/** * Generic helper/utility functions for the Hacknet mechanic: * - Purchase nodes/upgrades * - Calculating maximum number of upgrades * - Processing Hacknet earnings * - Updating Hash Manager capacity * - Purchasing hash upgrades * * TODO Should probably split the different types of functions into their own modules */ import { HacknetNode } from "./HacknetNode"; import { calculateNodeCost } from "./formulas/HacknetNodes"; import { calculateServerCost } from "./formulas/HacknetServers"; import { HacknetNodeConstants, HacknetServerConstants } from "./data/Constants"; import { HacknetServer } from "./HacknetServer"; import { HashManager } from "./HashManager"; import { HashUpgrades } from "./HashUpgrades"; import { generateRandomContract } from "../CodingContractGenerator"; import { iTutorialSteps, iTutorialNextStep, ITutorial, } from "../InteractiveTutorial"; import { Player } from "../Player"; import { AllServers } from "../Server/AllServers"; import { GetServerByHostname } from "../Server/ServerHelpers"; import { SourceFileFlags } from "../SourceFile/SourceFileFlags"; import { Page, routing } from "../ui/navigationTracking"; import React from "react"; import ReactDOM from "react-dom"; import { HacknetRoot } from "./ui/Root"; let hacknetNodesDiv; function hacknetNodesInit() { hacknetNodesDiv = document.getElementById("hacknet-nodes-container"); document.removeEventListener("DOMContentLoaded", hacknetNodesInit); } document.addEventListener("DOMContentLoaded", hacknetNodesInit); // Returns a boolean indicating whether the player has Hacknet Servers // (the upgraded form of Hacknet Nodes) export function hasHacknetServers() { return (Player.bitNodeN === 9 || SourceFileFlags[9] > 0); } export function purchaseHacknet() { /* INTERACTIVE TUTORIAL */ if (ITutorial.isRunning) { if (ITutorial.currStep === iTutorialSteps.HacknetNodesIntroduction) { iTutorialNextStep(); } else { return; } } /* END INTERACTIVE TUTORIAL */ const numOwned = Player.hacknetNodes.length; if (hasHacknetServers()) { const cost = getCostOfNextHacknetServer(); if (isNaN(cost)) { throw new Error(`Calculated cost of purchasing HacknetServer is NaN`) } if (!Player.canAfford(cost)) { return -1; } Player.loseMoney(cost); Player.createHacknetServer(); updateHashManagerCapacity(); return numOwned; } else { const cost = getCostOfNextHacknetNode(); if (isNaN(cost)) { throw new Error(`Calculated cost of purchasing HacknetNode is NaN`); } if (!Player.canAfford(cost)) { return -1; } // Auto generate a name for the Node const name = "hacknet-node-" + numOwned; const node = new HacknetNode(name, Player.hacknet_node_money_mult); Player.loseMoney(cost); Player.hacknetNodes.push(node); return numOwned; } } export function hasMaxNumberHacknetServers() { return hasHacknetServers() && Player.hacknetNodes.length >= HacknetServerConstants.MaxServers; } export function getCostOfNextHacknetNode() { return calculateNodeCost(Player.hacknetNodes.length+1, Player.hacknet_node_purchase_cost_mult); } export function getCostOfNextHacknetServer() { return calculateServerCost(Player.hacknetNodes.length+1, Player.hacknet_node_purchase_cost_mult); } // Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node's level export function getMaxNumberLevelUpgrades(nodeObj, maxLevel) { if (maxLevel == null) { throw new Error(`getMaxNumberLevelUpgrades() called without maxLevel arg`); } if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1, Player.hacknet_node_level_cost_mult))) { return 0; } let min = 1; let max = maxLevel - 1; let levelsToMax = maxLevel - nodeObj.level; if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax, Player.hacknet_node_level_cost_mult))) { return levelsToMax; } while (min <= max) { var curr = (min + max) / 2 | 0; if (curr !