## API Report File for "bitburner" > Do not edit this file. It is a report generated by [API Extractor](https://api-extractor.com/). ```ts // @public export interface AugmentationStats { agility_exp_mult?: number; agility_mult?: number; bladeburner_analysis_mult?: number; bladeburner_max_stamina_mult?: number; bladeburner_stamina_gain_mult?: number; bladeburner_success_chance_mult?: number; charisma_exp_mult?: number; charisma_mult?: number; company_rep_mult?: number; crime_money_mult?: number; crime_success_mult?: number; defense_exp_mult?: number; defense_mult?: number; dexterity_exp_mult?: number; dexterity_mult?: number; faction_rep_mult?: number; hacking_chance_mult?: number; hacking_exp_mult?: number; hacking_grow_mult?: number; hacking_money_mult?: number; hacking_mult?: number; hacking_speed_mult?: number; hacknet_node_core_cost_mult?: number; hacknet_node_level_cost_mult?: number; hacknet_node_money_mult?: number; hacknet_node_purchase_cost_mult?: number; hacknet_node_ram_cost_mult?: number; strength_exp_mult?: number; strength_mult?: number; work_money_mult?: number; } // @public export type AugmentName = | "Augmented Targeting I" | "Augmented Targeting II" | "Augmented Targeting III" | "Synthetic Heart" | "Synfibril Muscle" | "Combat Rib I" | "Combat Rib II" | "Combat Rib III" | "Nanofiber Weave" | "NEMEAN Subdermal Weave" | "Wired Reflexes" | "Graphene Bone Lacings" | "Bionic Spine" | "Graphene Bionic Spine Upgrade" | "Bionic Legs" | "Graphene Bionic Legs Upgrade" | "Speech Processor Implant" | "TITN-41 Gene-Modification Injection" | "Enhanced Social Interaction Implant" | "BitWire" | "Artificial Bio-neural Network Implant" | "Artificial Synaptic Potentiation" | "Enhanced Myelin Sheathing" | "Synaptic Enhancement Implant" | "Neural-Retention Enhancement" | "DataJack" | "Embedded Netburner Module" | "Embedded Netburner Module Core Implant" | "Embedded Netburner Module Core V2 Upgrade" | "Embedded Netburner Module Core V3 Upgrade" | "Embedded Netburner Module Analyze Engine" | "Embedded Netburner Module Direct Memory Access Upgrade" | "Neuralstimulator" | "Neural Accelerator" | "Cranial Signal Processors - Gen I" | "Cranial Signal Processors - Gen II" | "Cranial Signal Processors - Gen III" | "Cranial Signal Processors - Gen IV" | "Cranial Signal Processors - Gen V" | "Neuronal Densification" | "Nuoptimal Nootropic Injector Implant" | "Speech Enhancement" | "FocusWire" | "PC Direct-Neural Interface" | "PC Direct-Neural Interface Optimization Submodule" | "PC Direct-Neural Interface NeuroNet Injector" | "ADR-V1 Pheromone Gene" | "ADR-V2 Pheromone Gene" | "The Shadow's Simulacrum" | "Hacknet Node CPU Architecture Neural-Upload" | "Hacknet Node Cache Architecture Neural-Upload" | "Hacknet Node NIC Architecture Neural-Upload" | "Hacknet Node Kernel Direct-Neural Interface" | "Hacknet Node Core Direct-Neural Interface" | "NeuroFlux Governor" | "Neurotrainer I" | "Neurotrainer II" | "Neurotrainer III" | "HyperSight Corneal Implant" | "LuminCloaking-V1 Skin Implant" | "LuminCloaking-V2 Skin Implant" | "HemoRecirculator" | "SmartSonar Implant" | "Power Recirculation Core" | "QLink" | "The Red Pill" | "SPTN-97 Gene Modification" | "ECorp HVMind Implant" | "CordiARC Fusion Reactor" | "SmartJaw" | "Neotra" | "Xanipher" | "nextSENS Gene Modification" | "OmniTek InfoLoad" | "Photosynthetic Cells" | "BitRunners Neurolink" | "The Black Hand" | "CRTX42-AA Gene Modification" | "Neuregen Gene Modification" | "CashRoot Starter Kit" | "NutriGen Implant" | "INFRARET Enhancement" | "DermaForce Particle Barrier" | "Graphene BranchiBlades Upgrade" | "Graphene Bionic Arms Upgrade" | "BrachiBlades" | "Bionic Arms" | "Social Negotiation Assistant (S.N.A)" | "EsperTech Bladeburner Eyewear" | "EMS-4 Recombination" | "ORION-MKIV Shoulder" | "Hyperion Plasma Cannon V1" | "Hyperion