import { vsprintf, sprintf } from 'sprintf-js'; import * as libarg from 'arg'; import { getRamCost } from "./Netscript/RamCostGenerator"; import { WorkerScriptStartStopEventEmitter } from "./Netscript/WorkerScriptStartStopEventEmitter"; import { Augmentations } from "./Augmentation/Augmentations"; import { augmentationExists, installAugmentations, } from "./Augmentation/AugmentationHelpers"; import { prestigeAugmentation } from "./Prestige"; import { AugmentationNames } from "./Augmentation/data/AugmentationNames"; import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers"; import { findCrime } from "./Crime/CrimeHelpers"; import { Bladeburner } from "./Bladeburner"; import { Company } from "./Company/Company"; import { Companies } from "./Company/Companies"; import { CompanyPosition } from "./Company/CompanyPosition"; import { CompanyPositions } from "./Company/CompanyPositions"; import { CONSTANTS } from "./Constants"; import { DarkWebItems } from "./DarkWeb/DarkWebItems"; import { calculateHackingChance, calculateHackingExpGain, calculatePercentMoneyHacked, calculateHackingTime, calculateGrowTime, calculateWeakenTime, } from "./Hacking"; import { calculateServerGrowth } from "./Server/formulas/grow"; import { Gang } from "./Gang"; import { AllGangs } from "./Gang/AllGangs"; import { GangMemberTasks } from "./Gang/GangMemberTasks"; import { GangMemberUpgrades } from "./Gang/GangMemberUpgrades"; import { Factions, factionExists } from "./Faction/Factions"; import { joinFaction, purchaseAugmentation } from "./Faction/FactionHelpers"; import { FactionWorkType } from "./Faction/FactionWorkTypeEnum"; import { netscriptCanGrow, netscriptCanHack, netscriptCanWeaken, } from "./Hacking/netscriptCanHack"; import { getCostOfNextHacknetNode, getCostOfNextHacknetServer, hasHacknetServers, purchaseHacknet, purchaseLevelUpgrade, purchaseRamUpgrade, purchaseCoreUpgrade, purchaseCacheUpgrade, purchaseHashUpgrade, updateHashManagerCapacity, } from "./Hacknet/HacknetHelpers"; import { calculateMoneyGainRate, calculateLevelUpgradeCost, calculateRamUpgradeCost, calculateCoreUpgradeCost, calculateNodeCost, } from "./Hacknet/formulas/HacknetNodes"; import { calculateHashGainRate as HScalculateHashGainRate, calculateLevelUpgradeCost as HScalculateLevelUpgradeCost, calculateRamUpgradeCost as HScalculateRamUpgradeCost, calculateCoreUpgradeCost as HScalculateCoreUpgradeCost, calculateCacheUpgradeCost as HScalculateCacheUpgradeCost, calculateServerCost as HScalculateServerCost, } from "./Hacknet/formulas/HacknetServers"; import { HacknetNodeConstants, HacknetServerConstants } from "./Hacknet/data/Constants"; import { HacknetServer } from "./Hacknet/HacknetServer"; import { CityName } from "./Locations/data/CityNames"; import { LocationName } from "./Locations/data/LocationNames"; import { Terminal } from "./Terminal"; import { calculateSkill, calculateExp, } from "./PersonObjects/formulas/skill"; import { Message } from "./Message/Message"; import { inMission } from "./Missions"; import { Player } from "./Player"; import { Programs } from "./Programs/Programs"; import { Script } from "./Script/Script"; import { findRunningScript, findRunningScriptByPid, } from "./Script/ScriptHelpers"; import { isScriptFilename } from "./Script/ScriptHelpersTS"; import { AllServers, AddToAllServers, createUniqueRandomIp, } from "./Server/AllServers"; import { RunningScript } from "./Script/RunningScript"; import { GetServerByHostname, getServer, getServerOnNetwork, numCycleForGrowth, processSingleServerGrowth, safetlyCreateUniqueServer, } from "./Server/ServerHelpers"; import { getPurchaseServerCost, getPurchaseServerLimit, getPurchaseServerMaxRam, } from "./Server/ServerPurchases"; import { SpecialServerIps } from "./Server/SpecialServerIps"; import { SourceFileFlags } from "./SourceFile/SourceFileFlags"; import { buyStock, sellStock, shortStock, sellShort, } from "./StockMarket/BuyingAndSelling"; import { influenceStockThroughServerHack, influenceStockThroughServerGrow, } from "./StockMarket/PlayerInfluencing"; import { StockMarket, SymbolToStockMap, placeOrder, cancelOrder, displayStockMarketContent, } from "./StockMarket/StockMarket"; import { getBuyTransactionCost, getSellTransactionGain, } from "./StockMarket/StockMarketHelpers"; import { OrderTypes } from "./StockMarket/data/OrderTypes"; import { PositionTypes } from "./StockMarket/data/PositionTypes"; import { StockSymbols } from "./StockMarket/data/StockSymbols"; import { getStockMarket4SDataCost, getStockMarket4STixApiCost, } from "./StockMarket/StockMarketCosts"; import { isValidFilePath } from "./Terminal/DirectoryHelpers"; import { TextFile, getTextFile, createTextFile } from "./TextFile"; import { NetscriptPorts, runScriptFromScript, startWorkerScript, } from "./NetscriptWorker"; import { killWorkerScript } from "./Netscript/killWorkerScript"; import { workerScripts } from "./Netscript/WorkerScripts"; import { makeRuntimeRejectMsg, netscriptDelay, resolveNetscriptRequestedThreads, } from "./NetscriptEvaluator"; import { Interpreter } from "./JSInterpreter"; import { NetscriptPort } from "./NetscriptPort"; import { SleeveTaskType } from "./PersonObjects/Sleeve/SleeveTaskTypesEnum"; import { findSleevePurchasableAugs } from "./PersonObjects/Sleeve/SleeveHelpers"; import { Exploit } from './Exploits/Exploit.ts'; import { numeralWrapper } from "./ui/numeralFormat"; import { post } from "./ui/postToTerminal"; import { setTimeoutRef } from "./utils/SetTimeoutRef"; import { is2DArray } from "./utils/helpers/is2DArray"; import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions"; import { logBoxCreate } from "../utils/LogBox"; import { arrayToString } from "../utils/helpers/arrayToString"; import { isString } from "../utils/helpers/isString"; import { createElement } from "../utils/uiHelpers/createElement"; import { createPopup } from "../utils/uiHelpers/createPopup"; import { removeElementById } from "../utils/uiHelpers/removeElementById"; const defaultInterpreter = new Interpreter('', () => undefined); // the acorn interpreter has a bug where it doesn't convert arrays correctly. // so we have to more or less copy it here. function toNative(pseudoObj) { if(pseudoObj == null) return null; if(!pseudoObj.hasOwnProperty('properties') || !pseudoObj.hasOwnProperty('getter') || !pseudoObj.hasOwnProperty('setter') || !pseudoObj.hasOwnProperty('proto')) { return pseudoObj; // it wasn't a pseudo object anyway. } let nativeObj; if (pseudoObj.hasOwnProperty('class') && pseudoObj.class === 'Array') { nativeObj = []; const length = defaultInterpreter.getProperty(pseudoObj, 'length'); for (let i = 0; i < length; i++) { if (defaultInterpreter.hasProperty(pseudoObj, i)) { nativeObj[i] = toNative(defaultInterpreter.getProperty(pseudoObj, i)); } } } else { // Object. nativeObj = {}; for (var key in pseudoObj.properties) { const val = pseudoObj.properties[key]; nativeObj[key] = toNative(val); } } return nativeObj; } function NetscriptFunctions(workerScript) { const updateDynamicRam = function(fnName, ramCost) { if (workerScript.dynamicLoadedFns[fnName]) { return; } workerScript.dynamicLoadedFns[fnName] = true; let threads = workerScript.scriptRef.threads; if (typeof threads !== 'number') { console.warn(`WorkerScript detected NaN for threadcount for ${workerScript.name} on ${workerScript.serverIp}`); threads = 1; } workerScript.dynamicRamUsage += (ramCost * threads); if (workerScript.dynamicRamUsage > 1.01 * workerScript.ramUsage) { throw makeRuntimeRejectMsg(workerScript, "Dynamic RAM usage calculated to be greater than initial RAM usage on fn: " + fnName + ". This is probably because you somehow circumvented the static RAM " + "calculation.

Please don't do that :(

" + "Dynamic RAM Usage: " + numeralWrapper.formatRAM(workerScript.dynamicRamUsage) + "
" + "Static RAM Usage: " + numeralWrapper.formatRAM(workerScript.ramUsage)); } }; /** * Gets the Server for a specific hostname/ip, throwing an error * if the server doesn't exist. * @param {string} ip - Hostname or IP of the server * @param {string} callingFnName - Name of calling function. For logging purposes * @returns {Server} The specified Server */ const safeGetServer = function(ip, callingFnName="") { var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg(callingFnName, `Invalid IP/hostname: ${ip}`); } return server; } /** * Searches for and returns the RunningScript object for the specified script. * If the 'fn' argument is not specified, this returns the current RunningScript. * @param {string} fn - Filename of script * @param {string} ip - Hostname/ip of the server on which the script resides * @param {any[]} scriptArgs - Running script's arguments * @returns {RunningScript} * Running script identified by the parameters, or null if no such script * exists, or the current running script if the first argument 'fn' * is not specified. */ const getRunningScript = function(fn, ip, callingFnName, scriptArgs) { if (typeof callingFnName !== "string" || callingFnName === "") { callingFnName = "getRunningScript"; } if (!Array.isArray(scriptArgs)) { throw makeRuntimeRejectMsg( workerScript, `Invalid scriptArgs argument passed into getRunningScript() from ${callingFnName}(). ` + `This is probably a bug. Please report to game developer`, ); } if (fn != null && typeof fn === "string") { // Get Logs of another script if (ip == null) { ip = workerScript.serverIp; } const server = safeGetServer(ip, callingFnName); return findRunningScript(fn, scriptArgs, server); } // If no arguments are specified, return the current RunningScript return workerScript.scriptRef; } const getRunningScriptByPid = function(pid, callingFnName) { if (typeof callingFnName !== "string" || callingFnName === "") { callingFnName = "getRunningScriptgetRunningScriptByPid"; } for(const name of Object.keys(AllServers)) { const server = AllServers[name]; const runningScript = findRunningScriptByPid(pid, server); if (runningScript) return runningScript; } return null; } /** * Helper function for getting the error log message when the user specifies * a nonexistent running script * @param {string} fn - Filename of script * @param {string} ip - Hostname/ip of the server on which the script resides * @param {any[]} scriptArgs - Running script's arguments * @returns {string} Error message to print to logs */ const getCannotFindRunningScriptErrorMessage = function(fn, ip, scriptArgs) { if (!Array.isArray(scriptArgs)) { scriptArgs = []; } return `Cannot find running script ${fn} on server ${ip} with args: ${arrayToString(scriptArgs)}`; } /** * Checks if the player has TIX API access. Throws an error if the player does not */ const checkTixApiAccess = function(callingFn="") { if (!Player.hasWseAccount) { throw makeRuntimeErrorMsg(callingFn, `You don't have WSE Access! Cannot use ${callingFn}()`); } if (!Player.hasTixApiAccess) { throw makeRuntimeErrorMsg(callingFn, `You don't have TIX API Access! Cannot use ${callingFn}()`); } } /** * Gets a stock, given its symbol. Throws an error if the symbol is invalid * @param {string} symbol - Stock's symbol * @returns {Stock} stock object */ const getStockFromSymbol = function(symbol, callingFn="") { const stock = SymbolToStockMap[symbol]; if (stock == null) { throw makeRuntimeErrorMsg(callingFn, `Invalid stock symbol: '${symbol}'`); } return stock; } /** * Used to fail a function if the function's target is a Hacknet Server. * This is used for functions that should run on normal Servers, but not Hacknet Servers * @param {Server} server - Target server * @param {string} callingFn - Name of calling function. For logging purposes * @returns {boolean} True if the server is a Hacknet Server, false otherwise */ const failOnHacknetServer = function(server, callingFn="") { if (server instanceof HacknetServer) { workerScript.log(callingFn, `Does not work on Hacknet Servers`); return true; } else { return false; } } // Utility function to get Hacknet Node object const getHacknetNode = function(i, callingFn="") { if (isNaN(i)) { throw makeRuntimeErrorMsg(callingFn, "Invalid index specified for Hacknet Node: " + i); } if (i < 0 || i >= Player.hacknetNodes.length) { throw makeRuntimeErrorMsg(callingFn, "Index specified for Hacknet Node is out-of-bounds: " + i); } if (hasHacknetServers()) { const hserver = AllServers[Player.hacknetNodes[i]]; if (hserver == null) { throw makeRuntimeErrorMsg(callingFn, `Could not get Hacknet Server for index ${i}. This is probably a bug, please report to game dev`); } return hserver; } else { return Player.hacknetNodes[i]; } }; const makeRuntimeErrorMsg = function(caller, msg) { const stack = (new Error()).stack.split('\n').slice(1); const scripts = workerScript.getServer().scripts; const userstack = []; for(const stackline of stack) { let filename; for(const script of scripts) { if (script.url && stackline.includes(script.url)) { filename = script.filename; } for (const dependency of script.dependencies) { if (stackline.includes(dependency.url)) { filename = dependency.filename; } } } if(!filename) continue function parseChromeStackline(line) { const lineRe = /.*:(\d+):\d+.*/; const funcRe = /.*at (.+) \(.*/; const lineMatch = line.match(lineRe); const funcMatch = line.match(funcRe); if(lineMatch && funcMatch) { return {line: lineMatch[1], func: funcMatch[1]}; } return null; } let call = {line: "-1", func: "unknown"}; const chromeCall = parseChromeStackline(stackline); if (chromeCall) { call = chromeCall; } function parseFirefoxStackline(line) { const lineRe = /.*:(\d+):\d+$/; const lineMatch = line.match(lineRe); const lio = line.lastIndexOf("@"); if(lineMatch && lio !== -1) { return {line: lineMatch[1], func: line.slice(0, lio)}; } return null; } let firefoxCall = parseFirefoxStackline(stackline); if (firefoxCall) { call = firefoxCall; } userstack.push(`${filename}:L${call.line}@${call.func}`); } workerScript.log(caller, msg); let rejectMsg = `${caller}: ${msg}` if(userstack.length !== 0) rejectMsg += `

Stack:
${userstack.join('
')}`; return makeRuntimeRejectMsg(workerScript, rejectMsg); } const checkFormulasAccess = function(func, n) { if ((SourceFileFlags[5] < 1 && Player.bitNodeN !== 5) || (SourceFileFlags[n] < 1 && Player.bitNodeN !== n)) { let extra = ''; if (n !== 5) { extra = ` and Source-File ${n}-1`; } throw makeRuntimeErrorMsg(`formulas.${func}`, `Requires Source-File 5-1${extra} to run.`); } } const checkSingularityAccess = function(func, n) { if (Player.bitNodeN !== 4) { if (SourceFileFlags[4] < n) { throw makeRuntimeErrorMsg(func, `This singularity function requires Source-File 4-${n} to run.`); } } } const checkBladeburnerAccess = function(func, skipjoined=false) { const apiAccess = (Player.bitNodeN === 7 || Player.sourceFiles.some(a=>{return a.n === 7})); if (!apiAccess) { const apiDenied = `You do not currently have access to the Bladeburner API. You must either be in BitNode-7 or have Source-File 7.`; throw makeRuntimeErrorMsg(`bladeburner.${func}`, apiDenied); } if (!skipjoined) { const bladeburnerAccess = Player.bladeburner instanceof Bladeburner; if(!bladeburnerAccess) { const bladeburnerDenied = `You must be a member of the Bladeburner division to use this API.`; throw makeRuntimeErrorMsg(`bladeburner.${func}`, bladeburnerDenied); } } } const checkBladeburnerCity = function(func, city) { if (!Player.bladeburner.cities.hasOwnProperty(city)) { throw makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid city: ${city}`); } } const checkSleeveAPIAccess = function(func) { if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) { throw makeRuntimeErrorMsg(`sleeve.${func}`, "You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10"); } } const checkSleeveNumber = function(func, sleeveNumber) { if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) { const msg = `Invalid sleeve number: ${sleeveNumber}`; workerScript.log(func, msg); throw makeRuntimeErrorMsg(`sleeve.${func}`, msg); } } const getCodingContract = function(func, ip, fn) { const server = safeGetServer(ip, func); const contract = server.getContract(fn); if (contract == null) { throw makeRuntimeErrorMsg(`codingcontract.${func}`, `Cannot find contract '${fn}' on server '${ip}'`) } return contract; } const checkGangApiAccess = function(func) { const hasAccess = Player.gang instanceof Gang; if (!hasAccess) { throw makeRuntimeErrorMsg(`gang.${func}`, `You do not currently have a Gang`); } } const getGangMember = function(func, name) { for (const member of Player.gang.members) if (member.name === name) return member; throw makeRuntimeErrorMsg(`gang.${func}`, `Invalid gang member: '${name}'`) } const getGangTask = function(func, name) { const task = GangMemberTasks[name]; if (!task) { throw makeRuntimeErrorMsg(`gang.${func}`, `Invalid task: '${name}'`); } return task; } const getBladeburnerActionObject = function(func, type, name) { const actionId = Player.bladeburner.getActionIdFromTypeAndName(type, name) if (!actionId) { throw makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid action type='${type}', name='${name}'`); } const actionObj = Player.bladeburner.getActionObject(actionId); if (!actionObj) { throw makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid action type='${type}', name='${name}'`); } return actionObj; } const getCompany = function(func, name) { const company = Companies[name]; if (company == null || !(company instanceof Company)) { throw makeRuntimeErrorMsg(func, `Invalid company name: '${name}'`) } return company; } const getFaction = function(func, name) { if (!factionExists(name)) { throw makeRuntimeErrorMsg(func, `Invalid faction name: '${name}`) } return Factions[name]; } const getAugmentation = function(func, name) { if (!augmentationExists(name)) { throw makeRuntimeErrorMsg(func, `Invalid augmentation: '${name}'`); } return Augmentations[name]; } const runAfterReset = function(cbScript=null) { //Run a script after reset if (cbScript && isString(cbScript)) { const home = Player.getHomeComputer(); for (const script of home.scripts) { if (script.filename === cbScript) { const ramUsage = script.ramUsage; const ramAvailable = home.maxRam - home.ramUsed; if (ramUsage > ramAvailable) { return; // Not enough RAM } const runningScriptObj = new RunningScript(script, []); // No args runningScriptObj.threads = 1; // Only 1 thread startWorkerScript(runningScriptObj, home); } } } } const hack = function(ip, manual, { threads: requestedThreads, stock } = {}) { if (ip === undefined) { throw makeRuntimeErrorMsg("hack", "Takes 1 argument."); } const threads = resolveNetscriptRequestedThreads(workerScript, "hack", requestedThreads); const server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("hack", `Invalid IP/hostname: ${ip}.