import React from "react"; import { NetscriptContext } from "./APIWrapper"; import { WorkerScript } from "./WorkerScript"; import { killWorkerScript } from "./killWorkerScript"; import { GetAllServers, GetServer } from "../Server/AllServers"; import { Player } from "@player"; import { ScriptDeath } from "./ScriptDeath"; import { formatExp, formatMoney, formatRam, formatThreads } from "../ui/formatNumber"; import { ScriptArg } from "./ScriptArg"; import { BasicHGWOptions, RunningScript as IRunningScript, Person as IPerson, Server as IServer } from "@nsdefs"; import { Server } from "../Server/Server"; import { calculateHackingChance, calculateHackingExpGain, calculateHackingTime, calculatePercentMoneyHacked, } from "../Hacking"; import { netscriptCanHack } from "../Hacking/netscriptCanHack"; import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions"; import { currentNodeMults } from "../BitNode/BitNodeMultipliers"; import { CONSTANTS } from "../Constants"; import { influenceStockThroughServerHack } from "../StockMarket/PlayerInfluencing"; import { PortNumber } from "../NetscriptPort"; import { FormulaGang } from "../Gang/formulas/formulas"; import { GangMember } from "../Gang/GangMember"; import { GangMemberTask } from "../Gang/GangMemberTask"; import { RunningScript } from "../Script/RunningScript"; import { toNative } from "../NetscriptFunctions/toNative"; import { ScriptIdentifier } from "./ScriptIdentifier"; import { findRunningScripts, findRunningScriptByPid } from "../Script/ScriptHelpers"; import { arrayToString } from "../utils/helpers/ArrayHelpers"; import { HacknetServer } from "../Hacknet/HacknetServer"; import { BaseServer } from "../Server/BaseServer"; import { dialogBoxCreate } from "../ui/React/DialogBox"; import { RamCostConstants } from "./RamCostGenerator"; import { isPositiveInteger, PositiveInteger, Unknownify } from "../types"; import { Engine } from "../engine"; import { resolveFilePath, FilePath } from "../Paths/FilePath"; import { hasScriptExtension, ScriptFilePath } from "../Paths/ScriptFilePath"; import { CustomBoundary } from "../ui/Components/CustomBoundary"; export const helpers = { string, number, positiveInteger, scriptArgs, runOptions, argsToString, makeBasicErrorMsg, makeRuntimeErrorMsg, resolveNetscriptRequestedThreads, checkEnvFlags, checkSingularityAccess, netscriptDelay, updateDynamicRam, getServer, scriptIdentifier, hack, portNumber, person, server, gang, gangMember, gangTask, log, filePath, scriptPath, getRunningScript, getRunningScriptsByArgs, getCannotFindRunningScriptErrorMessage, createPublicRunningScript, failOnHacknetServer, }; // RunOptions with non-optional, type-validated members, for passing between internal functions. export interface CompleteRunOptions { threads: PositiveInteger; temporary: boolean; ramOverride?: number; preventDuplicates: boolean; } export function assertString(ctx: NetscriptContext, argName: string, v: unknown): asserts v is string { if (typeof v !== "string") throw makeRuntimeErrorMsg(ctx, `${argName} expected to be a string. ${debugType(v)}`, "TYPE"); } /** Will probably remove the below function in favor of a different approach to object type assertion. * This method cannot be used to handle optional properties. */ export function assertObjectType( ctx: NetscriptContext, name: string, obj: unknown, desiredObject: T, ): asserts obj is T { if (typeof obj !== "object" || obj === null) { throw makeRuntimeErrorMsg( ctx, `Type ${obj === null ? "null" : typeof obj} provided for ${name}. Must be an object.`, "TYPE", ); } for (const [key, val] of Object.entries(desiredObject)) { if (!Object.hasOwn(obj, key)) { throw makeRuntimeErrorMsg( ctx, `Object provided for argument ${name} is missing required property ${key}.`, "TYPE", ); } const objVal = (obj as Record)[key]; if (typeof val !