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t.includes("hack")?this.hacking:t.includes("str")?this.strength:t.includes("def")?this.defense:t.includes("dex")?this.dexterity:t.includes("agi")?this.agility:t.includes("cha")?this.charisma:t.includes("int")?this.intelligence:0}function ve(e,t,a){this.workType!==f.a.WorkTypeFaction&&e===this.workType&&t===this.companyName||e===this.workType&&t===this.currentWorkFactionName&&a===this.factionWorkType||(this.isWorking&&this.singularityStopWork(),this.workHackExpGainRate=0,this.workStrExpGainRate=0,this.workDefExpGainRate=0,this.workDexExpGainRate=0,this.workAgiExpGainRate=0,this.workChaExpGainRate=0,this.workRepGainRate=0,this.workMoneyGainRate=0,this.workMoneyLossRate=0,this.workHackExpGained=0,this.workStrExpGained=0,this.workDefExpGained=0,this.workDexExpGained=0,this.workAgiExpGained=0,this.workChaExpGained=0,this.workRepGained=0,this.workMoneyGained=0,this.timeWorked=0,this.timeWorkedCreateProgram=0,this.currentWorkFactionName="",this.currentWorkFactionDescription="",this.createProgramName="",this.className="",this.workType="")}function _e(e=1){let t=1;this.hasAugmentation(i.a.NeuroreceptorManager)||(t=this.focus?1:f.a.BaseFocusBonus);const a=t*this.workHackExpGainRate*e,n=t*this.workStrExpGainRate*e,r=t*this.workDefExpGainRate*e,o=t*this.workDexExpGainRate*e,s=t*this.workAgiExpGainRate*e,l=t*this.workChaExpGainRate*e,c=(this.workMoneyGainRate-this.workMoneyLossRate)*e;this.gainHackingExp(a),this.gainStrengthExp(n),this.gainDefenseExp(r),this.gainDexterityExp(o),this.gainAgilityExp(s),this.gainCharismaExp(l),this.gainMoney(c,this.className?"class":"work"),this.workHackExpGained+=a,this.workStrExpGained+=n,this.workDefExpGained+=r,this.workDexExpGained+=o,this.workAgiExpGained+=s,this.workChaExpGained+=l,this.workRepGained+=t*this.workRepGainRate*e,this.workMoneyGained+=t*this.workMoneyGainRate*e,this.workMoneyGained-=t*this.workMoneyLossRate*e}function we(e){this.resetWorkStatus(f.a.WorkTypeCompany,e),this.isWorking=!0,this.companyName=e,this.workType=f.a.WorkTypeCompany,this.workHackExpGainRate=this.getWorkHackExpGain(),this.workStrExpGainRate=this.getWorkStrExpGain(),this.workDefExpGainRate=this.getWorkDefExpGain(),this.workDexExpGainRate=this.getWorkDexExpGain(),this.workAgiExpGainRate=this.getWorkAgiExpGain(),this.workChaExpGainRate=this.getWorkChaExpGain(),this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.timeNeededToCompleteWork=f.a.MillisecondsPer8Hours}function Se(e,t=1){this.isWorking&&(this.workType==f.a.WorkTypeFaction?this.workForFaction(t)&&e.toFaction():this.workType==f.a.WorkTypeCreateProgram?this.createProgramWork(t)&&e.toTerminal():this.workType==f.a.WorkTypeStudyClass?this.takeClass(t)&&e.toCity():this.workType==f.a.WorkTypeCrime?this.commitCrime(t)&&e.toLocation(w.a[C.a.Slums]):this.workType==f.a.WorkTypeCompanyPartTime?this.workPartTime(t)&&e.toCity():this.work(t)&&e.toCity())}function Ce(){const e=Y.a.find(e=>e.specialName===this.companyName);if(!e)return.5;const t=Object(R.d)(e.hostname);return t instanceof A.a&&t&&t.backdoorInstalled?.75:.5}function xe(e){let t=!1;this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer8Hours&&(t=!0,e=Math.round((f.a.MillisecondsPer8Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.processWorkEarnings(e);const a=u.a[this.companyName];return Object(B.a)(a,this.workRepGainRate,e),!!(t||this.timeWorked>=f.a.MillisecondsPer8Hours)&&(this.finishWork(!1),!0)}function Oe(e,t=!1){e&&(this.workRepGained*=this.cancelationPenalty());const a=.5===this.cancelationPenalty()?"half":"three-quarters";u.a[this.companyName].playerReputation+=this.workRepGained,this.updateSkillLevels();let n=V.a.createElement(V.a.Fragment,null,"You earned a total of: ",V.a.createElement("br",null),V.a.createElement($.a,{money:this.workMoneyGained}),V.a.createElement("br",null),V.a.createElement(K.a,{reputation:this.workRepGained})," reputation for the company ",V.a.createElement("br",null),this.workHackExpGained>0&&V.a.createElement(V.a.Fragment,null,W.a.formatExp(this.workHackExpGained)," hacking exp ",V.a.createElement("br",null)),this.workStrExpGained>0&&V.a.createElement(V.a.Fragment,null,W.a.formatExp(this.workStrExpGained)," strength exp ",V.a.createElement("br",null)),this.workDefExpGained>0&&V.a.createElement(V.a.Fragment,null,W.a.formatExp(this.workDefExpGained)," defense exp ",V.a.createElement("br",null)),this.workDexExpGained>0&&V.a.createElement(V.a.Fragment,null,W.a.formatExp(this.workDexExpGained)," dexterity exp ",V.a.createElement("br",null)),this.workAgiExpGained>0&&V.a.createElement(V.a.Fragment,null,W.a.formatExp(this.workAgiExpGained)," agility exp ",V.a.createElement("br",null)),this.workChaExpGained>0&&V.a.createElement(V.a.Fragment,null,W.a.formatExp(this.workChaExpGained)," charisma exp ",V.a.createElement("br",null)),V.a.createElement("br",null));if(n=e?V.a.createElement(V.a.Fragment,null,"You worked a short shift of ",Object(q.b)(this.timeWorked)," ",V.a.createElement("br",null),V.a.createElement("br",null),"Since you cancelled your work early, you only gained ",a," of the reputation you earned. ",V.a.createElement("br",null),V.a.createElement("br",null),n):V.a.createElement(V.a.Fragment,null,"You worked a full shift of 8 hours! ",V.a.createElement("br",null),V.a.createElement("br",null),n),t||Object(U.a)(n),this.isWorking=!1,this.focus=!1,this.resetWorkStatus(),t){return"You worked a short shift of "+Object(q.b)(this.timeWorked)+" and earned $"+W.a.formatMoney(this.workMoneyGained)+", "+W.a.formatReputation(this.workRepGained)+" reputation, "+W.a.formatExp(this.workHackExpGained)+" hacking exp, "+W.a.formatExp(this.workStrExpGained)+" strength exp, "+W.a.formatExp(this.workDefExpGained)+" defense exp, "+W.a.formatExp(this.workDexExpGained)+" dexterity exp, "+W.a.formatExp(this.workAgiExpGained)+" agility exp, and "+W.a.formatExp(this.workChaExpGained)+" charisma exp."}return""}function Me(e){this.resetWorkStatus(f.a.WorkTypeCompanyPartTime,e),this.isWorking=!0,this.companyName=e,this.workType=f.a.WorkTypeCompanyPartTime,this.workHackExpGainRate=this.getWorkHackExpGain(),this.workStrExpGainRate=this.getWorkStrExpGain(),this.workDefExpGainRate=this.getWorkDefExpGain(),this.workDexExpGainRate=this.getWorkDexExpGain(),this.workAgiExpGainRate=this.getWorkAgiExpGain(),this.workChaExpGainRate=this.getWorkChaExpGain(),this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.timeNeededToCompleteWork=f.a.MillisecondsPer8Hours}function Te(e){let t=!1;return this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer8Hours&&(t=!0,e=Math.round((f.a.MillisecondsPer8Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.workRepGainRate=this.getWorkRepGain(),this.processWorkEarnings(e),!!(t||this.timeWorked>=f.a.MillisecondsPer8Hours)&&(this.finishWorkPartTime(),!0)}function Re(e=!1){u.a[this.companyName].playerReputation+=this.workRepGained,this.updateSkillLevels();const t=V.a.createElement(V.a.Fragment,null,"You worked for ",Object(q.b)(this.timeWorked),V.a.createElement("br",null),V.a.createElement("br",null),"You earned a total of: ",V.a.createElement("br",null),V.a.createElement($.a,{money:this.workMoneyGained}),V.a.createElement("br",null),V.a.createElement(K.a,{reputation:this.workRepGained})," reputation for the company ",V.a.createElement("br",null),W.a.formatExp(this.workHackExpGained)," hacking exp ",V.a.createElement("br",null),W.a.formatExp(this.workStrExpGained)," strength exp ",V.a.createElement("br",null),W.a.formatExp(this.workDefExpGained)," defense exp ",V.a.createElement("br",null),W.a.formatExp(this.workDexExpGained)," dexterity exp ",V.a.createElement("br",null),W.a.formatExp(this.workAgiExpGained)," agility exp ",V.a.createElement("br",null),W.a.formatExp(this.workChaExpGained)," charisma exp",V.a.createElement("br",null));if(e||Object(U.a)(t),this.isWorking=!1,this.resetWorkStatus(),e){return"You worked for "+Object(q.b)(this.timeWorked)+" and earned a total of $"+W.a.formatMoney(this.workMoneyGained)+", "+W.a.formatReputation(this.workRepGained)+" reputation, "+W.a.formatExp(this.workHackExpGained)+" hacking exp, "+W.a.formatExp(this.workStrExpGained)+" strength exp, "+W.a.formatExp(this.workDefExpGained)+" defense exp, "+W.a.formatExp(this.workDexExpGained)+" dexterity exp, "+W.a.formatExp(this.workAgiExpGained)+" agility exp, and "+W.a.formatExp(this.workChaExpGained)+" charisma exp"}return""}function Ae(){this.focus=!0}function Ne(){this.focus=!1}function Pe(e){let t=1+e.favor/100;isNaN(t)&&(t=1),this.workRepGainRate*=t,this.workRepGainRate*=s.a.FactionWorkRepGain,this.isWorking=!0,this.workType=f.a.WorkTypeFaction,this.currentWorkFactionName=e.name,this.timeNeededToCompleteWork=f.a.MillisecondsPer20Hours}function Ie(e){this.resetWorkStatus(f.a.WorkTypeFaction,e.name,f.a.FactionWorkHacking),this.workHackExpGainRate=.15*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=Object(T.c)(this,e),this.factionWorkType=f.a.FactionWorkHacking,this.currentWorkFactionDescription="carrying out hacking contracts",this.startFactionWork(e)}function Fe(e){this.resetWorkStatus(f.a.WorkTypeFaction,e.name,f.a.FactionWorkField),this.workHackExpGainRate=.1*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workStrExpGainRate=.1*this.strength_exp_mult*s.a.FactionWorkExpGain,this.workDefExpGainRate=.1*this.defense_exp_mult*s.a.FactionWorkExpGain,this.workDexExpGainRate=.1*this.dexterity_exp_mult*s.a.FactionWorkExpGain,this.workAgiExpGainRate=.1*this.agility_exp_mult*s.a.FactionWorkExpGain,this.workChaExpGainRate=.1*this.charisma_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=Object(T.a)(this,e),this.factionWorkType=f.a.FactionWorkField,this.currentWorkFactionDescription="carrying out field missions",this.startFactionWork(e)}function De(e){this.resetWorkStatus(f.a.WorkTypeFaction,e.name,f.a.FactionWorkSecurity),this.workHackExpGainRate=.05*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workStrExpGainRate=.15*this.strength_exp_mult*s.a.FactionWorkExpGain,this.workDefExpGainRate=.15*this.defense_exp_mult*s.a.FactionWorkExpGain,this.workDexExpGainRate=.15*this.dexterity_exp_mult*s.a.FactionWorkExpGain,this.workAgiExpGainRate=.15*this.agility_exp_mult*s.a.FactionWorkExpGain,this.workChaExpGainRate=0*this.charisma_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=Object(T.b)(this,e),this.factionWorkType=f.a.FactionWorkSecurity,this.currentWorkFactionDescription="performing security detail",this.startFactionWork(e)}function je(e){const t=k.a[this.currentWorkFactionName];switch(this.factionWorkType){case f.a.FactionWorkHacking:this.workRepGainRate=Object(T.c)(this,t);break;case f.a.FactionWorkField:this.workRepGainRate=Object(T.a)(this,t);break;case f.a.FactionWorkSecurity:this.workRepGainRate=Object(T.b)(this,t)}this.workRepGainRate*=s.a.FactionWorkRepGain;let a=!1;return this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer20Hours&&(a=!0,e=Math.round((f.a.MillisecondsPer20Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.processWorkEarnings(e),!!(a||this.timeWorked>=f.a.MillisecondsPer20Hours)&&(this.finishFactionWork(!1),!0)}function Be(e,t=!1){const a=k.a[this.currentWorkFactionName];if(a.playerReputation+=this.workRepGained,this.updateSkillLevels(),t||Object(U.a)(V.a.createElement(V.a.Fragment,null,"You worked for your faction ",a.name," for a total of ",Object(q.b)(this.timeWorked)," ",V.a.createElement("br",null),V.a.createElement("br",null),"You earned a total of: ",V.a.createElement("br",null),V.a.createElement($.a,{money:this.workMoneyGained}),V.a.createElement("br",null),V.a.createElement(K.a,{reputation:this.workRepGained})," reputation for the faction ",V.a.createElement("br",null),W.a.formatExp(this.workHackExpGained)," hacking exp ",V.a.createElement("br",null),W.a.formatExp(this.workStrExpGained)," strength exp ",V.a.createElement("br",null),W.a.formatExp(this.workDefExpGained)," defense exp ",V.a.createElement("br",null),W.a.formatExp(this.workDexExpGained)," dexterity exp ",V.a.createElement("br",null),W.a.formatExp(this.workAgiExpGained)," agility exp ",V.a.createElement("br",null),W.a.formatExp(this.workChaExpGained)," charisma exp",V.a.createElement("br",null))),this.isWorking=!1,this.resetWorkStatus(),t){return"You worked for your faction "+a.name+" for a total of "+Object(q.b)(this.timeWorked)+". You earned "+W.a.formatReputation(this.workRepGained)+" rep, "+W.a.formatExp(this.workHackExpGained)+" hacking exp, "+W.a.formatExp(this.workStrExpGained)+" str exp, "+W.a.formatExp(this.workDefExpGained)+" def exp, "+W.a.formatExp(this.workDexExpGained)+" dex exp, "+W.a.formatExp(this.workAgiExpGained)+" agi exp, and "+W.a.formatExp(this.workChaExpGained)+" cha exp."}return""}function Ge(){let e=1;const t=u.a[this.companyName];j.a[11]>0&&(e=1+t.favor/100);const a=this.jobs[this.companyName],n=d.a[a];return null==n?(console.error(`Could not find CompanyPosition object for ${a}. Work salary will be 0`),0):n.baseSalary*t.salaryMultiplier*this.work_money_mult*s.a.CompanyWorkMoney*e}function Le(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work hack exp gain will be 0"].join(" ")),0):a.hackingExpGain*e.expMultiplier*this.hacking_exp_mult*s.a.CompanyWorkExpGain}function We(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work str exp gain will be 0"].join(" ")),0):a.strengthExpGain*e.expMultiplier*this.strength_exp_mult*s.a.CompanyWorkExpGain}function He(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work def exp gain will be 0"].join(" ")),0):a.defenseExpGain*e.expMultiplier*this.defense_exp_mult*s.a.CompanyWorkExpGain}function Ue(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work dex exp gain will be 0"].join(" ")),0):a.dexterityExpGain*e.expMultiplier*this.dexterity_exp_mult*s.a.CompanyWorkExpGain}function qe(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work agi exp gain will be 0"].join(" ")),0):a.agilityExpGain*e.expMultiplier*this.agility_exp_mult*s.a.CompanyWorkExpGain}function Ke(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work cha exp gain will be 0"].join(" ")),0):a.charismaExpGain*e.expMultiplier*this.charisma_exp_mult*s.a.CompanyWorkExpGain}function $e(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];if(null==e||null==a)return console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work rep gain will be 0"].join(" ")),0;let n=a.calculateJobPerformance(this.hacking,this.strength,this.defense,this.dexterity,this.agility,this.charisma);n+=this.intelligence/f.a.MaxSkillLevel;let r=1+e.favor/100;return isNaN(r)&&(r=1),n*this.company_rep_mult*r}function ze(e,t,a){this.resetWorkStatus(),this.isWorking=!0,this.workType=f.a.WorkTypeCreateProgram,this.createProgramReqLvl=a,this.timeNeededToCompleteWork=t;for(let t=0;t=100)break;this.timeWorkedCreateProgram=n/100*this.timeNeededToCompleteWork,this.getHomeComputer().programs.splice(t,1)}}this.createProgramName=e}function Ve(e){let t=1;this.hasAugmentation(i.a.NeuroreceptorManager)||(t=this.focus?1:f.a.BaseFocusBonus);const a=this.createProgramReqLvl;let n=this.hacking/a*this.getIntelligenceBonus(3);return n=1+(n-1)/5,n*=t,this.timeWorked+=f.a._idleSpeed*e,this.timeWorkedCreateProgram+=f.a._idleSpeed*e*n,this.timeWorkedCreateProgram>=this.timeNeededToCompleteWork&&(this.finishCreateProgramWork(!1),!0)}function Ye(e){const t=this.createProgramName;if(!1===e)Object(U.a)("You've finished creating "+t+"!
