singularity Functions =============================== .. warning:: This page contains spoilers for the game. The Singularity Functions are a special set of Netscript functions that allow the player to control additional aspects of the game such as working for factions/companies, purchasing/installing Augmentations, and creating programs. The Singularity Functions are **not** immediately available to the player and must be unlocked later in the game. The player has access to all of these functions while in BitNode-4. Completing BitNode-4 and gaining its source-file unlocks certain Singularity Functions for use in other BitNodes, with all functions accessible at level 3. .. toctree:: :caption: Level 1 Functions universityCourse() <singularityfunctions/universityCourse> gymWorkout() <singularityfunctions/gymWorkout> travelToCity() <singularityfunctions/travelToCity> purchaseTor() <singularityfunctions/purchaseTor> purchaseProgram() <singularityfunctions/purchaseProgram> getCurrentServer() <singularityfunctions/getCurrentServer> connect() <singularityfunctions/connect> manualHack() <singularityfunctions/manualHack> installBackdoor() <singularityfunctions/installBackdoor> hospitalize() <singularityfunctions/hospitalize> isBusy() <singularityfunctions/isBusy> .. toctree:: :caption: Level 2 Functions stopAction() <singularityfunctions/stopAction> upgradeHomeRam() <singularityfunctions/upgradeHomeRam> getUpgradeHomeRamCost() <singularityfunctions/getUpgradeHomeRamCost> workForCompany() <singularityfunctions/workForCompany> applyToCompany() <singularityfunctions/applyToCompany> getCompanyRep() <singularityfunctions/getCompanyRep> getCompanyFavor() <singularityfunctions/getCompanyFavor> getCompanyFavorGain() <singularityfunctions/getCompanyFavorGain> checkFactionInvitations() <singularityfunctions/checkFactionInvitations> joinFaction() <singularityfunctions/joinFaction> workForFaction() <singularityfunctions/workForFaction> getFactionRep() <singularityfunctions/getFactionRep> getFactionFavor() <singularityfunctions/getFactionFavor> getFactionFavorGain() <singularityfunctions/getFactionFavorGain> upgradeHomeCores() <singularityfunctions/upgradeHomeCores> .. toctree:: :caption: Level 3 Functions donateToFaction() <singularityfunctions/donateToFaction> createProgram() <singularityfunctions/createProgram> commitCrime() <singularityfunctions/commitCrime> getCrimeChance() <singularityfunctions/getCrimeChance> getCrimeStats() <singularityfunctions/getCrimeStats> getOwnedAugmentations() <singularityfunctions/getOwnedAugmentations> getOwnedSourceFiles() <singularityfunctions/getOwnedSourceFiles> getAugmentationsFromFaction() <singularityfunctions/getAugmentationsFromFaction> getAugmentationCost() <singularityfunctions/getAugmentationCost> getAugmentationPrereq() <singularityfunctions/getAugmentationPrereq> getAugmentationPrice() <singularityfunctions/getAugmentationPrice> getAugmentationRepReq() <singularityfunctions/getAugmentationRepReq> getAugmentationStats() <singularityfunctions/getAugmentationStats> purchaseAugmentation() <singularityfunctions/purchaseAugmentation> installAugmentations() <singularityfunctions/installAugmentations> softReset() <singularityfunctions/softReset> .. toctree:: :caption: Deprecated: getStats() <singularityfunctions/getStats> getCharacterInformation() <singularityfunctions/getCharacterInformation>