== maxLevel && Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player.hacknet_node_level_cost_mult)) && Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1, Player.hacknet_node_level_cost_mult))) { return Math.min(levelsToMax, curr); } else if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr, Player.hacknet_node_level_cost_mult))) { max = curr - 1; } else if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player.hacknet_node_level_cost_mult))) { min = curr + 1; } else { return Math.min(levelsToMax, curr); } } return 0; } // Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node's RAM export function getMaxNumberRamUpgrades(nodeObj, maxLevel) { if (maxLevel == null) { throw new Error(`getMaxNumberRamUpgrades() called without maxLevel arg`); } if (Player.money.lt(nodeObj.calculateRamUpgradeCost(1, Player.hacknet_node_ram_cost_mult))) { return 0; } let levelsToMax; if (nodeObj instanceof HacknetServer) { levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.maxRam)); } else { levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.ram)); } if (Player.money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax, Player.hacknet_node_ram_cost_mult))) { return levelsToMax; } //We'll just loop until we find the max for (let i = levelsToMax-1; i >= 0; --i) { if (Player.money.gt(nodeObj.calculateRamUpgradeCost(i, Player.hacknet_node_ram_cost_mult))) { return i; } } return 0; } // Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node's cores export function getMaxNumberCoreUpgrades(nodeObj, maxLevel) { if (maxLevel == null) { throw new Error(`getMaxNumberCoreUpgrades() called without maxLevel arg`); } if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(1, Player.hacknet_node_core_cost_mult))) { return 0; } let min = 1; let max = maxLevel - 1; const levelsToMax = maxLevel - nodeObj.cores; if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax, Player.hacknet_node_core_cost_mult))) { return levelsToMax; } // Use a binary search to find the max possible number of upgrades while (min <= max) { let curr = (min + max) / 2 | 0; if (curr != maxLevel && Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player.hacknet_node_core_cost_mult)) && Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1, Player.hacknet_node_core_cost_mult))) { return Math.min(levelsToMax, curr); } else if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr, Player.hacknet_node_core_cost_mult))) { max = curr - 1; } else if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player.hacknet_node_core_cost_mult))) { min = curr + 1; } else { return Math.min(levelsToMax, curr); } } return 0; } // Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node's cache export function getMaxNumberCacheUpgrades(nodeObj, maxLevel) { if (maxLevel == null) { throw new Error(`getMaxNumberCacheUpgrades() called without maxLevel arg`); } if (!Player.canAfford(nodeObj.calculateCacheUpgradeCost(1))) { return 0; } let min = 1; let max = maxLevel - 1; const levelsToMax = maxLevel - nodeObj.cache; if (Player.canAfford(nodeObj.calculateCacheUpgradeCost(levelsToMax))) { return levelsToMax; } // Use a binary search to find the max possible number of upgrades while (min <= max) { let curr = (min + max) / 2 | 0; if (curr != maxLevel && Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr)) && !Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr + 1))) { return Math.min(levelsToMax, curr); } else if (!Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr))) { max = curr -1 ; } else if (Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr))) { min = curr + 1; } else { return Math.min(levelsToMax, curr); } } return 0; } export function purchaseLevelUpgrade(node, levels=1) { const sanitizedLevels = Math.round(levels); const cost = node.calculateLevelUpgradeCost(sanitizedLevels, Player.hacknet_node_level_cost_mult); if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) { return false; } const isServer = (node instanceof HacknetServer); // If we're at max level, return false if (node.level >= (isServer ? HacknetServerConstants.MaxLevel : HacknetNodeConstants.MaxLevel)) { return false; } // If the number of specified upgrades would exceed the max level, calculate // the maximum number of upgrades and use that if (node.level + sanitizedLevels > (isServer ? HacknetServerConstants.MaxLevel : HacknetNodeConstants.MaxLevel)) { const diff = Math.max(0, (isServer ? HacknetServerConstants.MaxLevel : HacknetNodeConstants.MaxLevel) - node.level); return purchaseLevelUpgrade(node, diff); } if (!Player.canAfford(cost)) { return false; } Player.loseMoney(cost); node.upgradeLevel(sanitizedLevels, Player.hacknet_node_money_mult); return true; } export function purchaseRamUpgrade(node, levels=1) { const sanitizedLevels = Math.round(levels); const cost = node.calculateRamUpgradeCost(sanitizedLevels, Player.hacknet_node_ram_cost_mult); if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) { return false; } const isServer = (node instanceof HacknetServer); // Fail if we're already at max if (node.ram >= (isServer ? HacknetServerConstants.MaxRam : HacknetNodeConstants.MaxRam)) { return false; } // If the number of specified upgrades would exceed the max RAM, calculate the // max possible number of upgrades and use that if (isServer) { if (node.maxRam * Math.pow(2, sanitizedLevels) > HacknetServerConstants.MaxRam) { const diff = Math.max(0, Math.log2(Math.round(HacknetServerConstants.MaxRam / node.maxRam))); return purchaseRamUpgrade(node, diff); } } else { if (node.ram * Math.pow(2, sanitizedLevels) > HacknetNodeConstants.MaxRam) { const diff = Math.max(0, Math.log2(Math.round(HacknetNodeConstants.MaxRam / node.ram))); return purchaseRamUpgrade(node, diff); } } if (!Player.canAfford(cost)) { return false; } Player.loseMoney(cost); node.upgradeRam(sanitizedLevels, Player.hacknet_node_money_mult); return true; } export function purchaseCoreUpgrade(node, levels=1) { const sanitizedLevels = Math.round(levels); const cost = node.calculateCoreUpgradeCost(sanitizedLevels, Player.hacknet_node_core_cost_mult); if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) { return false; } const isServer = (node instanceof HacknetServer); // Fail if we're already at max if (node.cores >= (isServer ? HacknetServerConstants.MaxCores : HacknetNodeConstants.MaxCores)) { return false; } // If the specified number of upgrades would exceed the max Cores, calculate // the max possible number of upgrades and use that if (node.cores + sanitizedLevels > (isServer ? HacknetServerConstants.MaxCores : HacknetNodeConstants.MaxCores)) { const diff = Math.max(0, (isServer ? HacknetServerConstants.MaxCores : HacknetNodeConstants.MaxCores) - node.cores); return purchaseCoreUpgrade(node, diff); } if (!Player.canAfford(cost)) { return false; } Player.loseMoney(cost); node.upgradeCore(sanitizedLevels, Player.hacknet_node_money_mult); return true; } export function purchaseCacheUpgrade(node, levels=1) { const sanitizedLevels = Math.round(levels); const cost = node.calculateCacheUpgradeCost(sanitizedLevels); if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) { return false; } if (!(node instanceof HacknetServer)) { console.warn(`purchaseCacheUpgrade() called for a non-HacknetNode`); return false; } // Fail if we're already at max if (node.cache + sanitizedLevels > HacknetServerConstants.MaxCache) { const diff = Math.max(0, HacknetServerConstants.MaxCache - node.cache); return purchaseCacheUpgrade(node, diff); } if (!Player.canAfford(cost)) { return false; } Player.loseMoney(cost); node.upgradeCache(sanitizedLevels); return true; } // Create/Refresh Hacknet Nodes UI export function renderHacknetNodesUI() { if (!routing.isOn(Page.HacknetNodes)) { return; } ReactDOM.render(, hacknetNodesDiv); } export function clearHacknetNodesUI() { if (hacknetNodesDiv instanceof HTMLElement) { ReactDOM.unmountComponentAtNode(hacknetNodesDiv); } hacknetNodesDiv.style.display = "none"; } export function processHacknetEarnings(numCycles) { // Determine if player has Hacknet Nodes or Hacknet Servers, then // call the appropriate function if (Player.hacknetNodes.length === 0) { return 0; } if (hasHacknetServers()) { return processAllHacknetServerEarnings(numCycles); } else if (Player.hacknetNodes[0] instanceof HacknetNode) { return processAllHacknetNodeEarnings(numCycles); } else { return 0; } } function processAllHacknetNodeEarnings(numCycles) { let total = 0; for (let i = 0; i < Player.hacknetNodes.length; ++i) { total += processSingleHacknetNodeEarnings(numCycles, Player.hacknetNodes[i]); } return total; } function processSingleHacknetNodeEarnings(numCycles, nodeObj) { const totalEarnings = nodeObj.process(numCycles); Player.gainMoney(totalEarnings); Player.recordMoneySource(totalEarnings, "hacknetnode"); return totalEarnings; } function processAllHacknetServerEarnings(numCycles) { if (!