.. _netscript_singularityfunctions: Netscript Singularity Functions =============================== The Singularity Functions are a special set of Netscript functions. These functions allow you to control many additional aspects of the game through scripts, such as working for factions/companies, purchasing/installing Augmentations, and creating programs. The Singularity Functions are **not** immediately available to the player and must be unlocked later in the game. .. warning:: This page contains spoilers for the game The Singularity Functions are unlocked in BitNode-4. If you are in BitNode-4, then you will automatically have access to all of these functions. You can use the Singularity Functions in other BitNodes if and only if you have the Source-File for BitNode-4 (aka Source-File 4). Each level of Source-File 4 will open up additional Singularity Functions that you can use in other BitNodes. If your Source-File 4 is upgraded all the way to level 3, then you will be able to access all of the Singularity Functions. .. toctree:: :caption: Functions: universityCourse() <singularityfunctions/universityCourse> gymWorkout() <singularityfunctions/gymWorkout> travelToCity() <singularityfunctions/travelToCity> purchaseTor() <singularityfunctions/purchaseTor> purchaseProgram() <singularityfunctions/purchaseProgram> connect() <singularityfunctions/connect> manualHack() <singularityfunctions/manualHack> getStats() <singularityfunctions/getStats> getCharacterInformation() <singularityfunctions/getCharacterInformation> isBusy() <singularityfunctions/isBusy> stopAction() <singularityfunctions/stopAction> upgradeHomeRam() <singularityfunctions/upgradeHomeRam> getUpgradeHomeRamCost() <singularityfunctions/getUpgradeHomeRamCost> workForCompany() <singularityfunctions/workForCompany> applyToCompany() <singularityfunctions/applyToCompany> getCompanyRep() <singularityfunctions/getCompanyRep> getCompanyFavor() <singularityfunctions/getCompanyFavor> getCompanyFavorGain() <singularityfunctions/getCompanyFavorGain> checkFactionInvitations() <singularityfunctions/checkFactionInvitations> joinFaction() <singularityfunctions/joinFaction> workForFaction() <singularityfunctions/workForFaction> getFactionRep() <singularityfunctions/getFactionRep> getFactionFavor() <singularityfunctions/getFactionFavor> getFactionFavorGain() <singularityfunctions/getFactionFavorGain> donateToFaction() <singularityfunctions/donateToFaction> createProgram() <singularityfunctions/createProgram> commitCrime() <singularityfunctions/commitCrime> getCrimeChance() <singularityfunctions/getCrimeChance> getCrimeStats() <singularityfunctions/getCrimeStats> getOwnedAugmentations() <singularityfunctions/getOwnedAugmentations> getOwnedSourceFiles() <singularityfunctions/getOwnedSourceFiles> getAugmentationsFromFaction() <singularityfunctions/getAugmentationsFromFaction> getAugmentationPrereq() <singularityfunctions/getAugmentationPrereq> getAugmentationCost() <singularityfunctions/getAugmentationCost> getAugmentationStats() <singularityfunctions/getAugmentationStats> purchaseAugmentation() <singularityfunctions/purchaseAugmentation> installAugmentations() <singularityfunctions/installAugmentations> softReset() <singularityfunctions/softReset>