import { Augmentations } from "./Augmentation/Augmentations"; import { augmentationExists, initAugmentations } from "./Augmentation/AugmentationHelpers"; import { AugmentationNames } from "./Augmentation/data/AugmentationNames"; import { initBitNodeMultipliers } from "./BitNode/BitNode"; import { Bladeburner } from "./Bladeburner/Bladeburner"; import { Companies, initCompanies } from "./Company/Companies"; import { resetIndustryResearchTrees } from "./Corporation/IndustryData"; import { Programs } from "./Programs/Programs"; import { Faction } from "./Faction/Faction"; import { Factions, initFactions } from "./Faction/Factions"; import { joinFaction } from "./Faction/FactionHelpers"; import { updateHashManagerCapacity } from "./Hacknet/HacknetHelpers"; import { initMessages } from "./Message/MessageHelpers"; import { prestigeWorkerScripts } from "./NetscriptWorker"; import { Player } from "./Player"; import { Router } from "./ui/GameRoot"; import { resetPidCounter } from "./Netscript/Pid"; import { LiteratureNames } from "./Literature/data/LiteratureNames"; import { GetServer, AddToAllServers, initForeignServers, prestigeAllServers } from "./Server/AllServers"; import { prestigeHomeComputer } from "./Server/ServerHelpers"; import { SourceFileFlags, updateSourceFileFlags } from "./SourceFile/SourceFileFlags"; import { SpecialServers } from "./Server/data/SpecialServers"; import { deleteStockMarket, initStockMarket, initSymbolToStockMap } from "./StockMarket/StockMarket"; import { Terminal } from "./Terminal"; import { dialogBoxCreate } from "./ui/React/DialogBox"; import { staneksGift } from "./CotMG/Helper"; import { ProgramsSeen } from "./Programs/ui/ProgramsRoot"; import { InvitationsSeen } from "./Faction/ui/FactionsRoot"; import { CONSTANTS } from "./Constants"; import { LogBoxClearEvents } from "./ui/React/LogBoxManager"; const BitNode8StartingMoney = 250e6; // Prestige by purchasing augmentation export function prestigeAugmentation(): void { initBitNodeMultipliers(Player); const maintainMembership = Player.factions.concat(Player.factionInvitations).filter(function (faction) { return Factions[faction].getInfo().keep; }); Player.prestigeAugmentation(); // Delete all Worker Scripts objects prestigeWorkerScripts(); const homeComp = Player.getHomeComputer(); // Delete all servers except home computer prestigeAllServers(); // Reset home computer (only the programs) and add to AllServers AddToAllServers(homeComp); prestigeHomeComputer(Player, homeComp); if (augmentationExists(AugmentationNames.Neurolink) && Augmentations[AugmentationNames.Neurolink].owned) { homeComp.programs.push(Programs.FTPCrackProgram.name); homeComp.programs.push(Programs.RelaySMTPProgram.name); } if (augmentationExists(AugmentationNames.CashRoot) && Augmentations[AugmentationNames.CashRoot].owned) { Player.setMoney(1e6); homeComp.programs.push(Programs.BruteSSHProgram.name); } if (augmentationExists(AugmentationNames.PCMatrix) && Augmentations[AugmentationNames.PCMatrix].owned) { homeComp.programs.push(Programs.DeepscanV1.name); homeComp.programs.push(Programs.AutoLink.name); } if (Player.sourceFileLvl(5) > 0 || Player.bitNodeN === 5) { homeComp.programs.push(Programs.Formulas.name); } // Re-create foreign servers initForeignServers(Player.getHomeComputer()); // Gain favor for Companies for (const member of Object.keys(Companies)) { if (Companies.hasOwnProperty(member)) { Companies[member].gainFavor(); } } // Gain favor for factions for (const member of Object.keys(Factions)) { if (Factions.hasOwnProperty(member)) { Factions[member].gainFavor(); } } // Stop a Terminal action if there is one. if (Terminal.action !== null) { Terminal.finishAction(Router, Player, true); } Terminal.clear(); LogBoxClearEvents.emit(); // Re-initialize things - This will update any changes initFactions(); // Factions must be initialized before augmentations Player.factionInvitations = Player.factionInvitations.concat(maintainMembership); initAugmentations(); // Calls reapplyAllAugmentations() and resets Player multipliers Player.reapplyAllSourceFiles(); initCompanies(); // Messages initMessages(); // Gang const gang = Player.gang; if (Player.inGang() && gang !