import React, { useState } from "react";
import Accordion from "@mui/material/Accordion";
import AccordionSummary from "@mui/material/AccordionSummary";
import AccordionDetails from "@mui/material/AccordionDetails";
import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
import Typography from "@mui/material/Typography";
import Button from "@mui/material/Button";
import { Player } from "@player";
import ButtonGroup from "@mui/material/ButtonGroup";
// Update as additional BitNodes get implemented
const validSFN = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13];
const initialState = validSFN.reduce((obj, sfN) => ({ ...obj, [sfN]: "" }), { "": "" });
export function SourceFilesDev(): React.ReactElement {
const [sfData, setSfData] = useState(initialState);
function setSF(sfN: number, sfLvl: number) {
return function () {
if (sfN === 9) {
Player.hacknetNodes = [];
}
if (sfLvl === 0) {
Player.sourceFiles.delete(sfN);
setSfData({ ...sfData, [sfN]: sfLvl });
return;
}
Player.sourceFiles.set(sfN, sfLvl);
setSfData({ ...sfData, [sfN]: sfLvl });
};
}
function setAllSF(sfLvl: number) {
return () => {
for (let i = 0; i < validSFN.length; i++) {
setSF(validSFN[i], sfLvl)();
}
};
}
function clearExploits(): void {
Player.exploits = [];
}
const setallButtonStyle = { borderColor: "", background: "black" };
const ownedStyle = { borderColor: "green", background: "" };
const notOwnedStyle = { borderColor: "", background: "black" };
const devLvls = [0, 1, 2, 3];
const buttonGroup = (sfN?: number) =>
devLvls.map((lvl) => {
return (
);
});
return (
}>
Source-Files
Exploits:
|
|
Set All:
|
{buttonGroup()}
|
{validSFN.map((sfN) => (
SF-{sfN}:
|
{buttonGroup(sfN)}
|
))}
);
}