import {Engine} from "./engine.js"; import {dialogBoxCreate} from "../utils/DialogBox.js"; import {clearEventListeners} from "../utils/HelperFunctions.js"; /* InteractiveTutorial.js */ let iTutorialSteps = { Start: "Start", GoToCharacterPage: "Click on the Character page menu link", CharacterPage: "Introduction to Character page", CharacterGoToTerminalPage: "Click on the Terminal link", TerminalIntro: "Introduction to terminal interface", TerminalHelp: "Using the help command to display all options in terminal", TerminalLs: "Use the ls command to show all programs/scripts. Right now we have NUKE.exe", TerminalScan: "Using the scan command to display all available connections", TerminalScanAnalyze1: "Use the scan-analyze command to show hacking related information", TerminalScanAnalyze2: "Use the scan-analyze command with a depth of 3", TerminalConnect: "Using the telnet/connect command to connect to another server", TerminalAnalyze: "Use the analyze command to display details about this server", TerminalNuke: "Use the NUKE Program to gain root access to a server", TerminalManualHack: "Use the hack command to manually hack a server", TerminalHackingMechanics: "Briefly explain hacking mechanics", TerminalCreateScript: "Create a script using nano", TerminalTypeScript: "This occurs in the Script Editor page...type the script then save and close", TerminalFree: "Use the free command to check RAM", TerminalRunScript: "Use the run command to run a script", TerminalGoToActiveScriptsPage: "Go to the ActiveScriptsPage", ActiveScriptsPage: "Introduction to the Active Scripts Page", ActiveScriptsToTerminal: "Go from Active Scripts Page Back to Terminal", TerminalTailScript: "Use the tail command to show a script's logs", GoToHacknetNodesPage: "Go to the Hacknet Nodes page", HacknetNodesIntroduction: "Introduction to Hacknet Nodesm and have user purchase one", HacknetNodesGoToWorldPage: "Go to the world page", WorldDescription: "Tell the user to explore..theres a lot of different stuff to do out there", TutorialPageInfo: "The tutorial page contains a lot of info on different subjects", End: "End", } var currITutorialStep = iTutorialSteps.Start; var iTutorialIsRunning = false; function iTutorialStart() { //Don't autosave during this interactive tutorial Engine.Counters.autoSaveCounter = 999000000000; console.log("Interactive Tutorial started"); currITutorialStep = iTutorialSteps.Start; iTutorialIsRunning = true; document.getElementById("interactive-tutorial-container").style.display = "block"; iTutorialEvaluateStep(); //Exit tutorial button var exitButton = clearEventListeners("interactive-tutorial-exit"); exitButton.addEventListener("click", function() { iTutorialEnd(); return false; }); //Back button var backButton = clearEventListeners("interactive-tutorial-back"); backButton.style.display = "none"; backButton.addEventListener("click", function() { iTutorialPrevStep(); return false; }); } function iTutorialEvaluateStep() { if (!iTutorialIsRunning) {console.log("Interactive Tutorial not running"); return;} switch(currITutorialStep) { case iTutorialSteps.Start: Engine.loadTerminalContent(); iTutorialSetText("Welcome to Bitburner, a cyberpunk-themed incremental RPG! " + "The game takes place in a dark, dystopian future...The year is 2077...

