import {BitNodeMultipliers} from "../src/BitNode.js";
import {CONSTANTS} from "../src/Constants.js";
import {Factions, Faction} from "../src/Faction.js";
import {Player} from "../src/Player.js";
import {dialogBoxCreate} from "./DialogBox.js";
import {clearEventListeners} from "./HelperFunctions.js";
import {formatNumber} from "./StringHelperFunctions.js";
/* InfiltrationBox.js */
function infiltrationBoxClose() {
var box = document.getElementById("infiltration-box-container");
box.style.display = "none";
}
function infiltrationBoxOpen() {
var box = document.getElementById("infiltration-box-container");
box.style.display = "block";
}
function infiltrationSetText(txt) {
var textBox = document.getElementById("infiltration-box-text");
textBox.innerHTML = txt;
}
//ram argument is in GB
function infiltrationBoxCreate(inst) {
//Gain exp
var expMultiplier = 2 * inst.clearanceLevel / inst.maxClearanceLevel;
Player.gainHackingExp(inst.hackingExpGained * expMultiplier);
Player.gainStrengthExp(inst.strExpGained * expMultiplier);
Player.gainDefenseExp(inst.defExpGained * expMultiplier);
Player.gainDexterityExp(inst.dexExpGained * expMultiplier);
Player.gainAgilityExp(inst.agiExpGained * expMultiplier);
Player.gainCharismaExp(inst.chaExpGained * expMultiplier);
Player.gainIntelligenceExp(inst.intExpGained * expMultiplier);
var totalValue = 0;
for (var i = 0; i < inst.secretsStolen.length; ++i) {
totalValue += inst.secretsStolen[i];
}
if (totalValue == 0) {
dialogBoxCreate("You successfully escaped the facility but you did not steal " +
"anything of worth when infiltrating.
" +
"You gained: " +
formatNumber(inst.hackingExpGained, 3) + " hacking exp " +
formatNumber(inst.strExpGained, 3) + " str exp " +
formatNumber(inst.defExpGained, 3) + " def exp " +
formatNumber(inst.dexExpGained, 3) + " dex exp " +
formatNumber(inst.agiExpGained, 3) + " agi exp " +
formatNumber(inst.chaExpGained, 3) + " cha exp ");
return;
}
var facValue = totalValue * Player.faction_rep_mult *
CONSTANTS.InfiltrationRepValue * BitNodeMultipliers.InfiltrationRep;
var moneyValue = totalValue * CONSTANTS.InfiltrationMoneyValue * BitNodeMultipliers.InfiltrationMoney;
infiltrationSetText("You can sell the classified documents and secrets " +
"you stole from " + inst.companyName + " for $" +
formatNumber(moneyValue, 2) + " on the black market or you can give it " +
"to a faction to gain " + formatNumber(facValue, 3) + " reputation with " +
"that faction.");
var selector = document.getElementById("infiltration-faction-select");
selector.innerHTML = "";
for (var i = 0; i < Player.factions.length; ++i) {
selector.innerHTML += "";
}
var sellButton = clearEventListeners("infiltration-box-sell");
setTimeout(function() {
sellButton.addEventListener("click", function() {
Player.gainMoney(moneyValue);
dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
" for $" + moneyValue + " on the black market!
" +
"You gained: " +
formatNumber(inst.hackingExpGained, 3) + " hacking exp " +
formatNumber(inst.strExpGained, 3) + " str exp " +
formatNumber(inst.defExpGained, 3) + " def exp " +
formatNumber(inst.dexExpGained, 3) + " dex exp " +
formatNumber(inst.agiExpGained, 3) + " agi exp " +
formatNumber(inst.chaExpGained, 3) + " cha exp ");
infiltrationBoxClose();
return false;
});
}, 750);
var factionButton = clearEventListeners("infiltration-box-faction");
setTimeout(function() {
factionButton.addEventListener("click", function() {
var facName = selector.options[selector.selectedIndex].value;
var faction = Factions[facName];
if (faction == null) {
dialogBoxCreate("Error finding faction. This is a bug please report to developer");
return false;
}
faction.playerReputation += facValue;
dialogBoxCreate("You gave the classified information you stole from " + inst.companyName +
" to " + facName + " and gained " + formatNumber(facValue, 3) + " reputation with the faction.