== typeof objVal) { throw makeRuntimeErrorMsg( ctx, `Incorrect type ${typeof objVal} provided for property ${key} on ${name} argument. Should be type ${typeof val}.`, "TYPE", ); } } } const userFriendlyString = (v: unknown): string => { const clip = (s: string): string => { if (s.length > 15) return s.slice(0, 12) + "..."; return s; }; if (typeof v === "number") return String(v); if (typeof v === "string") { if (v === "") return "empty string"; return `'${clip(v)}'`; } const json = JSON.stringify(v); if (!json) return "???"; return `'${clip(json)}'`; }; const debugType = (v: unknown): string => { if (v === null) return `Is null.`; if (v === undefined) return "Is undefined."; if (typeof v === "function") return "Is a function."; return `Is of type '${typeof v}', value: ${userFriendlyString(v)}`; }; /** Convert a provided value v for argument argName to string. If it wasn't originally a string or number, throw. */ function string(ctx: NetscriptContext, argName: string, v: unknown): string { if (typeof v === "number") v = v + ""; // cast to string; assertString(ctx, argName, v); return v; } /** Convert provided value v for argument argName to number. Throw if could not convert to a non-NaN number. */ function number(ctx: NetscriptContext, argName: string, v: unknown): number { if (typeof v === "string") { const x = parseFloat(v); if (!isNaN(x)) return x; // otherwise it wasn't even a string representing a number. } else if (typeof v === "number") { if (isNaN(v)) throw makeRuntimeErrorMsg(ctx, `'${argName}' is NaN.`); return v; } throw makeRuntimeErrorMsg(ctx, `'${argName}' should be a number. ${debugType(v)}`, "TYPE"); } /** Convert provided value v for argument argName to a positive integer, throwing if it looks like something else. */ function positiveInteger(ctx: NetscriptContext, argName: string, v: unknown): PositiveInteger { const n = number(ctx, argName, v); if (!isPositiveInteger(n)) { throw makeRuntimeErrorMsg(ctx, `${argName} should be a positive integer, was ${n}`, "TYPE"); } return n; } /** Returns args back if it is a ScriptArg[]. Throws an error if it is not. */ function scriptArgs(ctx: NetscriptContext, args: unknown) { if (!isScriptArgs(args)) throw makeRuntimeErrorMsg(ctx, "'args' is not an array of script args", "TYPE"); return args; } function runOptions(ctx: NetscriptContext, threadOrOption: unknown): CompleteRunOptions { const result: CompleteRunOptions = { threads: 1 as PositiveInteger, temporary: false, preventDuplicates: false, }; function checkThreads(threads: unknown, argName: string) { if (threads !== null && threads !== undefined) { result.threads = positiveInteger(ctx, argName, threads); } } if (typeof threadOrOption !== "object" || threadOrOption === null) { checkThreads(threadOrOption, "threads"); return result; } // Safe assertion since threadOrOption type has been narrowed to a non-null object const options = threadOrOption as Unknownify; checkThreads(options.threads, "RunOptions.threads"); result.temporary = !!options.temporary; result.preventDuplicates = !!options.preventDuplicates; if (options.ramOverride !== undefined && options.ramOverride !== null) { result.ramOverride = number(ctx, "RunOptions.ramOverride", options.ramOverride); if (result.ramOverride < RamCostConstants.Base) { throw makeRuntimeErrorMsg( ctx, `RunOptions.ramOverride must be >= baseCost (${RamCostConstants.Base}), was ${result.ramOverride}`, ); } } return result; } /** Convert multiple arguments for tprint or print into a single string. */ function argsToString(args: unknown[]): string { let out = ""; for (let arg of args) { if (arg === null) { out += "null"; continue; } if (arg === undefined) { out += "undefined"; continue; } arg = toNative(arg); out += typeof arg === "object" ? JSON.stringify(arg) : `${arg}`; } return out; } /** Creates an error message string containing