`); } // Calculate the hacking time var hackingTime = calculateHackingTime(server, Player); // This is in seconds // No root access or skill level too low const canHack = netscriptCanHack(server, Player); if (!canHack.res) { throw makeRuntimeErrorMsg('hack', canHack.msg); } workerScript.log("hack", `Executing ${ip} in ${convertTimeMsToTimeElapsedString(hackingTime*1000, true)} (t=${numeralWrapper.formatThreads(threads)})`); return netscriptDelay(hackingTime * 1000, workerScript).then(function() { if (workerScript.env.stopFlag) {return Promise.reject(workerScript);} var hackChance = calculateHackingChance(server, Player); var rand = Math.random(); var expGainedOnSuccess = calculateHackingExpGain(server, Player) * threads; var expGainedOnFailure = (expGainedOnSuccess / 4); if (rand < hackChance) { // Success! const percentHacked = calculatePercentMoneyHacked(server, Player); let maxThreadNeeded = Math.ceil(1/percentHacked*(server.moneyAvailable/server.moneyMax)); if (isNaN(maxThreadNeeded)) { // Server has a 'max money' of 0 (probably). We'll set this to an arbitrarily large value maxThreadNeeded = 1e6; } let moneyDrained = Math.floor(server.moneyAvailable * percentHacked) * threads; // Over-the-top safety checks if (moneyDrained <= 0) { moneyDrained = 0; expGainedOnSuccess = expGainedOnFailure; } if (moneyDrained > server.moneyAvailable) {moneyDrained = server.moneyAvailable;} server.moneyAvailable -= moneyDrained; if (server.moneyAvailable < 0) {server.moneyAvailable = 0;} const moneyGained = moneyDrained * BitNodeMultipliers.ScriptHackMoneyGain; Player.gainMoney(moneyGained); workerScript.scriptRef.onlineMoneyMade += moneyGained; Player.scriptProdSinceLastAug += moneyGained; Player.recordMoneySource(moneyGained, "hacking"); workerScript.scriptRef.recordHack(server.ip, moneyGained, threads); Player.gainHackingExp(expGainedOnSuccess); workerScript.scriptRef.onlineExpGained += expGainedOnSuccess; workerScript.log("hack", `Successfully hacked '${server.hostname}' for ${numeralWrapper.formatMoney(moneyGained)} and ${numeralWrapper.formatExp(expGainedOnSuccess)} exp (t=${numeralWrapper.formatThreads(threads)})`); server.fortify(CONSTANTS.ServerFortifyAmount * Math.min(threads, maxThreadNeeded)); if (stock) { influenceStockThroughServerHack(server, moneyGained); } if(manual) { server.backdoorInstalled = true; } return Promise.resolve(moneyGained); } else { // Player only gains 25% exp for failure? Player.gainHackingExp(expGainedOnFailure); workerScript.scriptRef.onlineExpGained += expGainedOnFailure; workerScript.log("hack", `Failed to hack '${server.hostname}'. Gained ${numeralWrapper.formatExp(expGainedOnFailure)} exp (t=${numeralWrapper.formatThreads(threads)})`); return Promise.resolve(0); } }); } const argsToString = function(args) { let out = ''; for(let arg of args) { arg = toNative(arg); if(typeof arg === 'object') { out += JSON.stringify(arg); continue } out += `${arg}`; } return out; } const functions = { hacknet : { numNodes : function() { return Player.hacknetNodes.length; }, maxNumNodes : function() { if (hasHacknetServers()) { return HacknetServerConstants.MaxServers; } return Infinity; }, purchaseNode : function() { return purchaseHacknet(); }, getPurchaseNodeCost : function() { if (hasHacknetServers()) { return getCostOfNextHacknetServer(); } else { return getCostOfNextHacknetNode(); } }, getNodeStats : function(i) { const node = getHacknetNode(i, "getNodeStats"); const hasUpgraded = hasHacknetServers(); const res = { name: hasUpgraded ? node.hostname : node.name, level: node.level, ram: hasUpgraded ? node.maxRam : node.ram, cores: node.cores, production: hasUpgraded ? node.hashRate : node.moneyGainRatePerSecond, timeOnline: node.onlineTimeSeconds, totalProduction: hasUpgraded ? node.totalHashesGenerated : node.totalMoneyGenerated, }; if (hasUpgraded) { res.cache = node.cache; res.hashCapacity = node.hashCapacity; } return res; }, upgradeLevel : function(i, n) { const node = getHacknetNode(i, "upgradeLevel"); return purchaseLevelUpgrade(node, n); }, upgradeRam : function(i, n) { const node = getHacknetNode(i, "upgradeRam"); return purchaseRamUpgrade(node, n); }, upgradeCore : function(i, n) { const node = getHacknetNode(i, "upgradeCore"); return purchaseCoreUpgrade(node, n); }, upgradeCache : function(i, n) { if (!hasHacknetServers()) { return false; } const node = getHacknetNode(i, "upgradeCache"); const res = purchaseCacheUpgrade(node, n); if (res) { updateHashManagerCapacity(); } return res; }, getLevelUpgradeCost : function(i, n) { const node = getHacknetNode(i, "upgradeLevel"); return node.calculateLevelUpgradeCost(n, Player.hacknet_node_level_cost_mult); }, getRamUpgradeCost : function(i, n) { const node = getHacknetNode(i, "upgradeRam"); return node.calculateRamUpgradeCost(n, Player.hacknet_node_ram_cost_mult); }, getCoreUpgradeCost : function(i, n) { const node = getHacknetNode(i, "upgradeCore"); return node.calculateCoreUpgradeCost(n, Player.hacknet_node_core_cost_mult); }, getCacheUpgradeCost : function(i, n) { if (!hasHacknetServers()) { return Infinity; } const node = getHacknetNode(i, "upgradeCache"); return node.calculateCacheUpgradeCost(n); }, numHashes : function() { if (!hasHacknetServers()) { return 0; } return Player.hashManager.hashes; }, hashCapacity: function() { if (!hasHacknetServers()) { return 0; } return Player.hashManager.capacity; }, hashCost : function(upgName) { if (!hasHacknetServers()) { return Infinity; } return Player.hashManager.getUpgradeCost(upgName); }, spendHashes : function(upgName, upgTarget) { if (!hasHacknetServers()) { return false; } return purchaseHashUpgrade(upgName, upgTarget); }, getHashUpgradeLevel : function(upgName) { const level = Player.hashManager.upgrades[upgName]; if(level === undefined) { throw makeRuntimeErrorMsg("hacknet.hashUpgradeLevel", `Invalid Hash Upgrade: ${upgName}`); } return level; }, getStudyMult : function() { if (!hasHacknetServers()) { return false; } return Player.hashManager.getStudyMult(); }, getTrainingMult : function() { if (!hasHacknetServers()) { return false; } return Player.hashManager.getTrainingMult(); }, }, sprintf : sprintf, vsprintf: vsprintf, scan : function(ip=workerScript.serverIp, hostnames=true) { updateDynamicRam("scan", getRamCost("scan")); var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg('scan', `Invalid IP/hostname: ${ip}.`); } var out = []; for (var i = 0; i < server.serversOnNetwork.length; i++) { var entry; if (hostnames) { entry = getServerOnNetwork(server, i).hostname; } else { entry = getServerOnNetwork(server, i).ip; } if (entry == null) { continue; } out.push(entry); } workerScript.log("scan", `returned ${server.serversOnNetwork.length} connections for ${server.hostname}`); return out; }, hack : function(ip, { threads: requestedThreads, stock } = {}){ updateDynamicRam("hack", getRamCost("hack")); return hack(ip, false, {threads: requestedThreads, stock: stock}); }, hackAnalyzeThreads : function(ip, hackAmount) { updateDynamicRam("hackAnalyzeThreads", getRamCost("hackAnalyzeThreads")); // Check argument validity const server = safeGetServer(ip, 'hackAnalyzeThreads'); if (isNaN(hackAmount)) { throw makeRuntimeErrorMsg(workerScript, `Invalid growth argument passed into hackAnalyzeThreads: ${hackAmount}. Must be numeric.`); } if (hackAmount < 0 || hackAmount > server.moneyAvailable) { return -1; } const percentHacked = calculatePercentMoneyHacked(server, Player); return hackAmount / Math.floor(server.moneyAvailable * percentHacked); }, hackAnalyzePercent : function(ip) { updateDynamicRam("hackAnalyzePercent", getRamCost("hackAnalyzePercent")); const server = safeGetServer(ip, 'hackAnalyzePercent'); return calculatePercentMoneyHacked(server, Player) * 100; }, hackChance : function(ip) { updateDynamicRam("hackChance", getRamCost("hackChance")); const server = safeGetServer(ip, 'hackChance'); return calculateHackingChance(server, Player); }, sleep : function(time){ if (time === undefined) { throw makeRuntimeErrorMsg("sleep", "Takes 1 argument."); } workerScript.log("sleep", `Sleeping for ${time} milliseconds`); return netscriptDelay(time, workerScript).then(function() { return Promise.resolve(true); }); }, grow : function(ip, { threads: requestedThreads, stock } = {}){ updateDynamicRam("grow", getRamCost("grow")); const threads = resolveNetscriptRequestedThreads(workerScript, "grow", requestedThreads); if (ip === undefined) { throw makeRuntimeErrorMsg("grow", "Takes 1 argument."); } var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("grow", `Invalid IP/hostname: ${ip}.`); } // No root access or skill level too low const canHack = netscriptCanGrow(server); if (!canHack.res) { throw makeRuntimeErrorMsg("grow", canHack.msg); } var growTime = calculateGrowTime(server, Player); workerScript.log("grow", `Executing on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(growTime*1000, true)} (t=${numeralWrapper.formatThreads(threads)}).`); return netscriptDelay(growTime * 1000, workerScript).then(function() { if (workerScript.env.stopFlag) {return Promise.reject(workerScript);} const moneyBefore = server.moneyAvailable <= 0 ? 1 : server.moneyAvailable; server.moneyAvailable += (1 * threads); // It can be grown even if it has no money processSingleServerGrowth(server, threads, Player); const moneyAfter = server.moneyAvailable; workerScript.scriptRef.recordGrow(server.ip, threads); var expGain = calculateHackingExpGain(server, Player) * threads; const logGrowPercent = (moneyAfter/moneyBefore) - 1; workerScript.log("grow", `Available money on '${server.hostname}' grown by ${numeralWrapper.formatPercentage(logGrowPercent, 6)}. Gained ${numeralWrapper.formatExp(expGain)} hacking exp (t=${numeralWrapper.formatThreads(threads)}).`); workerScript.scriptRef.onlineExpGained += expGain; Player.gainHackingExp(expGain); if (stock) { influenceStockThroughServerGrow(server, moneyAfter - moneyBefore); } return Promise.resolve(moneyAfter/moneyBefore); }); }, growthAnalyze : function(ip, growth) { updateDynamicRam("growthAnalyze", getRamCost("growthAnalyze")); // Check argument validity const server = safeGetServer(ip, 'growthAnalyze'); if (typeof growth !== "number" || isNaN(growth) || growth < 1 || !isFinite(growth)) { throw makeRuntimeErrorMsg("growthAnalyze", `Invalid argument: growth must be numeric and >= 1, is ${growth}.`); } return numCycleForGrowth(server, Number(growth), Player); }, weaken : function(ip, { threads: requestedThreads } = {}) { updateDynamicRam("weaken", getRamCost("weaken")); var threads = resolveNetscriptRequestedThreads(workerScript, "weaken", requestedThreads) if (ip === undefined) { throw makeRuntimeErrorMsg("weaken", "Takes 1 argument."); } var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("weaken", `Invalid IP/hostname: ${ip}`); } // No root access or skill level too low const canHack = netscriptCanWeaken(server); if (!canHack.res) { throw makeRuntimeErrorMsg("weaken", canHack.msg); } var weakenTime = calculateWeakenTime(server, Player); workerScript.log("weaken", `Executing on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(weakenTime*1000, true)} (t=${numeralWrapper.formatThreads(threads)})`); return netscriptDelay(weakenTime * 1000, workerScript).then(function() { if (workerScript.env.stopFlag) {return Promise.reject(workerScript);} server.weaken(CONSTANTS.ServerWeakenAmount * threads); workerScript.scriptRef.recordWeaken(server.ip, threads); var expGain = calculateHackingExpGain(server, Player) * threads; workerScript.log("weaken", `'${server.hostname}' security level weakened to ${server.hackDifficulty}. Gained ${numeralWrapper.formatExp(expGain)} hacking exp (t=${numeralWrapper.formatThreads(threads)})`); workerScript.scriptRef.onlineExpGained += expGain; Player.gainHackingExp(expGain); return Promise.resolve(CONSTANTS.ServerWeakenAmount * threads); }); }, print: function(){ if (arguments.length === 0) { throw makeRuntimeErrorMsg("print", "Takes at least 1 argument."); } workerScript.print(argsToString(arguments)); }, tprint: function() { if (arguments.length === 0) { throw makeRuntimeErrorMsg("tprint", "Takes at least 1 argument."); } post(`${workerScript.scriptRef.filename}: ${argsToString(arguments)}`); }, clearLog: function() { workerScript.scriptRef.clearLog(); }, disableLog: function(fn) { if (possibleLogs[fn]===undefined) { throw makeRuntimeErrorMsg("disableLog", `Invalid argument: ${fn}.`); } workerScript.disableLogs[fn] = true; workerScript.log("disableLog", `Disabled logging for ${fn}`); }, enableLog: function(fn) { if (possibleLogs[fn]===undefined) { throw makeRuntimeErrorMsg("enableLog", `Invalid argument: ${fn}.`); } delete workerScript.disableLogs[fn]; workerScript.log("enableLog", `Enabled logging for ${fn}`); }, isLogEnabled : function(fn) { if (possibleLogs[fn] === undefined) { throw makeRuntimeErrorMsg("isLogEnabled", `Invalid argument: ${fn}.`); } return workerScript.disableLogs[fn] ? false : true; }, getScriptLogs: function(fn, ip, ...scriptArgs) { const runningScriptObj = getRunningScript(fn, ip, "getScriptLogs", scriptArgs); if (runningScriptObj == null) { workerScript.log("getScriptLogs", getCannotFindRunningScriptErrorMessage(fn, ip, scriptArgs)); return ""; } return runningScriptObj.logs.slice(); }, tail: function(fn, ip=workerScript.serverIp, ...scriptArgs) { let runningScriptObj; if(arguments.length === 0) { runningScriptObj = workerScript.scriptRef; } else if(typeof fn === 'number') { runningScriptObj = getRunningScriptByPid(fn, 'tail'); } else { runningScriptObj = getRunningScript(fn, ip, "tail", scriptArgs); } if (runningScriptObj == null) { workerScript.log("tail", getCannotFindRunningScriptErrorMessage(fn, ip, scriptArgs)); return; } logBoxCreate(runningScriptObj); }, nuke: function(ip){ updateDynamicRam("nuke", getRamCost("nuke")); if (ip === undefined) { throw makeRuntimeErrorMsg("nuke", "Takes 1 argument."); } var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("nuke", `Invalid IP/hostname: ${ip}.`); } if (!Player.hasProgram(Programs.NukeProgram.name)) { throw makeRuntimeErrorMsg("nuke", "You do not have the NUKE.exe virus!"); } if (server.openPortCount < server.numOpenPortsRequired) { throw makeRuntimeErrorMsg("nuke", "Not enough ports opened to use NUKE.exe virus."); } if (server.hasAdminRights) { workerScript.log("nuke", `Already have root access to '${server.hostname}'.`); } else { server.hasAdminRights = true; workerScript.log("nuke", `Executed NUKE.exe virus on '${server.hostname}' to gain root access.`); } return true; }, brutessh: function(ip){ updateDynamicRam("brutessh", getRamCost("brutessh")); if (ip === undefined) { throw makeRuntimeErrorMsg("brutessh", "Takes 1 argument."); } var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("brutessh", `Invalid IP/hostname: ${ip}.`); } if (!Player.hasProgram(Programs.BruteSSHProgram.name)) { throw makeRuntimeErrorMsg("brutessh", "You do not have the BruteSSH.exe program!"); } if (!server.sshPortOpen) { workerScript.log("brutessh", `Executed BruteSSH.exe on '${server.hostname}' to open SSH port (22).`); server.sshPortOpen = true; ++server.openPortCount; } else { workerScript.log("brutessh", `SSH Port (22) already opened on '${server.hostname}'.`); } return true; }, ftpcrack: function(ip) { updateDynamicRam("ftpcrack", getRamCost("ftpcrack")); if (ip === undefined) { throw makeRuntimeErrorMsg("ftpcrack", "Takes 1 argument."); } var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("ftpcrack", `Invalid IP/hostname: ${ip}.`); } if (!Player.hasProgram(Programs.FTPCrackProgram.name)) { throw makeRuntimeErrorMsg("ftpcrack", "You do not have the FTPCrack.exe program!"); } if (!server.ftpPortOpen) { workerScript.log("ftpcrack", `Executed FTPCrack.exe on '${server.hostname}' to open FTP port (21).`); server.ftpPortOpen = true; ++server.openPortCount; } else { workerScript.log("ftpcrack", `FTP Port (21) already opened on '${server.hostname}'.`); } return true; }, relaysmtp: function(ip) { updateDynamicRam("relaysmtp", getRamCost("relaysmtp")); if (ip === undefined) { throw makeRuntimeErrorMsg("relaysmtp", "Takes 1 argument."); } var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("relaysmtp", `Invalid IP/hostname: ${ip}.`); } if (!Player.hasProgram(Programs.RelaySMTPProgram.name)) { throw makeRuntimeErrorMsg("relaysmtp", "You do not have the relaySMTP.exe program!"); } if (!server.smtpPortOpen) { workerScript.log("relaysmtp", `Executed relaySMTP.exe on '${server.hostname}' to open SMTP port (25).`); server.smtpPortOpen = true; ++server.openPortCount; } else { workerScript.log("relaysmtp", `SMTP Port (25) already opened on '${server.hostname}'.`); } return true; }, httpworm: function(ip) { updateDynamicRam("httpworm", getRamCost("httpworm")); if (ip === undefined) { throw makeRuntimeErrorMsg("httpworm", "Takes 1 argument"); } var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("httpworm", `Invalid IP/hostname: ${ip}`); } if (!Player.hasProgram(Programs.HTTPWormProgram.name)) { throw makeRuntimeErrorMsg("httpworm", "You do not have the HTTPWorm.exe program!"); } if (!server.httpPortOpen) { workerScript.log("httpworm", `Executed HTTPWorm.exe on '${server.hostname}' to open HTTP port (80).`); server.httpPortOpen = true; ++server.openPortCount; } else { workerScript.log("httpworm", `HTTP Port (80) already opened on '${server.hostname}'.`); } return true; }, sqlinject: function(ip) { updateDynamicRam("sqlinject", getRamCost("sqlinject")); if (ip === undefined) { throw makeRuntimeErrorMsg("sqlinject", "Takes 1 argument."); } var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("sqlinject", `Invalid IP/hostname: ${ip}`); } if (!Player.hasProgram(Programs.SQLInjectProgram.name)) { throw makeRuntimeErrorMsg("sqlinject", "You do not have the SQLInject.exe program!"); } if (!server.sqlPortOpen) { workerScript.log("sqlinject", `Executed SQLInject.exe on '${server.hostname}' to open SQL port (1433).`); server.sqlPortOpen = true; ++server.openPortCount; } else { workerScript.log("sqlinject", `SQL Port (1433) already opened on '${server.hostname}'.