import { setTimeoutRef } from "../utils/SetTimeoutRef"; import { getElementById } from "../../utils/uiHelpers/getElementById"; import { Action } from "../types"; const threeSeconds = 3000; let x: number | undefined; /** * Displays a status message to the player for approximately 3 seconds. * @param text The status text to display */ export function createStatusText(text: string): void { if (x !== undefined) { clearTimeout(x); // Likely not needed due to clearTimeout, but just in case... x = undefined; } const statusElement: HTMLElement = getElementById("status-text"); statusElement.style.display = "block"; statusElement.classList.add("status-text"); statusElement.innerText = text; const handler: Action = () => { statusElement.innerText = ""; statusElement.style.display = "none"; statusElement.classList.remove("status-text"); }; x = setTimeoutRef(handler, threeSeconds); }