hostname, scriptname, and the error message msg */ function makeBasicErrorMsg(ws: WorkerScript | ScriptDeath, msg: string, type = "RUNTIME"): string { if (ws instanceof WorkerScript) { for (const [scriptUrl, script] of ws.scriptRef.dependencies) { msg = msg.replace(new RegExp(scriptUrl, "g"), script.filename); } } return `${type} ERROR\n${ws.name}@${ws.hostname} (PID - ${ws.pid})\n\n${msg}`; } /** Creates an error message string with a stack trace. */ function makeRuntimeErrorMsg(ctx: NetscriptContext, msg: string, type = "RUNTIME"): string { const errstack = new Error().stack; if (errstack === undefined) throw new Error("how did we not throw an error?"); const stack = errstack.split("\n").slice(1); const ws = ctx.workerScript; const caller = ctx.functionPath; const userstack = []; for (const stackline of stack) { const filename = (() => { // Check urls for dependencies for (const [url, script] of ws.scriptRef.dependencies) if (stackline.includes(url)) return script.filename; // Check for filenames directly if no URL found if (stackline.includes(ws.scriptRef.filename)) return ws.scriptRef.filename; for (const script of ws.scriptRef.dependencies.values()) { if (stackline.includes(script.filename)) return script.filename; } })(); if (!filename) continue; let call = { line: "-1", func: "unknown" }; const chromeCall = parseChromeStackline(stackline); if (chromeCall) { call = chromeCall; } const firefoxCall = parseFirefoxStackline(stackline); if (firefoxCall) { call = firefoxCall; } userstack.push(`${filename}:L${call.line}@${call.func}`); } log(ctx, () => msg); let rejectMsg = `${caller}: ${msg}`; if (userstack.length !== 0) rejectMsg += `\n\nStack:\n${userstack.join("\n")}`; return makeBasicErrorMsg(ws, rejectMsg, type); interface ILine { line: string; func: string; } function parseChromeStackline(line: string): ILine | null { const lineMatch = line.match(/.*:(\d+):\d+.*/); const funcMatch = line.match(/.*at (.+) \(.*/); if (lineMatch && funcMatch) return { line: lineMatch[1], func: funcMatch[1] }; return null; } function parseFirefoxStackline(line: string): ILine | null { const lineMatch = line.match(/.*:(\d+):\d+$/); const lio = line.lastIndexOf("@"); if (lineMatch && lio !== -1) return { line: lineMatch[1], func: line.slice(0, lio) }; return null; } } /** Validate requested number of threads for h/g/w options */ function resolveNetscriptRequestedThreads(ctx: NetscriptContext, requestedThreads?: number): number { const threads = ctx.workerScript.scriptRef.threads; if (!requestedThreads) { return isNaN(threads) || threads < 1 ? 1 : threads; } const requestedThreadsAsInt = requestedThreads | 0; if (isNaN(requestedThreads) || requestedThreadsAsInt < 1) { throw makeRuntimeErrorMsg(ctx, `Invalid thread count: ${requestedThreads}. Threads must be a positive number.`); } if (requestedThreadsAsInt > threads) { throw makeRuntimeErrorMsg( ctx, `Too many threads requested by ${ctx.function}. Requested: ${requestedThreads}. Has: ${threads}.`, ); } return requestedThreadsAsInt; } /** Validate singularity access by throwing an error if the player does not have access. */ function checkSingularityAccess(ctx: NetscriptContext): void { if (Player.bitNodeN !== 4 && Player.sourceFileLvl(4) === 0) { throw makeRuntimeErrorMsg( ctx, `This singularity function requires Source-File 4 to run. A power up you obtain later in the game. It will be very obvious when and how you can obtain it.`, "API ACCESS", ); } } /** Create an error if a script is dead or if concurrent ns function calls are made */ function checkEnvFlags(ctx: NetscriptContext): void { const ws = ctx.workerScript; if (ws.env.stopFlag) { log(ctx, () => "Failed to run due to script being killed."); throw new ScriptDeath(ws); } if (ws.env.runningFn && ctx.function !