`); } return true; }, run: function(scriptname, threads=1) { updateDynamicRam("run", getRamCost("run")); if (scriptname === undefined) { throw makeRuntimeErrorMsg("run", "Usage: run(scriptname, [numThreads], [arg1], [arg2]...)"); } if (isNaN(threads) || threads <= 0) { throw makeRuntimeErrorMsg("run", `Invalid thread count. Must be numeric and > 0, is ${threads}`); } var argsForNewScript = []; for (var i = 2; i < arguments.length; ++i) { argsForNewScript.push(arguments[i]); } var scriptServer = getServer(workerScript.serverIp); if (scriptServer == null) { throw makeRuntimeErrorMsg("run", "Could not find server. This is a bug. Report to dev."); } return runScriptFromScript("run", scriptServer, scriptname, argsForNewScript, workerScript, threads); }, exec: function(scriptname, ip, threads = 1) { updateDynamicRam("exec", getRamCost("exec")); if (scriptname === undefined || ip === undefined) { throw makeRuntimeErrorMsg("exec", "Usage: exec(scriptname, server, [numThreads], [arg1], [arg2]...)"); } if (isNaN(threads) || threads <= 0) { throw makeRuntimeErrorMsg("exec", `Invalid thread count. Must be numeric and > 0, is ${threads}`); } var argsForNewScript = []; for (var i = 3; i < arguments.length; ++i) { argsForNewScript.push(arguments[i]); } var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("exec", `Invalid IP/hostname: ${ip}`); } return runScriptFromScript("exec", server, scriptname, argsForNewScript, workerScript, threads); }, spawn: function(scriptname, threads) { updateDynamicRam("spawn", getRamCost("spawn")); if (!scriptname || !threads) { throw makeRuntimeErrorMsg("spawn", "Usage: spawn(scriptname, threads)"); } const spawnDelay = 10; setTimeoutRef(() => { if (isNaN(threads) || threads <= 0) { throw makeRuntimeErrorMsg("spawn", `Invalid thread count. Must be numeric and > 0, is ${threads}`); } var argsForNewScript = []; for (var i = 2; i < arguments.length; ++i) { argsForNewScript.push(arguments[i]); } var scriptServer = getServer(workerScript.serverIp); if (scriptServer == null) { throw makeRuntimeErrorMsg("spawn", "Could not find server. This is a bug. Report to dev"); } return runScriptFromScript("spawn", scriptServer, scriptname, argsForNewScript, workerScript, threads); }, spawnDelay * 1e3); workerScript.log("spawn", `Will execute '${scriptname}' in ${spawnDelay} seconds`); workerScript.running = false; // Prevent workerScript from "finishing execution naturally" if (killWorkerScript(workerScript)) { workerScript.log("spawn", "Exiting..."); } }, kill: function(filename, ip, ...scriptArgs) { updateDynamicRam("kill", getRamCost("kill")); let res; const killByPid = (typeof filename === "number"); if (killByPid) { // Kill by pid res = killWorkerScript(filename); } else { // Kill by filename/ip if (filename === undefined || ip === undefined) { throw makeRuntimeErrorMsg("kill", "Usage: kill(scriptname, server, [arg1], [arg2]...)"); } const server = safeGetServer(ip); const runningScriptObj = getRunningScript(filename, ip, "kill", scriptArgs); if (runningScriptObj == null) { workerScript.log("kill", getCannotFindRunningScriptErrorMessage(filename, ip, scriptArgs)); return false; } res = killWorkerScript(runningScriptObj, server.ip); } if (res) { if (killByPid) { workerScript.log("kill", `Killing script with PID ${filename}`); } else { workerScript.log("kill", `Killing '${filename}' on '${ip}' with args: ${arrayToString(scriptArgs)}.`); } return true; } else { if (killByPid) { workerScript.log("kill", `No script with PID ${filename}`); } else { workerScript.log("kill", `No such script '${filename}' on '${ip}' with args: ${arrayToString(scriptArgs)}`); } return false; } }, killall: function(ip=workerScript.serverIp) { updateDynamicRam("killall", getRamCost("killall")); if (ip === undefined) { throw makeRuntimeErrorMsg("killall", "Takes 1 argument"); } const server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("killall", `Invalid IP/hostname: ${ip}`); } const scriptsRunning = (server.runningScripts.length > 0); for (let i = server.runningScripts.length-1; i >= 0; --i) { killWorkerScript(server.runningScripts[i], server.ip, false); } WorkerScriptStartStopEventEmitter.emitEvent(); workerScript.log("killall", `Killing all scripts on '${server.hostname}'. May take a few minutes for the scripts to die.`); return scriptsRunning; }, exit : function() { workerScript.running = false; // Prevent workerScript from "finishing execution naturally" if (killWorkerScript(workerScript)) { workerScript.log("exit", "Exiting..."); } else { workerScript.log("exit", "Failed. This is a bug. Report to dev."); } }, scp: function(scriptname, ip1, ip2) { updateDynamicRam("scp", getRamCost("scp")); if (arguments.length !== 2 && arguments.length !== 3) { throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments"); } if (scriptname && scriptname.constructor === Array) { // Recursively call scp on all elements of array var res = false; scriptname.forEach(function(script) { if (NetscriptFunctions(workerScript).scp(script, ip1, ip2)) { res = true; } }); return res; } // Invalid file type if (!isValidFilePath(scriptname)) { throw makeRuntimeErrorMsg("scp", `Invalid filename: '${scriptname}'`); } // Invalid file name if (!scriptname.endsWith(".lit") && !isScriptFilename(scriptname) && !scriptname.endsWith("txt")) { throw makeRuntimeErrorMsg("scp", "Only works for .script, .lit, and .txt files"); } var destServer, currServ; if (ip2 != null) { // 3 Argument version: scriptname, source, destination if (scriptname === undefined || ip1 === undefined || ip2 === undefined) { throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments"); } destServer = getServer(ip2); if (destServer == null) { throw makeRuntimeErrorMsg("scp", `Invalid IP/hostname: ${ip2}`); } currServ = getServer(ip1); if (currServ == null) { throw makeRuntimeErrorMsg("scp", `Invalid IP/hostname: ${ip1}`); } } else if (ip1 != null) { // 2 Argument version: scriptname, destination if (scriptname === undefined || ip1 === undefined) { throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments"); } destServer = getServer(ip1); if (destServer == null) { throw makeRuntimeErrorMsg("scp", `Invalid IP/hostname: ${ip1}`); } currServ = getServer(workerScript.serverIp); if (currServ == null) { throw makeRuntimeErrorMsg("scp", "Could not find server ip for this script. This is a bug. Report to dev."); } } else { throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments"); } // Scp for lit files if (scriptname.endsWith(".lit")) { var found = false; for (var i = 0; i < currServ.messages.length; ++i) { if (!(currServ.messages[i] instanceof Message) && currServ.messages[i] == scriptname) { found = true; break; } } if (!found) { workerScript.log("scp", `File '${scriptname}' does not exist.`); return false; } for (var i = 0; i < destServer.messages.length; ++i) { if (destServer.messages[i] === scriptname) { workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`); return true; // Already exists } } destServer.messages.push(scriptname); workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`); return true; } // Scp for text files if (scriptname.endsWith(".txt")) { var found = false, txtFile; for (var i = 0; i < currServ.textFiles.length; ++i) { if (currServ.textFiles[i].fn === scriptname) { found = true; txtFile = currServ.textFiles[i]; break; } } if (!found) { workerScript.log("scp", `File '${scriptname}' does not exist.`); return false; } for (var i = 0; i < destServer.textFiles.length; ++i) { if (destServer.textFiles[i].fn === scriptname) { // Overwrite destServer.textFiles[i].text = txtFile.text; workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`); return true; } } var newFile = new TextFile(txtFile.fn, txtFile.text); destServer.textFiles.push(newFile); workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`); return true; } // Scp for script files let sourceScript = null; for (let i = 0; i < currServ.scripts.length; ++i) { if (scriptname == currServ.scripts[i].filename) { sourceScript = currServ.scripts[i]; break; } } if (sourceScript == null) { workerScript.log("scp", `File '${scriptname}' does not exist.`); return false; } // Overwrite script if it already exists for (let i = 0; i < destServer.scripts.length; ++i) { if (scriptname == destServer.scripts[i].filename) { workerScript.log("scp", `WARNING: File '${scriptname}' overwritten on '${destServer.hostname}'`); const oldScript = destServer.scripts[i]; // If it's the exact same file don't actually perform the // copy to avoid recompiling uselessly. Players tend to scp // liberally. if(oldScript.code === sourceScript.code) return true; oldScript.code = sourceScript.code; oldScript.ramUsage = sourceScript.ramUsage; oldScript.markUpdated(); return true; } } // Create new script if it does not already exist const newScript = new Script(scriptname); newScript.code = sourceScript.code; newScript.ramUsage = sourceScript.ramUsage; newScript.server = destServer.ip; destServer.scripts.push(newScript); workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`); return true; }, ls: function(ip, grep) { updateDynamicRam("ls", getRamCost("ls")); if (ip === undefined) { throw makeRuntimeErrorMsg("ls", "Usage: ls(ip/hostname, [grep filter])"); } const server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("ls", `Invalid IP/hostname: ${ip}`); } // Get the grep filter, if one exists let filter = false; if (arguments.length >= 2) { filter = grep.toString(); } const allFiles = []; for (let i = 0; i < server.programs.length; i++) { if (filter) { if (server.programs[i].includes(filter)) { allFiles.push(server.programs[i]); } } else { allFiles.push(server.programs[i]); } } for (let i = 0; i < server.scripts.length; i++) { if (filter) { if (server.scripts[i].filename.includes(filter)) { allFiles.push(server.scripts[i].filename); } } else { allFiles.push(server.scripts[i].filename); } } for (let i = 0; i < server.messages.length; i++) { if (filter) { if (server.messages[i] instanceof Message) { if (server.messages[i].filename.includes(filter)) { allFiles.push(server.messages[i].filename); } } else if (server.messages[i].includes(filter)) { allFiles.push(server.messages[i]); } } else { if (server.messages[i] instanceof Message) { allFiles.push(server.messages[i].filename); } else { allFiles.push(server.messages[i]); } } } for (var i = 0; i < server.textFiles.length; i++) { if (filter) { if (server.textFiles[i].fn.includes(filter)) { allFiles.push(server.textFiles[i].fn); } } else { allFiles.push(server.textFiles[i].fn); } } for (var i = 0; i < server.contracts.length; ++i) { if (filter) { if (server.contracts[i].fn.includes(filter)) { allFiles.push(server.contracts[i].fn); } } else { allFiles.push(server.contracts[i].fn); } } // Sort the files alphabetically then print each allFiles.sort(); return allFiles; }, ps: function(ip=workerScript.serverIp) { updateDynamicRam("ps", getRamCost("ps")); var server = getServer(ip); if (server == null){ throw makeRuntimeErrorMsg("ps", `Invalid IP/hostname: ${ip}`); } const processes = []; for (const i in server.runningScripts) { const script = server.runningScripts[i]; processes.push({ filename:script.filename, threads: script.threads, args: script.args.slice(), pid: script.pid, }) } return processes; }, hasRootAccess: function(ip) { updateDynamicRam("hasRootAccess", getRamCost("hasRootAccess")); if (ip===undefined){ throw makeRuntimeErrorMsg("hasRootAccess", "Takes 1 argument"); } var server = getServer(ip); if (server == null){ throw makeRuntimeErrorMsg("hasRootAccess", `Invalid IP/hostname: ${ip}`); } return server.hasAdminRights; }, getIp: function() { updateDynamicRam("getIp", getRamCost("getIp")); var scriptServer = getServer(workerScript.serverIp); if (scriptServer == null) { throw makeRuntimeErrorMsg("getIp", "Could not find server. This is a bug. Report to dev."); } return scriptServer.ip; }, getHostname: function() { updateDynamicRam("getHostname", getRamCost("getHostname")); var scriptServer = getServer(workerScript.serverIp); if (scriptServer == null) { throw makeRuntimeErrorMsg(workerScript, "Could not find server. This is a bug. Report to dev."); } return scriptServer.hostname; }, getHackingLevel: function() { updateDynamicRam("getHackingLevel", getRamCost("getHackingLevel")); Player.updateSkillLevels(); workerScript.log("getHackingLevel", `returned ${Player.hacking_skill}`); return Player.hacking_skill; }, getHackingMultipliers: function() { updateDynamicRam("getHackingMultipliers", getRamCost("getHackingMultipliers")); return { chance: Player.hacking_chance_mult, speed: Player.hacking_speed_mult, money: Player.hacking_money_mult, growth: Player.hacking_grow_mult, }; }, getHacknetMultipliers: function() { updateDynamicRam("getHacknetMultipliers", getRamCost("getHacknetMultipliers")); return { production: Player.hacknet_node_money_mult, purchaseCost: Player.hacknet_node_purchase_cost_mult, ramCost: Player.hacknet_node_ram_cost_mult, coreCost: Player.hacknet_node_core_cost_mult, levelCost: Player.hacknet_node_level_cost_mult, }; }, getBitNodeMultipliers: function() { updateDynamicRam("getBitNodeMultipliers", getRamCost("getBitNodeMultipliers")); if (SourceFileFlags[5] <= 0 && Player.bitNodeN !== 5) { throw makeRuntimeErrorMsg("getBitNodeMultipliers", "Requires Source-File 5 to run."); } let copy = Object.assign({}, BitNodeMultipliers); return copy; }, getServer: function(ip) { updateDynamicRam("getServer", getRamCost("getServer")); if (SourceFileFlags[5] <= 0 && Player.bitNodeN !== 5) { throw makeRuntimeErrorMsg("getServer", "Requires Source-File 5 to run."); } const server = safeGetServer(ip, "getServer"); const copy = Object.assign({}, server); // These fields should be hidden. copy.contracts = undefined; copy.messages = undefined; copy.runningScripts = undefined; copy.scripts = undefined; copy.textFiles = undefined; copy.programs = undefined; copy.serversOnNetwork = undefined; return copy; }, getServerMoneyAvailable: function(ip) { updateDynamicRam("getServerMoneyAvailable", getRamCost("getServerMoneyAvailable")); const server = safeGetServer(ip, "getServerMoneyAvailable"); if (failOnHacknetServer(server, "getServerMoneyAvailable")) { return 0; } if (server.hostname == "home") { // Return player's money workerScript.log("getServerMoneyAvailable", `returned player's money: ${numeralWrapper.formatMoney(Player.money.toNumber())}`); return Player.money.toNumber(); } workerScript.log("getServerMoneyAvailable", `returned ${numeralWrapper.formatMoney(server.moneyAvailable)} for '${server.hostname}'`); return server.moneyAvailable; }, getServerSecurityLevel: function(ip) { updateDynamicRam("getServerSecurityLevel", getRamCost("getServerSecurityLevel")); const server = safeGetServer(ip, "getServerSecurityLevel"); if (failOnHacknetServer(server, "getServerSecurityLevel")) { return 1; } workerScript.log("getServerSecurityLevel", `returned ${numeralWrapper.formatServerSecurity(server.hackDifficulty, 3)} for '${server.hostname}'`); return server.hackDifficulty; }, getServerBaseSecurityLevel: function(ip) { updateDynamicRam("getServerBaseSecurityLevel", getRamCost("getServerBaseSecurityLevel")); const server = safeGetServer(ip, "getServerBaseSecurityLevel"); if (failOnHacknetServer(server, "getServerBaseSecurityLevel")) { return 1; } workerScript.log("getServerBaseSecurityLevel", `returned ${numeralWrapper.formatServerSecurity(server.baseDifficulty, 3)} for '${server.hostname}'`); return server.baseDifficulty; }, getServerMinSecurityLevel: function(ip) { updateDynamicRam("getServerMinSecurityLevel", getRamCost("getServerMinSecurityLevel")); const server = safeGetServer(ip, "getServerMinSecurityLevel"); if (failOnHacknetServer(server, "getServerMinSecurityLevel")) { return 1; } workerScript.log("getServerMinSecurityLevel", `returned ${numeralWrapper.formatServerSecurity(server.minDifficulty, 3)} for ${server.hostname}`); return server.minDifficulty; }, getServerRequiredHackingLevel: function(ip) { updateDynamicRam("getServerRequiredHackingLevel", getRamCost("getServerRequiredHackingLevel")); const server = safeGetServer(ip, "getServerRequiredHackingLevel"); if (failOnHacknetServer(server, "getServerRequiredHackingLevel")) { return 1; } workerScript.log("getServerRequiredHackingLevel", `returned ${numeralWrapper.formatSkill(server.requiredHackingSkill, 0)} for '${server.hostname}'`); return server.requiredHackingSkill; }, getServerMaxMoney: function(ip) { updateDynamicRam("getServerMaxMoney", getRamCost("getServerMaxMoney")); const server = safeGetServer(ip, "getServerMaxMoney"); if (failOnHacknetServer(server, "getServerMaxMoney")) { return 0; } workerScript.log("getServerMaxMoney", `returned ${numeralWrapper.formatMoney(server.moneyMax)} for '${server.hostname}'`); return server.moneyMax; }, getServerGrowth: function(ip) { updateDynamicRam("getServerGrowth", getRamCost("getServerGrowth")); const server = safeGetServer(ip, "getServerGrowth"); if (failOnHacknetServer(server, "getServerGrowth")) { return 1; } workerScript.log("getServerGrowth", `returned ${server.serverGrowth} for '${server.hostname}'`); return server.serverGrowth; }, getServerNumPortsRequired: function(ip) { updateDynamicRam("getServerNumPortsRequired", getRamCost("getServerNumPortsRequired")); const server = safeGetServer(ip, "getServerNumPortsRequired"); if (failOnHacknetServer(server, "getServerNumPortsRequired")) { return 5; } workerScript.log("getServerNumPortsRequired", `returned ${server.numOpenPortsRequired} for '${server.hostname}'`); return server.numOpenPortsRequired; }, getServerRam: function(ip) { updateDynamicRam("getServerRam", getRamCost("getServerRam")); const server = safeGetServer(ip, "getServerRam"); workerScript.log("getServerRam", `returned [${numeralWrapper.formatRAM(server.maxRam, 2)}, ${numeralWrapper.formatRAM(server.ramUsed, 2)}]`); return [server.maxRam, server.ramUsed]; }, getServerMaxRam: function(ip) { updateDynamicRam("getServerMaxRam", getRamCost("getServerMaxRam")); const server = safeGetServer(ip, "getServerMaxRam"); workerScript.log("getServerMaxRam", `returned ${numeralWrapper.formatRAM(server.maxRam, 2)}`); return server.maxRam; }, getServerUsedRam: function(ip) { updateDynamicRam("getServerUsedRam", getRamCost("getServerUsedRam")); const server = safeGetServer(ip, "getServerUsedRam"); workerScript.log("getServerUsedRam", `returned ${numeralWrapper.formatRAM(server.ramUsed, 2)}`); return server.ramUsed; }, serverExists: function(ip) { updateDynamicRam("serverExists", getRamCost("serverExists")); return (getServer(ip) !== null); }, fileExists: function(filename,ip=workerScript.serverIp) { updateDynamicRam("fileExists", getRamCost("fileExists")); if (filename === undefined) { throw makeRuntimeErrorMsg("fileExists", "Usage: fileExists(scriptname, [server])"); } var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("fileExists", `Invalid IP/hostname: ${ip}`); } for (var i = 0; i < server.scripts.length; ++i) { if (filename == server.scripts[i].filename) { return true; } } for (var i = 0; i < server.programs.length; ++i) { if (filename.toLowerCase() == server.programs[i].toLowerCase()) { return true; } } for (var i = 0; i < server.messages.length; ++i) { if (!