Plasma Cannon V2" | "GOLEM Serum" | "Vangelis Virus" | "Vangelis Virus 3.0" | "I.N.T.E.R.L.I.N.K.E.D" | "Blade's Runners" | "BLADE-51b Tesla Armor" | "BLADE-51b Tesla Armor: Power Cells Upgrade" | "BLADE-51b Tesla Armor: Energy Shielding Upgrade" | "BLADE-51b Tesla Armor: Unibeam Upgrade" | "BLADE-51b Tesla Armor: Omnibeam Upgrade" | "BLADE-51b Tesla Armor: IPU Upgrade" | "The Blade's Simulacrum"; // @public export interface AugmentPair { cost: number; name: AugmentName; } // @public export interface BasicHGWOptions { stock?: boolean; threads: number; } // @public export interface BitNodeMultipliers { AgilityLevelMultiplier: number; AugmentationMoneyCost: number; AugmentationRepCost: number; BladeburnerRank: number; BladeburnerSkillCost: number; CharismaLevelMultiplier: number; ClassGymExpGain: number; CodingContractMoney: number; CompanyWorkExpGain: number; CompanyWorkMoney: number; CorporationValuation: number; CrimeExpGain: number; CrimeMoney: number; DaedalusAugsRequirement: number; DefenseLevelMultiplier: number; DexterityLevelMultiplier: number; FactionPassiveRepGain: number; FactionWorkExpGain: number; FactionWorkRepGain: number; FourSigmaMarketDataApiCost: number; FourSigmaMarketDataCost: number; HackExpGain: number; HackingLevelMultiplier: number; HacknetNodeMoney: number; HomeComputerRamCost: number; InfiltrationMoney: number; InfiltrationRep: number; ManualHackMoney: number; PurchasedServerCost: number; PurchasedServerLimit: number; PurchasedServerMaxRam: number; RepToDonateToFaction: number; ScriptHackMoney: number; ServerGrowthRate: number; ServerMaxMoney: number; ServerStartingMoney: number; ServerStartingSecurity: number; ServerWeakenRate: number; StrengthLevelMultiplier: number; } // @public (undocumented) export interface Bladeburner { getActionAutolevel( type: BladeburnerActTypes, name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps, ): boolean; getActionCountRemaining( type: BladeburnerActTypes, name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps, ): number; getActionCurrentLevel( type: BladeburnerActTypes, name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps, ): number; getActionEstimatedSuccessChance( type: BladeburnerActTypes, name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps, ): number; getActionMaxLevel( type: BladeburnerActTypes, name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps, ): number; getActionRepGain( type: BladeburnerActTypes, name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps, level: number, ): number; getActionTime( type: BladeburnerActTypes, name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps, ): number; getBlackOpNames(): BladeburnerBlackOps[]; getBlackOpRank(name: BladeburnerBlackOps): number; getBonusTime(): number; getCity(): City; getCityChaos(name: City): number; getCityCommunities(name: City): number; getCityEstimatedPopulation(name: City): number; getContractNames(): BladeburnerContracts[]; getCurrentAction(): BladeburnerCurAction; getGeneralActionNames(): BladeburnerGenActions[]; getOperationNames(): BladeburnerOperations[]; getRank(): number; getSkillLevel(name: BladeburnerSkills): number; getSkillNames(): BladeburnerSkills[]; getSkillPoints(): number; getSkillUpgradeCost(name: BladeburnerSkills): number; getStamina(): [number, number]; getTeamSize( type: BladeburnerActTypes, name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps, ): number; joinBladeburnerDivision(): boolean; joinBladeburnerFaction(): boolean; setActionAutolevel( type: BladeburnerActTypes, name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps, autoLevel: boolean, ): void; setActionLevel( type: BladeburnerActTypes, name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps, level: number, ): void; setTeamSize( type: BladeburnerActTypes, name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps, size: number, ): number; startAction( type: BladeburnerActTypes, name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps, ): boolean; stopBladeburnerAction(): void; switchCity(name: City): boolean; upgradeSkill(name: BladeburnerSkills): boolean; } // @public export type BladeburnerActTypes = "contracts" | "operations" | "black ops" | "general"; // @public export type BladeburnerBlackOps = | "Operation Typhoon" | "Operation Zero" | "Operation X" | "Operation Titan" | "Operation Ares" | "Operation Archangel" | "Operation Juggernaut" | "Operation Red Dragon" | "Operation K" | "Operation Deckard" | "Operation Tyrell" | "Operation Wallace" | "Operation Shoulder of Orion" | "Operation Hyron" | "Operation Morpheus" | "Operation Ion Storm" | "Operation Annihilus" | "Operation Ultron" | "Operation Centurion" | "Operation Vindictus" | "Operation Daedalus"; // @public (undocumented) export type BladeburnerContracts = "Tracking" | "Bounty Hunter" | "Retirement"; // @public export interface BladeburnerCurAction { name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps; type: BladeburnerActTypes | "Idle"; } // @public export type BladeburnerGenActions = | "Training" | "Field Analysis" | "Recruitment" | "Diplomacy" | "Hyperbolic Regeneration Chamber"; // @public export type BladeburnerOperations = | "Investigation" | "Undercover Operation" | "Sting Operation" | "Raid" | "Stealth Retirement Operation" | "Assassination"; // @public export type BladeburnerSkills = | "Blade's Intuition" | "Cloak" | "Marksman" | "Weapon Proficiency" | "Short-Circuit" | "Digital Observer" | "Tracer" | "Overclock" | "Reaper" | "Evasive System" | "Datamancer" | "Cyber's Edge" | "Hands of Midas" | "Hyperdrive"; // @public (undocumented) export interface CharacterInfo { bitnode: number; city: City; company: CompanyName[]; factions: FactionName[]; hp: number; jobTitle: CompanyField[]; maxHp: number; mult: CharacterMult; timeWorked: number; tor: boolean; workAgiExpGain: number; workChaExpGain: number; workDefExpGain: number; workDexExpGain: number; workHackExpGain: number; workMoneyGain: number; workRepGain: number; workStrExpGain: number; } // @public (undocumented) export interface CharacterMult { agility: number; agilityExp: number; companyRep: number; crimeMoney: number; crimeSuccess: number; defense: number; defenseExp: number; dexterity: number; dexterityExp: number; factionRep: number; hacking: number; hackingExp: number; strength: number; strengthExp: number; workMoney: number; } // @public export type City = "Aevum" | "Chongqing" | "Sector-12" | "New Tokyo" | "Ishima" | "Volhaven"; // @public export interface CodingAttemptOptions { returnReward: boolean; } // @public export interface CodingContract { attempt(answer: string | string[] | number, fn: string, host?: string): boolean; attempt(answer: string | string[] | number, fn: string, host?: string, opts?: CodingAttemptOptions): boolean | string; getContractType(fn: string, host?: string): CodingContractTypes; getData(fn: string, host?: string): string; getDescription(fn: string, host?: string): string; getNumTriesRemaining(fn: string, host?: string): number; } // @public export type CodingContractTypes = | "Find Largest Prime Factor" | "Subarray with Maximum Sum" | "Total Ways to Sum" | "Spiralize Matrix" | "Array Jumping Game" | "Merge Overlapping Intervals" | "Generate IP Addresses" | "Algorithmic Stock Trader I" | "Algorithmic Stock Trader II" | "Algorithmic Stock Trader III" | "Algorithmic Stock Trader IV" | "Minimum Path Sum in a Triangle" | "Unique Paths in a Grid I" | "Unique Paths in a Grid II" | "Sanitize Parentheses in Expression" | "Find All Valid Math Expressions"; // @public export type CompanyField = | "software" | "software consultant" | "it" | "security engineer" | "network engineer" | "business" | "business