The new program can be found on your home computer."),this.getHomeComputer().programs.push(t);else{const e=t+"-"+(Math.floor(this.timeWorkedCreateProgram/this.timeNeededToCompleteWork*1e4)/100).toString()+"%-INC";this.getHomeComputer().programs.push(e)}return e||this.gainIntelligenceExp(f.a.IntelligenceProgramBaseExpGain*this.timeWorked/1e3),this.isWorking=!1,this.resetWorkStatus(),"You've finished creating "+t+"! The new program can be found on your home computer."}function Je(e,t,a){this.resetWorkStatus(),this.isWorking=!0,this.workType=f.a.WorkTypeStudyClass,this.workCostMult=e,this.workExpMult=t,this.className=a;const n=Object(X.a)(this);this.workMoneyLossRate=n.workMoneyLossRate,this.workHackExpGainRate=n.workHackExpGainRate,this.workStrExpGainRate=n.workStrExpGainRate,this.workDefExpGainRate=n.workDefExpGainRate,this.workDexExpGainRate=n.workDexExpGainRate,this.workAgiExpGainRate=n.workAgiExpGainRate,this.workChaExpGainRate=n.workChaExpGainRate}function Xe(e){this.timeWorked+=f.a._idleSpeed*e;const t=Object(X.a)(this);return this.workMoneyLossRate=t.workMoneyLossRate,this.workHackExpGainRate=t.workHackExpGainRate,this.workStrExpGainRate=t.workStrExpGainRate,this.workDefExpGainRate=t.workDefExpGainRate,this.workDexExpGainRate=t.workDexExpGainRate,this.workAgiExpGainRate=t.workAgiExpGainRate,this.workChaExpGainRate=t.workChaExpGainRate,this.processWorkEarnings(e),!1}function Qe(e=!1){if(this.gainIntelligenceExp(f.a.IntelligenceClassBaseExpGain*Math.round(this.timeWorked/1e3)),this.workMoneyGained>0)throw new Error("ERR: Somehow gained money while taking class");if(this.updateSkillLevels(),e||Object(U.a)(V.a.createElement(V.a.Fragment,null,"After ",this.className," for ",Object(q.b)(this.timeWorked),", ",V.a.createElement("br",null),"you spent a total of ",V.a.createElement($.a,{money:-this.workMoneyGained}),". ",V.a.createElement("br",null),V.a.createElement("br",null),"You earned a total of: ",V.a.createElement("br",null),W.a.formatExp(this.workHackExpGained)," hacking exp ",V.a.createElement("br",null),W.a.formatExp(this.workStrExpGained)," strength exp ",V.a.createElement("br",null),W.a.formatExp(this.workDefExpGained)," defense exp ",V.a.createElement("br",null),W.a.formatExp(this.workDexExpGained)," dexterity exp ",V.a.createElement("br",null),W.a.formatExp(this.workAgiExpGained)," agility exp ",V.a.createElement("br",null),W.a.formatExp(this.workChaExpGained)," charisma exp",V.a.createElement("br",null))),this.isWorking=!1,e){const e="After "+this.className+" for "+Object(q.b)(this.timeWorked)+", you spent a total of "+W.a.formatMoney(-1*this.workMoneyGained)+". You earned a total of: "+W.a.formatExp(this.workHackExpGained)+" hacking exp, "+W.a.formatExp(this.workStrExpGained)+" strength exp, "+W.a.formatExp(this.workDefExpGained)+" defense exp, "+W.a.formatExp(this.workDexExpGained)+" dexterity exp, "+W.a.formatExp(this.workAgiExpGained)+" agility exp, and "+W.a.formatExp(this.workChaExpGained)+" charisma exp";return this.resetWorkStatus(),e}return this.resetWorkStatus(),""}function Ze(e,t,a,n,r,o,i,l,c,u,m=null){this.crimeType=t,this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeCrime,null!==m&&(this.committingCrimeThruSingFn=!0,this.singFnCrimeWorkerScript=m),this.workHackExpGained=a*this.hacking_exp_mult*s.a.CrimeExpGain,this.workStrExpGained=n*this.strength_exp_mult*s.a.CrimeExpGain,this.workDefExpGained=r*this.defense_exp_mult*s.a.CrimeExpGain,this.workDexExpGained=o*this.dexterity_exp_mult*s.a.CrimeExpGain,this.workAgiExpGained=i*this.agility_exp_mult*s.a.CrimeExpGain,this.workChaExpGained=l*this.charisma_exp_mult*s.a.CrimeExpGain,this.workMoneyGained=c*this.crime_money_mult*s.a.CrimeMoney,this.timeNeededToCompleteWork=u,e.toWork()}function et(e){return this.timeWorked+=f.a._idleSpeed*e,this.timeWorked>=this.timeNeededToCompleteWork&&(this.finishCrime(!1),!0)}function tt(e){if(!e){if(Object(y.a)(this,this.crimeType)){let e=null;for(const t of Object.keys(b.a))if(b.a[t].type==this.crimeType){e=b.a[t];break}if(null==e)return Object(U.a)(`ERR: Unrecognized crime type (${this.crimeType}). This is probably a bug please contact the developer`),"";this.gainMoney(this.workMoneyGained,"crime"),this.karma-=e.karma,this.numPeopleKilled+=e.kills,e.intelligence_exp>0&&this.gainIntelligenceExp(e.intelligence_exp),this.workHackExpGained*=2,this.workStrExpGained*=2,this.workDefExpGained*=2,this.workDexExpGained*=2,this.workAgiExpGained*=2,this.workChaExpGained*=2;const t=this.singFnCrimeWorkerScript;this.committingCrimeThruSingFn&&null!==t?null==t.disableLogs.ALL&&null==t.disableLogs.commitCrime&&t.scriptRef.log("SUCCESS: Crime successful! Gained "+W.a.formatMoney(this.workMoneyGained)+", "+W.a.formatExp(this.workHackExpGained)+" hack exp, "+W.a.formatExp(this.workStrExpGained)+" str exp, "+W.a.formatExp(this.workDefExpGained)+" def exp, "+W.a.formatExp(this.workDexExpGained)+" dex exp, "+W.a.formatExp(this.workAgiExpGained)+" agi exp, "+W.a.formatExp(this.workChaExpGained)+" cha exp."):Object(U.a)(V.a.createElement(V.a.Fragment,null,"Crime successful!",V.a.createElement("br",null),V.a.createElement("br",null),"You gained:",V.a.createElement("br",null),V.a.createElement($.a,{money:this.workMoneyGained}),V.a.createElement("br",null),W.a.formatExp(this.workHackExpGained)," hacking experience ",V.a.createElement("br",null),W.a.formatExp(this.workStrExpGained)," strength experience",V.a.createElement("br",null),W.a.formatExp(this.workDefExpGained)," defense experience",V.a.createElement("br",null),W.a.formatExp(this.workDexExpGained)," dexterity experience",V.a.createElement("br",null),W.a.formatExp(this.workAgiExpGained)," agility experience",V.a.createElement("br",null),W.a.formatExp(this.workChaExpGained)," charisma experience"))}else{this.workHackExpGained/=2,this.workStrExpGained/=2,this.workDefExpGained/=2,this.workDexExpGained/=2,this.workAgiExpGained/=2,this.workChaExpGained/=2;const e=this.singFnCrimeWorkerScript;this.committingCrimeThruSingFn&&null!==e?null==e.disableLogs.ALL&&null==e.disableLogs.commitCrime&&e.scriptRef.log("FAIL: Crime failed! Gained "+W.a.formatExp(this.workHackExpGained)+" hack exp, "+W.a.formatExp(this.workStrExpGained)+" str exp, "+W.a.formatExp(this.workDefExpGained)+" def exp, "+W.a.formatExp(this.workDexExpGained)+" dex exp, "+W.a.formatExp(this.workAgiExpGained)+" agi exp, "+W.a.formatExp(this.workChaExpGained)+" cha exp."):Object(U.a)(V.a.createElement(V.a.Fragment,null,"Crime failed!",V.a.createElement("br",null),V.a.createElement("br",null),"You gained:",V.a.createElement("br",null),W.a.formatExp(this.workHackExpGained)," hacking experience ",V.a.createElement("br",null),W.a.formatExp(this.workStrExpGained)," strength experience",V.a.createElement("br",null),W.a.formatExp(this.workDefExpGained)," defense experience",V.a.createElement("br",null),W.a.formatExp(this.workDexExpGained)," dexterity experience",V.a.createElement("br",null),W.a.formatExp(this.workAgiExpGained)," agility experience",V.a.createElement("br",null),W.a.formatExp(this.workChaExpGained)," charisma experience"))}this.gainHackingExp(this.workHackExpGained),this.gainStrengthExp(this.workStrExpGained),this.gainDefenseExp(this.workDefExpGained),this.gainDexterityExp(this.workDexExpGained),this.gainAgilityExp(this.workAgiExpGained),this.gainCharismaExp(this.workChaExpGained)}return this.committingCrimeThruSingFn=!1,this.singFnCrimeWorkerScript=null,this.isWorking=!1,this.crimeType="",this.resetWorkStatus(),""}function at(){if(!this.isWorking)return"";let e="";switch(this.workType){case f.a.WorkTypeStudyClass:e=this.finishClass(!0);break;case f.a.WorkTypeCompany:e=this.finishWork(!0,!0);break;case f.a.WorkTypeCompanyPartTime:e=this.finishWorkPartTime(!0);break;case f.a.WorkTypeFaction:e=this.finishFactionWork(!0,!0);break;case f.a.WorkTypeCreateProgram:e=this.finishCreateProgramWork(!0);break;case f.a.WorkTypeCrime:e=this.finishCrime(!0);break;default:return console.error(`Unrecognized work type (${this.workType})`),""}return e}function nt(e){return"number"!=typeof e?(console.warn("Player.takeDamage() called without a numeric argument: "+e),!1):(this.hp-=e,this.hp<=0&&(this.hospitalize(),!0))}function rt(e){"number"==typeof e?(this.hp+=e,this.hp>this.max_hp&&(this.hp=this.max_hp)):console.warn("Player.regenerateHp() called without a numeric argument: "+e)}function ot(){const e=Object(G.b)(this);return J.b.emit("You've been Hospitalized for "+W.a.formatMoney(e),"warning",2e3),this.loseMoney(e,"hospitalization"),this.hp=this.max_hp,e}function it(e,t=!1){let a=null;""!==this.companyName&&(a=u.a[this.companyName]);const n=this.jobs[this.companyName],r=u.a[this.location];if(!(r instanceof c.a))return console.error(`Could not find company that matches the location: ${this.location}. Player.applyToCompany() failed`),!1;let o=e;if(!this.isQualified(r,o)){const e=Object(h.a)(r,o);return t||Object(U.a)("Unforunately, you do not qualify for this position