" + "This tutorial will show you the basics of the game. " + "You may skip the tutorial at any time."); var next = clearEventListeners("interactive-tutorial-next"); next.style.display = "inline-block"; next.addEventListener("click", function() { iTutorialNextStep(); return false; }); break; case iTutorialSteps.GoToCharacterPage: iTutorialSetText("Let's start by heading to the Stats page. Click the 'Stats' tab on " + "the main navigation menu (left-hand side of the screen)"); //No next button var next = clearEventListeners("interactive-tutorial-next"); next.style.display = "none"; //Flash Character tab document.getElementById("stats-menu-link").setAttribute("class", "flashing-button"); //Initialize everything necessary to open the "Character" page var charaterMainMenuButton = document.getElementById("stats-menu-link"); charaterMainMenuButton.addEventListener("click", function() { Engine.loadCharacterContent(); iTutorialNextStep(); //Opening the character page will go to the next step clearEventListeners("stats-menu-link"); return false; }); break; case iTutorialSteps.CharacterPage: iTutorialSetText("The Stats page shows a lot of important information about your progress, " + "such as your skills, money, and bonuses/multipliers. ") var next = clearEventListeners("interactive-tutorial-next"); next.style.display = "inline-block"; next.addEventListener("click", function() { iTutorialNextStep(); return false; }); break; case iTutorialSteps.CharacterGoToTerminalPage: iTutorialSetText("Let's head to your computer's terminal by clicking the 'Terminal' tab on the " + "main navigation menu."); //No next button var next = clearEventListeners("interactive-tutorial-next"); next.style.display = "none"; document.getElementById("terminal-menu-link").setAttribute("class", "flashing-button"); //Initialize everything necessary to open the 'Terminal' Page var terminalMainMenuButton = document.getElementById("terminal-menu-link"); terminalMainMenuButton.addEventListener("click", function() { Engine.loadTerminalContent(); iTutorialNextStep(); clearEventListeners("terminal-menu-link"); return false; }); break; case iTutorialSteps.TerminalIntro: iTutorialSetText("The Terminal is used to interface with your home computer as well as " + "all of the other machines around the world."); var next = clearEventListeners("interactive-tutorial-next"); next.style.display = "inline-block"; next.addEventListener("click", function() { iTutorialNextStep(); return false; }); break; case iTutorialSteps.TerminalHelp: iTutorialSetText("Let's try it out. Start by entering the 'help' command into the Terminal " + "(Don't forget to press Enter after typing the command)"); var next = clearEventListeners("interactive-tutorial-next"); next.style.display = "none"; //next step triggered by terminal command break; case iTutorialSteps.TerminalLs: iTutorialSetText("The 'help' command displays a list of all available Terminal commands, how to use them, " + "and a description of what they do.

Let's try another command. Enter the 'ls' command"); //next step triggered by terminal command break; case iTutorialSteps.TerminalScan: iTutorialSetText("'ls' is a basic command that shows all of the contents (programs/scripts) " + "on the computer. Right now, it shows that you have a program called 'NUKE.exe' on your computer. " + "We'll get to what this does later.

Using your home computer's terminal, you can connect " + "to other machines throughout the world. Let's do that now by first entering " + "the 'scan' command. "); //next step triggered by terminal command break; case iTutorialSteps.TerminalScanAnalyze1: iTutorialSetText("The 'scan' command shows all available network connections. In other words, " + "it displays a list of all servers that can be connected to from your " + "current machine. A server is identified by either its IP or its hostname.

" + "That's great and all, but there's so many servers. Which one should you go to? " + "The 'scan-analyze' command gives some more detailed information about servers on the " + "network. Try it now"); //next step triggered by terminal command break; case iTutorialSteps.TerminalScanAnalyze2: iTutorialSetText("You just ran 'scan-analyze' with a depth of one. This command shows more detailed " + "information about each server that you can connect to (servers that are a distance of " + "one node away).

It is also possible to run 'scan-analyze' with " + "a higher depth. Let's try a depth of two with the following command: 'scan-analyze 2'.") //next step triggered by terminal command break; case iTutorialSteps.TerminalConnect: iTutorialSetText("Now you can see information about all servers that are up to two nodes away, as well " + "as figure out how to navigate to those servers through the network. You can only connect to " + "a server that is one node away. To connect to a machine, use the 'connect [ip/hostname]' command. You can type in " + "the ip or the hostname, but dont use both.

" + "From the results of the 'scan-analyze' command, we can see that the 'foodnstuff' server is " + "only one node away. Let's connect so it now using: 'connect foodnstuff'"); //next step triggered by terminal command break; case iTutorialSteps.TerminalAnalyze: iTutorialSetText("You are now connected to another machine! What can you do now? You can hack it!

In the year 2077, currency has " + "become digital and decentralized. People and corporations store their money " + "on servers and computers. Using your hacking abilities, you can hack servers " + "to steal money and gain experience.

" + "Before you try to hack a server, you should run diagnostics using the 'analyze' command"); //next step triggered by terminal command break; case iTutorialSteps.TerminalNuke: iTutorialSetText("When the 'analyze' command finishes running it will show useful information " + "about hacking the server.

