import React, { useState } from "react"; import Accordion from "@mui/material/Accordion"; import AccordionSummary from "@mui/material/AccordionSummary"; import AccordionDetails from "@mui/material/AccordionDetails"; import ExpandMoreIcon from "@mui/icons-material/ExpandMore"; import Typography from "@mui/material/Typography"; import Button from "@mui/material/Button"; import { Player } from "@player"; import ButtonGroup from "@mui/material/ButtonGroup"; // Update as additional BitNodes get implemented const validSFN = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]; const initialState = validSFN.reduce((obj, sfN) => ({ ...obj, [sfN]: "" }), { "": "" }); export function SourceFilesDev(): React.ReactElement { const [sfData, setSfData] = useState(initialState); function setSF(sfN: number, sfLvl: number) { return function () { if (sfN === 9) { Player.hacknetNodes = []; } if (sfLvl === 0) { Player.sourceFiles.delete(sfN); setSfData({ ...sfData, [sfN]: sfLvl }); return; } Player.sourceFiles.set(sfN, sfLvl); setSfData({ ...sfData, [sfN]: sfLvl }); }; } function setAllSF(sfLvl: number) { return () => { for (let i = 0; i < validSFN.length; i++) { setSF(validSFN[i], sfLvl)(); } }; } function clearExploits(): void { Player.exploits = []; } const setallButtonStyle = { borderColor: "", background: "black" }; const ownedStyle = { borderColor: "green", background: "" }; const notOwnedStyle = { borderColor: "", background: "black" }; const devLvls = [0, 1, 2, 3]; const buttonGroup = (sfN?: number) => devLvls.map((lvl) => { return ( ); }); return ( }> Source-Files {validSFN.map((sfN) => ( ))}
Exploits:
Set All: {buttonGroup()}
SF-{sfN}: {buttonGroup(sfN)}
); }