consultant" | "security" | "agent" | "employee" | "part-time employee" | "waiter" | "part-time waiter"; // @public export type CompanyName = // Sector-12 | "MegaCorp" | "BladeIndustries" | "FourSigma" | "IcarusMicrosystems" | "UniversalEnergy" | "DeltaOne" | "CIA" | "NSA" | "AlphaEnterprises" | "CarmichaelSecurity" | "FoodNStuff" | "JoesGuns" // Aevum | "ECorp" | "BachmanAndAssociates" | "ClarkeIncorporated" | "OmniTekIncorporated" | "FulcrumTechnologies" | "GalacticCybersystems" | "AeroCorp" | "WatchdogSecurity" | "RhoConstruction" | "AevumPolice" | "NetLinkTechnologies" // Volhaven | "NWO" | "HeliosLabs" | "OmniaCybersystems" | "LexoCorp" | "SysCoreSecurities" | "CompuTek" // Chongqing | "KuaiGongInternational" | "SolarisSpaceSystems" // Ishima | "StormTechnologies" | "NovaMedical" | "OmegaSoftware" // New Tokyo | "DefComm" | "VitaLife" | "GlobalPharmaceuticals" | "NoodleBar"; // @public export type Crime = | "shoplift" | "rob store" | "mug" | "larceny" | "deal drugs" | "bond forgery" | "traffick arms" | "homicide" | "grand theft auto" | "kidnap" | "assassinate" | "heist"; // @public export interface CrimeStats { agility_exp: number; agility_success_weight: number; charisma_exp: number; charisma_success_weight: number; defense_exp: number; defense_success_weight: number; dexterity_exp: number; dexterity_success_weight: number; difficulty: number; hacking_exp: number; hacking_success_weight: number; intelligence_exp: number; karma: number; kills: number; money: number; name: number; strength_exp: number; strength_success_weight: number; time: number; type: string; } // @public export type FactionName = | "Illuminati" | "Daedalus" | "The Covenant" | "ECorp" | "MegaCorp" | "Bachman & Associates" | "Blade Industries" | "NWO" | "Clarke Incorporated" | "OmniTek Incorporated" | "Four Sigma" | "KuaiGong International" | "Fulcrum Secret Technologies" | "BitRunners" | "The Black Hand" | "NiteSec" | "Aevum" | "Chongqing" | "Ishima" | "New Tokyo" | "Sector-12" | "Volhaven" | "Speakers for the Dead" | "The Dark Army" | "The Syndicate" | "Silhouette" | "Tetrads" | "Slum Snakes" | "Netburners" | "Tian Di Hui" | "CyberSec" | "Bladeburners"; // @public export type FactionWork = "hacking" | "field" | "security"; // @public export interface Gang { ascendMember(memberName: string): GangMemberAscension; canRecruitMember(): boolean; getBonusTime(): number; getChanceToWinClash(gangName: GangName): number; getEquipmentCost(equipName: GangEquipment | GangAugmentations): number; getEquipmentNames(): (GangEquipment | GangAugmentations)[]; getEquipmentStats(equipName: GangEquipment | GangAugmentations): GangEquipmentStats; getEquipmentType(equipName: GangEquipment | GangAugmentations): GangEquipmentType; getGangInformation(): GangGenInfo; getMemberInformation(name: string): GangMemberInfo; getMemberNames(): string[]; getOtherGangInformation(): GangOtherInfo; getTaskNames(): GangTasks[]; getTaskStats(name: GangTasks): GangTasksStats; purchaseEquipment(memberName: string, equipName: GangEquipment | GangAugmentations): boolean; recruitMember(name: string): boolean; setMemberTask(memberName: string, taskName: GangTasks): boolean; setTerritoryWarfare(engage: boolean): void; } // @public export type GangAugmentations = | "Bionic Arms" | "Bionic Legs" | "Bionic Spine" | "BrachiBlades" | "Nanofiber Weave" | "Synthetic Heart" | "Synfibril Muscle" | "BitWire" | "Neuralstimulator" | "DataJack" | "Graphene Bone Lacings"; // @public export type GangEquipment = | "Baseball Bat" | "Katana" | "Glock 18C" | "P90C" | "Steyr AUG" | "AK-47" | "M15A10 Assault Rifle" | "AWM Sniper Rifle" | "Bulletproof Vest" | "Full Body Armor" | "Liquid Body Armor" | "Graphene Plating Armor" | "Ford Flex V20" | "ATX1070 Superbike" | "Mercedes-Benz S9001" | "White Ferrari" | "NUKE Rootkit" | "Soulstealer Rootkit" | "Demon