== "asleep") { log(ctx, () => "Failed to run due to failed concurrency check."); const err = makeRuntimeErrorMsg( ctx, `Concurrent calls to Netscript functions are not allowed! Did you forget to await hack(), grow(), or some other promise-returning function? Currently running: ${ws.env.runningFn} tried to run: ${ctx.function}`, "CONCURRENCY", ); killWorkerScript(ws); throw err; } } /** Set a timeout for performing a task, mark the script as busy in the meantime. */ function netscriptDelay(ctx: NetscriptContext, time: number): Promise { const ws = ctx.workerScript; return new Promise(function (resolve, reject) { ws.delay = window.setTimeout(() => { ws.delay = null; ws.delayReject = undefined; ws.env.runningFn = ""; if (ws.env.stopFlag) reject(new ScriptDeath(ws)); else resolve(); }, time); ws.delayReject = reject; ws.env.runningFn = ctx.function; }); } /** Adds to dynamic ram cost when calling new ns functions from a script */ function updateDynamicRam(ctx: NetscriptContext, ramCost: number): void { const ws = ctx.workerScript; const fnName = ctx.function; if (ws.dynamicLoadedFns[fnName]) return; ws.dynamicLoadedFns[fnName] = true; ws.dynamicRamUsage = Math.min(ws.dynamicRamUsage + ramCost, RamCostConstants.Max); if (ws.dynamicRamUsage > 1.01 * ws.scriptRef.ramUsage) { log(ctx, () => "Insufficient static ram available."); const err = makeRuntimeErrorMsg( ctx, `Dynamic RAM usage calculated to be greater than RAM allocation. This is probably because you somehow circumvented the static RAM calculation. Threads: ${ws.scriptRef.threads} Dynamic RAM Usage: ${formatRam(ws.dynamicRamUsage)} per thread RAM Allocation: ${formatRam(ws.scriptRef.ramUsage)} per thread One of these could be the reason: * Using eval() to get a reference to a ns function \u00a0\u00a0const myScan = eval('ns.scan'); * Using map access to do the same \u00a0\u00a0const myScan = ns['scan']; * Using RunOptions.ramOverride to set a smaller allocation than needed Sorry :(`, "RAM USAGE", ); killWorkerScript(ws); throw err; } } function scriptIdentifier( ctx: NetscriptContext, scriptID: unknown, _hostname: unknown, _args: unknown, ): ScriptIdentifier { const ws = ctx.workerScript; // Provide the pid for the current script if no identifier provided if (scriptID === undefined) return ws.pid; if (typeof scriptID === "number") return scriptID; if (typeof scriptID === "string") { const hostname = _hostname === undefined ? ctx.workerScript.hostname : string(ctx, "hostname", _hostname); const args = _args === undefined ? [] : scriptArgs(ctx, _args); return { scriptname: scriptID, hostname, args, }; } throw makeRuntimeErrorMsg(ctx, "An unknown type of input was provided as a script identifier.", "TYPE"); } /** * Gets the Server for a specific hostname/ip, throwing an error * if the server doesn't exist. * @param {NetscriptContext} ctx - Context from which getServer is being called. For logging purposes. * @param {string} hostname - Hostname of the server * @returns {BaseServer} The specified server as a BaseServer */ function getServer(ctx: NetscriptContext, hostname: string) { const server = GetServer(hostname); if (server == null) { const str = hostname === "" ? "'' (empty string)" : "'" + hostname + "'"; throw makeRuntimeErrorMsg(ctx, `Invalid hostname: ${str}`); } return server; } function isScriptArgs(args: unknown): args is ScriptArg[] { const isScriptArg = (arg: unknown) => typeof arg === "string" || typeof arg === "number" || typeof arg === "boolean"; return Array.isArray(args) && args.every(isScriptArg); } function hack( ctx: NetscriptContext, hostname: string, manual: boolean, { threads: requestedThreads, stock, additionalMsec: requestedSec }: BasicHGWOptions = {}, ): Promise { const ws = ctx.workerScript; const threads = helpers.resolveNetscriptRequestedThreads(ctx, requestedThreads); const additionalMsec = number(ctx, "opts.additionalMsec", requestedSec ?? 