(server.messages[i] instanceof Message) && filename.toLowerCase() === server.messages[i]) { return true; } } var txtFile = getTextFile(filename, server); if (txtFile != null) { return true; } return false; }, isRunning: function(fn, ip=workerScript.serverIp, ...scriptArgs) { updateDynamicRam("isRunning", getRamCost("isRunning")); if (fn === undefined || ip === undefined) { throw makeRuntimeErrorMsg("isRunning", "Usage: isRunning(scriptname, server, [arg1], [arg2]...)"); } if(typeof fn === 'number') { return getRunningScriptByPid(fn, 'isRunning') != null; } else { return getRunningScript(fn, ip, "isRunning", scriptArgs) != null; } }, getStockSymbols: function() { updateDynamicRam("getStockSymbols", getRamCost("getStockSymbols")); checkTixApiAccess("getStockSymbols"); return Object.values(StockSymbols); }, getStockPrice: function(symbol) { updateDynamicRam("getStockPrice", getRamCost("getStockPrice")); checkTixApiAccess("getStockPrice"); const stock = getStockFromSymbol(symbol, "getStockPrice"); return stock.price; }, getStockAskPrice: function(symbol) { updateDynamicRam("getStockAskPrice", getRamCost("getStockAskPrice")); checkTixApiAccess("getStockAskPrice"); const stock = getStockFromSymbol(symbol, "getStockAskPrice"); return stock.getAskPrice(); }, getStockBidPrice: function(symbol) { updateDynamicRam("getStockBidPrice", getRamCost("getStockBidPrice")); checkTixApiAccess("getStockBidPrice"); const stock = getStockFromSymbol(symbol, "getStockBidPrice"); return stock.getBidPrice(); }, getStockPosition: function(symbol) { updateDynamicRam("getStockPosition", getRamCost("getStockPosition")); checkTixApiAccess("getStockPosition"); var stock = SymbolToStockMap[symbol]; if (stock == null) { throw makeRuntimeErrorMsg("getStockPosition", `Invalid stock symbol: ${symbol}`); } return [stock.playerShares, stock.playerAvgPx, stock.playerShortShares, stock.playerAvgShortPx]; }, getStockMaxShares: function(symbol) { updateDynamicRam("getStockMaxShares", getRamCost("getStockMaxShares")); checkTixApiAccess("getStockMaxShares"); const stock = getStockFromSymbol(symbol, "getStockMaxShares"); return stock.maxShares; }, getStockPurchaseCost: function(symbol, shares, posType) { updateDynamicRam("getStockPurchaseCost", getRamCost("getStockPurchaseCost")); checkTixApiAccess("getStockPurchaseCost"); const stock = getStockFromSymbol(symbol, "getStockPurchaseCost"); shares = Math.round(shares); let pos; const sanitizedPosType = posType.toLowerCase(); if (sanitizedPosType.includes("l")) { pos = PositionTypes.Long; } else if (sanitizedPosType.includes("s")) { pos = PositionTypes.Short; } else { return Infinity; } const res = getBuyTransactionCost(stock, shares, pos); if (res == null) { return Infinity; } return res; }, getStockSaleGain: function(symbol, shares, posType) { updateDynamicRam("getStockSaleGain", getRamCost("getStockSaleGain")); checkTixApiAccess("getStockSaleGain"); const stock = getStockFromSymbol(symbol, "getStockSaleGain"); shares = Math.round(shares); let pos; const sanitizedPosType = posType.toLowerCase(); if (sanitizedPosType.includes("l")) { pos = PositionTypes.Long; } else if (sanitizedPosType.includes("s")) { pos = PositionTypes.Short; } else { return 0; } const res = getSellTransactionGain(stock, shares, pos); if (res == null) { return 0; } return res; }, buyStock: function(symbol, shares) { updateDynamicRam("buyStock", getRamCost("buyStock")); checkTixApiAccess("buyStock"); const stock = getStockFromSymbol(symbol, "buyStock"); const res = buyStock(stock, shares, workerScript, { rerenderFn: displayStockMarketContent }); return res ? stock.price : 0; }, sellStock: function(symbol, shares) { updateDynamicRam("sellStock", getRamCost("sellStock")); checkTixApiAccess("sellStock"); const stock = getStockFromSymbol(symbol, "sellStock"); const res = sellStock(stock, shares, workerScript, { rerenderFn: displayStockMarketContent }); return res ? stock.price : 0; }, shortStock: function(symbol, shares) { updateDynamicRam("shortStock", getRamCost("shortStock")); checkTixApiAccess("shortStock"); if (Player.bitNodeN !== 8) { if (SourceFileFlags[8] <= 1) { throw makeRuntimeErrorMsg(shortStock, "You must either be in BitNode-8 or you must have Source-File 8 Level 2."); } } const stock = getStockFromSymbol(symbol, "shortStock"); const res = shortStock(stock, shares, workerScript, { rerenderFn: displayStockMarketContent }); return res ? stock.price : 0; }, sellShort: function(symbol, shares) { updateDynamicRam("sellShort", getRamCost("sellShort")); checkTixApiAccess("sellShort"); if (Player.bitNodeN !== 8) { if (SourceFileFlags[8] <= 1) { throw makeRuntimeErrorMsg("sellShort", "You must either be in BitNode-8 or you must have Source-File 8 Level 2."); } } const stock = getStockFromSymbol(symbol, "sellShort"); const res = sellShort(stock, shares, workerScript, { rerenderFn: displayStockMarketContent }); return res ? stock.price : 0; }, placeOrder: function(symbol, shares, price, type, pos) { updateDynamicRam("placeOrder", getRamCost("placeOrder")); checkTixApiAccess("placeOrder"); if (Player.bitNodeN !== 8) { if (SourceFileFlags[8] <= 2) { throw makeRuntimeErrorMsg("placeOrder", "You must either be in BitNode-8 or you must have Source-File 8 Level 3."); } } const stock = getStockFromSymbol(symbol, "placeOrder"); let orderType, orderPos; ltype = type.toLowerCase(); if (ltype.includes("limit") && ltype.includes("buy")) { orderType = OrderTypes.LimitBuy; } else if (ltype.includes("limit") && ltype.includes("sell")) { orderType = OrderTypes.LimitSell; } else if (ltype.includes("stop") && ltype.includes("buy")) { orderType = OrderTypes.StopBuy; } else if (ltype.includes("stop") && ltype.includes("sell")) { orderType = OrderTypes.StopSell; } else { throw makeRuntimeErrorMsg("placeOrder", `Invalid order type: ${type}`); } lpos = pos.toLowerCase(); if (lpos.includes("l")) { orderPos = PositionTypes.Long; } else if (lpos.includes('s')) { orderPos = PositionTypes.Short; } else { throw makeRuntimeErrorMsg("placeOrder", `Invalid position type: ${pos}`); } return placeOrder(stock, shares, price, orderType, orderPos, workerScript); }, cancelOrder: function(symbol, shares, price, type, pos) { updateDynamicRam("cancelOrder", getRamCost("cancelOrder")); checkTixApiAccess("cancelOrder"); if (Player.bitNodeN !== 8) { if (SourceFileFlags[8] <= 2) { throw makeRuntimeErrorMsg("cancelOrder", "You must either be in BitNode-8 or you must have Source-File 8 Level 3."); } } const stock = getStockFrom(symbol, "cancelOrder"); if (isNaN(shares) || isNaN(price)) { throw makeRuntimeErrorMsg("cancelOrder", `Invalid shares or price. Must be numeric. shares=${shares}, price=${price}`); } var orderType, orderPos; ltype = type.toLowerCase(); if (ltype.includes("limit") && ltype.includes("buy")) { orderType = OrderTypes.LimitBuy; } else if (ltype.includes("limit") && ltype.includes("sell")) { orderType = OrderTypes.LimitSell; } else if (ltype.includes("stop") && ltype.includes("buy")) { orderType = OrderTypes.StopBuy; } else if (ltype.includes("stop") && ltype.includes("sell")) { orderType = OrderTypes.StopSell; } else { throw makeRuntimeErrorMsg("cancelOrder", `Invalid order type: ${type}`); } lpos = pos.toLowerCase(); if (lpos.includes("l")) { orderPos = PositionTypes.Long; } else if (lpos.includes('s')) { orderPos = PositionTypes.Short; } else { throw makeRuntimeErrorMsg("cancelOrder", `Invalid position type: ${pos}`); } var params = { stock: stock, shares: shares, price: price, type: orderType, pos: orderPos, }; return cancelOrder(params, workerScript); }, getOrders: function() { updateDynamicRam("getOrders", getRamCost("getOrders")); checkTixApiAccess("getOrders"); if (Player.bitNodeN !== 8) { if (SourceFileFlags[8] <= 2) { throw makeRuntimeErrorMsg(workerScript, "You must either be in BitNode-8 or have Source-File 8 Level 3."); } } const orders = {}; const stockMarketOrders = StockMarket["Orders"]; for (let symbol in stockMarketOrders) { const orderBook = stockMarketOrders[symbol]; if (orderBook.constructor === Array && orderBook.length > 0) { orders[symbol] = []; for (let i = 0; i < orderBook.length; ++i) { orders[symbol].push({ shares: orderBook[i].shares, price: orderBook[i].price, type: orderBook[i].type, position: orderBook[i].pos, }); } } } return orders; }, getStockVolatility: function(symbol) { updateDynamicRam("getStockVolatility", getRamCost("getStockVolatility")); if (!Player.has4SDataTixApi) { throw makeRuntimeErrorMsg("getStockVolatility", "You don't have 4S Market Data TIX API Access!"); } const stock = getStockFromSymbol(symbol, "getStockVolatility"); return stock.mv / 100; // Convert from percentage to decimal }, getStockForecast: function(symbol) { updateDynamicRam("getStockForecast", getRamCost("getStockForecast")); if (!Player.has4SDataTixApi) { throw makeRuntimeErrorMsg("getStockForecast", "You don't have 4S Market Data TIX API Access!"); } const stock = getStockFromSymbol(symbol, "getStockForecast"); var forecast = 50; stock.b ? forecast += stock.otlkMag : forecast -= stock.otlkMag; return forecast / 100; // Convert from percentage to decimal }, purchase4SMarketData: function() { updateDynamicRam("purchase4SMarketData", getRamCost("purchase4SMarketData")); checkTixApiAccess("purchase4SMarketData"); if (Player.has4SData) { workerScript.log("purchase4SMarketData", "Already purchased 4S Market Data."); return true; } if (Player.money.lt(getStockMarket4SDataCost())) { workerScript.log("purchase4SMarketData", "Not enough money to purchase 4S Market Data."); return false; } Player.has4SData = true; Player.loseMoney(getStockMarket4SDataCost()); workerScript.log("purchase4SMarketData", "Purchased 4S Market Data"); displayStockMarketContent(); return true; }, purchase4SMarketDataTixApi : function() { updateDynamicRam("purchase4SMarketDataTixApi", getRamCost("purchase4SMarketDataTixApi")); checkTixApiAccess("purchase4SMarketDataTixApi"); if (Player.has4SDataTixApi) { workerScript.log("purchase4SMarketDataTixApi", "Already purchased 4S Market Data TIX API"); return true; } if (Player.money.lt(getStockMarket4STixApiCost())) { workerScript.log("purchase4SMarketDataTixApi", "Not enough money to purchase 4S Market Data TIX API"); return false; } Player.has4SDataTixApi = true; Player.loseMoney(getStockMarket4STixApiCost()); workerScript.log("purchase4SMarketDataTixApi", "Purchased 4S Market Data TIX API"); displayStockMarketContent(); return true; }, getPurchasedServerLimit : function() { updateDynamicRam("getPurchasedServerLimit", getRamCost("getPurchasedServerLimit")); return getPurchaseServerLimit(); }, getPurchasedServerMaxRam: function() { updateDynamicRam("getPurchasedServerMaxRam", getRamCost("getPurchasedServerMaxRam")); return getPurchaseServerMaxRam(); }, getPurchasedServerCost: function(ram) { updateDynamicRam("getPurchasedServerCost", getRamCost("getPurchasedServerCost")); const cost = getPurchaseServerCost(ram); if (cost === Infinity) { workerScript.log("getPurchasedServerCost", `Invalid argument: ram='${ram}'`); return Infinity; } return cost; }, purchaseServer: function(hostname, ram) { updateDynamicRam("purchaseServer", getRamCost("purchaseServer")); var hostnameStr = String(hostname); hostnameStr = hostnameStr.replace(/\s+/g, ''); if (hostnameStr == "") { workerScript.log("purchaseServer", `Invalid argument: hostname='${hostnameStr}'`); return ""; } if (Player.purchasedServers.length >= getPurchaseServerLimit()) { workerScript.log("purchaseServer", `You have reached the maximum limit of ${getPurchaseServerLimit()} servers. You cannot purchase any more.`); return ""; } const cost = getPurchaseServerCost(ram); if (cost === Infinity) { workerScript.log("purchaseServer", `Invalid argument: ram='${ram}'`); return ""; } if (Player.money.lt(cost)) { workerScript.log("purchaseServer", `Not enough money to purchase server. Need ${numeralWrapper.formatMoney(cost)}`); return ""; } var newServ = safetlyCreateUniqueServer({ ip: createUniqueRandomIp(), hostname: hostnameStr, organizationName: "", isConnectedTo: false, adminRights: true, purchasedByPlayer: true, maxRam: ram, }); AddToAllServers(newServ); Player.purchasedServers.push(newServ.ip); var homeComputer = Player.getHomeComputer(); homeComputer.serversOnNetwork.push(newServ.ip); newServ.serversOnNetwork.push(homeComputer.ip); Player.loseMoney(cost); workerScript.log("purchaseServer", `Purchased new server with hostname '${newServ.hostname}' for ${numeralWrapper.formatMoney(cost)}`); return newServ.hostname; }, deleteServer: function(hostname) { updateDynamicRam("deleteServer", getRamCost("deleteServer")); var hostnameStr = String(hostname); hostnameStr = hostnameStr.replace(/\s\s+/g, ''); var server = GetServerByHostname(hostnameStr); if (server == null) { workerScript.log("deleteServer", `Invalid argument: hostname='${hostnameStr}'`); return false; } if (!server.purchasedByPlayer || server.hostname === "home") { workerScript.log("deleteServer", "Cannot delete non-purchased server."); return false; } var ip = server.ip; // Can't delete server you're currently connected to if (server.isConnectedTo) { workerScript.log("deleteServer", "You are currently connected to the server you are trying to delete."); return false; } // A server cannot delete itself if (ip === workerScript.serverIp) { workerScript.log("deleteServer", "Cannot delete the server this script is running on."); return false; } // Delete all scripts running on server if (server.runningScripts.length > 0) { workerScript.log("deleteServer", `Cannot delete server '${server.hostname}' because it still has scripts running.`); return false; } // Delete from player's purchasedServers array var found = false; for (var i = 0; i < Player.purchasedServers.length; ++i) { if (ip == Player.purchasedServers[i]) { found = true; Player.purchasedServers.splice(i, 1); break; } } if (!found) { workerScript.log("deleteServer", `Could not identify server ${server.hostname} as a purchased server. This is a bug. Report to dev.`); return false; } // Delete from all servers delete AllServers[ip]; // Delete from home computer found = false; var homeComputer = Player.getHomeComputer(); for (var i = 0; i < homeComputer.serversOnNetwork.length; ++i) { if (ip == homeComputer.serversOnNetwork[i]) { homeComputer.serversOnNetwork.splice(i, 1); workerScript.log("deleteServer", `Deleted server '${hostnameStr}`); return true; } } // Wasn't found on home computer workerScript.log("deleteServer", `Could not find server ${server.hostname} as a purchased server. This is a bug. Report to dev.`); return false; }, getPurchasedServers: function(hostname=true) { updateDynamicRam("getPurchasedServers", getRamCost("getPurchasedServers")); var res = []; Player.purchasedServers.forEach(function(ip) { if (hostname) { var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("getPurchasedServers", "Could not find server. This is a bug. Report to dev."); } res.push(server.hostname); } else { res.push(ip); } }); return res; }, write: function(port, data="", mode="a") { updateDynamicRam("write", getRamCost("write")); if (!isNaN(port)) { // Write to port // Port 1-10 port = Math.round(port); if (port < 1 || port > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg("write", `Trying to write to invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`); } var port = NetscriptPorts[port-1]; if (port == null || !(port instanceof NetscriptPort)) { throw makeRuntimeErrorMsg("write", `Could not find port: ${port}. This is a bug. Report to dev.`); } return port.write(data); } else if (isString(port)) { // Write to script or text file const fn = port; if (!isValidFilePath(fn)) { throw makeRuntimeErrorMsg("write", `Invalid filepath: ${fn}`); } // Coerce 'data' to be a string try { data = String(data); } catch (e) { throw makeRuntimeErrorMsg("write", `Invalid data (${e}). Data being written must be convertible to a string`); } const server = workerScript.getServer(); if (server == null) { throw makeRuntimeErrorMsg("write", "Error getting Server. This is a bug. Report to dev."); } if (isScriptFilename(fn)) { // Write to script let script = workerScript.getScriptOnServer(fn); if (script == null) { // Create a new script script = new Script(fn, data, server.ip, server.scripts); server.scripts.push(script); return true; } mode === "w" ? script.code = data : script.code += data; script.updateRamUsage(server.scripts); script.markUpdated(); } else { // Write to text file let txtFile = getTextFile(fn, server); if (txtFile == null) { txtFile = createTextFile(fn, data, server); return true; } if (mode === "w") { txtFile.write(data); } else { txtFile.append(data); } } return true; } else { throw makeRuntimeErrorMsg("write", `Invalid argument: ${port}`); } }, tryWrite: function(port, data="") { updateDynamicRam("tryWrite", getRamCost("tryWrite")); if (!isNaN(port)) { port = Math.round(port); if (port < 1 || port > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg("tryWrite", `Invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`); } var port = NetscriptPorts[port-1]; if (port == null || !(port instanceof NetscriptPort)) { throw makeRuntimeErrorMsg("tryWrite", `Could not find port: ${port}. This is a bug. Report to dev.`); } return port.tryWrite(data); } else { throw makeRuntimeErrorMsg("tryWrite", `Invalid argument: ${port}`); } }, read: function(port) { updateDynamicRam("read", getRamCost("read")); if (!isNaN(port)) { // Read from port // Port 1-10 port = Math.round(port); if (port < 1 || port > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg("read", `Invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`); } var port = NetscriptPorts[port-1]; if (port == null || !(port instanceof NetscriptPort)) { throw makeRuntimeErrorMsg("read", `Could not find port: ${port}. This is a bug. Report to dev.`); } return port.read(); } else if (isString(port)) { // Read from script or text file let fn = port; let server = getServer(workerScript.serverIp); if (server == null) { throw makeRuntimeErrorMsg("read", "Error getting Server. This is a bug. Report to dev."); } if (isScriptFilename(fn)) { // Read from script let script = workerScript.getScriptOnServer(fn); if (script == null) { return ""; } return script.code; } else { // Read from text file let txtFile = getTextFile(fn, server); if (txtFile !== null) { return txtFile.text; } else { return ""; } } } else { throw makeRuntimeErrorMsg("read", `Invalid argument: ${port}`); } }, peek: function(port) { updateDynamicRam("peek", getRamCost("peek")); if (isNaN(port)) { throw makeRuntimeErrorMsg("peek", `Invalid argument. Must be a port number between 1 and ${CONSTANTS.NumNetscriptPorts}, is ${port}`); } port = Math.round(port); if (port < 1 || port > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg("peek", `Invalid argument. Must be a port number between 1 and ${CONSTANTS.NumNetscriptPorts}, is ${port}`); } var port = NetscriptPorts[port-1]; if (port == null || !(port instanceof NetscriptPort)) { throw makeRuntimeErrorMsg("peek", `Could not find port: ${port}. This is a bug. Report to dev.`); } return port.peek(); }, clear: function(port) { updateDynamicRam("clear", getRamCost("clear")); if (!isNaN(port)) { // Clear port port = Math.round(port); if (port < 1 || port > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg("clear", `Trying to clear invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid`); } var port = NetscriptPorts[port-1]; if (port == null || !(port instanceof NetscriptPort)) { throw makeRuntimeErrorMsg("clear", `Could not find port: ${port}. This is a bug. Report to dev.`); } return port.clear(); } else if (isString(port)) { // Clear text file var fn = port; var server = getServer(workerScript.serverIp); if (server == null) { throw makeRuntimeErrorMsg("clear", "Error getting Server. This is a bug. Report to dev."); } var txtFile = getTextFile(fn, server); if (txtFile != null) { txtFile.write(""); } } else { throw makeRuntimeErrorMsg("clear", `Invalid argument: ${port}`); } return 0; }, getPortHandle: function(port) { updateDynamicRam("getPortHandle", getRamCost("getPortHandle")); if (isNaN(port)) { throw makeRuntimeErrorMsg("getPortHandle", `Invalid port: ${port} Must be an integer between 1 and ${CONSTANTS.NumNetscriptPorts}.`); } port = Math.round(port); if (port < 1 || port > CONSTANTS.NumNetscriptPorts) { throw makeRuntimeErrorMsg("getPortHandle", `Invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`); } var port = NetscriptPorts[port-1]; if (port == null || !(port instanceof NetscriptPort)) { throw makeRuntimeErrorMsg("getPortHandle", `Could not find port: ${port}. This is a bug. Report to dev.