Rootkit" | "Hmap Node" | "Jack the Ripper"; // @public export interface GangEquipmentStats { agi: number; cha: number; def: number; dex: number; hack: number; str: number; } // @public export type GangEquipmentType = "Weapon" | "Armor" | "Vehicle" | "Rootkit" | "Augmentation"; // @public export interface GangGenInfo { faction: GangName; isHacking: boolean; moneyGainRate: number; power: number; respect: number; respectGainRate: number; territory: number; territoryClashChance: number; wantedLevel: number; wantedLevelGainRate: number; } // @public (undocumented) export interface GangMemberAscension { agi: number; cha: number; def: number; dex: number; hack: number; respect: number; str: number; } // @public (undocumented) export interface GangMemberInfo { agility: number; agilityAscensionMult: number; agilityEquipMult: number; augmentations: GangAugmentations[]; charisma: number; charismaAscensionMult: number; charismaEquipMult: number; defense: number; defenseAscensionMult: number; defenseEquipMult: number; dexterity: number; dexterityAscensionMult: number; dexterityEquipMult: number; equipment: GangEquipment[]; hacking: number; hackingAscensionMult: number; hackingEquipMult: number; strength: number; strengthAscensionMult: number; strengthEquipMult: number; task: GangTasks; } // @public export type GangName = | "Slum Snakes" | "Tetrads" | "The Syndicate" | "The Dark Army" | "Speakers for the Dead" | "NiteSec" | "The Black Hand"; // @public (undocumented) export type GangOtherInfo = { /** Stock Symbol */ [key in GangName]: GangOtherInfoObject[]; }; // @public (undocumented) export interface GangOtherInfoObject { power: number; territory: number; } // @public export type GangTasks = | "Unassigned" | "Ransomware" | "Phishing" | "Identity Theft" | "DDoS Attacks" | "Plant Virus" | "Fraud & Counterfeiting" | "Money Laundering" | "Cyberterrorism" | "Ethical Hacking" | "Mug People" | "Deal Drugs" | "Strongarm Civilians" | "Run a Con" | "Armed Robbery" | "Traffick Illegal Arms" | "Threaten & Blackmail" | "Human Trafficking" | "Terrorism" | "Vigilante Justice" | "Train Combat" | "Train Hacking" | "Train Charisma" | "Territory Warfare"; // @public export interface GangTasksStats { agiWeight: number; baseMoney: number; baseRespect: number; baseWanted: number; chaWeight: number; defWeight: number; desc: string; dexWeight: number; difficulty: number; hackWeight: number; isCombat: boolean; isHacking: boolean; name: GangTasks; strWeight: number; territory: GangTasksTerritory; } // @public (undocumented) export interface GangTasksTerritory { money: number; respect: number; wanted: number; } // @public export type Gym = "Crush Fitness Gym" | "Snap Fitness Gym" | "Iron Gym" | "Powerhouse Gym" | "Millenium Fitness Gym"; // @public export type GymStat = "str" | "def" | "dex" | "agi"; // @public export interface HackingMultipliers { chance: number; growth: number; money: number; speed: number; } // @public export interface Hacknet { getCacheUpgradeCost(index: number, n: number): number; getCoreUpgradeCost(index: number, n: number): number; getLevelUpgradeCost(index: number, n: number): number; getNodeStats(index: number): NodeStats; getPurchaseNodeCost(): number; getRamUpgradeCost(index: number, n: number): number; hashCost(upgName: HashUpgrades): number; numHashes(): number; numNodes(): number; purchaseNode(): number; spendHashes(upgName: HashUpgrades, upgTarget?: string): boolean; upgradeCache(index: number, n: number): boolean; upgradeCore(index: number, n: number): boolean; upgradeLevel(index: number, n: number): boolean; upgradeRam(index: number, n: number): boolean; } // @public export interface HacknetMultipliers { coreCost: number; levelCost: number; production: number; purchaseCost: number; ramCost: number; } // @public (undocumented) export type Handle = string | Port; // @public