0); if (additionalMsec < 0) { throw makeRuntimeErrorMsg(ctx, `additionalMsec must be non-negative, got ${additionalMsec}`); } const server = getServer(ctx, hostname); if (!(server instanceof Server)) { throw makeRuntimeErrorMsg(ctx, "Cannot be executed on this server."); } // Calculate the hacking time // This is in seconds const hackingTime = calculateHackingTime(server, Player) + additionalMsec / 1000.0; // No root access or skill level too low const canHack = netscriptCanHack(server); if (!canHack.res) { throw makeRuntimeErrorMsg(ctx, canHack.msg || ""); } log( ctx, () => `Executing on '${server.hostname}' in ${convertTimeMsToTimeElapsedString( hackingTime * 1000, true, )} (t=${formatThreads(threads)})`, ); return helpers.netscriptDelay(ctx, hackingTime * 1000).then(function () { const hackChance = calculateHackingChance(server, Player); const rand = Math.random(); let expGainedOnSuccess = calculateHackingExpGain(server, Player) * threads; const expGainedOnFailure = expGainedOnSuccess / 4; if (rand < hackChance) { // Success! const percentHacked = calculatePercentMoneyHacked(server, Player); let maxThreadNeeded = Math.ceil(1 / percentHacked); if (isNaN(maxThreadNeeded)) { // Server has a 'max money' of 0 (probably). We'll set this to an arbitrarily large value maxThreadNeeded = 1e6; } let moneyDrained = Math.floor(server.moneyAvailable * percentHacked) * threads; // Over-the-top safety checks if (moneyDrained <= 0) { moneyDrained = 0; expGainedOnSuccess = expGainedOnFailure; } if (moneyDrained > server.moneyAvailable) { moneyDrained = server.moneyAvailable; } server.moneyAvailable -= moneyDrained; if (server.moneyAvailable < 0) { server.moneyAvailable = 0; } let moneyGained = moneyDrained * currentNodeMults.ScriptHackMoneyGain; if (manual) { moneyGained = moneyDrained * currentNodeMults.ManualHackMoney; } Player.gainMoney(moneyGained, "hacking"); ws.scriptRef.onlineMoneyMade += moneyGained; Player.scriptProdSinceLastAug += moneyGained; ws.scriptRef.recordHack(server.hostname, moneyGained, threads); Player.gainHackingExp(expGainedOnSuccess); if (manual) Player.gainIntelligenceExp(0.005); ws.scriptRef.onlineExpGained += expGainedOnSuccess; log( ctx, () => `Successfully hacked '${server.hostname}' for ${formatMoney(moneyGained)} and ${formatExp( expGainedOnSuccess, )} exp (t=${formatThreads(threads)})`, ); server.fortify(CONSTANTS.ServerFortifyAmount * Math.min(threads, maxThreadNeeded)); if (stock) { influenceStockThroughServerHack(server, moneyDrained); } if (manual) { server.backdoorInstalled = true; // Manunally check for faction invites Engine.Counters.checkFactionInvitations = 0; Engine.checkCounters(); } return moneyGained; } else { // Player only gains 25% exp for failure? Player.gainHackingExp(expGainedOnFailure); ws.scriptRef.onlineExpGained += expGainedOnFailure; log( ctx, () => `Failed to hack '${server.hostname}'. Gained ${formatExp(expGainedOnFailure)} exp (t=${formatThreads( threads, )})`, ); return 0; } }); } function portNumber(ctx: NetscriptContext, _n: unknown): PortNumber { const n = positiveInteger(ctx, "portNumber", _n); if (n > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg( ctx, `Trying to use an invalid port: ${n}. Must be less or equal to ${CONSTANTS.NumNetscriptPorts}.`, ); } return n as PortNumber; } function person(ctx: NetscriptContext, p: unknown): IPerson { const fakePerson = { hp: undefined, exp: undefined, mults: undefined, city: undefined, }; const error = missingKey(fakePerson, p); if (error) throw makeRuntimeErrorMsg(ctx, `person should be a Person.\n${error}`, "TYPE"); return p as IPerson; } function server(ctx: NetscriptContext, s: unknown): IServer { const fakeServer = { hostname: undefined, ip: undefined, sshPortOpen: undefined, ftpPortOpen: undefined, smtpPortOpen: undefined, httpPortOpen: undefined, sqlPortOpen: undefined, hasAdminRights: undefined, cpuCores: undefined, isConnectedTo: undefined, ramUsed: undefined, maxRam: undefined, organizationName: undefined, purchasedByPlayer: undefined, }; const error = missingKey(fakeServer, s); if (error) throw makeRuntimeErrorMsg(ctx, `server should be a Server.