For this server, the required hacking skill is only 1, " + "which means you can hack it right now. However, in order to hack a server " + "you must first gain root access. The 'NUKE.exe' program that we saw earlier on your " + "home computer is a virus that will grant you root access to a machine if there are enough " + "open ports.

The 'analyze' results shows that there do not need to be any open ports " + "on this machine for the NUKE virus to work, so go ahead and run the virus using the " + "'run NUKE.exe' command."); //next step triggered by terminal command break; case iTutorialSteps.TerminalManualHack: iTutorialSetText("You now have root access! You can hack the server using the 'hack' command. " + "Try doing that now."); //next step triggered by terminal command break; case iTutorialSteps.TerminalHackingMechanics: iTutorialSetText("You are now attempting to hack the server. Note that performing a hack takes time and " + "only has a certain percentage chance " + "of success. This time and success chance is determined by a variety of factors, including " + "your hacking skill and the server's security level.

" + "If your attempt to hack the server is successful, you will steal a certain percentage " + "of the server's total money. This percentage is affected by your hacking skill and " + "the server's security level.

The amount of money on a server is not limitless. So, if " + "you constantly hack a server and deplete its money, then you will encounter " + "diminishing returns in your hacking."); var next = clearEventListeners("interactive-tutorial-next"); next.style.display = "inline-block"; next.addEventListener("click", function() { iTutorialNextStep(); return false; }); break; case iTutorialSteps.TerminalCreateScript: iTutorialSetText("Hacking is the core mechanic of the game and is necessary for progressing. However, " + "you don't want to be hacking manually the entire time. You can automate your hacking " + "by writing scripts!

To create a new script or edit an existing one, you can use the 'nano' " + "command. Scripts must end with the '.script' extension. Let's make a script now by " + "entering 'nano foodnstuff.script' after the hack command finishes running (Sidenote: Pressing ctrl + c" + " will end a command like hack early)"); var next = clearEventListeners("interactive-tutorial-next"); next.style.display = "none"; //next step triggered by terminal command break; case iTutorialSteps.TerminalTypeScript: iTutorialSetText("This is the script editor. You can use it to program your scripts. Scripts are " + "written in the Netscript language, a programming language created for " + "this game. There are details about the Netscript language in the documentation, which " + "can be accessed in the 'Tutorial' tab on the main navigation menu. I highly suggest you check " + "it out after this tutorial. For now, just copy " + "and paste the following code into the script editor:

" + "while(true) {
" + "  hack('foodnstuff');
" + "}

" + "For anyone with basic programming experience, this code should be straightforward. " + "This script will continuously hack the 'foodnstuff' server.

" + "To save and close the script editor, press the button in the bottom left, or press ctrl + b."); //next step triggered in saveAndCloseScriptEditor() (Script.js) break; case iTutorialSteps.TerminalFree: iTutorialSetText("Now we'll run the script. Scripts require a certain amount of RAM to run, and can be " + "run on any machine which you have root access to. Different servers have different " + "amounts of RAM. You can also purchase more RAM for your home server.

To check how much " + "RAM is available on this machine, enter the 'free' command."); //next step triggered by terminal commmand break; case iTutorialSteps.TerminalRunScript: iTutorialSetText("We have 8GB of free RAM on this machine, which is enough to run our " + "script. Let's run our script using 'run foodnstuff.script'."); //next step triggered by terminal commmand break; case iTutorialSteps.TerminalGoToActiveScriptsPage: iTutorialSetText("Your script is now running! The script might take a few seconds to 'fully start up'. " + "Your scripts will continuously run in the background and will automatically stop if " + "the code ever completes (the 'foodnstuff.script' will never complete because it " + "runs an infinite loop).

These scripts can passively earn you income and hacking experience. " + "Your scripts will also earn money and experience while you are offline, although at a " + "much slower rate.

