import { Material } from "./Material"; import { MaterialSizes } from "./MaterialSizes"; import { IMap } from "../types"; import { numeralWrapper } from "../ui/numeralFormat"; import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver"; import { exceptionAlert } from "../../utils/helpers/exceptionAlert"; interface IParent { getStorageMultiplier(): number; } interface IConstructorParams { corp?: IParent; industry?: IParent; loc?: string; size?: number; } export class Warehouse { // Initiatizes a Warehouse object from a JSON save state. static fromJSON(value: any): Warehouse { return Generic_fromJSON(Warehouse, value.data); } // Text that describes how the space in this Warehouse is being used // Used to create a tooltip in the UI breakdown: string = ""; // Warehouse's level, which affects its maximum size level: number = 1; // City that this Warehouse is in loc: string; // Map of Materials held by this Warehouse materials: IMap; // Maximum amount warehouse can hold size: number; // Amount of space currently used by warehouse sizeUsed: number = 0; // Whether Smart Supply is enabled for this Industry (the Industry that this Warehouse is for) smartSupplyEnabled: boolean = false; // Stores the amount of product to be produced. Used for Smart Supply unlock. // The production tracked by smart supply is always based on the previous cycle, // so it will always trail the "true" production by 1 cycle smartSupplyStore: number = 0; constructor(params: IConstructorParams = {}) { this.loc = params.loc ? params.loc : ""; this.size = params.size ? params.size : 0; this.materials = { Water: new Material({name: "Water"}), Energy: new Material({name: "Energy"}), Food: new Material({name: "Food"}), Plants: new Material({name: "Plants"}), Metal: new Material({name: "Metal"}), Hardware: new Material({name: "Hardware"}), Chemicals: new Material({name: "Chemicals"}), Drugs: new Material({name: "Drugs"}), Robots: new Material({name: "Robots"}), AICores: new Material({name: "AI Cores"}), RealEstate: new Material({name: "Real Estate"}) } if (params.corp && params.industry) { this.updateSize(params.corp, params.industry); } } // Re-calculate how much space is being used by this Warehouse updateMaterialSizeUsed() { this.sizeUsed = 0; this.breakdown = ""; for (const matName in this.materials) { var mat = this.materials[matName]; if (MaterialSizes.hasOwnProperty(matName)) { this.sizeUsed += (mat.qty * MaterialSizes[matName]); if (mat.qty > 0) { this.breakdown += (matName + ": " + numeralWrapper.format(mat.qty * MaterialSizes[matName], "0,0.0") + "
"); } } } if (this.sizeUsed > this.size) { console.warn("Warehouse size used greater than capacity, something went wrong"); } } updateSize(corporation: IParent, industry: IParent) { try { this.size = (this.level * 100) * corporation.getStorageMultiplier() * industry.getStorageMultiplier(); } catch(e) { exceptionAlert(e); } } // Serialize the current object to a JSON save state. toJSON(): any { return Generic_toJSON("Warehouse", this); } } Reviver.constructors.Warehouse = Warehouse;