"+e),!1}if(!r.hasPosition(o))return!1;for(;;){const e=Object(m.a)(o);if(null==e)break;if(!r.hasPosition(e))break;if(!this.isQualified(r,e))break;o=e}if(null!=a&&a.name==r.name&&o.name==n){const e=Object(m.a)(o);if(null==e)return t||Object(U.a)("You are already at the highest position for your field! No promotion available"),!1;if(r.hasPosition(e)){if(!t){const t=Object(h.a)(r,e);Object(U.a)("Unfortunately, you do not qualify for a promotion
"+t)}return!1}return t||Object(U.a)("You are already at the highest position for your field! No promotion available"),!1}return this.jobs[r.name]=o.name,!this.focus&&this.isWorking&&this.companyName!==this.location&&this.resetWorkStatus(),this.companyName=this.location,t||Object(U.a)("Congratulations! You were offered a new job at "+this.companyName+" as a "+o.name+"!"),!0}function st(e,t){let a=null;if(""!==this.companyName&&(a=u.a[this.companyName]),null==a||a.name!=e.name)return t;const n=this.jobs[this.companyName];if(!n)return t;const r=d.a[n];return r.isSoftwareJob()&&t.isSoftwareJob()||r.isITJob()&&t.isITJob()||r.isBusinessJob()&&t.isBusinessJob()||r.isSecurityEngineerJob()&&t.isSecurityEngineerJob()||r.isNetworkEngineerJob()&&t.isNetworkEngineerJob()||r.isSecurityJob()&&t.isSecurityJob()||r.isAgentJob()&&t.isAgentJob()||r.isSoftwareConsultantJob()&&t.isSoftwareConsultantJob()||r.isBusinessConsultantJob()&&t.isBusinessConsultantJob()||r.isPartTimeJob()&&t.isPartTimeJob()?Object(m.a)(r):t}function lt(e){1==this.isWorking&&this.workType.includes("Working for Company")&&this.companyName==e&&(this.isWorking=!1,this.companyName=""),this.companyName===e&&(this.companyName=""),delete this.jobs[e]}function ct(){return Boolean(Object.keys(this.jobs).length)}function ut(e=!1){return this.applyForJob(d.a[p.j[0]],e)}function mt(e=!1){return this.applyForJob(d.a[p.k[0]],e)}function ht(e=!1){return this.applyForJob(d.a[p.d[0]],e)}function dt(e=!1){const t=u.a[this.location];return this.isQualified(t,d.a[p.i[0]])?this.applyForJob(d.a[p.i[0]],e):(e||Object(U.a)("Unforunately, you do not qualify for this position"),!1)}function pt(e=!1){const t=u.a[this.location];if(this.isQualified(t,d.a[p.f[0]])){const t=d.a[p.f[0]];return this.applyForJob(t,e)}return e||Object(U.a)("Unforunately, you do not qualify for this position"),!1}function ft(e=!1){return this.applyForJob(d.a[p.b[0]],e)}function gt(e=!1){return this.applyForJob(d.a[p.c[0]],e)}function yt(e=!1){return this.applyForJob(d.a[p.h[2]],e)}function bt(e=!1){const t=u.a[this.location];if(this.isQualified(t,d.a[p.a[0]])){const t=d.a[p.a[0]];return this.applyForJob(t,e)}return e||Object(U.a)("Unforunately, you do not qualify for this position"),!1}function Et(e=!1){const t=u.a[this.location],a=p.e[1];return!!t.hasPosition(a)&&(this.isQualified(t,d.a[a])?(this.jobs[t.name]=a,!this.focus&&this.isWorking&&this.companyName!==t.name&&this.resetWorkStatus(),this.companyName=t.name,e||Object(U.a)("Congratulations, you are now employed at "+this.location),!0):(e||Object(U.a)("Unforunately, you do not qualify for this position"),!1))}function kt(e=!1){const t=u.a[this.location],a=p.g[1];return!!t.hasPosition(a)&&(this.isQualified(t,d.a[a])?(this.jobs[t.name]=a,!this.focus&&this.isWorking&&this.companyName!==t.name&&this.resetWorkStatus(),this.companyName=t.name,e||Object(U.a)("Congratulations, you are now employed part-time at "+this.location),!0):(e||Object(U.a)("Unforunately, you do not qualify for this position"),!1))}function vt(e=!1){const t=u.a[this.location],a=p.e[0];return!!t.hasPosition(a)&&(this.isQualified(t,d.a[a])?(this.jobs[t.name]=a,!this.focus&&this.isWorking&&this.companyName!==t.name&&this.resetWorkStatus(),this.companyName=t.name,e||Object(U.a)("Congratulations, you are now employed as a waiter at "+this.location),!0):(e||Object(U.a)("Unforunately, you do not qualify for this position"),!1))}function _t(e=!1){const t=u.a[this.location],a=p.g[0];return!!t.hasPosition(a)&&(this.isQualified(t,d.a[a])?(this.jobs[t.name]=a,!this.focus&&this.isWorking&&this.companyName!==t.name&&this.resetWorkStatus(),this.companyName=t.name,e||Object(U.a)("Congratulations, you are now employed as a part-time waiter at "+this.location),!0):(e||Object(U.a)("Unforunately, you do not qualify for this position"),!1))}function wt(e,t){const a=e.jobStatReqOffset,n=t.requiredHacking>0?t.requiredHacking+a:0,r=t.requiredStrength>0?t.requiredStrength+a:0,o=t.requiredDefense>0?t.requiredDefense+a:0,i=t.requiredDexterity>0?t.requiredDexterity+a:0,s=t.requiredDexterity>0?t.requiredDexterity+a:0,l=t.requiredCharisma>0?t.requiredCharisma+a:0;return this.hacking>=n&&this.strength>=r&&this.defense>=o&&this.dexterity>=i&&this.agility>=s&&this.charisma>=l&&e.playerReputation>=t.requiredReputation}function St(e=!0){e&&this.resetMultipliers();for(let e=0;et}const o=k.a.Illuminati;!o.isBanned&&!o.isMember&&!o.alreadyInvited&&t>=30&&this.money>=15e10&&this.hacking>=1500&&this.strength>=1200&&this.defense>=1200&&this.dexterity>=1200&&this.agility>=1200&&e.push(o);const i=k.a.Daedalus;!i.isBanned&&!i.isMember&&!i.alreadyInvited&&t>=Math.round(30*s.a.DaedalusAugsRequirement)&&this.money>=1e11&&(this.hacking>=2500||this.strength>=1500&&this.defense>=1500&&this.dexterity>=1500&&this.agility>=1500)&&e.push(i);const l=k.a["The Covenant"];!l.isBanned&&!l.isMember&&!l.alreadyInvited&&t>=20&&this.money>=75e9&&this.hacking>=850&&this.strength>=850&&this.defense>=850&&this.dexterity>=850&&this.agility>=850&&e.push(l);const c=k.a.ECorp;c.isBanned||c.isMember||c.alreadyInvited||!r(C.a.AevumECorp)||e.push(c);const m=k.a.MegaCorp;m.isBanned||m.isMember||m.alreadyInvited||!r(C.a.Sector12MegaCorp)||e.push(m);const h=k.a["Bachman & Associates"];h.isBanned||h.isMember||h.alreadyInvited||!r(C.a.AevumBachmanAndAssociates)||e.push(h);const d=k.a["Blade Industries"];d.isBanned||d.isMember||d.alreadyInvited||!r(C.a.Sector12BladeIndustries)||e.push(d);const p=k.a.NWO;p.isBanned||p.isMember||p.alreadyInvited||!r(C.a.VolhavenNWO)||e.push(p);const g=k.a["Clarke Incorporated"];g.isBanned||g.isMember||g.alreadyInvited||!r(C.a.AevumClarkeIncorporated)||e.push(g);const y=k.a["OmniTek Incorporated"];y.isBanned||y.isMember||y.alreadyInvited||!r(C.a.VolhavenOmniTekIncorporated)||e.push(y);const b=k.a["Four Sigma"];b.isBanned||b.isMember||b.alreadyInvited||!r(C.a.Sector12FourSigma)||e.push(b);const E=k.a["KuaiGong International"];E.isBanned||E.isMember||E.alreadyInvited||!r(C.a.ChongqingKuaiGongInternational)||e.push(E);const v=k.a["Fulcrum Secret Technologies"],_=Object(R.d)(P.a.FulcrumSecretTechnologies);if(!(_ instanceof A.a))throw new Error("Fulcrum Secret Technologies should be normal server");null==_?console.error("Could not find Fulcrum Secret Technologies Server"):v.isBanned||v.isMember||v.alreadyInvited||!_.backdoorInstalled||!r(C.a.AevumFulcrumTechnologies,25e4)||e.push(v);const w=k.a.BitRunners,x=Object(R.d)(P.a.BitRunnersServer);if(!(x instanceof A.a))throw new Error("BitRunners should be normal server");null==x?console.error("Could not find BitRunners Server"):w.isBanned||w.isMember||!x.backdoorInstalled||w.alreadyInvited||e.push(w);const O=k.a["The Black Hand"],M=Object(R.d)(P.a.TheBlackHandServer);if(!(M instanceof A.a))throw new Error("TheBlackHand should be normal server");null==M?console.error("Could not find The Black Hand Server"):O.isBanned||O.isMember||!M.backdoorInstalled||O.alreadyInvited||e.push(O);const T=k.a.NiteSec,N=Object(R.d)(P.a.NiteSecServer);if(!