(Player.hashManager instanceof HashManager)) { throw new Error(`Player does not have a HashManager (should be in 'hashManager' prop)`) } let hashes = 0; for (let i = 0; i < Player.hacknetNodes.length; ++i) { // hacknetNodes array only contains the IP addresses of the servers. // Also, update the hash rate before processing const hserver = AllServers[Player.hacknetNodes[i]]; hserver.updateHashRate(Player.hacknet_node_money_mult); hashes += hserver.process(numCycles); } Player.hashManager.storeHashes(hashes); return hashes; } export function updateHashManagerCapacity() { if (!(Player.hashManager instanceof HashManager)) { console.error(`Player does not have a HashManager`); return; } const nodes = Player.hacknetNodes; if (nodes.length === 0) { Player.hashManager.updateCapacity(0); return; } let total = 0; for (let i = 0; i < nodes.length; ++i) { if (typeof nodes[i] !== "string") { Player.hashManager.updateCapacity(0); return; } const h = AllServers[nodes[i]]; if (!(h instanceof HacknetServer)) { Player.hashManager.updateCapacity(0); return; } total += h.hashCapacity; } Player.hashManager.updateCapacity(total); } export function purchaseHashUpgrade(upgName, upgTarget) { if (!(Player.hashManager instanceof HashManager)) { console.error(`Player does not have a HashManager`); return false; } // HashManager handles the transaction. This just needs to actually implement // the effects of the upgrade if (Player.hashManager.upgrade(upgName)) { const upg = HashUpgrades[upgName]; switch (upgName) { case "Sell for Money": { Player.gainMoney(upg.value); Player.recordMoneySource(upg.value, "hacknetnode"); break; } case "Sell for Corporation Funds": { // This will throw if player doesn't have a corporation try { Player.corporation.funds = Player.corporation.funds.plus(upg.value); } catch(e) { Player.hashManager.refundUpgrade(upgName); return false; } break; } case "Reduce Minimum Security": { try { const target = GetServerByHostname(upgTarget); if (target == null) { console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`); return false; } target.changeMinimumSecurity(upg.value, true); } catch(e) { Player.hashManager.refundUpgrade(upgName); return false; } break; } case "Increase Maximum Money": { try { const target = GetServerByHostname(upgTarget); if (target == null) { console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`); return false; } target.changeMaximumMoney(upg.value, true); } catch(e) { Player.hashManager.refundUpgrade(upgName); return false; } break; } case "Improve Studying": { // Multiplier handled by HashManager break; } case "Improve Gym Training": { // Multiplier handled by HashManager break; } case "Exchange for Corporation Research": { // This will throw if player doesn't have a corporation try { for (const division of Player.corporation.divisions) { division.sciResearch.qty += upg.value; } } catch(e) { Player.hashManager.refundUpgrade(upgName); return false; } break; } case "Exchange for Bladeburner Rank": { // This will throw if player isnt in Bladeburner try { Player.bladeburner.changeRank(upg.value); } catch(e) { Player.hashManager.refundUpgrade(upgName); return false; } break; } case "Exchange for Bladeburner SP": { // This will throw if player isn't in Bladeburner try { // As long as we don't change `Bladeburner.totalSkillPoints`, this // shouldn't affect anything else Player.bladeburner.skillPoints += upg.value; } catch(e) { Player.hashManager.refundUpgrade(upgName); return false; } break; } case "Generate Coding Contract": { generateRandomContract(); break; } default: console.warn(`Unrecognized upgrade name ${upgName}. Upgrade has no effect`) Player.hashManager.refundUpgrade(upgName); return false; } return true; } return false; }