import { IActionIdentifier } from "./IActionIdentifier"; import { City } from "./City"; import { Skill } from "./Skill"; import { IAction } from "./IAction"; import { IPlayer } from "../PersonObjects/IPlayer"; import { WorkerScript } from "../Netscript/WorkerScript"; export interface IBladeburner { numHosp: number; moneyLost: number; rank: number; maxRank: number; skillPoints: number; totalSkillPoints: number; teamSize: number; teamLost: number; hpLost: number; storedCycles: number; randomEventCounter: number; actionTimeToComplete: number; actionTimeCurrent: number; actionTimeOverflow: number; action: IActionIdentifier; cities: any; city: string; skills: any; skillMultipliers: any; staminaBonus: number; maxStamina: number; stamina: number; contracts: any; operations: any; blackops: any; logging: any; automateEnabled: boolean; automateActionHigh: IActionIdentifier; automateThreshHigh: number; automateActionLow: IActionIdentifier; automateThreshLow: number; consoleHistory: string[]; consoleLogs: string[]; getCurrentCity(): City; calculateStaminaPenalty(): number; startAction(player: IPlayer, action: IActionIdentifier): void; upgradeSkill(skill: Skill): void; executeConsoleCommands(player: IPlayer, command: string): void; postToConsole(input: string, saveToLogs?: boolean): void; log(input: string): void; resetAction(): void; clearConsole(): void; prestige(): void; storeCycles(numCycles?: number): void; getTypeAndNameFromActionId(actionId: IActionIdentifier): { type: string; name: string; }; getContractNamesNetscriptFn(): string[]; getOperationNamesNetscriptFn(): string[]; getBlackOpNamesNetscriptFn(): string[]; getGeneralActionNamesNetscriptFn(): string[]; getSkillNamesNetscriptFn(): string[]; startActionNetscriptFn( player: IPlayer, type: string, name: string, workerScript: WorkerScript, ): boolean; getActionTimeNetscriptFn( player: IPlayer, type: string, name: string, workerScript: WorkerScript, ): number; getActionEstimatedSuccessChanceNetscriptFn( player: IPlayer, type: string, name: string, workerScript: WorkerScript, ): number[]; getActionCountRemainingNetscriptFn( type: string, name: string, workerScript: WorkerScript, ): number; getSkillLevelNetscriptFn( skillName: string, workerScript: WorkerScript, ): number; getSkillUpgradeCostNetscriptFn( skillName: string, workerScript: WorkerScript, ): number; upgradeSkillNetscriptFn( skillName: string, workerScript: WorkerScript, ): boolean; getTeamSizeNetscriptFn( type: string, name: string, workerScript: WorkerScript, ): number; setTeamSizeNetscriptFn( type: string, name: string, size: number, workerScript: WorkerScript, ): number; joinBladeburnerFactionNetscriptFn(workerScript: WorkerScript): boolean; getActionIdFromTypeAndName( type: string, name: string, ): IActionIdentifier | null; executeStartConsoleCommand(player: IPlayer, args: string[]): void; executeSkillConsoleCommand(args: string[]): void; executeLogConsoleCommand(args: string[]): void; executeHelpConsoleCommand(args: string[]): void; executeAutomateConsoleCommand(args: string[]): void; parseCommandArguments(command: string): string[]; executeConsoleCommand(player: IPlayer, command: string): void; triggerMigration(sourceCityName: string): void; triggerPotentialMigration(sourceCityName: string, chance: number): void; randomEvent(): void; gainActionStats(player: IPlayer, action: IAction, success: boolean): void; getDiplomacyEffectiveness(player: IPlayer): number; getRecruitmentSuccessChance(player: IPlayer): number; getRecruitmentTime(player: IPlayer): number; resetSkillMultipliers(): void; updateSkillMultipliers(): void; completeOperation(success: boolean): void; getActionObject(actionId: IActionIdentifier): IAction | null; completeContract(success: boolean): void; completeAction(player: IPlayer): void; changeRank(player: IPlayer, change: number): void; processAction(player: IPlayer, seconds: number): void; calculateStaminaGainPerSecond(player: IPlayer): number; calculateMaxStamina(player: IPlayer): void; create(): void; process(player: IPlayer): void; }