import React, { useState } from 'react'; import Grid from '@material-ui/core/Grid'; import { IMinigameProps } from "./IMinigameProps"; import { KeyHandler } from "./KeyHandler"; import { GameTimer } from "./GameTimer"; import { interpolate } from "./Difficulty"; import { getArrow } from "../utils"; interface Difficulty { [key: string]: number; timer: number; width: number; height: number; symbols: number; } const difficulties: { Trivial: Difficulty; Normal: Difficulty; Hard: Difficulty; Impossible: Difficulty; } = { Trivial: {timer: 12500, width: 3, height: 3, symbols: 6}, Normal: {timer: 15000, width: 4, height: 4, symbols: 7}, Hard: {timer: 12500, width: 5, height: 5, symbols: 8}, Impossible: {timer: 10000, width: 6, height: 6, symbols: 9}, } export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement { const difficulty: Difficulty = {timer: 0, width: 0, height: 0, symbols: 0}; interpolate(difficulties, props.difficulty, difficulty); const timer = difficulty.timer; const [grid] = useState(generatePuzzle(difficulty)); const [answer] = useState(generateAnswer(grid, difficulty)); const [index, setIndex] = useState(0); const [pos, setPos] = useState([0, 0]); function press(event: React.KeyboardEvent): void { event.preventDefault(); const move = [0, 0]; const arrow = getArrow(event); switch(arrow) { case "↑": move[1]--; break; case "←": move[0]--; break; case "↓": move[1]++; break; case "→": move[0]++; break; } const next = [pos[0]+move[0], pos[1]+move[1]]; next[0] = (next[0]+grid[0].length)%grid[0].length; next[1] = (next[1]+grid.length)%grid.length; setPos(next); if(event.keyCode == 32) { const selected = grid[pos[1]][pos[0]]; const expected = answer[index]; if(selected !== expected) { props.onFailure(); return; } setIndex(index+1); if(answer.length === index+1) props.onSuccess(); } } const fontSize = "2em"; return (

Match the symbols!

Targets: {answer.map((a, i) => { if(i == index) return {a}  return {a}  })}


{grid.map((line, y) =>
{line.map((cell, x) => {
                if(x == pos[0] && y == pos[1])
                    return {cell} 
                return {cell} 
            })}

)}
) } function generateAnswer(grid: string[][], difficulty: Difficulty): string[] { const answer = []; for(let i = 0; i < Math.round(difficulty.symbols); i++) { answer.push(grid[Math.floor(Math.random()*grid.length)][Math.floor(Math.random()*grid[0].length)]); } return answer; } function randChar(): string { return "ABCDEF0123456789"[Math.floor(Math.random()*16)]; } function generatePuzzle(difficulty: Difficulty): string[][] { const puzzle = []; for(let i = 0; i < Math.round(difficulty.height); i++) { const line = []; for(let j = 0; j < Math.round(difficulty.width); j++) { line.push(randChar()+randChar()); } puzzle.push(line); } return puzzle; }