(N instanceof A.a))throw new Error("NiteSec should be normal server");null==N?console.error("Could not find NiteSec Server"):T.isBanned||T.isMember||!N.backdoorInstalled||T.alreadyInvited||e.push(T);const I=k.a.Chongqing;!I.isBanned&&!I.isMember&&!I.alreadyInvited&&this.money>=2e7&&this.city==S.a.Chongqing&&e.push(I);const F=k.a["Sector-12"];!F.isBanned&&!F.isMember&&!F.alreadyInvited&&this.money>=15e6&&this.city==S.a.Sector12&&e.push(F);const D=k.a["New Tokyo"];!D.isBanned&&!D.isMember&&!D.alreadyInvited&&this.money>=2e7&&this.city==S.a.NewTokyo&&e.push(D);const j=k.a.Aevum;!j.isBanned&&!j.isMember&&!j.alreadyInvited&&this.money>=4e7&&this.city==S.a.Aevum&&e.push(j);const B=k.a.Ishima;!B.isBanned&&!B.isMember&&!B.alreadyInvited&&this.money>=3e7&&this.city==S.a.Ishima&&e.push(B);const G=k.a.Volhaven;!G.isBanned&&!G.isMember&&!G.alreadyInvited&&this.money>=5e7&&this.city==S.a.Volhaven&&e.push(G);const W=k.a["Speakers for the Dead"];!W.isBanned&&!W.isMember&&!W.alreadyInvited&&this.hacking>=100&&this.strength>=300&&this.defense>=300&&this.dexterity>=300&&this.agility>=300&&this.numPeopleKilled>=30&&this.karma<=-45&&!a.includes(C.a.Sector12CIA)&&!a.includes(C.a.Sector12NSA)&&e.push(W);const H=k.a["The Dark Army"];!H.isBanned&&!H.isMember&&!H.alreadyInvited&&this.hacking>=300&&this.strength>=300&&this.defense>=300&&this.dexterity>=300&&this.agility>=300&&this.city==S.a.Chongqing&&this.numPeopleKilled>=5&&this.karma<=-45&&!a.includes(C.a.Sector12CIA)&&!a.includes(C.a.Sector12NSA)&&e.push(H);const U=k.a["The Syndicate"];!U.isBanned&&!U.isMember&&!U.alreadyInvited&&this.hacking>=200&&this.strength>=200&&this.defense>=200&&this.dexterity>=200&&this.agility>=200&&(this.city==S.a.Aevum||this.city==S.a.Sector12)&&this.money>=1e7&&this.karma<=-90&&!a.includes(C.a.Sector12CIA)&&!a.includes(C.a.Sector12NSA)&&e.push(U);const q=k.a.Silhouette;!q.isBanned&&!q.isMember&&!q.alreadyInvited&&(n.includes("Chief Technology Officer")||n.includes("Chief Financial Officer")||n.includes("Chief Executive Officer"))&&this.money>=15e6&&this.karma<=-22&&e.push(q);const K=k.a.Tetrads;!K.isBanned&&!K.isMember&&!K.alreadyInvited&&(this.city==S.a.Chongqing||this.city==S.a.NewTokyo||this.city==S.a.Ishima)&&this.strength>=75&&this.defense>=75&&this.dexterity>=75&&this.agility>=75&&this.karma<=-18&&e.push(K);const $=k.a["Slum Snakes"];!$.isBanned&&!$.isMember&&!$.alreadyInvited&&this.strength>=30&&this.defense>=30&&this.dexterity>=30&&this.agility>=30&&this.karma<=-9&&this.money>=1e6&&e.push($);const z=k.a.Netburners;let V=0,Y=0,J=0;for(let e=0;e=80&&V>=8&&Y>=4&&J>=100&&e.push(z);const X=k.a["Tian Di Hui"];!X.isBanned&&!X.isMember&&!X.alreadyInvited&&this.money>=1e6&&this.hacking>=50&&(this.city==S.a.Chongqing||this.city==S.a.NewTokyo||this.city==S.a.Ishima)&&e.push(X);const Q=k.a.CyberSec,Z=Object(R.d)(P.a.CyberSecServer);if(!(Z instanceof A.a))throw new Error("cybersec should be normal server");return null==Z?console.error("Could not find CyberSec Server"):Q.isBanned||Q.isMember||!Z.backdoorInstalled||Q.alreadyInvited||e.push(Q),e}function Ot(e){this.bitNodeN=e}function Mt(e){for(const t of this.queuedAugmentations)if(t.name==e)return void console.warn(`tried to queue ${e} twice, this may be a bug`);for(const t of this.augmentations)if(t.name==e)return void console.warn(`tried to queue ${e} twice, this may be a bug`);this.queuedAugmentations.push(new o.a(e))}function Tt(e,t=1){if(null==e||null==e.type||null==e)return"No reward for this contract";switch(e.type){case l.c.FactionReputation:if(null==e.name||!(k.a[e.name]instanceof E.a))return e.type=l.c.FactionReputationAll,this.gainCodingContractReward(e);const a=f.a.CodingContractBaseFactionRepGain*t;return k.a[e.name].playerReputation+=a,`Gained ${a} faction reputation for ${e.name}`;case l.c.FactionReputationAll:const n=f.a.CodingContractBaseFactionRepGain*t,r=["Bladeburners"],o=this.factions.slice().filter(e=>!r.includes(e));if(0==o.length)return e.type=l.c.Money,this.gainCodingContractReward(e,t);const i=Math.floor(n/o.length);for(const e of o)k.a[e]instanceof E.a&&(k.a[e].playerReputation+=i);return`Gained ${i} reputation for each of the following factions: ${o.toString()}`;case l.c.CompanyReputation:{if(null==e.name||!(u.a[e.name]instanceof c.a))return e.type=l.c.FactionReputationAll,this.gainCodingContractReward(e);const a=f.a.CodingContractBaseCompanyRepGain*t;return u.a[e.name].playerReputation+=a,`Gained ${a} company reputation for ${e.name}`}case l.c.Money:default:{const e=f.a.CodingContractBaseMoneyGain*t*s.a.CodingContractMoney;return this.gainMoney(e,"codingcontract"),"Gained "+W.a.formatMoney(e)}}}function Rt(e){return null==_.a[e]?(console.warn("Player.travel() called with invalid city: "+e),!1):(this.city=e,!0)}function At(e){return null==w.a[e]?(console.warn("Player.gotoLocation() called with invalid location: "+e),!1):(this.location=e,!0)}function Nt(){return 10===this.bitNodeN||j.a[10]>0}function Pt(e){this.exploits.includes(e)||(this.exploits.push(e),J.b.emit("SF -1 acquired!","success",2e3))}function It(e){const t=Q.a[e];t&&(this.achievements.map(e=>e.ID).includes(e)||(this.achievements.push({ID:e,unlockedOn:(new Date).getTime()}),J.b.emit(`Unlocked Achievement: "${t.Name}"`,"success",2e3)))}function Ft(e){return Object(M.a)(this.intelligence,e)}function Dt(){return this.moneySourceA.casino}function jt(e){return this.hasOwnProperty(e)?this[e]:1}function Bt(e,t){this.hasOwnProperty(e)&&(this[e]=t)}function Gt(){return 13===this.bitNodeN||j.a[13]>0}function Lt(e){const t=this.sourceFiles.find(t=>t.n===e);return t?t.lvl:0}},function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(514),r=a(5),o=a(809),i=a(303),s=a(22);function l(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class c extends 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Increases the player's hacking speed by 10%.
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Increases the amount of reputation the player gains for a faction by 15%."},{bonuses:{crime_success_mult:2,crime_money_mult:2},description:"Increases the player's crime success rate by 100%.
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The properties of graphene allow the plating to mitigate damage from any fire or electrical traumas.",defense_mult:2.2});M.addToFactions(["The Syndicate","Fulcrum Secret Technologies","Illuminati","Daedalus","The Covenant"]),S(i.a.SubdermalArmor)&&delete r.a[i.a.SubdermalArmor],E(M);const T=new n.a({name:i.a.WiredReflexes,repCost:1250,moneyCost:25e5,info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, supercharging the spread of neural signals and increasing reflex speed.",agility_mult:1.05,dexterity_mult:1.05});T.addToFactions(["Tian Di Hui","Slum Snakes","Sector-12","Volhaven","Aevum","Ishima","The Syndicate","The Dark Army","Speakers for the Dead"]),S(i.a.WiredReflexes)&&delete r.a[i.a.WiredReflexes],E(T);const R=new n.a({name:i.a.GrapheneBoneLacings,repCost:1125e3,moneyCost:425e7,info:"Graphene is grafted and fused into the skeletal structure, enhancing bone density and tensile strength.",strength_mult:1.7,defense_mult:1.7});R.addToFactions(["Fulcrum Secret Technologies","The Covenant"]),S(i.a.GrapheneBoneLacings)&&delete r.a[i.a.GrapheneBoneLacings],E(R);const A=new n.a({name:i.a.BionicSpine,repCost:45e3,moneyCost:125e6,info:"The spine is reconstructed using plasteel and carbon fibers. It is now capable of stimulating and regulating neural signals passing through the spinal cord, improving senses and reaction speed. The 'Bionic Spine' also interfaces with all other 'Bionic' implants.",strength_mult:1.15,defense_mult:1.15,agility_mult:1.15,dexterity_mult:1.15});A.addToFactions(["Speakers for the Dead","The Syndicate","KuaiGong International","OmniTek Incorporated","Blade Industries"]),S(i.a.BionicSpine)&&delete r.a[i.a.BionicSpine],E(A);const N=new n.a({name:i.a.GrapheneBionicSpine,repCost:1625e3,moneyCost:6e9,info:"An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene which enhances durability and supercharges all body functions.",prereqs:[i.a.BionicSpine],strength_mult:1.6,defense_mult:1.6,agility_mult:1.6,dexterity_mult:1.6});N.addToFactions(["Fulcrum Secret Technologies","ECorp"]),S(i.a.GrapheneBionicSpine)&&delete r.a[i.a.GrapheneBionicSpine],E(N);const P=new