const { app, BrowserWindow, Menu, shell } = require("electron"); const greenworks = require("./greenworks"); if (greenworks.init()) { console.log("Steam API has been initialized."); } else { console.log("Steam API has failed to initialize."); } const debug = false; function createWindow() { const win = new BrowserWindow({ show: false, }); win.removeMenu(); win.maximize(); win.loadFile("index.html"); win.show(); if (debug) win.webContents.openDevTools(); win.webContents.on("new-window", function (e, url) { // make sure local urls stay in electron perimeter if (url.substr(0, "file://".length) === "file://") { return; } // and open every other protocols on the browser e.preventDefault(); shell.openExternal(url); }); win.webContents.backgroundThrottling = false; // This is backward but the game fills in an array called `document.achievements` and we retrieve it from // here. Hey if it works it works. const achievements = greenworks.getAchievementNames(); const intervalID = setInterval(async () => { const achs = await win.webContents.executeJavaScript("document.achievements"); console.log(achs); for (const ach of achs) { if (!achievements.includes(ach)) continue; greenworks.activateAchievement(ach, () => undefined); } }, 1000); // Create the Application's main menu Menu.setApplicationMenu( Menu.buildFromTemplate([ { label: "Edit", submenu: [ { label: "Undo", accelerator: "CmdOrCtrl+Z", selector: "undo:" }, { label: "Redo", accelerator: "Shift+CmdOrCtrl+Z", selector: "redo:" }, { type: "separator" }, { label: "Cut", accelerator: "CmdOrCtrl+X", selector: "cut:" }, { label: "Copy", accelerator: "CmdOrCtrl+C", selector: "copy:" }, { label: "Paste", accelerator: "CmdOrCtrl+V", selector: "paste:" }, { label: "Select All", accelerator: "CmdOrCtrl+A", selector: "selectAll:" }, ], }, { label: "reloads", submenu: [ { label: "reload", accelerator: "f5", click: () => { win.loadFile("index.html"); }, }, { label: "reload & kill all scripts", click: () => { if (intervalID) clearInterval(intervalID); win.webContents.forcefullyCrashRenderer(); win.close(); createWindow(); }, }, ], }, { label: "fullscreen", submenu: [ { label: "toggle", accelerator: "f9", click: (() => { let full = false; return () => { full = !full; win.setFullScreen(full); }; })(), }, ], }, { label: "debug", submenu: [ { label: "activate", click: () => win.webContents.openDevTools(), }, ], }, ]), ); } app.whenReady().then(() => { createWindow(); });