import { setPlayer } from "@player"; import { GoColor, GoValidity } from "@enums"; import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject"; import { getAllEyes, getAllValidMoves, boardStateFromSimpleBoard, evaluateIfMoveIsValid, getPreviousMove, } from "../../../src/Go/boardAnalysis/boardAnalysis"; import { findAnyMatchedPatterns } from "../../../src/Go/boardAnalysis/patternMatching"; import { Go } from "../../../src/Go/Go"; setPlayer(new PlayerObject()); describe("Go board analysis tests", () => { it("identifies chains and liberties", () => { const board = ["XOO..", ".....", ".....", ".....", "....."]; const boardState = boardStateFromSimpleBoard(board); expect(boardState.board[0]?.[0]?.liberties?.length).toEqual(1); expect(boardState.board[0]?.[1]?.liberties?.length).toEqual(3); }); it("identifies all points that are part of 'eyes' on the board", () => { const board = ["..O..", "OOOOO", "..XXX", "..XX.", "..X.X"]; const boardState = boardStateFromSimpleBoard(board); const whitePlayerEyes = getAllEyes(boardState.board, GoColor.white).flat().flat(); const blackPlayerEyes = getAllEyes(boardState.board, GoColor.black).flat().flat(); expect(whitePlayerEyes?.length).toEqual(4); expect(blackPlayerEyes?.length).toEqual(2); }); it("identifies strong patterns on the board", async () => { const board = [".....", ".....", ".....", ".....", ".OXO."]; const boardState = boardStateFromSimpleBoard(board); const point = await findAnyMatchedPatterns( boardState.board, GoColor.white, getAllValidMoves(boardState, GoColor.white), true, 0, ); expect(point?.x).toEqual(3); expect(point?.y).toEqual(2); }); it("identifies invalid moves from self-capture", () => { const board = [".X...", "X....", ".....", ".....", "....."]; const boardState = boardStateFromSimpleBoard(board); const validity = evaluateIfMoveIsValid(boardState, 0, 0, GoColor.white, false); expect(validity).toEqual(GoValidity.noSuicide); }); it("identifies invalid moves from repeat", () => { const board = [".X...", ".....", ".....", ".....", "....."]; const boardState = boardStateFromSimpleBoard(board); boardState.previousBoards.push(".X......................."); boardState.previousBoards.push(".X......................."); boardState.previousBoards.push(".X......................."); boardState.previousBoards.push("OX......................."); const validity = evaluateIfMoveIsValid(boardState, 0, 0, GoColor.white, false); expect(validity).toEqual(GoValidity.boardRepeated); }); it("identifies the previous move made, based on the board history", () => { const board = [".XXO.", ".....", ".....", ".....", "....."]; Go.currentGame = boardStateFromSimpleBoard(board); Go.currentGame.previousBoards.push("..XO....................."); expect(getPreviousMove()).toEqual([0, 1]); }); });