" + "Let's check out some statistics for our running scripts by clicking the " + "'Active Scripts' link in the main navigation menu."); document.getElementById("active-scripts-menu-link").setAttribute("class", "flashing-button"); var activeScriptsMainMenuButton = document.getElementById("active-scripts-menu-link"); activeScriptsMainMenuButton.addEventListener("click", function() { Engine.loadActiveScriptsContent(); iTutorialNextStep(); clearEventListeners("active-scripts-menu-link"); return false; }); break; case iTutorialSteps.ActiveScriptsPage: iTutorialSetText("This page displays stats/information about all of your scripts that are " + "running across every existing server. You can use this to gauge how well " + "your scripts are doing. Let's go back to the Terminal now using the 'Terminal'" + "link."); document.getElementById("terminal-menu-link").setAttribute("class", "flashing-button"); //Initialize everything necessary to open the 'Terminal' Page var terminalMainMenuButton = clearEventListeners("terminal-menu-link"); terminalMainMenuButton.addEventListener("click", function() { Engine.loadTerminalContent(); iTutorialNextStep(); clearEventListeners("terminal-menu-link"); return false; }); break; case iTutorialSteps.ActiveScriptsToTerminal: iTutorialSetText("One last thing about scripts, each active script contains logs that detail " + "what it's doing. We can check these logs using the 'tail' command. Do that " + "now for the script we just ran by typing 'tail foodnstuff.script'"); //next step triggered by terminal command break; case iTutorialSteps.TerminalTailScript: iTutorialSetText("The log for this script won't show much right now (it might show nothing at all) because it " + "just started running...but check back again in a few minutes!

" + "This pretty much covers the basics of hacking. To learn more about writing " + "scripts using the Netscript language, select the 'Tutorial' link in the " + "main navigation menu to look at the documentation. For now, let's move on " + "to something else!"); var next = clearEventListeners("interactive-tutorial-next"); next.style.display = "inline-block"; next.addEventListener("click", function() { iTutorialNextStep(); return false; }); break; case iTutorialSteps.GoToHacknetNodesPage: iTutorialSetText("Hacking is not the only way to earn money. One other way to passively " + "earn money is by purchasing and upgrading Hacknet Nodes. Let's go to " + "the 'Hacknet Nodes' page through the main navigation menu now."); document.getElementById("hacknet-nodes-menu-link").setAttribute("class", "flashing-button"); var hacknetNodesButton = clearEventListeners("hacknet-nodes-menu-link"); var next = clearEventListeners("interactive-tutorial-next"); next.style.display = "none"; hacknetNodesButton.addEventListener("click", function() { Engine.loadHacknetNodesContent(); iTutorialNextStep(); clearEventListeners("hacknet-nodes-menu-link"); return false; }); break; case iTutorialSteps.HacknetNodesIntroduction: iTutorialSetText("From this page you can purchase new Hacknet Nodes and upgrade your " + "existing ones. Let's purchase a new one now."); //Next step triggered by purchaseHacknet() (HacknetNode.js) break; case iTutorialSteps.HacknetNodesGoToWorldPage: iTutorialSetText("You just purchased a Hacknet Node! This Hacknet Node will passively " + "earn you money over time, both online and offline. When you get enough " + " money, you can upgrade " + "your newly-purchased Hacknet Node below.

" + "Let's go to the 'City' page through the main navigation menu."); document.getElementById("city-menu-link").setAttribute("class", "flashing-button"); var worldButton = clearEventListeners("city-menu-link"); worldButton.addEventListener("click", function() { Engine.loadWorldContent(); iTutorialNextStep(); clearEventListeners("city-menu-link"); return false; }); break; case iTutorialSteps.WorldDescription: iTutorialSetText("This page lists all of the different locations you can currently " + "travel to. Each location has something that you can do. " + "There's a lot of content out in the world, make sure " + "you explore and discover!

