import { Skill } from "./Skill"; import { SkillNames } from "./data/SkillNames"; import { IMap } from "../types"; export const Skills: IMap = {}; (function () { Skills[SkillNames.BladesIntuition] = new Skill({ name: SkillNames.BladesIntuition, desc: "Each level of this skill increases your success chance " + "for all Contracts, Operations, and BlackOps by 3%", baseCost: 3, costInc: 2.1, successChanceAll: 3, }); Skills[SkillNames.Cloak] = new Skill({ name: SkillNames.Cloak, desc: "Each level of this skill increases your " + "success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%", baseCost: 2, costInc: 1.1, successChanceStealth: 5.5, }); Skills[SkillNames.ShortCircuit] = new Skill({ name: SkillNames.ShortCircuit, desc: "Each level of this skill increases your success chance " + "in Contracts, Operations, and BlackOps that involve retirement by 5.5%", baseCost: 2, costInc: 2.1, successChanceKill: 5.5, }); Skills[SkillNames.DigitalObserver] = new Skill({ name: SkillNames.DigitalObserver, desc: "Each level of this skill increases your success chance in " + "all Operations and BlackOps by 4%", baseCost: 2, costInc: 2.1, successChanceOperation: 4, }); Skills[SkillNames.Tracer] = new Skill({ name: SkillNames.Tracer, desc: "Each level of this skill increases your success chance in " + "all Contracts by 4%", baseCost: 2, costInc: 2.1, successChanceContract: 4, }); Skills[SkillNames.Overclock] = new Skill({ name: SkillNames.Overclock, desc: "Each level of this skill decreases the time it takes " + "to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)", baseCost: 3, costInc: 1.4, maxLvl: 90, actionTime: 1, }); Skills[SkillNames.Reaper] = new Skill({ name: SkillNames.Reaper, desc: "Each level of this skill increases your effective combat stats for Bladeburner actions by 2%", baseCost: 2, costInc: 2.1, effStr: 2, effDef: 2, effDex: 2, effAgi: 2, }); Skills[SkillNames.EvasiveSystem] = new Skill({ name: SkillNames.EvasiveSystem, desc: "Each level of this skill increases your effective " + "dexterity and agility for Bladeburner actions by 4%", baseCost: 2, costInc: 2.1, effDex: 4, effAgi: 4, }); Skills[SkillNames.Datamancer] = new Skill({ name: SkillNames.Datamancer, desc: "Each level of this skill increases your effectiveness in " + "synthoid population analysis and investigation by 5%. " + "This affects all actions that can potentially increase " + "the accuracy of your synthoid population/community estimates.", baseCost: 3, costInc: 1, successChanceEstimate: 5, }); Skills[SkillNames.CybersEdge] = new Skill({ name: SkillNames.CybersEdge, desc: "Each level of this skill increases your max stamina by 2%", baseCost: 1, costInc: 3, stamina: 2, }); Skills[SkillNames.HandsOfMidas] = new Skill({ name: SkillNames.HandsOfMidas, desc: "Each level of this skill increases the amount of money you receive from Contracts by 10%", baseCost: 2, costInc: 2.5, money: 10, }); Skills[SkillNames.Hyperdrive] = new Skill({ name: SkillNames.Hyperdrive, desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 10%", baseCost: 1, costInc: 2.5, expGain: 10, }); })();