n.a({name:i.a.BionicLegs,repCost:15e4,moneyCost:375e6,info:"Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.",agility_mult:1.6});P.addToFactions(["Speakers for the Dead","The Syndicate","KuaiGong International","OmniTek Incorporated","Blade Industries"]),S(i.a.BionicLegs)&&delete r.a[i.a.BionicLegs],E(P);const I=new n.a({name:i.a.GrapheneBionicLegs,repCost:75e4,moneyCost:45e8,info:"An upgrade to the 'Bionic Legs' augmentation. The legs are fused with graphene, greatly enhancing jumping ability.",prereqs:[i.a.BionicLegs],agility_mult:2.5});I.addToFactions(["MegaCorp","ECorp","Fulcrum Secret Technologies"]),S(i.a.GrapheneBionicLegs)&&delete r.a[i.a.GrapheneBionicLegs],E(I);const F=new n.a({name:i.a.SpeechProcessor,repCost:7500,moneyCost:5e7,info:"A cochlear implant with an embedded computer that analyzes incoming speech. The embedded computer processes characteristics of incoming speech, such as tone and inflection, to pick up on subtle cues and aid in social interactions.",charisma_mult:1.2});F.addToFactions(["Tian Di Hui","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Silhouette"]),S(i.a.SpeechProcessor)&&delete r.a[i.a.SpeechProcessor],E(F);const D=new n.a({name:i.a.TITN41Injection,repCost:25e3,moneyCost:19e7,info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that control personality. The TITN-41 strain alters these genes so that the subject becomes more outgoing and socialable.",charisma_mult:1.15,charisma_exp_mult:1.15});D.addToFactions(["Silhouette"]),S(i.a.TITN41Injection)&&delete r.a[i.a.TITN41Injection],E(D);const j=new n.a({name:i.a.EnhancedSocialInteractionImplant,repCost:375e3,moneyCost:1375e6,info:"A cranial implant that greatly assists in the user's ability to analyze social situations and interactions. The system uses a wide variety of factors such as facial expressions, body language, and the voice tone, and inflection to determine the best course of action during socialsituations. The implant also uses deep learning software to continuously learn new behaviorpatterns and how to best respond.",charisma_mult:1.6,charisma_exp_mult:1.6});j.addToFactions(["Bachman & Associates","NWO","Clarke Incorporated","OmniTek Incorporated","Four Sigma"]),S(i.a.EnhancedSocialInteractionImplant)&&delete r.a[i.a.EnhancedSocialInteractionImplant],E(j);const B=new n.a({name:i.a.BitWire,repCost:3750,moneyCost:1e7,info:"A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing capabilities.",hacking_mult:1.05});B.addToFactions(["CyberSec","NiteSec"]),S(i.a.BitWire)&&delete r.a[i.a.BitWire],E(B);const G=new n.a({name:i.a.ArtificialBioNeuralNetwork,repCost:275e3,moneyCost:3e9,info:"A network consisting of millions of nanoprocessors is embedded into the brain. The network is meant to mimic the way a biological brain solves a problem, with each nanoprocessor acting similar to the way a neuron would in a neural network. However, these nanoprocessors are programmed to perform computations much faster than organic neurons, allowing the user to solve much more complex problems at a much faster rate.",hacking_speed_mult:1.03,hacking_money_mult:1.15,hacking_mult:1.12});G.addToFactions(["BitRunners","Fulcrum Secret Technologies"]),S(i.a.ArtificialBioNeuralNetwork)&&delete r.a[i.a.ArtificialBioNeuralNetwork],E(G);const L=new n.a({name:i.a.ArtificialSynapticPotentiation,repCost:6250,moneyCost:8e7,info:"The body is injected with a chemical that artificially induces synaptic potentiation, otherwise known as the strengthening of synapses. This results in enhanced cognitive abilities.",hacking_speed_mult:1.02,hacking_chance_mult:1.05,hacking_exp_mult:1.05});L.addToFactions(["The Black Hand","NiteSec"]),S(i.a.ArtificialSynapticPotentiation)&&delete r.a[i.a.ArtificialSynapticPotentiation],E(L);const W=new n.a({name:i.a.EnhancedMyelinSheathing,repCost:1e5,moneyCost:1375e6,info:"Electrical signals are used to induce a new, artificial form of myelinogenesis in the human body. This process results in the proliferation of new, synthetic myelin sheaths in the nervous system. These myelin sheaths can propogate neuro-signals much faster than their organic counterparts, leading to greater processing speeds and better brain function.",hacking_speed_mult:1.03,hacking_exp_mult:1.1,hacking_mult:1.08});W.addToFactions(["Fulcrum Secret Technologies","BitRunners","The Black Hand"]),S(i.a.EnhancedMyelinSheathing)&&delete r.a[i.a.EnhancedMyelinSheathing],E(W);const H=new n.a({name:i.a.SynapticEnhancement,repCost:2e3,moneyCost:75e5,info:"A small cranial implant that continuously uses weak electrical signals to stimulate the brain and induce stronger synaptic activity. This improves the user's cognitive abilities.",hacking_speed_mult:1.03});H.addToFactions(["CyberSec","Aevum"]),S(i.a.SynapticEnhancement)&&delete r.a[i.a.SynapticEnhancement],E(H);const U=new n.a({name:i.a.NeuralRetentionEnhancement,repCost:2e4,moneyCost:25e7,info:"Chemical injections are used to permanently alter and strengthen the brain's neuronal circuits, strengthening the ability to retain information.",hacking_exp_mult:1.25});U.addToFactions(["NiteSec"]),S(i.a.NeuralRetentionEnhancement)&&delete r.a[i.a.NeuralRetentionEnhancement],E(U);const q=new n.a({name:i.a.DataJack,repCost:112500,moneyCost:45e7,info:"A brain implant that provides an interface for direct, wireless communication between a computer's main memory and the mind. This implant allows the user to not only access a computer's memory, but also alter and delete it.",hacking_money_mult:1.25});q.addToFactions(["BitRunners","The Black Hand","NiteSec","Chongqing","New Tokyo"]),S(i.a.DataJack)&&delete r.a[i.a.DataJack],E(q);const K=new n.a({name:i.a.ENM,repCost:15e3,moneyCost:25e7,info:"A thin device embedded inside the arm containing a wireless module capable of connecting to nearby networks. Once connected, the Netburner Module is capable of capturing and processing all of the traffic on that network. By itself, the Embedded Netburner Module does not do much, but a variety of very powerful upgrades can be installed that allow you to fully control the traffic on a network.",hacking_mult:1.08});K.addToFactions(["BitRunners","The Black Hand","NiteSec","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries"]),S(i.a.ENM)&&delete r.a[i.a.ENM],E(K);const $=new n.a({name:i.a.ENMCore,repCost:175e3,moneyCost:25e8,info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgrade allows the Embedded Netburner Module to generate its own data on a network.",prereqs:[i.a.ENM],hacking_speed_mult:1.03,hacking_money_mult:1.1,hacking_chance_mult:1.03,hacking_exp_mult:1.07,hacking_mult:1.07});$.addToFactions(["BitRunners","The Black Hand","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries"]),S(i.a.ENMCore)&&delete r.a[i.a.ENMCore],E($);const z=new n.a({name:i.a.ENMCoreV2,repCost:1e6,moneyCost:45e8,info:"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgraded firmware allows the Embedded Netburner Module to control information on a network by re-routing traffic, spoofing IP addresses, and altering the data inside network packets.",prereqs:[i.a.ENMCore],hacking_speed_mult:1.05,hacking_money_mult:1.3,hacking_chance_mult:1.05,hacking_exp_mult:1.15,hacking_mult:1.08});z.addToFactions(["BitRunners","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries","OmniTek Incorporated","KuaiGong International"]),S(i.a.ENMCoreV2)&&delete r.a[i.a.ENMCoreV2],E(z);const V=new n.a({name:i.a.ENMCoreV3,repCost:175e4,moneyCost:75e8,info:"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into any device on a network.",prereqs:[i.a.ENMCoreV2],hacking_speed_mult:1.05,hacking_money_mult:1.4,hacking_chance_mult:1.1,hacking_exp_mult:1.25,hacking_mult:1.1});V.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),S(i.a.ENMCoreV3)&&delete r.a[i.a.ENMCoreV3],E(V);const Y=new n.a({name:i.a.ENMAnalyzeEngine,repCost:625e3,moneyCost:6e9,info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster that vastly outperforms the Netburner Module's native single-core processor.",prereqs:[i.a.ENM],hacking_speed_mult:1.1});Y.