" + "Lastly, click on the 'Tutorial' link in the main navigation menu."); document.getElementById("tutorial-menu-link").setAttribute("class", "flashing-button"); var tutorialButton = clearEventListeners("tutorial-menu-link"); tutorialButton.addEventListener("click", function() { Engine.loadTutorialContent(); iTutorialNextStep(); clearEventListeners("tutorial-menu-link"); return false; }); break; case iTutorialSteps.TutorialPageInfo: iTutorialSetText("This page contains a lot of different documentation about the game's " + "content and mechanics. I know it's a lot, but I highly suggest you read " + "(or at least skim) through this before you start playing. That's the end of the tutorial. " + "Hope you enjoy the game!"); var next = clearEventListeners("interactive-tutorial-next"); next.style.display = "inline-block"; next.innerHTML = "Finish Tutorial"; var backButton = clearEventListeners("interactive-tutorial-back"); backButton.style.display = "none"; next.addEventListener("click", function() { iTutorialNextStep(); return false; }); break; case iTutorialSteps.End: iTutorialEnd(); break; default: throw new Error("Invalid tutorial step"); } } //Go to the next step and evaluate it function iTutorialNextStep() { switch(currITutorialStep) { case iTutorialSteps.Start: currITutorialStep = iTutorialSteps.GoToCharacterPage; iTutorialEvaluateStep(); break; case iTutorialSteps.GoToCharacterPage: document.getElementById("stats-menu-link").removeAttribute("class"); currITutorialStep = iTutorialSteps.CharacterPage; iTutorialEvaluateStep(); break; case iTutorialSteps.CharacterPage: currITutorialStep = iTutorialSteps.CharacterGoToTerminalPage; iTutorialEvaluateStep(); break; case iTutorialSteps.CharacterGoToTerminalPage: document.getElementById("terminal-menu-link").removeAttribute("class"); currITutorialStep = iTutorialSteps.TerminalIntro; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalIntro: currITutorialStep = iTutorialSteps.TerminalHelp; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalHelp: currITutorialStep = iTutorialSteps.TerminalLs; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalLs: currITutorialStep = iTutorialSteps.TerminalScan; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalScan: currITutorialStep = iTutorialSteps.TerminalScanAnalyze1; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalScanAnalyze1: currITutorialStep = iTutorialSteps.TerminalScanAnalyze2; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalScanAnalyze2: currITutorialStep = iTutorialSteps.TerminalConnect; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalConnect: currITutorialStep = iTutorialSteps.TerminalAnalyze; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalAnalyze: currITutorialStep = iTutorialSteps.TerminalNuke; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalNuke: currITutorialStep = iTutorialSteps.TerminalManualHack; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalManualHack: currITutorialStep = iTutorialSteps.TerminalHackingMechanics; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalHackingMechanics: currITutorialStep = iTutorialSteps.TerminalCreateScript; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalCreateScript: currITutorialStep = iTutorialSteps.TerminalTypeScript; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalTypeScript: currITutorialStep = iTutorialSteps.TerminalFree; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalFree: currITutorialStep = iTutorialSteps.TerminalRunScript; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalRunScript: currITutorialStep = iTutorialSteps.TerminalGoToActiveScriptsPage; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalGoToActiveScriptsPage: document.getElementById("active-scripts-menu-link").removeAttribute("class"); currITutorialStep = iTutorialSteps.ActiveScriptsPage; iTutorialEvaluateStep(); break; case iTutorialSteps.ActiveScriptsPage: document.getElementById("terminal-menu-link").removeAttribute("class"); currITutorialStep = iTutorialSteps.ActiveScriptsToTerminal; iTutorialEvaluateStep(); break; case iTutorialSteps.ActiveScriptsToTerminal: currITutorialStep = iTutorialSteps.TerminalTailScript; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalTailScript: currITutorialStep = iTutorialSteps.GoToHacknetNodesPage; iTutorialEvaluateStep(); break; case iTutorialSteps.GoToHacknetNodesPage: document.getElementById("hacknet-nodes-menu-link").removeAttribute("class"); currITutorialStep = iTutorialSteps.HacknetNodesIntroduction; iTutorialEvaluateStep(); break; case iTutorialSteps.HacknetNodesIntroduction: currITutorialStep = iTutorialSteps.HacknetNodesGoToWorldPage; iTutorialEvaluateStep(); break; case iTutorialSteps.HacknetNodesGoToWorldPage: document.getElementById("city-menu-link").removeAttribute("class"); currITutorialStep = iTutorialSteps.WorldDescription; iTutorialEvaluateStep(); break; case iTutorialSteps.WorldDescription: document.getElementById("tutorial-menu-link").removeAttribute("class"); currITutorialStep = iTutorialSteps.TutorialPageInfo; iTutorialEvaluateStep(); break; case iTutorialSteps.TutorialPageInfo: currITutorialStep = iTutorialSteps.End; iTutorialEvaluateStep(); break; case iTutorialSteps.End: break; default: throw new Error("Invalid tutorial step"); } } //Go to previous step and evaluate function iTutorialPrevStep() { switch(currITutorialStep) { case iTutorialSteps.Start: currITutorialStep = iTutorialSteps.Start; iTutorialEvaluateStep(); break; case iTutorialSteps.GoToCharacterPage: currITutorialStep = iTutorialSteps.Start; iTutorialEvaluateStep(); break; case iTutorialSteps.CharacterPage: currITutorialStep = iTutorialSteps.GoToCharacterPage; iTutorialEvaluateStep(); break; case iTutorialSteps.CharacterGoToTerminalPage: currITutorialStep = iTutorialSteps.CharacterPage; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalIntro: currITutorialStep = iTutorialSteps.CharacterGoToTerminalPage; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalHelp: currITutorialStep = iTutorialSteps.TerminalIntro; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalLs: currITutorialStep = iTutorialSteps.TerminalHelp; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalScan: currITutorialStep = iTutorialSteps.TerminalLs; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalConnect: currITutorialStep = iTutorialSteps.TerminalScan; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalAnalyze: currITutorialStep = iTutorialSteps.TerminalConnect; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalNuke: currITutorialStep = iTutorialSteps.TerminalAnalyze; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalManualHack: currITutorialStep = iTutorialSteps.TerminalNuke; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalHackingMechanics: currITutorialStep = iTutorialSteps.TerminalManualHack; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalCreateScript: currITutorialStep = iTutorialSteps.TerminalManualHack; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalTypeScript: currITutorialStep = iTutorialSteps.TerminalCreateScript; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalFree: currITutorialStep = iTutorialSteps.TerminalTypeScript; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalRunScript: currITutorialStep = iTutorialSteps.TerminalFree; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalGoToActiveScriptsPage: currITutorialStep = iTutorialSteps.TerminalRunScript; iTutorialEvaluateStep(); break; case iTutorialSteps.ActiveScriptsPage: currITutorialStep = iTutorialSteps.TerminalGoToActiveScriptsPage; iTutorialEvaluateStep(); break; case iTutorialSteps.ActiveScriptsToTerminal: currITutorialStep = iTutorialSteps.ActiveScriptsPage; iTutorialEvaluateStep(); break; case iTutorialSteps.TerminalTailScript: currITutorialStep = iTutorialSteps.ActiveScriptsToTerminal; iTutorialEvaluateStep(); break; case iTutorialSteps.GoToHacknetNodesPage: currITutorialStep = iTutorialSteps.TerminalTailScript; iTutorialEvaluateStep(); break; case iTutorialSteps.HacknetNodesIntroduction: currITutorialStep = iTutorialSteps.GoToHacknetNodesPage; iTutorialEvaluateStep(); break; case iTutorialSteps.HacknetNodesGoToWorldPage: currITutorialStep = iTutorialSteps.HacknetNodesIntroduction; iTutorialEvaluateStep(); break; case iTutorialSteps.WorldDescription: currITutorialStep = iTutorialSteps.HacknetNodesGoToWorldPage; iTutorialEvaluateStep(); break; case iTutorialSteps.TutorialPageInfo: currITutorialStep = iTutorialSteps.WorldDescription; iTutorialEvaluateStep(); break; case iTutorialSteps.End: break; default: throw new Error("Invalid tutorial step"); } } function iTutorialEnd() { //Re-enable auto save Engine.Counters.autoSaveCounter = 300; console.log("Ending interactive tutorial"); Engine.init(); currITutorialStep = iTutorialSteps.End; iTutorialIsRunning = false; document.getElementById("interactive-tutorial-container").style.display = "none"; dialogBoxCreate("If you are new to the game, the following links may be useful for you!

" + "Getting Started Guide" + "Wiki"); } function iTutorialSetText(txt) { var textBox = document.getElementById("interactive-tutorial-text"); if (textBox == null) {throw new Error("Could not find text box"); return;} textBox.innerHTML = txt; textBox.parentElement.scrollTop = 0; // this resets scroll position } export {iTutorialSteps, iTutorialEnd, iTutorialStart, iTutorialNextStep, currITutorialStep, iTutorialIsRunning};