import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers"; interface ISkillParams { name: string; desc: string; baseCost?: number; costInc?: number; maxLvl?: number; successChanceAll?: number; successChanceStealth?: number; successChanceKill?: number; successChanceContract?: number; successChanceOperation?: number; successChanceEstimate?: number; actionTime?: number; effHack?: number; effStr?: number; effDef?: number; effDex?: number; effAgi?: number; effCha?: number; stamina?: number; money?: number; expGain?: number; } export class Skill { name: string; desc: string; // Cost is in Skill Points baseCost = 1; // Additive cost increase per level costInc = 1; maxLvl = 0; /** * These benefits are additive. So total multiplier will be level (handled externally) times the * effects below */ successChanceAll = 0; successChanceStealth = 0; successChanceKill = 0; successChanceContract = 0; successChanceOperation = 0; /** * This multiplier affects everything that increases synthoid population/community estimate * e.g. Field analysis, Investigation Op, Undercover Op */ successChanceEstimate = 0; actionTime = 0; effHack = 0; effStr = 0; effDef = 0; effDex = 0; effAgi = 0; effCha = 0; stamina = 0; money = 0; expGain = 0; constructor(params: ISkillParams={name:"foo", desc:"foo"}) { if (!params.name) { throw new Error("Failed to initialize Bladeburner Skill. No name was specified in ctor"); } if (!params.desc) { throw new Error("Failed to initialize Bladeburner Skills. No desc was specified in ctor"); } this.name = params.name; this.desc = params.desc; this.baseCost = params.baseCost ? params.baseCost : 1; this.costInc = params.costInc ? params.costInc : 1; if (params.maxLvl) {this.maxLvl = params.maxLvl;} if (params.successChanceAll) {this.successChanceAll = params.successChanceAll;} if (params.successChanceStealth) {this.successChanceStealth = params.successChanceStealth;} if (params.successChanceKill) {this.successChanceKill = params.successChanceKill;} if (params.successChanceContract) {this.successChanceContract = params.successChanceContract;} if (params.successChanceOperation) {this.successChanceOperation = params.successChanceOperation;} if (params.successChanceEstimate) {this.successChanceEstimate = params.successChanceEstimate;} if (params.actionTime) {this.actionTime = params.actionTime;} if (params.effHack) {this.effHack = params.effHack;} if (params.effStr) {this.effStr = params.effStr;} if (params.effDef) {this.effDef = params.effDef;} if (params.effDex) {this.effDex = params.effDex;} if (params.effAgi) {this.effAgi = params.effAgi;} if (params.effCha) {this.effCha = params.effCha;} if (params.stamina) {this.stamina = params.stamina;} if (params.money) {this.money = params.money;} if (params.expGain) {this.expGain = params.expGain;} } calculateCost(currentLevel: number): number { return Math.floor((this.baseCost + (currentLevel * this.costInc)) * BitNodeMultipliers.BladeburnerSkillCost); } getMultiplier(name: string): number { if(name === "successChanceAll") return this.successChanceAll; if(name === "successChanceStealth") return this.successChanceStealth; if(name === "successChanceKill") return this.successChanceKill; if(name === "successChanceContract") return this.successChanceContract; if(name === "successChanceOperation") return this.successChanceOperation; if(name === "successChanceEstimate") return this.successChanceEstimate; if(name === "actionTime") return this.actionTime; if(name === "effHack") return this.effHack; if(name === "effStr") return this.effStr; if(name === "effDef") return this.effDef; if(name === "effDex") return this.effDex; if(name === "effAgi") return this.effAgi; if(name === "effCha") return this.effCha; if(name === "stamina") return this.stamina; if(name === "money") return this.money; if(name === "expGain") return this.expGain; return 1; } }