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),S(i.a.ENMAnalyzeEngine)&&delete r.a[i.a.ENMAnalyzeEngine],E(Y);const J=new n.a({name:i.a.ENMDMA,repCost:1e6,moneyCost:7e9,info:"This implant installs a Direct Memory Access (DMA) controller into the Embedded Netburner Module. This allows the Module to send and receive data directly to and from the main memory of devices on a network.",prereqs:[i.a.ENM],hacking_money_mult:1.4,hacking_chance_mult:1.2});J.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),S(i.a.ENMDMA)&&delete r.a[i.a.ENMDMA],E(J);const X=new n.a({name:i.a.Neuralstimulator,repCost:5e4,moneyCost:3e9,info:"A cranial implant that intelligently stimulates certain areas of the brain in order to improve cognitive functions.",hacking_speed_mult:1.02,hacking_chance_mult:1.1,hacking_exp_mult:1.12});X.addToFactions(["The Black Hand","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Bachman & Associates","Clarke Incorporated","Four Sigma"]),S(i.a.Neuralstimulator)&&delete r.a[i.a.Neuralstimulator],E(X);const Q=new n.a({name:i.a.NeuralAccelerator,repCost:2e5,moneyCost:175e7,info:"A microprocessor that accelerates the processing speed of biological neural networks. This is a cranial implant that is embedded inside the brain.",hacking_mult:1.1,hacking_exp_mult:1.15,hacking_money_mult:1.2});Q.addToFactions(["BitRunners"]),S(i.a.NeuralAccelerator)&&delete r.a[i.a.NeuralAccelerator],E(Q);const Z=new n.a({name:i.a.CranialSignalProcessorsG1,repCost:1e4,moneyCost:7e7,info:"The first generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",hacking_speed_mult:1.01,hacking_mult:1.05});Z.addToFactions(["CyberSec"]),S(i.a.CranialSignalProcessorsG1)&&delete r.a[i.a.CranialSignalProcessorsG1],E(Z);const ee=new n.a({name:i.a.CranialSignalProcessorsG2,repCost:18750,moneyCost:125e6,info:"The second generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[i.a.CranialSignalProcessorsG1],hacking_speed_mult:1.02,hacking_chance_mult:1.05,hacking_mult:1.07});ee.addToFactions(["CyberSec","NiteSec"]),S(i.a.CranialSignalProcessorsG2)&&delete r.a[i.a.CranialSignalProcessorsG2],E(ee);const te=new n.a({name:i.a.CranialSignalProcessorsG3,repCost:5e4,moneyCost:55e7,info:"The third generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[i.a.CranialSignalProcessorsG2],hacking_speed_mult:1.02,hacking_money_mult:1.15,hacking_mult:1.09});te.addToFactions(["NiteSec","The Black Hand","BitRunners"]),S(i.a.CranialSignalProcessorsG3)&&delete r.a[i.a.CranialSignalProcessorsG3],E(te);const ae=new n.a({name:i.a.CranialSignalProcessorsG4,repCost:125e3,moneyCost:11e8,info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[i.a.CranialSignalProcessorsG3],hacking_speed_mult:1.02,hacking_money_mult:1.2,hacking_grow_mult:1.25});ae.addToFactions(["The Black Hand","BitRunners"]),S(i.a.CranialSignalProcessorsG4)&&delete r.a[i.a.CranialSignalProcessorsG4],E(ae);const ne=new n.a({name:i.a.CranialSignalProcessorsG5,repCost:25e4,moneyCost:225e7,info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[i.a.CranialSignalProcessorsG4],hacking_mult:1.3,hacking_money_mult:1.25,hacking_grow_mult:1.75});ne.addToFactions(["BitRunners"]),S(i.a.CranialSignalProcessorsG5)&&delete r.a[i.a.CranialSignalProcessorsG5],E(ne);const re=new n.a({name:i.a.NeuronalDensification,repCost:187500,moneyCost:1375e6,info:"The brain is surgically re-engineered to have increased neuronal density by decreasing the neuron gap junction. Then, the body is genetically modified to enhance the production and capabilities of its neural stem cells.",hacking_mult:1.15,hacking_exp_mult:1.1,hacking_speed_mult:1.03});re.addToFactions(["Clarke Incorporated"]),S(i.a.NeuronalDensification)&&delete r.a[i.a.NeuronalDensification],E(re);const oe=new n.a({name:i.a.NuoptimalInjectorImplant,repCost:5e3,moneyCost:2e7,info:"This torso implant automatically injects nootropic supplements into the bloodstream to improve memory, increase focus, and provide other cognitive enhancements.",company_rep_mult:1.2});oe.addToFactions(["Tian Di Hui","Volhaven","New Tokyo","Chongqing","Clarke Incorporated","Four Sigma","Bachman & Associates"]),S(i.a.NuoptimalInjectorImplant)&&delete r.a[i.a.NuoptimalInjectorImplant],E(oe);const ie=new n.a({name:i.a.SpeechEnhancement,repCost:2500,moneyCost:125e5,info:"An advanced neural implant that improves your speaking abilities, making you more convincing and likable in conversations and overall improving your social interactions.",company_rep_mult:1.1,charisma_mult:1.1});ie.addToFactions(["Tian Di Hui","Speakers for the Dead","Four Sigma","KuaiGong International","Clarke Incorporated","Bachman & Associates"]),S(i.a.SpeechEnhancement)&&delete r.a[i.a.SpeechEnhancement],E(ie);const se=new n.a({name:i.a.FocusWire,repCost:75e3,moneyCost:9e8,info:"A cranial implant that stops procrastination by blocking specific neural pathways in the brain.",hacking_exp_mult:1.05,strength_exp_mult:1.05,defense_exp_mult:1.05,dexterity_exp_mult:1.05,agility_exp_mult:1.05,charisma_exp_mult:1.05,company_rep_mult:1.1,work_money_mult:1.2});se.addToFactions(["Bachman & Associates","Clarke Incorporated","Four Sigma","KuaiGong International"]),S(i.a.FocusWire)&&delete r.a[i.a.FocusWire],E(se);const le=new n.a({name:i.a.PCDNI,repCost:375e3,moneyCost:375e7,info:"Installs a Direct-Neural Interface jack into your arm that is compatible with most computers. Connecting to a computer through this jack allows you to interface with it using the brain's electrochemical signals.",company_rep_mult:1.3,hacking_mult:1.08});le.addToFactions(["Four Sigma","OmniTek Incorporated","ECorp","Blade Industries"]),S(i.a.PCDNI)&&delete r.a[i.a.PCDNI],E(le);const ce=new n.a({name:i.a.PCDNIOptimizer,repCost:5e5,moneyCost:45e8,info:"This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It improves the performance of the interface and gives the user more control options to a connected computer.",prereqs:[i.a.PCDNI],company_rep_mult:1.75,hacking_mult:1.1});ce.addToFactions(["Fulcrum Secret Technologies","ECorp","Blade Industries"]),S(i.a.PCDNIOptimizer)&&delete r.a[i.a.PCDNIOptimizer],E(ce);const ue=new n.a({name:i.a.PCDNINeuralNetwork,repCost:15e5,moneyCost:75e8,info:"This is an additional installation that upgrades the functionality of the PC Direct-Neural Interface augmentation. When connected to a computer, The Neural Network upgrade allows the user to use their own brain's processing power to aid the computer in computational tasks.",prereqs:[i.a.PCDNI],company_rep_mult:2,hacking_mult:1.1,hacking_speed_mult:1.05});ue.addToFactions(["Fulcrum Secret Technologies"]),S(i.a.PCDNINeuralNetwork)&&delete r.a[i.a.PCDNINeuralNetwork],E(ue);const me=new n.a({name:i.a.ADRPheromone1,repCost:3750,moneyCost:175e5,info:"The body is genetically re-engineered so that it produces the ADR-V1 pheromone, an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, triggers feelings of admiration and approval in other people.",company_rep_mult:1.1,faction_rep_mult:1.1});me.addToFactions(["Tian Di Hui","The Syndicate","NWO","MegaCorp","Four Sigma"]),S(i.a.ADRPheromone1)&&delete r.a[i.a.ADRPheromone1],E(me);const he=new n.a({name:i.a.ADRPheromone2,repCost:62500,moneyCost:55e7,info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, which is similar to but more potent than ADR-V1. This pheromone, when excreted, triggers feelings of admiration, approval, and respect in others.",company_rep_mult:1.2,faction_rep_mult:1.2});he.addToFactions(["Silhouette","Four Sigma","Bachman & Associates","Clarke Incorporated"]),S(i.a.ADRPheromone2)&&delete r.a[i.a.ADRPheromone2],E(he);const de=new n.a({name:i.a.ShadowsSimulacrum,repCost:37500,moneyCost:4e8,info:"A crude but functional matter phase-shifter module that is embedded in the brainstem and cerebellum. This augmentation was developed by criminal organizations and allows the user to project and control holographic simulacrums within a large radius. These simulacrums are commonly used for espionage and surveillance work.",company_rep_mult:1.15,faction_rep_mult:1.15});de.addToFactions(["The