`); } return port; }, rm: function(fn, ip) { updateDynamicRam("rm", getRamCost("rm")); if (ip == null || ip === "") { ip = workerScript.serverIp; } const s = safeGetServer(ip, "rm"); const status = s.removeFile(fn); if (!status.res) { workerScript.log("rm", status.msg); } return status.res; }, scriptRunning: function(scriptname, ip) { updateDynamicRam("scriptRunning", getRamCost("scriptRunning")); var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("scriptRunning", `Invalid IP/hostname: ${ip}`); } for (var i = 0; i < server.runningScripts.length; ++i) { if (server.runningScripts[i].filename == scriptname) { return true; } } return false; }, scriptKill: function(scriptname, ip) { updateDynamicRam("scriptKill", getRamCost("scriptKill")); var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("scriptKill", `Invalid IP/hostname: ${ip}`); } var suc = false; for (var i = 0; i < server.runningScripts.length; ++i) { if (server.runningScripts[i].filename == scriptname) { killWorkerScript(server.runningScripts[i], server.ip); suc = true; } } return suc; }, getScriptName: function() { return workerScript.name; }, getScriptRam: function(scriptname, ip=workerScript.serverIp) { updateDynamicRam("getScriptRam", getRamCost("getScriptRam")); var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("getScriptRam", `Invalid IP/hostname: ${ip}`); } for (var i = 0; i < server.scripts.length; ++i) { if (server.scripts[i].filename == scriptname) { return server.scripts[i].ramUsage; } } return 0; }, getRunningScript: function(fn, ip) { updateDynamicRam("getRunningScript", getRamCost("getRunningScript")); let runningScript; if(arguments.length === 0) { runningScript = workerScript.scriptRef; } else if(typeof fn === 'number') { runningScript = getRunningScriptByPid(fn, 'getRunningScript'); } else { const scriptArgs = []; for (var i = 2; i < arguments.length; ++i) { scriptArgs.push(arguments[i]); } runningScript = getRunningScript(fn, ip, 'getRunningScript', scriptArgs); } if (runningScript === null) return null; return { args: runningScript.args.slice(), filename: runningScript.filename, logs: runningScript.logs.slice(), offlineExpGained: runningScript.offlineExpGained, offlineMoneyMade: runningScript.offlineMoneyMade, offlineRunningTime: runningScript.offlineRunningTime, onlineExpGained: runningScript.onlineExpGained, onlineMoneyMade: runningScript.onlineMoneyMade, onlineRunningTime: runningScript.onlineRunningTime, pid: runningScript.pid, ramUsage: runningScript.ramUsage, server: runningScript.server, threads: runningScript.threads, }; }, getHackTime: function(ip) { updateDynamicRam("getHackTime", getRamCost("getHackTime")); const server = safeGetServer(ip, "getHackTime"); if (failOnHacknetServer(server, "getHackTime")) { return Infinity; } return calculateHackingTime(server, Player); // Returns seconds }, getGrowTime: function(ip) { updateDynamicRam("getGrowTime", getRamCost("getGrowTime")); const server = safeGetServer(ip, "getGrowTime"); if (failOnHacknetServer(server, "getGrowTime")) { return Infinity; } return calculateGrowTime(server, Player); // Returns seconds }, getWeakenTime: function(ip) { updateDynamicRam("getWeakenTime", getRamCost("getWeakenTime")); const server = safeGetServer(ip, "getWeakenTime"); if (failOnHacknetServer(server, "getWeakenTime")) { return Infinity; } return calculateWeakenTime(server, Player); // Returns seconds }, getScriptIncome: function(scriptname, ip) { updateDynamicRam("getScriptIncome", getRamCost("getScriptIncome")); if (arguments.length === 0) { var res = []; // First element is total income of all currently running scripts let total = 0; for (const script of workerScripts.values()) { total += (script.scriptRef.onlineMoneyMade / script.scriptRef.onlineRunningTime); } res.push(total); // Second element is total income you've earned from scripts since you installed Augs res.push(Player.scriptProdSinceLastAug / (Player.playtimeSinceLastAug / 1000)); return res; } else { // Get income for a particular script var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("getScriptIncome", `Invalid IP/hostnamed: ${ip}`); } var argsForScript = []; for (var i = 2; i < arguments.length; ++i) { argsForScript.push(arguments[i]); } var runningScriptObj = findRunningScript(scriptname, argsForScript, server); if (runningScriptObj == null) { workerScript.log("getScriptIncome", `No such script '${scriptname}' on '${server.hostname}' with args: ${arrayToString(argsForScript)}`); return -1; } return runningScriptObj.onlineMoneyMade / runningScriptObj.onlineRunningTime; } }, getScriptExpGain: function(scriptname, ip) { updateDynamicRam("getScriptExpGain", getRamCost("getScriptExpGain")); if (arguments.length === 0) { var total = 0; for (const ws of workerScripts.values()) { total += (ws.scriptRef.onlineExpGained / ws.scriptRef.onlineRunningTime); } return total; } else { // Get income for a particular script var server = getServer(ip); if (server == null) { throw makeRuntimeErrorMsg("getScriptExpGain", `Invalid IP/hostnamed: ${ip}`); } var argsForScript = []; for (var i = 2; i < arguments.length; ++i) { argsForScript.push(arguments[i]); } var runningScriptObj = findRunningScript(scriptname, argsForScript, server); if (runningScriptObj == null) { workerScript.log("getScriptExpGain", `No such script '${scriptname}' on '${server.hostname}' with args: ${arrayToString(argsForScript)}`); return -1; } return runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime; } }, nFormat: function(n, format) { if (isNaN(n) || isNaN(parseFloat(n)) || typeof format !== "string") { return ""; } return numeralWrapper.format(parseFloat(n), format); }, tFormat: function(milliseconds, milliPrecision=false) { return convertTimeMsToTimeElapsedString(milliseconds, milliPrecision); }, getTimeSinceLastAug: function() { updateDynamicRam("getTimeSinceLastAug", getRamCost("getTimeSinceLastAug")); return Player.playtimeSinceLastAug; }, prompt : function(txt) { if (!isString(txt)) {txt = JSON.stringify(txt);} // The id for this popup will consist of the first 20 characters of the prompt string.. // Thats hopefully good enough to be unique const popupId = `prompt-popup-${txt.slice(0, 20)}`; const textElement = createElement("p", { innerHTML: txt }); return new Promise(function(resolve) { const yesBtn = createElement("button", { class: "popup-box-button", innerText: "Yes", clickListener: () => { removeElementById(popupId); resolve(true); }, }); const noBtn = createElement("button", { class: "popup-box-button", innerText: "No", clickListener: () => { removeElementById(popupId); resolve(false); }, }); createPopup(popupId, [textElement, yesBtn, noBtn]); }); }, wget: async function(url, target, ip=workerScript.serverIp) { if (!isScriptFilename(target) && !target.endsWith(".txt")) { workerScript.log("wget", `Invalid target file: '${target}'. Must be a script or text file.`); return Promise.resolve(false); } var s = safeGetServer(ip, "wget"); return new Promise(function(resolve) { $.get(url, function(data) { let res; if (isScriptFilename(target)) { res = s.writeToScriptFile(target, data); } else { res = s.writeToTextFile(target, data); } if (!res.success) { workerScript.log("wget", "Failed."); return resolve(false); } if (res.overwritten) { workerScript.log("wget", `Successfully retrieved content and overwrote '${target}' on '${ip}'`); return resolve(true); } workerScript.log("wget", `Successfully retrieved content to new file '${target}' on '${ip}'`); return resolve(true); }, 'text').fail(function(e) { workerScript.log("wget", JSON.stringify(e)); return resolve(false) }); }); }, getFavorToDonate: function() { updateDynamicRam("getFavorToDonate", getRamCost("getFavorToDonate")); return Math.floor(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction); }, /* Singularity Functions */ universityCourse: function(universityName, className) { updateDynamicRam("universityCourse", getRamCost("universityCourse")); checkSingularityAccess("universityCourse", 1); if (inMission) { workerScript.log("universityCourse", "You are in the middle of a mission."); return; } if (Player.isWorking) { var txt = Player.singularityStopWork(); workerScript.log("universityCourse", txt); } var costMult, expMult; switch(universityName.toLowerCase()) { case LocationName.AevumSummitUniversity.toLowerCase(): if (Player.city != CityName.Aevum) { workerScript.log("universityCourse", "You cannot study at 'Summit University' because you are not in 'Aevum'."); return false; } Player.gotoLocation(LocationName.AevumSummitUniversity); costMult = 4; expMult = 3; break; case LocationName.Sector12RothmanUniversity.toLowerCase(): if (Player.city != CityName.Sector12) { workerScript.log("universityCourse", "You cannot study at 'Rothman University' because you are not in 'Sector-12'."); return false; } Player.location = LocationName.Sector12RothmanUniversity; costMult = 3; expMult = 2; break; case LocationName.VolhavenZBInstituteOfTechnology.toLowerCase(): if (Player.city != CityName.Volhaven) { workerScript.log("universityCourse", "You cannot study at 'ZB Institute of Technology' because you are not in 'Volhaven'."); return false; } Player.location = LocationName.VolhavenZBInstituteOfTechnology; costMult = 5; expMult = 4; break; default: workerScript.log("universityCourse", `Invalid university name: '${universityName}'.`); return false; } var task; switch(className.toLowerCase()) { case "Study Computer Science".toLowerCase(): task = CONSTANTS.ClassStudyComputerScience; break; case "Data Structures".toLowerCase(): task = CONSTANTS.ClassDataStructures; break; case "Networks".toLowerCase(): task = CONSTANTS.ClassNetworks; break; case "Algorithms".toLowerCase(): task = CONSTANTS.ClassAlgorithms; break; case "Management".toLowerCase(): task = CONSTANTS.ClassManagement; break; case "Leadership".toLowerCase(): task = CONSTANTS.ClassLeadership; break; default: workerScript.log("universityCourse", `Invalid class name: ${className}.`); return false; } Player.startClass(costMult, expMult, task); workerScript.log("universityCourse", `Started ${task} at ${universityName}`); return true; }, gymWorkout: function(gymName, stat) { updateDynamicRam("gymWorkout", getRamCost("gymWorkout")); checkSingularityAccess("gymWorkout", 1); if (inMission) { workerScript.log("gymWorkout", "You are in the middle of a mission."); return; } if (Player.isWorking) { var txt = Player.singularityStopWork(); workerScript.log("gymWorkout", txt); } var costMult, expMult; switch(gymName.toLowerCase()) { case LocationName.AevumCrushFitnessGym.toLowerCase(): if (Player.city != CityName.Aevum) { workerScript.log("gymWorkout", "You cannot workout at 'Crush Fitness' because you are not in 'Aevum'."); return false; } Player.location = LocationName.AevumCrushFitnessGym; costMult = 3; expMult = 2; break; case LocationName.AevumSnapFitnessGym.toLowerCase(): if (Player.city != CityName.Aevum) { workerScript.log("gymWorkout", "You cannot workout at 'Snap Fitness' because you are not in 'Aevum'."); return false; } Player.location = LocationName.AevumSnapFitnessGym; costMult = 10; expMult = 5; break; case LocationName.Sector12IronGym.toLowerCase(): if (Player.city != CityName.Sector12) { workerScript.log("gymWorkout", "You cannot workout at 'Iron Gym' because you are not in 'Sector-12'."); return false; } Player.location = LocationName.Sector12IronGym; costMult = 1; expMult = 1; break; case LocationName.Sector12PowerhouseGym.toLowerCase(): if (Player.city != CityName.Sector12) { workerScript.log("gymWorkout", "You cannot workout at 'Powerhouse Gym' because you are not in 'Sector-12'."); return false; } Player.location = LocationName.Sector12PowerhouseGym; costMult = 20; expMult = 10; break; case LocationName.VolhavenMilleniumFitnessGym.toLowerCase(): if (Player.city != CityName.Volhaven) { workerScript.log("gymWorkout", "You cannot workout at 'Millenium Fitness Gym' because you are not in 'Volhaven'."); return false; } Player.location = LocationName.VolhavenMilleniumFitnessGym; costMult = 7; expMult = 4; break; default: workerScript.log("gymWorkout", `Invalid gym name: ${gymName}. gymWorkout() failed`); return false; } switch(stat.toLowerCase()) { case "strength".toLowerCase(): case "str".toLowerCase(): Player.startClass(costMult, expMult, CONSTANTS.ClassGymStrength); break; case "defense".toLowerCase(): case "def".toLowerCase(): Player.startClass(costMult, expMult, CONSTANTS.ClassGymDefense); break; case "dexterity".toLowerCase(): case "dex".toLowerCase(): Player.startClass(costMult, expMult, CONSTANTS.ClassGymDexterity); break; case "agility".toLowerCase(): case "agi".toLowerCase(): Player.startClass(costMult, expMult, CONSTANTS.ClassGymAgility); break; default: workerScript.log("gymWorkout", `Invalid stat: ${stat}.`); return false; } workerScript.log("gymWorkout", `Started training ${stat} at ${gymName}`); return true; }, travelToCity: function(cityname) { updateDynamicRam("travelToCity", getRamCost("travelToCity")); checkSingularityAccess("travelToCity", 1); switch(cityname) { case CityName.Aevum: case CityName.Chongqing: case CityName.Sector12: case CityName.NewTokyo: case CityName.Ishima: case CityName.Volhaven: if(Player.money.lt(CONSTANTS.TravelCost)) { throw makeRuntimeErrorMsg("travelToCity", "Not enough money to travel."); } Player.loseMoney(CONSTANTS.TravelCost); Player.city = cityname; workerScript.log("travelToCity", `Traveled to ${cityname}`); return true; default: workerScript.log("travelToCity", `Invalid city name: '${cityname}'.`); return false; } }, purchaseTor: function() { updateDynamicRam("purchaseTor", getRamCost("purchaseTor")); checkSingularityAccess("purchaseTor", 1); if (SpecialServerIps["Darkweb Server"] != null) { workerScript.log("purchaseTor", "You already have a TOR router!"); return false; } if (Player.money.lt(CONSTANTS.TorRouterCost)) { workerScript.log("purchaseTor", "You cannot afford to purchase a Tor router."); return false; } Player.loseMoney(CONSTANTS.TorRouterCost); var darkweb = safetlyCreateUniqueServer({ ip: createUniqueRandomIp(), hostname:"darkweb", organizationName:"", isConnectedTo:false, adminRights:false, purchasedByPlayer:false, maxRam:1, }); AddToAllServers(darkweb); SpecialServerIps.addIp("Darkweb Server", darkweb.ip); Player.getHomeComputer().serversOnNetwork.push(darkweb.ip); darkweb.serversOnNetwork.push(Player.getHomeComputer().ip); Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain); workerScript.log("purchaseTor", "You have purchased a Tor router!"); return true; }, purchaseProgram: function(programName) { updateDynamicRam("purchaseProgram", getRamCost("purchaseProgram")); checkSingularityAccess("purchaseProgram", 1); if (SpecialServerIps["Darkweb Server"] == null) { workerScript.log("purchaseProgram", "You do not have the TOR router."); return false; } programName = programName.toLowerCase(); let item = null; for(const key in DarkWebItems) { const i = DarkWebItems[key]; if(i.program.toLowerCase() == programName) { item = i; } } if(item == null) { workerScript.log("purchaseProgram", `Invalid program name: '${programName}.`); return false; } if(Player.money.lt(item.price)) { workerScript.log("purchaseProgram", `Not enough money to purchase '${item.program}'. Need ${numeralWrapper.formatMoney(item.price)}`); return false; } if(Player.hasProgram(item.program)) { workerScript.log("purchaseProgram", `You already have the '${item.program}' program`); return true; } Player.loseMoney(item.price); Player.getHomeComputer().programs.push(item.program); workerScript.log("purchaseProgram", `You have purchased the '${item.program}' program. The new program can be found on your home computer.`); return true; }, getCurrentServer: function() { updateDynamicRam("getCurrentServer", getRamCost("getCurrentServer")); checkSingularityAccess("getCurrentServer", 1); return Player.getCurrentServer().hostname; }, connect: function(hostname) { updateDynamicRam("connect", getRamCost("connect")); checkSingularityAccess("connect", 1); if (!hostname) { throw makeRuntimeErrorMsg("connect", `Invalid hostname: '${hostname}'`); } let target = getServer(hostname); if (target == null) { throw makeRuntimeErrorMsg("connect", `Invalid hostname: '${hostname}'`); return; } if(hostname === 'home') { Player.getCurrentServer().isConnectedTo = false; Player.currentServer = Player.getHomeComputer().ip; Player.getCurrentServer().isConnectedTo = true; Terminal.currDir = "/"; Terminal.resetTerminalInput(true); return true; } const server = Player.getCurrentServer(); for (let i = 0; i < server.serversOnNetwork.length; i++) { const other = getServerOnNetwork(server, i); if (other.ip == hostname || other.hostname == hostname) { Player.getCurrentServer().isConnectedTo = false; Player.currentServer = target.ip; Player.getCurrentServer().isConnectedTo = true; Terminal.currDir = "/"; Terminal.resetTerminalInput(true); return true; } } return false; }, manualHack: function() { updateDynamicRam("manualHack", getRamCost("manualHack")); checkSingularityAccess("manualHack", 1); const server = Player.getCurrentServer(); return hack(server.hostname, true); }, installBackdoor: function() { updateDynamicRam("installBackdoor", getRamCost("installBackdoor")); checkSingularityAccess("installBackdoor", 1); const server = Player.getCurrentServer(); const installTime = calculateHackingTime(server, Player) / 4 * 1000; // No root access or skill level too low const canHack = netscriptCanHack(server, Player); if (!canHack.res) { throw makeRuntimeErrorMsg('installBackdoor', canHack.msg); } workerScript.log("installBackdoor", `Installing backdoor on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(installTime, true)}`); return netscriptDelay(installTime, workerScript).then(function() { if (workerScript.env.stopFlag) {return Promise.reject(workerScript);} workerScript.log("installBackdoor", `Successfully installed backdoor on '${server.hostname}'`); server.backdoorInstalled = true; return Promise.resolve(); }); }, getStats: function() { updateDynamicRam("getStats", getRamCost("getStats")); checkSingularityAccess("getStats", 1); workerScript.log("getStats", `getStats is deprecated, please use getPlayer`); return { hacking: Player.hacking_skill, strength: Player.strength, defense: Player.defense, dexterity: Player.dexterity, agility: Player.agility, charisma: Player.charisma, intelligence: Player.intelligence, } }, getCharacterInformation: function() { updateDynamicRam("getCharacterInformation", getRamCost("getCharacterInformation")); checkSingularityAccess("getCharacterInformation", 1); workerScript.log("getCharacterInformation", `getCharacterInformation is deprecated, please use getPlayer`); return { bitnode: Player.bitNodeN, city: Player.city, factions: Player.factions.slice(), hp: Player.hp, jobs: Object.keys(Player.jobs), jobTitles: Object.values(Player.jobs), maxHp: Player.max_hp, mult: { agility: Player.agility_mult, agilityExp: Player.agility_exp_mult, companyRep: Player.company_rep_mult, crimeMoney: Player.crime_money_mult, crimeSuccess: Player.crime_success_mult, defense: Player.defense_mult, defenseExp: Player.defense_exp_mult, dexterity: Player.dexterity_mult, dexterityExp: Player.dexterity_exp_mult, factionRep: Player.faction_rep_mult, hacking: Player.hacking_mult, hackingExp: Player.hacking_exp_mult, strength: Player.strength_mult, strengthExp: Player.strength_exp_mult, workMoney: Player.work_money_mult, }, timeWorked: Player.timeWorked, tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), workHackExpGain: Player.workHackExpGained, workStrExpGain: Player.workStrExpGained, workDefExpGain: Player.workDefExpGained, workDexExpGain: Player.workDexExpGained, workAgiExpGain: Player.workAgiExpGained, workChaExpGain: Player.workChaExpGained, workRepGain: Player.workRepGained, workMoneyGain: Player.workMoneyGained, hackingExp: Player.hacking_exp, strengthExp: Player.strength_exp, defenseExp: Player.defense_exp, dexterityExp: Player.dexterity_exp, agilityExp: Player.agility_exp, charismaExp: Player.charisma_exp, }; }, getPlayer: function() { updateDynamicRam("getPlayer", getRamCost("getPlayer")); const data = { hacking_skill: Player.hacking_skill, hp: Player.hp, max_hp: Player.max_hp, strength: Player.strength, defense: Player.defense, dexterity: Player.dexterity, agility: Player.agility, charisma: Player.charisma, intelligence: Player.intelligence, hacking_chance_mult: Player.hacking_chance_mult, hacking_speed_mult: Player.hacking_speed_mult, hacking_money_mult: Player.hacking_money_mult, hacking_grow_mult: Player.hacking_grow_mult, hacking_exp: Player.hacking_exp, strength_exp: Player.strength_exp, defense_exp: Player.defense_exp, dexterity_exp: Player.dexterity_exp, agility_exp: Player.agility_exp, charisma_exp: Player.charisma_exp, hacking_mult: Player.hacking_mult, strength_mult: Player.strength_mult, defense_mult: Player.defense_mult, dexterity_mult: Player.dexterity_mult, agility_mult: Player.agility_mult, charisma_mult: Player.charisma_mult, hacking_exp_mult: Player.hacking_exp_mult, strength_exp_mult: Player.strength_exp_mult, defense_exp_mult: Player.defense_exp_mult, dexterity_exp_mult: Player.dexterity_exp_mult, agility_exp_mult: Player.agility_exp_mult, charisma_exp_mult: Player.charisma_exp_mult, company_rep_mult: Player.company_rep_mult, faction_rep_mult: Player.faction_rep_mult, money: Player.money.toNumber(), city: Player.city, location: Player.location, crime_money_mult: Player.crime_money_mult, crime_success_mult: Player.crime_success_mult, isWorking: Player.isWorking, workType: Player.workType, currentWorkFactionName: Player.currentWorkFactionName, currentWorkFactionDescription: Player.currentWorkFactionDescription, workHackExpGainRate: Player.workHackExpGainRate, workStrExpGainRate: Player.workStrExpGainRate, workDefExpGainRate: Player.workDefExpGainRate, workDexExpGainRate: Player.workDexExpGainRate, workAgiExpGainRate: Player.workAgiExpGainRate, workChaExpGainRate: Player.workChaExpGainRate, workRepGainRate: Player.workRepGainRate, workMoneyGainRate: Player.workMoneyGainRate, workMoneyLossRate: Player.workMoneyLossRate, workHackExpGained: Player.workHackExpGained, workStrExpGained: Player.workStrExpGained, workDefExpGained: Player.workDefExpGained, workDexExpGained: Player.workDexExpGained, workAgiExpGained: Player.workAgiExpGained, workChaExpGained: Player.workChaExpGained, workRepGained: Player.workRepGained, workMoneyGained: Player.workMoneyGained, createProgramName: Player.createProgramName, createProgramReqLvl: Player.createProgramReqLvl, className: Player.className, crimeType: Player.crimeType, work_money_mult: Player.work_money_mult, hacknet_node_money_mult: Player.hacknet_node_money_mult, hacknet_node_purchase_cost_mult: Player.hacknet_node_purchase_cost_mult, hacknet_node_ram_cost_mult: Player.hacknet_node_ram_cost_mult, hacknet_node_core_cost_mult: Player.hacknet_node_core_cost_mult, hacknet_node_level_cost_mult: Player.hacknet_node_level_cost_mult, hasWseAccount: Player.hasWseAccount, hasTixApiAccess: Player.hasTixApiAccess, has4SData: Player.has4SData, has4SDataTixApi: Player.has4SDataTixApi, bladeburner_max_stamina_mult: Player.bladeburner_max_stamina_mult, bladeburner_stamina_gain_mult: Player.bladeburner_stamina_gain_mult, bladeburner_success_chance_mult: Player.bladeburner_success_chance_mult, bitNodeN: Player.bitNodeN, totalPlaytime: Player.totalPlaytime, playtimeSinceLastAug: Player.playtimeSinceLastAug, playtimeSinceLastBitnode: Player.playtimeSinceLastBitnode, jobs: {}, factions: Player.factions.slice(), tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), }; Object.assign(data.jobs, Player.jobs); return data; }, hospitalize: function() { updateDynamicRam("hospitalize", getRamCost("hospitalize")); checkSingularityAccess("hospitalize", 1); return Player.hospitalize(); }, isBusy: function() { updateDynamicRam("isBusy", getRamCost("isBusy")); checkSingularityAccess("isBusy", 1); return Player.isWorking || inMission; }, stopAction: function() { updateDynamicRam("stopAction", getRamCost("stopAction")); checkSingularityAccess("stopAction", 1); if (Player.isWorking) { var txt = Player.singularityStopWork(); workerScript.log("stopAction", txt); return true; } return false; }, upgradeHomeRam: function() { updateDynamicRam("upgradeHomeRam", getRamCost("upgradeHomeRam")); checkSingularityAccess("upgradeHomeRam", 2); // Check if we're at max RAM const homeComputer = Player.getHomeComputer(); if (homeComputer.maxRam >= CONSTANTS.HomeComputerMaxRam) { workerScript.log("upgradeHomeRam", `Your home computer is at max RAM.`); return false; } const cost = Player.getUpgradeHomeRamCost(); if (Player.money.lt(cost)) { workerScript.log("upgradeHomeRam", `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`); return false; } homeComputer.maxRam *= 2; Player.loseMoney(cost); Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain); workerScript.log("upgradeHomeRam", `Purchased additional RAM for home computer! It now has ${homeComputer.maxRam}GB of RAM.`); return true; }, getUpgradeHomeRamCost: function() { updateDynamicRam("getUpgradeHomeRamCost", getRamCost("getUpgradeHomeRamCost")); checkSingularityAccess("getUpgradeHomeRamCost", 2); return Player.getUpgradeHomeRamCost(); }, workForCompany: function(companyName) { updateDynamicRam("workForCompany", getRamCost("workForCompany")); checkSingularityAccess("workForCompany", 2); // Sanitize input if (companyName == null) { companyName = Player.companyName; } // Make sure its a valid company if (companyName == null || companyName === "" || !(Companies[companyName] instanceof Company)) { workerScript.log("workForCompany", `Invalid company: '${companyName}'`); return false; } // Make sure player is actually employed at the comapny if (!Object.keys(Player.jobs).includes(companyName)) { workerScript.log("workForCompany", `You do not have a job at '${companyName}'`); return false; } // Cant work while in a mission if (inMission) { workerScript.log("workForCompany", "You are in the middle of a mission."); return false; } // Check to make sure company position data is valid const companyPositionName = Player.jobs[companyName]; const companyPosition = CompanyPositions[companyPositionName]; if (companyPositionName === "" || !(companyPosition instanceof CompanyPosition)) { workerScript.log("workForCompany", "You do not have a job"); return false; } if (Player.isWorking) { var txt = Player.singularityStopWork(); workerScript.log("workForCompany", txt); } if (companyPosition.isPartTimeJob()) { Player.startWorkPartTime(companyName); } else { Player.startWork(companyName); } workerScript.log("workForCompany", `Began working at '${Player.companyName}' as a '${companyPositionName}'`); return true; }, applyToCompany: function(companyName, field) { updateDynamicRam("applyToCompany", getRamCost("applyToCompany")); checkSingularityAccess("applyToCompany", 2); getCompany("applyToCompany", companyName); Player.location = companyName; var res; switch (field.toLowerCase()) { case "software": res = Player.applyForSoftwareJob(true); break; case "software consultant": res = Player.applyForSoftwareConsultantJob(true); break; case "it": res = Player.applyForItJob(true); break; case "security engineer": res = Player.applyForSecurityEngineerJob(true); break; case "network engineer": res = Player.applyForNetworkEngineerJob(true); break; case "business": res = Player.applyForBusinessJob(true); break; case "business consultant": res = Player.applyForBusinessConsultantJob(true); break; case "security": res = Player.applyForSecurityJob(true); break; case "agent": res = Player.applyForAgentJob(true); break; case "employee": res = Player.applyForEmployeeJob(true); break; case "part-time employee": res = Player.applyForPartTimeEmployeeJob(true); break; case "waiter": res = Player.applyForWaiterJob(true); break; case "part-time waiter": res = Player.applyForPartTimeWaiterJob(true); break; default: workerScript.log("applyToCompany", `Invalid job: '${field}'.`); return false; } // The Player object's applyForJob function can return string with special error messages if (isString(res)) { workerScript.log("applyToCompany", res); return false; } if (res) { workerScript.log("applyToCompany", `You were offered a new job at '${companyName}' as a '${Player.jobs[companyName]}'`); } else { workerScript.log("applyToCompany", `You failed to get a new job/promotion at '${companyName}' in the '${field}' field.`); } return res; }, getCompanyRep: function(companyName) { updateDynamicRam("getCompanyRep", getRamCost("getCompanyRep")); checkSingularityAccess("getCompanyRep", 2); const company = getCompany("getCompanyRep", companyName); return company.playerReputation; }, getCompanyFavor: function(companyName) { updateDynamicRam("getCompanyFavor", getRamCost("getCompanyFavor")); checkSingularityAccess("getCompanyFavor", 2); const company = getCompany("getCompanyFavor", companyName); return company.favor; }, getCompanyFavorGain: function(companyName) { updateDynamicRam("getCompanyFavorGain", getRamCost("getCompanyFavorGain")); checkSingularityAccess("getCompanyFavorGain", 2); const company = getCompany("getCompanyFavorGain", companyName); return company.getFavorGain()[0]; }, checkFactionInvitations: function() { updateDynamicRam("checkFactionInvitations", getRamCost("checkFactionInvitations")); checkSingularityAccess("checkFactionInvitations", 2); // Make a copy of Player.factionInvitations return Player.factionInvitations.slice(); }, joinFaction: function(name) { updateDynamicRam("joinFaction", getRamCost("joinFaction")); checkSingularityAccess("joinFaction", 2); getFaction("joinFaction", name); if (!Player.factionInvitations.includes(name)) { workerScript.log("joinFaction", `You have not been invited by faction '${name}'`); return false; } const fac = Factions[name]; joinFaction(fac); // Update Faction Invitation list to account for joined + banned factions for (let i = 0; i < Player.factionInvitations.length; ++i) { if (Player.factionInvitations[i] == name || Factions[Player.factionInvitations[i]].isBanned) { Player.factionInvitations.splice(i, 1); i--; } } Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain); workerScript.log("joinFaction", `Joined the '${name}' faction.`); return true; }, workForFaction: function(name, type) { updateDynamicRam("workForFaction", getRamCost("workForFaction")); checkSingularityAccess("workForFaction", 2); getFaction("workForFaction", name); // if the player is in a gang and the target faction is any of the gang faction, fail if(Player.inGang() && AllGangs[name] !== undefined) { workerScript.log("workForFaction", `Faction '${name}' does not offer work at the moment.`); return; } if (inMission) { workerScript.log("workForFaction", "You are in the middle of a mission."); return; } if (!Player.factions.includes(name)) { workerScript.log("workForFaction", `You are not a member of '${name}'`); return false; } if (Player.isWorking) { const txt = Player.singularityStopWork(); workerScript.log("workForFaction", txt); } var fac = Factions[name]; // Arrays listing factions that allow each time of work var hackAvailable = ["Illuminati", "Daedalus", "The Covenant", "ECorp", "MegaCorp", "Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated", "OmniTek Incorporated", "Four Sigma", "KuaiGong International", "Fulcrum Secret Technologies", "BitRunners", "The Black Hand", "NiteSec", "Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima", "Volhaven", "Speakers for the Dead", "The Dark Army", "The Syndicate", "Silhouette", "Netburners", "Tian Di Hui", "CyberSec"]; var fdWkAvailable = ["Illuminati", "Daedalus", "The Covenant", "ECorp", "MegaCorp", "Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated", "OmniTek Incorporated", "Four Sigma", "KuaiGong International", "The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima", "Volhaven", "Speakers for the Dead", "The Dark Army", "The Syndicate", "Silhouette", "Tetrads", "Slum Snakes"]; var scWkAvailable = ["ECorp", "MegaCorp", "Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated", "OmniTek Incorporated", "Four Sigma", "KuaiGong International", "Fulcrum Secret Technologies", "Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima", "Volhaven", "Speakers for the Dead", "The Syndicate", "Tetrads", "Slum Snakes", "Tian Di Hui"]; switch (type.toLowerCase()) { case "hacking": case "hacking contracts": case "hackingcontracts": if (!hackAvailable.includes(fac.name)) { workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with hacking contracts.`); return false; } Player.startFactionHackWork(fac); workerScript.log("workForFaction", `Started carrying out hacking contracts for '${fac.name}'`); return true; case "field": case "fieldwork": case "field work": if (!fdWkAvailable.includes(fac.name)) { workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with field missions.`); return false; } Player.startFactionFieldWork(fac); workerScript.log("workForFaction", `Started carrying out field missions for '${fac.name}'`); return true; case "security": case "securitywork": case "security work": if (!scWkAvailable.includes(fac.name)) { workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with security work.`); return false; } Player.startFactionSecurityWork(fac); workerScript.log("workForFaction", `Started carrying out security work for '${fac.name}'`); return true; default: workerScript.log("workForFaction", `Invalid work type: '${type}`); } return true; }, getFactionRep: function(name) { updateDynamicRam("getFactionRep", getRamCost("getFactionRep")); checkSingularityAccess("getFactionRep", 2); const faction = getFaction("getFactionRep", name); return faction.playerReputation; }, getFactionFavor: function(name) { updateDynamicRam("getFactionFavor", getRamCost("getFactionFavor")); checkSingularityAccess("getFactionFavor", 2); const faction = getFaction("getFactionFavor", name); return faction.favor; }, getFactionFavorGain: function(name) { updateDynamicRam("getFactionFavorGain", getRamCost("getFactionFavorGain")); checkSingularityAccess("getFactionFavorGain", 2); const faction = getFaction("getFactionFavorGain", name); return faction.getFavorGain()[0]; }, donateToFaction: function(name, amt) { updateDynamicRam("donateToFaction", getRamCost("donateToFaction")); checkSingularityAccess("donateToFaction", 3); const faction = getFaction("donateToFaction", name); if (typeof amt !== 'number' || amt <= 0) { workerScript.log("donateToFaction", `Invalid donation amount: '${amt}'.`); return false; } if (Player.money.lt(amt)) { workerScript.log("donateToFaction", `You do not have enough money to donate ${numeralWrapper.formatMoney(amt)} to '${name}'`); return false; } const repNeededToDonate = Math.round(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction); if (faction.favor < repNeededToDonate) { workerScript.log("donateToFaction", `You do not have enough favor to donate to this faction. Have ${faction.favor}, need ${repNeededToDonate}`); return false; } const repGain = amt / CONSTANTS.DonateMoneyToRepDivisor * Player.faction_rep_mult; faction.playerReputation += repGain; Player.loseMoney(amt); workerScript.log("donateToFaction", `${numeralWrapper.formatMoney(amt)} donated to '${name}' for ${numeralWrapper.formatReputation(repGain)} reputation`); return true; }, createProgram: function(name) { updateDynamicRam("createProgram", getRamCost("createProgram")); checkSingularityAccess("createProgram", 3); if (inMission) { workerScript.log("createProgram", "You are in the middle of a mission."); return; } if (Player.isWorking) { var txt = Player.singularityStopWork(); workerScript.log("createProgram", txt); } name = name.toLowerCase(); let p = null; for (const key in Programs) { if(Programs[key].name.toLowerCase() == name) { p = Programs[key]; } } if (p == null) { workerScript.log("createProgram", `The specified program does not exist: '${name}`); return false; } if (Player.hasProgram(p.name)) { workerScript.log("createProgram", `You already have the '${p.name}' program`); return false; } if (!p.create.req(Player)) { workerScript.log("createProgram", `Hacking level is too low to create '${p.name}' (level ${p.create.level} req)`); return false } Player.startCreateProgramWork(p.name, p.create.time, p.create.level); workerScript.log("createProgram", `Began creating program: '${name}'`); return true; }, commitCrime: function(crimeRoughName) { updateDynamicRam("commitCrime", getRamCost("commitCrime")); checkSingularityAccess("commitCrime", 3); if (inMission) { workerScript.log("commitCrime", "You are in the middle of a mission."); return; } if (Player.isWorking) { const txt = Player.singularityStopWork(); workerScript.log("commitCrime", txt); } // Set Location to slums Player.gotoLocation(LocationName.Slums); const crime = findCrime(crimeRoughName.toLowerCase()); if(crime == null) { // couldn't find crime throw makeRuntimeErrorMsg("commitCrime", `Invalid crime: '${crimeRoughName}'`); } workerScript.log("commitCrime", `Attempting to commit ${crime.name}...