\n${error}`, "TYPE"); return s as IServer; } function missingKey(expect: object, actual: unknown): string | false { if (typeof actual !== "object" || actual === null) { return `Expected to be an object, was ${actual === null ? "null" : typeof actual}.`; } for (const key in expect) { if (!(key in actual)) return `Property ${key} was expected but not present.`; } return false; } function gang(ctx: NetscriptContext, g: unknown): FormulaGang { const error = missingKey({ respect: 0, territory: 0, wantedLevel: 0 }, g); if (error) throw makeRuntimeErrorMsg(ctx, `gang should be a Gang.\n${error}`, "TYPE"); return g as FormulaGang; } function gangMember(ctx: NetscriptContext, m: unknown): GangMember { const error = missingKey(new GangMember(), m); if (error) throw makeRuntimeErrorMsg(ctx, `member should be a GangMember.\n${error}`, "TYPE"); return m as GangMember; } function gangTask(ctx: NetscriptContext, t: unknown): GangMemberTask { const error = missingKey(new GangMemberTask("", "", false, false, { hackWeight: 100 }), t); if (error) throw makeRuntimeErrorMsg(ctx, `task should be a GangMemberTask.\n${error}`, "TYPE"); return t as GangMemberTask; } function log(ctx: NetscriptContext, message: () => string) { ctx.workerScript.log(ctx.functionPath, message); } export function filePath(ctx: NetscriptContext, argName: string, filename: unknown): FilePath { assertString(ctx, argName, filename); const path = resolveFilePath(filename, ctx.workerScript.name); if (path) return path; throw makeRuntimeErrorMsg(ctx, `Invalid ${argName}, was not a valid path: ${filename}`); } export function scriptPath(ctx: NetscriptContext, argName: string, filename: unknown): ScriptFilePath { const path = filePath(ctx, argName, filename); if (hasScriptExtension(path)) return path; throw makeRuntimeErrorMsg(ctx, `Invalid ${argName}, must be a script: ${filename}`); } /** * Searches for and returns the RunningScript objects for the specified script. * If the 'fn' argument is not specified, this returns the current RunningScript. * @param fn - Filename of script * @param hostname - Hostname/ip of the server on which the script resides * @param scriptArgs - Running script's arguments * @returns Running scripts identified by the parameters, or empty if no such script * exists, or only the current running script if the first argument 'fn' * is not specified. */ export function getRunningScriptsByArgs( ctx: NetscriptContext, fn: string, hostname: string, scriptArgs: ScriptArg[], ): Map | null { if (!Array.isArray(scriptArgs)) { throw helpers.makeRuntimeErrorMsg( ctx, "Invalid scriptArgs argument passed into getRunningScriptByArgs().\n" + "This is probably a bug. Please report to game developer", ); } const path = scriptPath(ctx, "filename", fn); // Lookup server to scope search if (hostname == null) { hostname = ctx.workerScript.hostname; } const server = helpers.getServer(ctx, hostname); return findRunningScripts(path, scriptArgs, server); } function getRunningScriptByPid(pid: number): RunningScript | null { for (const server of GetAllServers()) { const runningScript = findRunningScriptByPid(pid, server); if (runningScript) return runningScript; } return null; } function getRunningScript(ctx: NetscriptContext, ident: ScriptIdentifier): RunningScript | null { if (typeof ident === "number") { return getRunningScriptByPid(ident); } else { const scripts = getRunningScriptsByArgs(ctx, ident.scriptname, ident.hostname, ident.args); if (scripts === null) return null; return scripts.values().next().value; } } /** * Helper function for