Syndicate","The Dark Army","Speakers for the Dead"]),S(i.a.ShadowsSimulacrum)&&delete r.a[i.a.ShadowsSimulacrum],E(de);const pe=new n.a({name:i.a.HacknetNodeCPUUpload,repCost:3750,moneyCost:11e6,info:"Uploads the architecture and design details of a Hacknet Node's CPU into the brain. This allows the user to engineer custom hardware and software for the Hacknet Node that provides better performance.",hacknet_node_money_mult:1.15,hacknet_node_purchase_cost_mult:.85});pe.addToFactions(["Netburners"]),S(i.a.HacknetNodeCPUUpload)&&delete r.a[i.a.HacknetNodeCPUUpload],E(pe);const fe=new n.a({name:i.a.HacknetNodeCacheUpload,repCost:2500,moneyCost:55e5,info:"Uploads the architecture and design details of a Hacknet Node's main-memory cache into the brain. This allows the user to engineer custom cache hardware for the Hacknet Node that offers better performance.",hacknet_node_money_mult:1.1,hacknet_node_level_cost_mult:.85});fe.addToFactions(["Netburners"]),S(i.a.HacknetNodeCacheUpload)&&delete r.a[i.a.HacknetNodeCacheUpload],E(fe);const ge=new n.a({name:i.a.HacknetNodeNICUpload,repCost:1875,moneyCost:45e5,info:"Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that offers better performance.",hacknet_node_money_mult:1.1,hacknet_node_purchase_cost_mult:.9});ge.addToFactions(["Netburners"]),S(i.a.HacknetNodeNICUpload)&&delete r.a[i.a.HacknetNodeNICUpload],E(ge);const ye=new n.a({name:i.a.HacknetNodeKernelDNI,repCost:7500,moneyCost:4e7,info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a Hacknet Node. This lets the user access and manipulate the Node's kernel using electrochemical signals.",hacknet_node_money_mult:1.25});ye.addToFactions(["Netburners"]),S(i.a.HacknetNodeKernelDNI)&&delete r.a[i.a.HacknetNodeKernelDNI],E(ye);const be=new n.a({name:i.a.HacknetNodeCoreDNI,repCost:12500,moneyCost:6e7,info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using electrochemical signals.",hacknet_node_money_mult:1.45});be.addToFactions(["Netburners"]),S(i.a.HacknetNodeCoreDNI)&&delete r.a[i.a.HacknetNodeCoreDNI],E(be);const Ee=new n.a({name:i.a.NeuroFluxGovernor,repCost:1250,moneyCost:375e4,info:"A device that is embedded in the back of the neck. The NeuroFlux Governor monitors and regulates nervous impulses coming to and from the spinal column, essentially 'governing' the body. By doing so, it improves the functionality of the body's nervous system.",stats:b.a.createElement(b.a.Fragment,null,"This special augmentation can be leveled up infinitely. Each level of this augmentation increases MOST multipliers by 1%, stacking multiplicatively."),hacking_chance_mult:1.01,hacking_speed_mult:1.01,hacking_money_mult:1.01,hacking_grow_mult:1.01,hacking_mult:1.01,strength_mult:1.01,defense_mult:1.01,dexterity_mult:1.01,agility_mult:1.01,charisma_mult:1.01,hacking_exp_mult:1.01,strength_exp_mult:1.01,defense_exp_mult:1.01,dexterity_exp_mult:1.01,agility_exp_mult:1.01,charisma_exp_mult:1.01,company_rep_mult:1.01,faction_rep_mult:1.01,crime_money_mult:1.01,crime_success_mult:1.01,hacknet_node_money_mult:1.01,hacknet_node_purchase_cost_mult:.99,hacknet_node_ram_cost_mult:.99,hacknet_node_core_cost_mult:.99,hacknet_node_level_cost_mult:.99,work_money_mult:1.01});let ke=0;for(let e=0;e=0;e--)if(u.a.queuedAugmentations[e].name===i.a.NeuroFluxGovernor){t=e;break}for(let a=0;a"}return u.a.queuedAugmentations=[],Object(p.a)("You slowly drift to sleep as scientists put you under in order to install the following Augmentations:
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Object.keys(o.a))o.a.hasOwnProperty(e)&&(o.a[e]=1);switch(o.a.StaneksGiftExtraSize=0,e.bitNodeN){case 1:break;case 2:o.a.HackingLevelMultiplier=.8,o.a.ServerGrowthRate=.8,o.a.ServerMaxMoney=.2,o.a.ServerStartingMoney=.4,o.a.CrimeMoney=3,o.a.InfiltrationMoney=3,o.a.FactionWorkRepGain=.5,o.a.FactionPassiveRepGain=0,o.a.StaneksGiftPowerMultiplier=2,o.a.StaneksGiftExtraSize=-6,o.a.PurchasedServerSoftcap=1.3,o.a.CorporationSoftCap=.9,o.a.WorldDaemonDifficulty=5;break;case 3:o.a.HackingLevelMultiplier=.8,o.a.RepToDonateToFaction=.5,o.a.AugmentationRepCost=3,o.a.AugmentationMoneyCost=3,o.a.ServerMaxMoney=.2,o.a.ServerStartingMoney=.2,o.a.ServerGrowthRate=.2,o.a.ScriptHackMoney=.2,o.a.CompanyWorkMoney=.25,o.a.CrimeMoney=.25,o.a.HacknetNodeMoney=.25,o.a.HomeComputerRamCost=1.5,o.a.PurchasedServerCost=2,o.a.StaneksGiftPowerMultiplier=.75,o.a.StaneksGiftExtraSize=-2,o.a.PurchasedServerSoftcap=1.3,o.a.GangSoftcap=.9,o.a.WorldDaemonDifficulty=2;break;case 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6:o.a.HackingLevelMultiplier=.35,o.a.ServerMaxMoney=.4,o.a.ServerStartingMoney=.5,o.a.ServerStartingSecurity=1.5,o.a.ScriptHackMoney=.75,o.a.CompanyWorkMoney=.5,o.a.CrimeMoney=.75,o.a.InfiltrationMoney=.75,o.a.CorporationValuation=.2,o.a.HacknetNodeMoney=.2,o.a.FactionPassiveRepGain=0,o.a.HackExpGain=.25,o.a.DaedalusAugsRequirement=1.166,o.a.PurchasedServerSoftcap=2,o.a.StaneksGiftPowerMultiplier=.5,o.a.StaneksGiftExtraSize=2,o.a.GangSoftcap=.7,o.a.CorporationSoftCap=.9,o.a.WorldDaemonDifficulty=2;break;case 7:o.a.BladeburnerRank=.6,o.a.BladeburnerSkillCost=2,o.a.AugmentationMoneyCost=3,o.a.HackingLevelMultiplier=.35,o.a.ServerMaxMoney=.4,o.a.ServerStartingMoney=.5,o.a.ServerStartingSecurity=1.5,o.a.ScriptHackMoney=.5,o.a.CompanyWorkMoney=.5,o.a.CrimeMoney=.75,o.a.InfiltrationMoney=.75,o.a.CorporationValuation=.2,o.a.HacknetNodeMoney=.2,o.a.FactionPassiveRepGain=0,o.a.HackExpGain=.25,o.a.FourSigmaMarketDataCost=2,o.a.FourSigmaMarketDataApiCost=2,o.a.DaedalusAugsRequirement=1.166,o.a.PurchasedServerSoftcap=2,o.a.StaneksGiftPowerMultiplier=.9,o.a.StaneksGiftExtraSize=-1,o.a.GangSoftcap=.7,o.a.CorporationSoftCap=.9,o.a.WorldDaemonDifficulty=2;break;case 8:o.a.ScriptHackMoney=.3,o.a.ScriptHackMoneyGain=0,o.a.ManualHackMoney=0,o.a.CompanyWorkMoney=0,o.a.CrimeMoney=0,o.a.HacknetNodeMoney=0,o.a.InfiltrationMoney=0,o.a.RepToDonateToFaction=0,o.a.CorporationValuation=0,o.a.CodingContractMoney=0,o.a.StaneksGiftExtraSize=-7,o.a.PurchasedServerSoftcap=4,o.a.GangSoftcap=0,o.a.CorporationSoftCap=0;break;case 9:o.a.HackingLevelMultiplier=.5,o.a.StrengthLevelMultiplier=.45,o.a.DefenseLevelMultiplier=.45,o.a.DexterityLevelMultiplier=.45,o.a.AgilityLevelMultiplier=.45,o.a.CharismaLevelMultiplier=.45,o.a.PurchasedServerLimit=0,o.a.HomeComputerRamCost=5,o.a.CrimeMoney=.5,o.a.ScriptHackMoney=.1,o.a.HackExpGain=.05,o.a.ServerStartingMoney=.1,o.a.ServerMaxMoney=.1,o.a.ServerStartingSecurity=2.5,o.a.CorporationValuation=.5,o.a.FourSigmaMarketDataCost=5,o.a.FourSigmaMarketDataApiCost=4,o.a.BladeburnerRank=.9,o.a.BladeburnerSkillCost=1.2,o.a.StaneksGiftPowerMultiplier=.5,o.a.StaneksGiftExtraSize=2,o.a.GangSoftcap=.8,o.a.CorporationSoftCap=.7,o.a.WorldDaemonDifficulty=2;break;case 10:o.a.HackingLevelMultiplier=.35,o.a.StrengthLevelMultiplier=.4,o.a.DefenseLevelMultiplier=.4,o.a.DexterityLevelMultiplier=.4,o.a.AgilityLevelMultiplier=.4,o.a.CharismaLevelMultiplier=.4,o.a.CompanyWorkMoney=.5,o.a.CrimeMoney=.5,o.a.HacknetNodeMoney=.5,o.a.ManualHackMoney=.5,o.a.ScriptHackMoney=.5,o.a.CodingContractMoney=.5,o.a.InfiltrationMoney=.5,o.a.CorporationValuation=.5,o.a.AugmentationMoneyCost=5,o.a.AugmentationRepCost=2,o.a.HomeComputerRamCost=1.5,o.a.PurchasedServerCost=5,o.a.PurchasedServerLimit=.6,o.a.PurchasedServerMaxRam=.5,o.a.BladeburnerRank=.8,o.a.StaneksGiftPowerMultiplier=.75,o.a.StaneksGiftExtraSize=-3,o.a.PurchasedServerSoftcap=1.1,o.a.GangSoftcap=.9,o.a.CorporationSoftCap=.9,o.a.WorldDaemonDifficulty=2;break;case 11:o.a.HackingLevelMultiplier=.6,o.a.HackExpGain=.5,o.a.ServerMaxMoney=.1,o.a.ServerStartingMoney=.1,o.a.ServerGrowthRate=.2,o.a.ServerWeakenRate=2,o.a.CrimeMoney=3,o.a.CompanyWorkMoney=.5,o.a.HacknetNodeMoney=.1,o.a.AugmentationMoneyCost=2,o.a.InfiltrationMoney=2.5,o.a.InfiltrationRep=2.5,o.a.CorporationValuation=.1,o.a.CodingContractMoney=.25,o.a.FourSigmaMarketDataCost=4,o.a.FourSigmaMarketDataApiCost=4,o.a.PurchasedServerSoftcap=2,o.a.CorporationSoftCap=.9,o.a.WorldDaemonDifficulty=1.5;break;case 12:{let t=0;for(let a=0;a