export type HashUpgrades = | "Sell for Money" | "Sell for Corporation Funds" | "Reduce Minimum Security" | "Increase Maximum Money" | "Improve Studying" | "Improve Gym Training" | "Exchange for Corporation Research" | "Exchange for Bladeburner Rank" | "Exchange for Bladeburner SP" | "Generate Coding Contract"; // @public export interface NodeStats { cache: number; cores: number; hashCapacity: number; level: number; name: string; production: number; ram: number; timeOnline: number; totalProduction: number; } // @public export interface NS extends Singularity { readonly args: (string | number)[]; readonly bladeburner: Bladeburner; brutessh(host: string): void; clear(handle: Handle): void; clearLog(): void; readonly codingcontract: CodingContract; deleteServer(host: string): boolean; disableLog(fn: string): void; enableLog(fn: string): void; exec(script: string, host: string, numThreads?: number, ...args: string[]): number; exit(): void; fileExists(filename: string, host?: string): boolean; ftpcrack(host: string): void; readonly gang: Gang; getBitNodeMultipliers(): BitNodeMultipliers; getFavorToDonate(): number; getGrowTime(host: string, hackLvl?: number, intLvl?: number): number; getHackingLevel(): number; getHackingMultipliers(): HackingMultipliers; getHacknetMultipliers(): HacknetMultipliers; getHackTime(host: string, hackLvl?: number, intLvl?: number): number; getHostname(): string; getPortHandle(port: Port): any[]; getPurchasedServerCost(ram: number): number; getPurchasedServerLimit(): number; getPurchasedServerMaxRam(): number; getPurchasedServers(hostnameMode?: boolean): string[]; getScriptExpGain(script: string, host: string, ...args: string[]): number; getScriptIncome(script: string, host: string, ...args: string[]): number | [number, number]; getScriptLogs(fn?: string, host?: string, ...args: any[]): string[]; getScriptName(): string; getScriptRam(script: string, host?: string): number; getServer(host?: string): Server; getServerBaseSecurityLevel(host: string): number; getServerGrowth(host: string): number; getServerMaxMoney(host: string): number; getServerMinSecurityLevel(host: string): number; getServerMoneyAvailable(host: string): number; getServerNumPortsRequired(host: string): number; getServerRam(host: string): [number, number]; getServerRequiredHackingLevel(host: string): number; getServerSecurityLevel(host: string): number; getTimeSinceLastAug(): number; getWeakenTime(host: string, hackLvl?: number, intLvl?: number): number; grow(host: string, opts?: BasicHGWOptions): Promise; growthAnalyze(host: string, growthAmount: number): number; growthAnalyzeSecurity(threads: number): number; hack(host: string, opts?: BasicHGWOptions): Promise; hackAnalyzePercent(host: string): number; hackAnalyzeSecurity(threads: number): number; hackAnalyzeThreads(host: string, hackAmount: number): number; hackChance(host: string): number; readonly hacknet: Hacknet; hasRootAccess(host: string): boolean; httpworm(host: string): void; isLogEnabled(fn: string): boolean; isRunning(script: string, host: string, ...args: string[]): boolean; kill(script: string, host: string, ...args: string[]): boolean; kill(scriptPid: number): boolean; killall(host: string): boolean; ls(host: string, grep?: string): string[]; nFormat(n: number, format: string): number; nuke(host: string): void; peek(port: Port): string | number | object; print(msg: any): void; prompt(txt: string): Promise; ps(host?: string): ProcessInfo[]; purchaseServer(hostname: string, ram: number): string | ""; read(handle: Handle): string | number | object; relaysmtp(host: string): void; rm(name: string, host?: string): boolean; run(script: string, numThreads?: number, ...args: string[]): number; scan(host: string, hostnames?: boolean): string[]; scp(files: string | ReadonlyArray, destination: string): boolean; scp( files: string | ReadonlyArray, source: string, // tslint:disable-next-line:unified-signatures destination: string, ): boolean; scriptKill(script: string, host: string): boolean; scriptRunning(script: string, host: string): boolean; serverExists(host: string): boolean; sleep(millis: number): Promise; readonly sleeve: Sleeve; spawn(script: string, numThreads?: number, ...args: string[]): void; sprintf(format: string, ...args: string[]): string; sqlinject(host: string): void; readonly stock: TIX; tail(fn?: string, host?: string, ...args: any[]): void; tprint(msg: any): void; tryWrite(port: Handle, data: string | string[] | number): boolean; vsprintf(format: string, args: string[]): string; weaken(host: string, opts?: BasicHGWOptions): Promise; weakenAnalyze(threads: number, cores?: number): number; wget(url: string, target: string, host?: string): Promise; write(handle: Handle, data?: string | string[] | number, mode?: "w" | "a"): void; } // @public export type OrderPosition = "long" | "short"; // @public export type OrderType = "limitbuy" | "limitsell" | "stopbuy" | "stopsell"; // @public export interface PlayerSkills { agility: number; charisma: number; defense: number; dexterity: number; hacking: number; intelligence: number; strength: number; } // @public export type Port = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20; // @public export interface ProcessInfo { args: string[]; filename: string; threads: number; } // @public export type Programs = | "autolink.exe" | "brutessh.exe" | "deepscanv1.exe" | "deepscanv2.exe" | "ftpcrack.exe" | "httpworm.exe" | "relaysmtp.exe" | "serverprofiler.exe" | "sqlinject.exe"; // @public export interface Server { cpuCores: number; ftpPortOpen: boolean; hasAdminRights: boolean; hostname: string; httpPortOpen: boolean; ip: string; isConnectedTo: boolean; maxRam: number; organizationName: string; ramUsed: number; smtpPortOpen: boolean; sqlPortOpen: boolean; sshPortOpen: boolean; } // @public export interface Singularity { applyToCompany(companyName: CompanyName, field: CompanyField): boolean; checkFactionInvitations(): FactionName[]; commitCrime(crime: Crime): number; createProgram(program: Programs): boolean; donateToFaction(faction: FactionName, amount: number): boolean; getAugmentationCost(augName: AugmentName): [number, number]; getAugmentationPrereq(augName: AugmentName): AugmentName[]; getAugmentationsFromFaction(faction: FactionName): AugmentName[]; getAugmentationStats(name: AugmentName): AugmentationStats; getCharacterInformation(): CharacterInfo; getCompanyFavor(companyName: CompanyName): number; getCompanyFavorGain(companyName: CompanyName): number; getCompanyRep(companyName: CompanyName): number; getCrimeChance(crime: Crime): number; getCrimeStats(crime: Crime): CrimeStats; getFactionFavor(faction: FactionName): number; getFactionFavorGain(faction: FactionName): number; getFactionRep(faction: FactionName): number; getOwnedAugmentations(purchased?: boolean): AugmentName[]; getOwnedSourceFiles(): SourceFileLvl[]; getStats(): PlayerSkills; getUpgradeHomeRamCost(): number; gymWorkout(gymName: Gym, stat: GymStat): boolean; installAugmentations(cbScript?: string): void; isBusy(): boolean; joinFaction(faction: FactionName): boolean; purchaseAugmentation(faction: FactionName, augmnet: AugmentName): boolean; purchaseProgram(programName: Programs): boolean; purchaseTor(): boolean; softReset(): void; stopAction(): boolean; travelToCity(city: City): boolean; universityCourse(universityName: University, courseName: UniversityCourse): boolean; upgradeHomeRam(): boolean; workForCompany(companyName?: CompanyName): boolean; workForFaction(faction: FactionName, workType: FactionWork): boolean; } // @public export interface Sleeve { getInformation(sleeveNumber: number): SleeveInformation; getNumSleeves(): number; getSleeveAugmentations(sleeveNumber: number): AugmentName[]; getSleevePurchasableAugs(sleeveNumber: number): AugmentPair[]; getSleeveStats(sleeveNumber: number): SleeveSkills; getTask(sleeveNumber: number): SleeveTask; purchaseSleeveAug(sleeveNumber: number, augName: AugmentName): boolean; setToCommitCrime(sleeveNumber: number, name: Crime): boolean; setToCompanyWork(sleeveNumber: number, companyName: CompanyName): boolean; setToFactionWork(sleeveNumber: number, factionName: FactionName, factionWorkType: FactionWork): boolean; setToGymWorkout(sleeveNumber: number, gymName: Gym, stat: GymStat): boolean; setToShockRecovery(sleeveNumber: number): boolean; setToSynchronize(sleeveNumber: number): boolean; setToUniversityCourse(sleeveNumber: number, university: University, className: UniversityCourse): boolean; travel(sleeveNumber: number, cityName: City): boolean; } // @public export interface SleeveInformation { city: City; earningsForPlayer: SleeveWorkGains; earningsForSleeves: SleeveWorkGains; earningsForTask: SleeveWorkGains; hp: number; jobs: string[]; jobTitle: CompanyField[]; maxHp: number; mult: CharacterMult; timeWorked: number; tor: boolean; workRepGain: number; } // @public export interface SleeveSkills { agility: number; charisma: number; defense: number; dexterity: number; hacking_skill: number; shock: number; strength: number; sync: number; } // @public export interface SleeveTask { crime: Crime | ""; factionWorkType: FactionWork | ""; gymStatType: GymStat | ""; location: City | ""; task: string; } // @public (undocumented) export interface SleeveWorkGains { workAgiExpGain: number; workChaExpGain: number; workDefExpGain: number; workDexExpGain: number; workHackExpGain: number; workMoneyGain: number; workStrExpGain: number; } // @public (undocumented) export interface SourceFileLvl { lvl: number; n: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12; } // @public export type StockOrder = { /** Stock Symbol */ [key in StockSymbol]?: StockOrderObject[]; }; // @public export interface StockOrderObject { position: "S" | "L"; price: number; shares: number; type: "Limit Buy Order" | "Limit Sell Order" | "Stop Buy Order" | "Stop Buy Order"; } // @public export type StockSymbol = | "ECP" | "MGCP" | "BLD" | "CLRK" | "OMTK" | "FSIG" | "KGI" | "FLCM" | "STM" | "DCOMM" | "HLS" | "VITA" | "ICRS" | "UNV" | "AERO" | "OMN" | "SLRS" | "GPH" | "NVMD" | "WDS" | "LXO" | "RHOC" | "APHE" | "SYSC" | "CTK" | "NTLK" | "OMGA" | "FNS" | "SGC" | "JGN" | "CTYS" | "MDYN" | "TITN"; // @public export interface TIX { buy(sym: StockSymbol, shares: number): number; cancelOrder(sym: StockSymbol, shares: number, price: number, type: OrderType, pos: OrderPosition): void; getAskPrice(sym: StockSymbol): number; getBidPrice(sym: StockSymbol): number; getForecast(sym: StockSymbol): number; getMaxShares(sym: StockSymbol): number; getOrders(): StockOrder; getPosition(sym: StockSymbol): [number, number, number, number]; getPrice(sym: StockSymbol): number; getPurchaseCost(sym: StockSymbol, shares: number, posType: OrderPosition): number; getSaleGain(sym: StockSymbol, shares: number, posType: OrderPosition): number; getSymbols(): StockSymbol[]; getVolatility(sym: StockSymbol): number; placeOrder(sym: StockSymbol, shares: number, price: number, type: OrderType, pos: OrderPosition): boolean; purchase4SMarketData(): boolean; purchase4SMarketDataTixApi(): boolean; sell(sym: StockSymbol, shares: number): number; sellShort(sym: StockSymbol, shares: number): number; short(sym: StockSymbol, shares: number): number; } // @public export type University = "Summit University" | "Rothman University" | "ZB Institute Of Technology"; // @public export type UniversityCourse = | "Study Computer Science" | "Data Strucures" | "Networks" | "Algorithms" | "Management" | "Leadership"; // (No @packageDocumentation comment for this package) ```