getting the error log message when the user specifies * a nonexistent running script * @param ident - Identifier (pid or identifier object) of script. * @returns Error message to print to logs */ function getCannotFindRunningScriptErrorMessage(ident: ScriptIdentifier): string { if (typeof ident === "number") return `Cannot find running script with pid: ${ident}`; return `Cannot find running script ${ident.scriptname} on server ${ident.hostname} with args: ${arrayToString( ident.args, )}`; } /** * Sanitizes a `RunningScript` to remove sensitive information, making it suitable for * return through an NS function. * @see NS.getRecentScripts * @see NS.getRunningScript * @param runningScript Existing, internal RunningScript * @returns A sanitized, NS-facing copy of the RunningScript */ function createPublicRunningScript(runningScript: RunningScript): IRunningScript { const logProps = runningScript.tailProps; return { args: runningScript.args.slice(), filename: runningScript.filename, logs: runningScript.logs.map((x) => "" + x), offlineExpGained: runningScript.offlineExpGained, offlineMoneyMade: runningScript.offlineMoneyMade, offlineRunningTime: runningScript.offlineRunningTime, onlineExpGained: runningScript.onlineExpGained, onlineMoneyMade: runningScript.onlineMoneyMade, onlineRunningTime: runningScript.onlineRunningTime, pid: runningScript.pid, ramUsage: runningScript.ramUsage, server: runningScript.server, tailProperties: !logProps || !logProps.isVisible() ? null : { x: logProps.x, y: logProps.y, width: logProps.width, height: logProps.height, }, title: runningScript.title, threads: runningScript.threads, temporary: runningScript.temporary, }; } /** * Used to fail a function if the function's target is a Hacknet Server. * This is used for functions that should run on normal Servers, but not Hacknet Servers * @param {Server} server - Target server * @param {string} callingFn - Name of calling function. For logging purposes * @returns {boolean} True if the server is a Hacknet Server, false otherwise */ function failOnHacknetServer(ctx: NetscriptContext, server: BaseServer): boolean { if (server instanceof HacknetServer) { log(ctx, () => `Does not work on Hacknet Servers`); return true; } else { return false; } } /** Generate an error dialog when workerscript is known */ export function handleUnknownError(e: unknown, ws: WorkerScript | ScriptDeath | null = null, initialText = "") { if (e instanceof ScriptDeath) { //No dialog for an empty ScriptDeath if (e.errorMessage === "") return; if (!ws) { ws = e; e = ws.errorMessage; } } if (ws && typeof e === "string") { const headerText = makeBasicErrorMsg(ws, "", ""); if (!e.includes(headerText)) e = makeBasicErrorMsg(ws, e); } else if (e instanceof SyntaxError) { const msg = `${e.message} (sorry we can't be more helpful)`; e = ws ? makeBasicErrorMsg(ws, msg, "SYNTAX") : `SYNTAX ERROR:\n\n${msg}`; } else if (e instanceof Error) { // Ignore any cancellation errors from Monaco that get here if (e.name === "Canceled" && e.message === "Canceled") return; const msg = `${e.message}${e.stack ? `\nstack:\n${e.stack.toString()}` : ""}`; e = ws ? makeBasicErrorMsg(ws, msg) : `RUNTIME ERROR:\n\n${msg}`; } if (typeof e !== "string") { console.error("Unexpected error:", e); const msg = `Unexpected type of error thrown. This error was likely thrown manually within a script. Error has been logged to the console.\n\nType of error: ${typeof e}\nValue of error: ${e}`; e = ws ? makeBasicErrorMsg(ws, msg, "UNKNOWN") : msg; } dialogBoxCreate(initialText + e); } // Incrementing value for custom element keys let customElementKey = 0; /** * Wrap a user-provided React Element (or maybe invalid junk) in an Error-catching component, * so the game won't crash and the user gets sensible messages. */ export function wrapUserNode(value: unknown) { return ; }