== null) { const faction = Factions[gang.facName]; if (faction instanceof Faction) { joinFaction(faction); } const penalty = 0.95; for (const m of gang.members) { m.hack_asc_points *= penalty; m.str_asc_points *= penalty; m.def_asc_points *= penalty; m.dex_asc_points *= penalty; m.agi_asc_points *= penalty; m.cha_asc_points *= penalty; } } // BitNode 3: Corporatocracy if (Player.bitNodeN === 3) { homeComp.messages.push(LiteratureNames.CorporationManagementHandbook); } // Cancel Bladeburner action if (Player.bladeburner instanceof Bladeburner) { Player.bladeburner.prestige(); } // BitNode 8: Ghost of Wall Street if (Player.bitNodeN === 8) { Player.money = BitNode8StartingMoney; } if (Player.bitNodeN === 8 || SourceFileFlags[8] > 0) { Player.hasWseAccount = true; Player.hasTixApiAccess = true; } // Reset Stock market if (Player.hasWseAccount) { initStockMarket(); initSymbolToStockMap(); } // Red Pill if (augmentationExists(AugmentationNames.TheRedPill) && Augmentations[AugmentationNames.TheRedPill].owned) { const WorldDaemon = GetServer(SpecialServers.WorldDaemon); const DaedalusServer = GetServer(SpecialServers.DaedalusServer); if (WorldDaemon && DaedalusServer) { WorldDaemon.serversOnNetwork.push(DaedalusServer.hostname); DaedalusServer.serversOnNetwork.push(WorldDaemon.hostname); } } if (augmentationExists(AugmentationNames.StaneksGift1) && Augmentations[AugmentationNames.StaneksGift1].owned) { // TODO(hydroflame): refactor faction names so we don't have to hard // code strings. joinFaction(Factions["Church of the Machine God"]); } staneksGift.prestigeAugmentation(); resetPidCounter(); ProgramsSeen.splice(0, ProgramsSeen.length); InvitationsSeen.splice(0, InvitationsSeen.length); } // Prestige by destroying Bit Node and gaining a Source File export function prestigeSourceFile(flume: boolean): void { initBitNodeMultipliers(Player); updateSourceFileFlags(Player); Player.prestigeSourceFile(); prestigeWorkerScripts(); // Delete all Worker Scripts objects const homeComp = Player.getHomeComputer(); // Stop a Terminal action if there is one. if (Terminal.action !== null) { Terminal.finishAction(Router, Player, true); } Terminal.clear(); LogBoxClearEvents.emit(); // Delete all servers except home computer prestigeAllServers(); // Must be done before initForeignServers() // Reset home computer (only the programs) and add to AllServers AddToAllServers(homeComp); prestigeHomeComputer(Player, homeComp); // Re-create foreign servers initForeignServers(Player.getHomeComputer()); if (SourceFileFlags[9] >= 2) { homeComp.setMaxRam(128); } else if (SourceFileFlags[1] > 0) { homeComp.setMaxRam(32); } else { homeComp.setMaxRam(8); } homeComp.cpuCores = 1; // Reset favor for Companies for (const member of Object.keys(Companies)) { if (Companies.hasOwnProperty(member)) { Companies[member].favor = 0; } } // Reset favor for factions for (const member of Object.keys(Factions)) { if (Factions.hasOwnProperty(member)) { Factions[member].favor = 0; } } // Stop a Terminal action if there is one if (Terminal.action !== null) { Terminal.finishAction(Router, Player, true); } // Delete all Augmentations for (const name of Object.keys(Augmentations)) { if (Augmentations.hasOwnProperty(name)) { delete Augmentations[name]; } } // Give levels of NeuroFluxGoverner for Source-File 12. Must be done here before Augmentations are recalculated if (SourceFileFlags[12] > 0) { Player.augmentations.push({ name: AugmentationNames.NeuroFluxGovernor, level: SourceFileFlags[12], }); } // Re-initialize things - This will update any changes initFactions(); // Factions must be initialized before augmentations initAugmentations(); // Calls reapplyAllAugmentations() and resets Player multipliers Player.reapplyAllSourceFiles(); initCompanies(); // Messages initMessages(); if (Player.sourceFileLvl(5) > 0 || Player.bitNodeN === 5) { homeComp.programs.push(Programs.Formulas.name); } // BitNode 3: Corporatocracy if (Player.bitNodeN === 3) { homeComp.messages.push(LiteratureNames.CorporationManagementHandbook); dialogBoxCreate( "You received a copy of the Corporation Management Handbook on your home computer. " + "Read it if you need help getting started with Corporations!", ); } // BitNode 8: Ghost of Wall Street if (Player.bitNodeN === 8) { Player.money = BitNode8StartingMoney; } if (Player.bitNodeN === 8 || SourceFileFlags[8] > 0) { Player.hasWseAccount = true; Player.hasTixApiAccess = true; } // Bit Node 10: Digital Carbon if (Player.bitNodeN === 10) { dialogBoxCreate("Visit VitaLife in New Tokyo if you'd like to purchase a new sleeve!"); } if (Player.bitNodeN === 13) { dialogBoxCreate("Trouble is brewing in Chongqing"); } // Reset Stock market, gang, and corporation if (Player.hasWseAccount) { initStockMarket(); initSymbolToStockMap(); } else { deleteStockMarket(); } Player.gang = null; Player.corporation = null; resetIndustryResearchTrees(); Player.bladeburner = null; // Source-File 9 (level 3) effect if (SourceFileFlags[9] >= 3) { const hserver = Player.createHacknetServer(); hserver.level = 100; hserver.cores = 10; hserver.cache = 5; hserver.updateHashRate(Player.hacknet_node_money_mult); hserver.updateHashCapacity(); updateHashManagerCapacity(Player); } if (Player.bitNodeN === 13) { Player.money = CONSTANTS.TravelCost; } staneksGift.prestigeSourceFile(); // Gain int exp if (SourceFileFlags[5] !== 0 && !flume) Player.gainIntelligenceExp(300); resetPidCounter(); }