`); return crime.commit(Player, 1, {workerscript: workerScript}); }, getCrimeChance: function(crimeRoughName) { updateDynamicRam("getCrimeChance", getRamCost("getCrimeChance")); checkSingularityAccess("getCrimeChance", 3); const crime = findCrime(crimeRoughName.toLowerCase()); if(crime == null) { throw makeRuntimeErrorMsg("getCrimeChance", `Invalid crime: ${crimeRoughName}`); } return crime.successRate(Player); }, getCrimeStats: function(crimeRoughName) { updateDynamicRam("getCrimeStats", getRamCost("getCrimeStats")); checkSingularityAccess("getCrimeStats", 3); const crime = findCrime(crimeRoughName.toLowerCase()); if(crime == null) { throw makeRuntimeErrorMsg("getCrimeStats", `Invalid crime: ${crimeRoughName}`); } return Object.assign({}, crime); }, getOwnedAugmentations: function(purchased=false) { updateDynamicRam("getOwnedAugmentations", getRamCost("getOwnedAugmentations")); checkSingularityAccess("getOwnedAugmentations", 3); var res = []; for (var i = 0; i < Player.augmentations.length; ++i) { res.push(Player.augmentations[i].name); } if (purchased) { for (var i = 0; i < Player.queuedAugmentations.length; ++i) { res.push(Player.queuedAugmentations[i].name); } } return res; }, getOwnedSourceFiles: function() { updateDynamicRam("getOwnedSourceFiles", getRamCost("getOwnedSourceFiles")); checkSingularityAccess("getOwnedSourceFiles", 3); let res = []; for (let i = 0; i < Player.sourceFiles.length; ++i) { res.push({n: Player.sourceFiles[i].n, lvl: Player.sourceFiles[i].lvl}); } return res; }, getAugmentationsFromFaction: function(facname) { updateDynamicRam("getAugmentationsFromFaction", getRamCost("getAugmentationsFromFaction")); checkSingularityAccess("getAugmentationsFromFaction", 3); const faction = getFaction("getAugmentationsFromFaction", facname); // If player has a gang with this faction, return all augmentations. if (Player.hasGangWith(facname)) { const res = []; for (const augName in Augmentations) { const aug = Augmentations[augName]; if (!aug.isSpecial) { res.push(augName); } } return res; } return faction.augmentations.slice(); }, getAugmentationPrereq: function(name) { updateDynamicRam("getAugmentationPrereq", getRamCost("getAugmentationPrereq")); checkSingularityAccess("getAugmentationPrereq", 3); const aug = getAugmentation("getAugmentationPrereq", name); return aug.prereqs.slice(); }, getAugmentationCost: function(name) { updateDynamicRam("getAugmentationCost", getRamCost("getAugmentationCost")); checkSingularityAccess("getAugmentationCost", 3); const aug = getAugmentation("getAugmentationCost", name); return [aug.baseRepRequirement, aug.baseCost]; }, getAugmentationStats: function(name) { updateDynamicRam("getAugmentationStats", getRamCost("getAugmentationStats")); checkSingularityAccess("getAugmentationStats", 3); const aug = getAugmentation("getAugmentationStats", name); return Object.assign({}, aug.mults); }, purchaseAugmentation: function(faction, name) { updateDynamicRam("purchaseAugmentation", getRamCost("purchaseAugmentation")); checkSingularityAccess("purchaseAugmentation", 3); const fac = getFaction("purchaseAugmentation", faction); const aug = getAugmentation("purchaseAugmentation", name); let augs = []; if (Player.hasGangWith(faction)) { for (const augName in Augmentations) { const tempAug = Augmentations[augName]; if (!tempAug.isSpecial) { augs.push(augName); } } } else { augs = fac.augmentations; } if (!augs.includes(name)) { workerScript.log("purchaseAugmentation", `Faction '${faction}' does not have the '${name}' augmentation.`); return false; } const isNeuroflux = (aug.name === AugmentationNames.NeuroFluxGovernor); if (!isNeuroflux) { for (let j = 0; j < Player.queuedAugmentations.length; ++j) { if (Player.queuedAugmentations[j].name === aug.name) { workerScript.log("purchaseAugmentation", `You already have the '${name}' augmentation.`); return false; } } for (let j = 0; j < Player.augmentations.length; ++j) { if (Player.augmentations[j].name === aug.name) { workerScript.log("purchaseAugmentation", `You already have the '${name}' augmentation.`); return false; } } } if (fac.playerReputation < aug.baseRepRequirement) { workerScript.log("purchaseAugmentation", `You do not have enough reputation with '${fac.name}'.`); return false; } const res = purchaseAugmentation(aug, fac, true); workerScript.log("purchaseAugmentation", res); if (isString(res) && res.startsWith("You purchased")) { Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain); return true; } else { return false; } }, softReset: function(cbScript) { updateDynamicRam("softReset", getRamCost("softReset")); checkSingularityAccess("softReset", 3); workerScript.log("softReset", "Soft resetting. This will cause this script to be killed"); setTimeoutRef(() => { prestigeAugmentation(); runAfterReset(cbScript); }, 0); // Prevent workerScript from "finishing execution naturally" workerScript.running = false; killWorkerScript(workerScript); }, installAugmentations: function(cbScript) { updateDynamicRam("installAugmentations", getRamCost("installAugmentations")); checkSingularityAccess("installAugmentations", 3); if (Player.queuedAugmentations.length === 0) { workerScript.log("installAugmentations", "You do not have any Augmentations to be installed."); return false; } Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain); workerScript.log("installAugmentations", "Installing Augmentations. This will cause this script to be killed"); setTimeoutRef(() => { installAugmentations(); runAfterReset(cbScript); }, 0); workerScript.running = false; // Prevent workerScript from "finishing execution naturally" killWorkerScript(workerScript); }, // Gang API gang: { createGang: function(faction) { updateDynamicRam("createGang", getRamCost("gang", "createGang")); // this list is copied from Faction/ui/Root.tsx const GangNames = [ "Slum Snakes", "Tetrads", "The Syndicate", "The Dark Army", "Speakers for the Dead", "NiteSec", "The Black Hand", ]; if(!Player.canAccessGang() || !GangNames.includes(faction)) return false; if (Player.inGang()) return false; if(!Player.factions.includes(faction)) return false; const isHacking = (faction === "NiteSec" || faction === "The Black Hand"); Player.startGang(faction, isHacking); return true; }, inGang: function() { updateDynamicRam("inGang", getRamCost("gang", "inGang")); return Player.inGang(); }, getMemberNames: function() { updateDynamicRam("getMemberNames", getRamCost("gang", "getMemberNames")); checkGangApiAccess("getMemberNames"); return Player.gang.members.map(member => member.name); }, getGangInformation: function() { updateDynamicRam("getGangInformation", getRamCost("gang", "getGangInformation")); checkGangApiAccess("getGangInformation"); return { faction: Player.gang.facName, isHacking: Player.gang.isHackingGang, moneyGainRate: Player.gang.moneyGainRate, power: Player.gang.getPower(), respect: Player.gang.respect, respectGainRate: Player.gang.respectGainRate, territory: Player.gang.getTerritory(), territoryClashChance: Player.gang.territoryClashChance, territoryWarfareEngaged: Player.gang.territoryWarfareEngaged, wantedLevel: Player.gang.wanted, wantedLevelGainRate: Player.gang.wantedGainRate, }; }, getOtherGangInformation: function() { updateDynamicRam("getOtherGangInformation", getRamCost("gang", "getOtherGangInformation")); checkGangApiAccess("getOtherGangInformation"); const cpy = {}; for (const gang in AllGangs) { cpy[gang] = Object.assign({}, AllGangs[gang]); } return cpy; }, getMemberInformation: function(name) { updateDynamicRam("getMemberInformation", getRamCost("gang", "getMemberInformation")); checkGangApiAccess("getMemberInformation"); const member = getGangMember("getMemberInformation", name); return { name: member.name, task: member.task, earnedRespect: member.earnedRespect, hack: member.hack, str: member.str, def: member.def, dex: member.dex, agi: member.agi, cha: member.cha, hack_exp: member.hack_exp, str_exp: member.str_exp, def_exp: member.def_exp, dex_exp: member.dex_exp, agi_exp: member.agi_exp, cha_exp: member.cha_exp, hack_mult: member.hack_mult, str_mult: member.str_mult, def_mult: member.def_mult, dex_mult: member.dex_mult, agi_mult: member.agi_mult, cha_mult: member.cha_mult, hack_asc_mult: member.hack_asc_mult, str_asc_mult: member.str_asc_mult, def_asc_mult: member.def_asc_mult, dex_asc_mult: member.dex_asc_mult, agi_asc_mult: member.agi_asc_mult, cha_asc_mult: member.cha_asc_mult, upgrades: member.upgrades.slice(), augmentations: member.augmentations.slice(), } }, canRecruitMember: function() { updateDynamicRam("canRecruitMember", getRamCost("gang", "canRecruitMember")); checkGangApiAccess("canRecruitMember"); return Player.gang.canRecruitMember(); }, recruitMember: function(name) { updateDynamicRam("recruitMember", getRamCost("gang", "recruitMember")); checkGangApiAccess("recruitMember"); const recruited = Player.gang.recruitMember(name); if (recruited) { workerScript.log("recruitMember", `Successfully recruited Gang Member '${name}'`); } else { workerScript.log("recruitMember", `Failed to recruit Gang Member '${name}'`); } return recruited; }, getTaskNames: function() { updateDynamicRam("getTaskNames", getRamCost("gang", "getTaskNames")); checkGangApiAccess("getTaskNames"); const tasks = Player.gang.getAllTaskNames(); tasks.unshift("Unassigned"); return tasks; }, setMemberTask: function(memberName, taskName) { updateDynamicRam("setMemberTask", getRamCost("gang", "setMemberTask")); checkGangApiAccess("setMemberTask"); const member = getGangMember("setMemberTask", memberName); const success = member.assignToTask(taskName); if (success) { workerScript.log("setMemberTask", `Successfully assigned Gang Member '${memberName}' to '${taskName}' task`); } else { workerScript.log("setMemberTask", `Failed to assign Gang Member '${memberName}' to '${taskName}' task. '${memberName}' is now Unassigned`); } return success; }, getTaskStats: function(taskName) { updateDynamicRam("getTaskStats", getRamCost("gang", "getTaskStats")); checkGangApiAccess("getTaskStats"); const task = getGangTask("getTaskStats", taskName); const copy = Object.assign({}, task); copy.territory = Object.assign({}, task.territory) return copy; }, getEquipmentNames: function() { updateDynamicRam("getEquipmentNames", getRamCost("gang", "getEquipmentNames")); checkGangApiAccess("getEquipmentNames"); return Player.gang.getAllUpgradeNames(); }, getEquipmentCost: function(equipName) { updateDynamicRam("getEquipmentCost", getRamCost("gang", "getEquipmentCost")); checkGangApiAccess("getEquipmentCost"); return Player.gang.getUpgradeCost(equipName); }, getEquipmentType: function(equipName) { updateDynamicRam("getEquipmentType", getRamCost("gang", "getEquipmentType")); checkGangApiAccess("getEquipmentType"); return Player.gang.getUpgradeType(equipName); }, getEquipmentStats: function(equipName) { updateDynamicRam("getEquipmentStats", getRamCost("gang", "getEquipmentStats")); checkGangApiAccess("getEquipmentStats"); const equipment = GangMemberUpgrades[equipName]; if (!equipment) { throw makeRuntimeErrorMsg("getEquipmentStats", `Invalid equipment: ${equipName}`); } return Object.assign({}, equipment.mults); }, purchaseEquipment: function(memberName, equipName) { updateDynamicRam("purchaseEquipment", getRamCost("gang", "purchaseEquipment")); checkGangApiAccess("purchaseEquipment"); const member = getGangMember("purchaseEquipment", memberName); const res = member.buyUpgrade(equipName, Player, Player.gang); if (res) { workerScript.log("purchaseEquipment", `Purchased '${equipName}' for Gang member '${memberName}'`); } else { workerScript.log("purchaseEquipment", `Failed to purchase '${equipName}' for Gang member '${memberName}'`); } return res; }, ascendMember: function(name) { updateDynamicRam("ascendMember", getRamCost("gang", "ascendMember")); checkGangApiAccess("ascendMember"); const member = getGangMember("ascendMember", name); return Player.gang.ascendMember(member, workerScript); }, setTerritoryWarfare: function(engage) { updateDynamicRam("setTerritoryWarfare", getRamCost("gang", "setTerritoryWarfare")); checkGangApiAccess("setTerritoryWarfare"); if (engage) { Player.gang.territoryWarfareEngaged = true; workerScript.log("setTerritoryWarfare", "Engaging in Gang Territory Warfare"); } else { Player.gang.territoryWarfareEngaged = false; workerScript.log("setTerritoryWarfare", "Disengaging in Gang Territory Warfare"); } }, getChanceToWinClash: function(otherGang) { updateDynamicRam("getChanceToWinClash", getRamCost("gang", "getChanceToWinClash")); checkGangApiAccess("getChanceToWinClash"); if (AllGangs[otherGang] == null) { throw makeRuntimeErrorMsg(`gang.${getChanceToWinClash}`, `Invalid gang: ${otherGang}`); } const playerPower = AllGangs[Player.gang.facName].power; const otherPower = AllGangs[otherGang].power; return playerPower / (otherPower + playerPower); }, getBonusTime: function() { updateDynamicRam("getBonusTime", getRamCost("gang", "getBonusTime")); checkGangApiAccess("getBonusTime"); return Math.round(Player.gang.storedCycles / 5); }, }, // end gang namespace // Bladeburner API bladeburner: { getContractNames: function() { updateDynamicRam("getContractNames", getRamCost("bladeburner", "getContractNames")); checkBladeburnerAccess("getContractNames"); return Player.bladeburner.getContractNamesNetscriptFn(); }, getOperationNames: function() { updateDynamicRam("getOperationNames", getRamCost("bladeburner", "getOperationNames")); checkBladeburnerAccess("getOperationNames"); return Player.bladeburner.getOperationNamesNetscriptFn(); }, getBlackOpNames: function() { updateDynamicRam("getBlackOpNames", getRamCost("bladeburner", "getBlackOpNames")); checkBladeburnerAccess("getBlackOpNames"); return Player.bladeburner.getBlackOpNamesNetscriptFn(); }, getBlackOpRank: function(name="") { updateDynamicRam("getBlackOpRank", getRamCost("bladeburner", "getBlackOpRank")); checkBladeburnerAccess("getBlackOpRank"); const action = getBladeburnerActionObject("getBlackOpRank", "blackops", name); return action.reqdRank; }, getGeneralActionNames: function() { updateDynamicRam("getGeneralActionNames", getRamCost("bladeburner", "getGeneralActionNames")); checkBladeburnerAccess("getGeneralActionNames"); return Player.bladeburner.getGeneralActionNamesNetscriptFn(); }, getSkillNames: function() { updateDynamicRam("getSkillNames", getRamCost("bladeburner", "getSkillNames")); checkBladeburnerAccess("getSkillNames"); return Player.bladeburner.getSkillNamesNetscriptFn(); }, startAction: function(type="", name="") { updateDynamicRam("startAction", getRamCost("bladeburner", "startAction")); checkBladeburnerAccess("startAction"); try { return Player.bladeburner.startActionNetscriptFn(type, name, workerScript); } catch(e) { throw makeRuntimeErrorMsg("bladeburner.startAction", e); } }, stopBladeburnerAction: function() { updateDynamicRam("stopBladeburnerAction", getRamCost("bladeburner", "stopBladeburnerAction")); checkBladeburnerAccess("stopBladeburnerAction"); return Player.bladeburner.resetAction(); }, getCurrentAction: function() { updateDynamicRam("getCurrentAction", getRamCost("bladeburner", "getCurrentAction")); checkBladeburnerAccess("getCurrentAction"); return Player.bladeburner.getTypeAndNameFromActionId(Player.bladeburner.action); }, getActionTime: function(type="", name="") { updateDynamicRam("getActionTime", getRamCost("bladeburner", "getActionTime")); checkBladeburnerAccess("getActionTime"); try { return Player.bladeburner.getActionTimeNetscriptFn(type, name, workerScript); } catch(e) { throw makeRuntimeErrorMsg("bladeburner.getActionTime", e); } }, getActionEstimatedSuccessChance: function(type="", name="") { updateDynamicRam("getActionEstimatedSuccessChance", getRamCost("bladeburner", "getActionEstimatedSuccessChance")); checkBladeburnerAccess("getActionEstimatedSuccessChance"); try { return Player.bladeburner.getActionEstimatedSuccessChanceNetscriptFn(type, name, workerScript); } catch(e) { throw makeRuntimeErrorMsg("bladeburner.getActionEstimatedSuccessChance", e); } }, getActionRepGain: function(type="", name="", level) { updateDynamicRam("getActionRepGain", getRamCost("bladeburner", "getActionRepGain")); checkBladeburnerAccess("getActionRepGain"); const action = getBladeburnerActionObject("getActionRepGain", type, name); let rewardMultiplier; if (level == null || isNaN(level)) { rewardMultiplier = Math.pow(action.rewardFac, action.level - 1); } else { rewardMultiplier = Math.pow(action.rewardFac, level - 1); } return action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank; }, getActionCountRemaining: function(type="", name="") { updateDynamicRam("getActionCountRemaining", getRamCost("bladeburner", "getActionCountRemaining")); checkBladeburnerAccess("getActionCountRemaining"); try { return Player.bladeburner.getActionCountRemainingNetscriptFn(type, name, workerScript); } catch(e) { throw makeRuntimeErrorMsg("bladeburner.getActionCountRemaining", e); } }, getActionMaxLevel: function(type="", name="") { updateDynamicRam("getActionMaxLevel", getRamCost("bladeburner", "getActionMaxLevel")); checkBladeburnerAccess("getActionMaxLevel"); const action = getBladeburnerActionObject("getActionMaxLevel", type, name); return action.maxLevel; }, getActionCurrentLevel: function(type="", name="") { updateDynamicRam("getActionCurrentLevel", getRamCost("bladeburner", "getActionCurrentLevel")); checkBladeburnerAccess("getActionCurrentLevel"); const action = getBladeburnerActionObject("getActionCurrentLevel", type, name); return action.level; }, getActionAutolevel: function(type="", name="") { updateDynamicRam("getActionAutolevel", getRamCost("bladeburner", "getActionAutolevel")); checkBladeburnerAccess("getActionAutolevel"); const action = getBladeburnerActionObject("getActionCurrentLevel", type, name); return action.autoLevel; }, setActionAutolevel: function(type="", name="", autoLevel=true) { updateDynamicRam("setActionAutolevel", getRamCost("bladeburner", "setActionAutolevel")); checkBladeburnerAccess("setActionAutolevel"); const action = getBladeburnerActionObject("setActionAutolevel", type, name); action.autoLevel = autoLevel; }, setActionLevel: function(type="", name="", level=1) { updateDynamicRam("setActionLevel", getRamCost("bladeburner", "setActionLevel")); checkBladeburnerAccess("setActionLevel"); const action = getBladeburnerActionObject("setActionLevel", type, name); if(level < 1 || level > action.maxLevel) { throw makeRuntimeErrorMsg("bladeburner.setActionLevel", `Level must be between 1 and ${action.maxLevel}, is ${level}`) } action.level = level; }, getRank: function() { updateDynamicRam("getRank", getRamCost("bladeburner", "getRank")); checkBladeburnerAccess("getRank"); return Player.bladeburner.rank; }, getSkillPoints: function() { updateDynamicRam("getSkillPoints", getRamCost("bladeburner", "getSkillPoints")); checkBladeburnerAccess("getSkillPoints"); return Player.bladeburner.skillPoints; }, getSkillLevel: function(skillName="") { updateDynamicRam("getSkillLevel", getRamCost("bladeburner", "getSkillLevel")); checkBladeburnerAccess("getSkillLevel"); try { return Player.bladeburner.getSkillLevelNetscriptFn(skillName, workerScript); } catch(e) { throw makeRuntimeErrorMsg("bladeburner.getSkillLevel", e); } }, getSkillUpgradeCost: function(skillName="") { updateDynamicRam("getSkillUpgradeCost", getRamCost("bladeburner", "getSkillUpgradeCost")); checkBladeburnerAccess("getSkillUpgradeCost"); try { return Player.bladeburner.getSkillUpgradeCostNetscriptFn(skillName, workerScript); } catch(e) { throw makeRuntimeErrorMsg("bladeburner.getSkillUpgradeCost", e); } }, upgradeSkill: function(skillName) { updateDynamicRam("upgradeSkill", getRamCost("bladeburner", "upgradeSkill")); checkBladeburnerAccess("upgradeSkill"); try { return Player.bladeburner.upgradeSkillNetscriptFn(skillName, workerScript); } catch(e) { throw makeRuntimeErrorMsg("bladeburner.upgradeSkill", e); } }, getTeamSize: function(type="", name="") { updateDynamicRam("getTeamSize", getRamCost("bladeburner", "getTeamSize")); checkBladeburnerAccess("getTeamSize"); try { return Player.bladeburner.getTeamSizeNetscriptFn(type, name, workerScript); } catch(e) { throw makeRuntimeErrorMsg("bladeburner.getTeamSize", e); } }, setTeamSize: function(type="", name="", size) { updateDynamicRam("setTeamSize",getRamCost("bladeburner", "setTeamSize")); checkBladeburnerAccess("setTeamSize"); try { return Player.bladeburner.setTeamSizeNetscriptFn(type, name, size, workerScript); } catch(e) { throw makeRuntimeErrorMsg("bladeburner.setTeamSize", e); } }, getCityEstimatedPopulation: function(cityName) { updateDynamicRam("getCityEstimatedPopulation", getRamCost("bladeburner", "getCityEstimatedPopulation")); checkBladeburnerAccess("getCityEstimatedPopulation"); checkBladeburnerCity("getCityEstimatedPopulation", cityName); return Player.bladeburner.cities[cityName].popEst; }, getCityEstimatedCommunities: function(cityName) { updateDynamicRam("getCityEstimatedCommunities", getRamCost("bladeburner", "getCityEstimatedCommunities")); checkBladeburnerAccess("getCityEstimatedCommunities"); checkBladeburnerCity("getCityEstimatedCommunities", cityName); return Player.bladeburner.cities[cityName].commsEst; }, getCityChaos: function(cityName) { updateDynamicRam("getCityChaos", getRamCost("bladeburner", "getCityChaos")); checkBladeburnerAccess("getCityChaos"); checkBladeburnerCity("getCityChaos", cityName); return Player.bladeburner.cities[cityName].chaos; }, getCity: function() { updateDynamicRam("getCity", getRamCost("bladeburner", "getCity")); checkBladeburnerAccess("getCityChaos"); return Player.bladeburner.city; }, switchCity: function(cityName) { updateDynamicRam("switchCity", getRamCost("bladeburner", "switchCity")); checkBladeburnerAccess("switchCity"); checkBladeburnerCity("switchCity", cityName); return Player.bladeburner.city = cityName; }, getStamina: function() { updateDynamicRam("getStamina", getRamCost("bladeburner", "getStamina")); checkBladeburnerAccess("getStamina"); return [Player.bladeburner.stamina, Player.bladeburner.maxStamina]; }, joinBladeburnerFaction: function() { updateDynamicRam("joinBladeburnerFaction", getRamCost("bladeburner", "joinBladeburnerFaction")); checkBladeburnerAccess("joinBladeburnerFaction", true); return Player.bladeburner.joinBladeburnerFactionNetscriptFn(workerScript); }, joinBladeburnerDivision: function() { updateDynamicRam("joinBladeburnerDivision", getRamCost("bladeburner", "joinBladeburnerDivision")); checkBladeburnerAccess("joinBladeburnerDivision", true); if ((Player.bitNodeN === 7 || SourceFileFlags[7] > 0)) { if (Player.bitNodeN === 8) { return false; } if (Player.bladeburner instanceof Bladeburner) { return true; // Already member } else if (Player.strength >= 100 && Player.defense >= 100 && Player.dexterity >= 100 && Player.agility >= 100) { Player.bladeburner = new Bladeburner({new:true}); workerScript.log("joinBladeburnerDivision", "You have been accepted into the Bladeburner division"); const worldHeader = document.getElementById("world-menu-header"); if (worldHeader instanceof HTMLElement) { worldHeader.click(); worldHeader.click(); } return true; } else { workerScript.log("joinBladeburnerDivision", "You do not meet the requirements for joining the Bladeburner division"); return false; } } }, getBonusTime: function() { updateDynamicRam("getBonusTime", getRamCost("bladeburner", "getBonusTime")); checkBladeburnerAccess("getBonusTime"); return Math.round(Player.bladeburner.storedCycles / 5); }, }, // End Bladeburner // Coding Contract API codingcontract: { attempt: function(answer, fn, ip=workerScript.serverIp, { returnReward } = {}) { updateDynamicRam("attempt", getRamCost("codingcontract", "attempt")); const contract = getCodingContract("attempt", ip, fn); // Convert answer to string. If the answer is a 2D array, then we have to // manually add brackets for the inner arrays if (is2DArray(answer)) { let answerComponents = []; for (let i = 0; i < answer.length; ++i) { answerComponents.push(["[", answer[i].toString(), "]"].join("")); } answer = answerComponents.join(","); } else { answer = String(answer); } const serv = safeGetServer(ip, "codingcontract.attempt"); if (contract.isSolution(answer)) { const reward = Player.gainCodingContractReward(contract.reward, contract.getDifficulty()); workerScript.log("attempt", `Successfully completed Coding Contract '${fn}'. Reward: ${reward}`); serv.removeContract(fn); return returnReward ? reward : true; } else { ++contract.tries; if (contract.tries >= contract.getMaxNumTries()) { workerScript.log("attempt", `Coding Contract attempt '${fn}' failed. Contract is now self-destructing`); serv.removeContract(fn); } else { workerScript.log("attempt", `Coding Contract attempt '${fn}' failed. ${contract.getMaxNumTries() - contract.tries} attempts remaining.`); } return returnReward ? "" : false; } }, getContractType: function(fn, ip=workerScript.serverIp) { updateDynamicRam("getContractType", getRamCost("codingcontract", "getContractType")); const contract = getCodingContract("getContractType", ip, fn); return contract.getType(); }, getData: function(fn, ip=workerScript.serverIp) { updateDynamicRam("getData", getRamCost("codingcontract", "getData")); const contract = getCodingContract("getData", ip, fn); const data = contract.getData(); if (data.constructor === Array) { // For two dimensional arrays, we have to copy the internal arrays using // slice() as well. As of right now, no contract has arrays that have // more than two dimensions const copy = data.slice(); for (let i = 0; i < copy.length; ++i) { if (data[i].constructor === Array) { copy[i] = data[i].slice(); } } return copy; } else { return data; } }, getDescription: function(fn, ip=workerScript.serverIp) { updateDynamicRam("getDescription", getRamCost("codingcontract", "getDescription")); const contract = getCodingContract("getDescription", ip, fn); return contract.getDescription(); }, getNumTriesRemaining: function(fn, ip=workerScript.serverIp) { updateDynamicRam("getNumTriesRemaining", getRamCost("codingcontract", "getNumTriesRemaining")); const contract = getCodingContract("getNumTriesRemaining", ip, fn); return contract.getMaxNumTries() - contract.tries; }, }, // End coding contracts // Duplicate Sleeve API sleeve: { getNumSleeves: function() { updateDynamicRam("getNumSleeves", getRamCost("sleeve", "getNumSleeves")); checkSleeveAPIAccess("getNumSleeves"); return Player.sleeves.length; }, setToShockRecovery: function(sleeveNumber=0) { updateDynamicRam("setToShockRecovery", getRamCost("sleeve", "setToShockRecovery")); checkSleeveAPIAccess("setToShockRecovery"); checkSleeveNumber("setToShockRecovery", sleeveNumber); return Player.sleeves[sleeveNumber].shockRecovery(Player); }, setToSynchronize: function(sleeveNumber=0) { updateDynamicRam("setToSynchronize", getRamCost("sleeve", "setToSynchronize")); checkSleeveAPIAccess("setToSynchronize"); checkSleeveNumber("setToSynchronize", sleeveNumber); return Player.sleeves[sleeveNumber].synchronize(Player); }, setToCommitCrime: function(sleeveNumber=0, crimeName="") { updateDynamicRam("setToCommitCrime", getRamCost("sleeve", "setToCommitCrime")); checkSleeveAPIAccess("setToCommitCrime"); checkSleeveNumber("setToCommitCrime", sleeveNumber); return Player.sleeves[sleeveNumber].commitCrime(Player, crimeName); }, setToUniversityCourse: function(sleeveNumber=0, universityName="", className="") { updateDynamicRam("setToUniversityCourse", getRamCost("sleeve", "setToUniversityCourse")); checkSleeveAPIAccess("setToUniversityCourse"); checkSleeveNumber("setToUniversityCourse", sleeveNumber); return Player.sleeves[sleeveNumber].takeUniversityCourse(Player, universityName, className); }, travel: function(sleeveNumber=0, cityName="") { updateDynamicRam("travel", getRamCost("sleeve", "travel")); checkSleeveAPIAccess("travel"); checkSleeveNumber("travel", sleeveNumber); return Player.sleeves[sleeveNumber].travel(Player, cityName); }, setToCompanyWork: function(sleeveNumber=0, companyName="") { updateDynamicRam("setToCompanyWork", getRamCost("sleeve", "setToCompanyWork")); checkSleeveAPIAccess("setToCompanyWork"); checkSleeveNumber("setToCompanyWork", sleeveNumber); // Cannot work at the same company that another sleeve is working at for (let i = 0; i < Player.sleeves.length; ++i) { if (i === sleeveNumber) { continue; } const other = Player.sleeves[i]; if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) { throw makeRuntimeErrorMsg("sleeve.setToFactionWork", `Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`) } } return Player.sleeves[sleeveNumber].workForCompany(Player, companyName); }, setToFactionWork: function(sleeveNumber=0, factionName="", workType="") { updateDynamicRam("setToFactionWork", getRamCost("sleeve", "setToFactionWork")); checkSleeveAPIAccess("setToFactionWork"); checkSleeveNumber("setToFactionWork", sleeveNumber); // Cannot work at the same faction that another sleeve is working at for (let i = 0; i < Player.sleeves.length; ++i) { if (i === sleeveNumber) { continue; } const other = Player.sleeves[i]; if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) { throw makeRuntimeErrorMsg("sleeve.setToFactionWork", `Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`) } } return Player.sleeves[sleeveNumber].workForFaction(Player, factionName, workType); }, setToGymWorkout: function(sleeveNumber=0, gymName="", stat="") { updateDynamicRam("setToGymWorkout", getRamCost("sleeve", "setToGymWorkout")); checkSleeveAPIAccess("setToGymWorkout"); checkSleeveNumber("setToGymWorkout", sleeveNumber); return Player.sleeves[sleeveNumber].workoutAtGym(Player, gymName, stat); }, getSleeveStats: function(sleeveNumber=0) { updateDynamicRam("getSleeveStats", getRamCost("sleeve", "getSleeveStats")); checkSleeveAPIAccess("getSleeveStats"); checkSleeveNumber("getSleeveStats", sleeveNumber); const sl = Player.sleeves[sleeveNumber]; return { shock: 100 - sl.shock, sync: sl.sync, hacking_skill: sl.hacking_skill, strength: sl.strength, defense: sl.defense, dexterity: sl.dexterity, agility: sl.agility, charisma: sl.charisma, }; }, getTask: function(sleeveNumber=0) { updateDynamicRam("getTask", getRamCost("sleeve", "getTask")); checkSleeveAPIAccess("getTask"); checkSleeveNumber("getTask", sleeveNumber); const sl = Player.sleeves[sleeveNumber]; return { task: SleeveTaskType[sl.currentTask], crime: sl.crimeType, location: sl.currentTaskLocation, gymStatType: sl.gymStatType, factionWorkType: FactionWorkType[sl.factionWorkType], }; }, getInformation: function(sleeveNumber=0) { updateDynamicRam("getInformation", getRamCost("sleeve", "getInformation")); checkSleeveAPIAccess("getInformation"); checkSleeveNumber("getInformation", sleeveNumber); const sl = Player.sleeves[sleeveNumber]; return { city: sl.city, hp: sl.hp, jobs: Object.keys(Player.jobs), // technically sleeves have the same jobs as the player. jobTitle: Object.values(Player.jobs), maxHp: sl.max_hp, tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), // There's no reason not to give that infomation here as well. Worst case scenario it isn't used. mult: { agility: sl.agility_mult, agilityExp: sl.agility_exp_mult, companyRep: sl.company_rep_mult, crimeMoney: sl.crime_money_mult, crimeSuccess: sl.crime_success_mult, defense: sl.defense_mult, defenseExp: sl.defense_exp_mult, dexterity: sl.dexterity_mult, dexterityExp: sl.dexterity_exp_mult, factionRep: sl.faction_rep_mult, hacking: sl.hacking_mult, hackingExp: sl.hacking_exp_mult, strength: sl.strength_mult, strengthExp: sl.strength_exp_mult, workMoney: sl.work_money_mult, }, timeWorked: sl.currentTaskTime, earningsForSleeves : { workHackExpGain: sl.earningsForSleeves.hack, workStrExpGain: sl.earningsForSleeves.str, workDefExpGain: sl.earningsForSleeves.def, workDexExpGain: sl.earningsForSleeves.dex, workAgiExpGain: sl.earningsForSleeves.agi, workChaExpGain: sl.earningsForSleeves.cha, workMoneyGain: sl.earningsForSleeves.money, }, earningsForPlayer : { workHackExpGain: sl.earningsForPlayer.hack, workStrExpGain: sl.earningsForPlayer.str, workDefExpGain: sl.earningsForPlayer.def, workDexExpGain: sl.earningsForPlayer.dex, workAgiExpGain: sl.earningsForPlayer.agi, workChaExpGain: sl.earningsForPlayer.cha, workMoneyGain: sl.earningsForPlayer.money, }, earningsForTask : { workHackExpGain: sl.earningsForTask.hack, workStrExpGain: sl.earningsForTask.str, workDefExpGain: sl.earningsForTask.def, workDexExpGain: sl.earningsForTask.dex, workAgiExpGain: sl.earningsForTask.agi, workChaExpGain: sl.earningsForTask.cha, workMoneyGain: sl.earningsForTask.money, }, workRepGain: sl.getRepGain(Player), } }, getSleeveAugmentations: function(sleeveNumber=0) { updateDynamicRam("getSleeveAugmentations", getRamCost("sleeve", "getSleeveAugmentations")); checkSleeveAPIAccess("getSleeveAugmentations"); checkSleeveNumber("getSleeveAugmentations", sleeveNumber); const augs = []; for (let i = 0; i < Player.sleeves[sleeveNumber].augmentations.length; i++) { augs.push(Player.sleeves[sleeveNumber].augmentations[i].name); } return augs; }, getSleevePurchasableAugs: function(sleeveNumber=0) { updateDynamicRam("getSleevePurchasableAugs", getRamCost("sleeve", "getSleevePurchasableAugs")); checkSleeveAPIAccess("getSleevePurchasableAugs"); checkSleeveNumber("getSleevePurchasableAugs", sleeveNumber); const purchasableAugs = findSleevePurchasableAugs(Player.sleeves[sleeveNumber], Player); const augs = []; for (let i = 0; i < purchasableAugs.length; i++) { const aug = purchasableAugs[i]; augs.push({ name: aug.name, cost: aug.startingCost, }); } return augs; }, purchaseSleeveAug: function(sleeveNumber=0, augName="") { updateDynamicRam("purchaseSleeveAug", getRamCost("sleeve", "purchaseSleeveAug")); checkSleeveAPIAccess("purchaseSleeveAug"); checkSleeveNumber("purchaseSleeveAug", sleeveNumber); const aug = Augmentations[augName]; if (!aug) { throw makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Invalid aug: ${augName}`) } return Player.sleeves[sleeveNumber].tryBuyAugmentation(Player, aug); }, }, // End sleeve formulas: { basic: { calculateSkill: function(exp, mult = 1) { checkFormulasAccess("basic.calculateSkill", 5); return calculateSkill(exp, mult); }, calculateExp: function(skill, mult = 1) { checkFormulasAccess("basic.calculateExp", 5); return calculateExp(skill, mult); }, hackChance: function(server, player) { checkFormulasAccess("basic.hackChance", 5); return calculateHackingChance(server, player); }, hackExp: function(server, player) { checkFormulasAccess("basic.hackExp", 5); return calculateHackingExpGain(server, player); }, hackPercent: function(server, player) { checkFormulasAccess("basic.hackPercent", 5); return calculatePercentMoneyHacked(server, player); }, growPercent: function(server, threads, player) { checkFormulasAccess("basic.growPercent", 5); return calculateServerGrowth(server, threads, player); }, hackTime: function(server, player) { checkFormulasAccess("basic.hackTime", 5); return calculateHackingTime(server, player); }, growTime: function(server, player) { checkFormulasAccess("basic.growTime", 5); return calculateGrowTime(server, player); }, weakenTime: function(server, player) { checkFormulasAccess("basic.weakenTime", 5); return calculateWeakenTime(server, player); }, }, hacknetNodes: { moneyGainRate: function(level, ram, cores, mult=1) { checkFormulasAccess("hacknetNodes.moneyGainRate", 5); return calculateMoneyGainRate(level, ram, cores, mult); }, levelUpgradeCost: function(startingLevel, extraLevels=1, costMult=1) { checkFormulasAccess("hacknetNodes.levelUpgradeCost", 5); return calculateLevelUpgradeCost(startingLevel, extraLevels, costMult); }, ramUpgradeCost: function(startingRam, extraLevels=1, costMult=1) { checkFormulasAccess("hacknetNodes.ramUpgradeCost", 5); return calculateRamUpgradeCost(startingRam, extraLevels, costMult); }, coreUpgradeCost: function(startingCore, extraCores=1, costMult=1) { checkFormulasAccess("hacknetNodes.coreUpgradeCost", 5); return calculateCoreUpgradeCost(startingCore, extraCores, costMult); }, hacknetNodeCost: function(n, mult) { checkFormulasAccess("hacknetNodes.hacknetNodeCost", 5); return calculateNodeCost(n, mult); }, constants: function() { checkFormulasAccess("hacknetNodes.constants", 5); return Object.assign({}, HacknetNodeConstants); }, }, hacknetServers: { hashGainRate: function(level, ramUsed, maxRam, cores, mult=1) { checkFormulasAccess("hacknetServers.hashGainRate", 9); return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult); }, levelUpgradeCost: function(startingLevel, extraLevels=1, costMult=1) { checkFormulasAccess("hacknetServers.levelUpgradeCost", 9); return HScalculateLevelUpgradeCost(startingLevel, extraLevels, costMult); }, ramUpgradeCost: function(startingRam, extraLevels=1, costMult=1) { checkFormulasAccess("hacknetServers.ramUpgradeCost", 9); return HScalculateRamUpgradeCost(startingRam, extraLevels, costMult); }, coreUpgradeCost: function(startingCore, extraCores=1, costMult=1) { checkFormulasAccess("hacknetServers.coreUpgradeCost", 9); return HScalculateCoreUpgradeCost(startingCore, extraCores, costMult); }, cacheUpgradeCost: function(startingCache, extraCache=1, costMult=1) { checkFormulasAccess("hacknetServers.cacheUpgradeCost", 9); return HScalculateCacheUpgradeCost(startingCache, extraCache, costMult); }, hashUpgradeCost: function(upgName, level) { checkFormulasAccess("hacknetServers.hashUpgradeCost", 9); const upg = Player.hashManager.getUpgrade(upgName); if(!upg) { throw makeRuntimeErrorMsg("formulas.hacknetServers.calculateHashUpgradeCost", `Invalid Hash Upgrade: ${upgName}`); } return upg.getCost(level); }, hacknetServerCost: function(n, mult) { checkFormulasAccess("hacknetServers.hacknetServerCost", 9); return HScalculateServerCost(n, mult); }, constants: function() { checkFormulasAccess("hacknetServers.constants", 9); return Object.assign({}, HacknetServerConstants); }, }, }, // end formulas heart: { // Easter egg function break: function() { return Player.karma; }, }, exploit: function() { Player.giveExploit(Exploit.UndocumentedFunctionCall); }, bypass: function(doc) { // reset both fields first doc.completely_unused_field = undefined; document.completely_unused_field = undefined; // set one to true and check that it affected the other. document.completely_unused_field = true; if(doc.completely_unused_field && workerScript.ramUsage === 1.6) { Player.giveExploit(Exploit.Bypass); } doc.completely_unused_field = undefined; document.completely_unused_field = undefined; }, flags: function(data) { data = toNative(data); // We always want the help flag. const args = {}; for(const d of data) { let t = String; if(typeof d[1] === 'number') { t = Number; } else if(typeof d[1] === 'boolean') { t = Boolean; } else if(Array.isArray(d[1])) { t = [String]; } args['--'+d[0]] = t } const ret = libarg(args, {argv: workerScript.args}); for(const d of data) { if(!ret.hasOwnProperty('--'+d[0])) ret[d[0]] = d[1]; } for(const key of Object.keys(ret)) { if(!key.startsWith('--')) continue; const value = ret[key]; delete ret[key]; ret[key.slice(2)] = value; } return ret; }, } function getFunctionNames(obj) { const functionNames = []; for(const [key, value] of Object.entries(obj)){ if(typeof(value)=="function"){ functionNames.push(key); }else if(typeof(value)=="object"){ functionNames.push(...getFunctionNames(value)); } } return functionNames; } const possibleLogs = Object.fromEntries(["ALL", ...getFunctionNames(functions)].map(a => [a, true])) return functions; } // End NetscriptFunction() export { NetscriptFunctions };