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In this game you control a set of Nodes and use them to try and defeat an enemy. Your Nodes are colored blue, while the enemy's are red. There are also other nodes on the map colored gray that initially belong to neither you nor the enemy. The goal of the game is to capture all of the enemy's Database nodes within the time limit. If you fail to do this, you will lose.

Each Node has three stats: Attack, Defense, and HP. There are five different actions that a Node can take:

Attack - Targets an enemy Node and lowers its HP. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's defense.

Scan - Targets an enemy Node and lowers its Defense. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's defense.

Weaken - Targets an enemy Node and lowers its Attack. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's defense.

Fortify - Raises the Node's Defense. The effectiveness is determined by your hacking level.

Overflow - Raises the Node's Attack but lowers its Defense. The effectiveness is determined by your hacking level.

Note that when determining the effectiveness of the above actions, the TOTAL Attack or Defense of the team is used, not just the Attack/Defense of the individual Node that is performing the action.

To capture a Node, you must lower its HP down to 0.

There are six different types of Nodes:

CPU Core - These are your main Nodes that are used to perform actions. Capable of performing every action

Firewall - Nodes with high defense. These Nodes can 'Fortify'

Database - A special type of Node. The player's objective is to conquer all of the enemy's Database Nodes within the time limit. These Nodes cannot perform any actions

Spam - Conquering one of these Nodes will slow the enemy's trace, giving the player additional time to complete the mission. These Nodes cannot perform any actions

Transfer - Conquering one of these nodes will increase the Attack of all of your CPU Cores by a small fixed percentage. These Nodes are capable of performing every action except the 'Attack' action

Shield - Nodes with high defense. These Nodes can 'Fortify'

To assign an action to a Node, you must first select one of your Nodes. This can be done by simply clicking on it. Double-clicking a node will select all of your Nodes of the same type (e.g. select all CPU Core Nodes or all Transfer Nodes). Note that only Nodes that can perform actions (CPU Core, Transfer, Shield, Firewall) can be selected. Selected Nodes will be denoted with a white highlight. After selecting a Node or multiple Nodes, select its action using the Action Buttons near the top of the screen. Every action also has a corresponding keyboard shortcut.

For certain actions such as attacking, scanning, and weakening, the Node performing the action must have a target. To target another node, simply click-and-drag from the 'source' Node to a target. A Node can only have one target, and you can target any Node that is adjacent to one of your Nodes (immediately above, below, or to the side. NOT diagonal). Furthermore, only CPU Cores and Transfer Nodes can target, since they are the only ones that can perform the related actions. To remove a target, you can simply click on the line that represents the connection between one of your Nodes and its target. Alternatively, you can select the 'source' Node and click the 'Drop Connection' button, or press 'd'.

Other Notes:

-Whenever a miscellenaous Node (not owned by the player or enemy) is conquered, the defense of all remaining miscellaneous Nodes that are not actively being targeted will increase by a fixed percentage.

-Whenever a Node is conquered, its stats are significantly reduced

-Miscellaneous Nodes slowly raise their defense over time

-Nodes slowly regenerate health over time.",MillisecondsPer20Hours:72e6,GameCyclesPer20Hours:36e4,MillisecondsPer10Hours:36e6,GameCyclesPer10Hours:18e4,MillisecondsPer8Hours:288e5,GameCyclesPer8Hours:144e3,MillisecondsPer4Hours:144e5,GameCyclesPer4Hours:72e3,MillisecondsPer2Hours:72e5,GameCyclesPer2Hours:36e3,MillisecondsPerHour:36e5,GameCyclesPerHour:18e3,MillisecondsPerHalfHour:18e5,GameCyclesPerHalfHour:9e3,MillisecondsPerQuarterHour:9e5,GameCyclesPerQuarterHour:4500,MillisecondsPerFiveMinutes:3e5,GameCyclesPerFiveMinutes:1500,BaseFocusBonus:.8,FactionWorkHacking:"Faction Hacking Work",FactionWorkField:"Faction Field Work",FactionWorkSecurity:"Faction Security Work",WorkTypeCompany:"Working for Company",WorkTypeCompanyPartTime:"Working for Company part-time",WorkTypeFaction:"Working for Faction",WorkTypeCreateProgram:"Working on Create a Program",WorkTypeStudyClass:"Studying or Taking a class at university",WorkTypeCrime:"Committing a crime",ClassStudyComputerScience:"studying Computer Science",ClassDataStructures:"taking a Data Structures course",ClassNetworks:"taking a Networks course",ClassAlgorithms:"taking an Algorithms course",ClassManagement:"taking a Management course",ClassLeadership:"taking a Leadership course",ClassGymStrength:"training your strength at a gym",ClassGymDefense:"training your defense at a gym",ClassGymDexterity:"training your dexterity at a gym",ClassGymAgility:"training your agility at a gym",ClassDataStructuresBaseCost:40,ClassNetworksBaseCost:80,ClassAlgorithmsBaseCost:320,ClassManagementBaseCost:160,ClassLeadershipBaseCost:320,ClassGymBaseCost:120,ClassStudyComputerScienceBaseExp:.5,ClassDataStructuresBaseExp:1,ClassNetworksBaseExp:2,ClassAlgorithmsBaseExp:4,ClassManagementBaseExp:2,ClassLeadershipBaseExp:4,CrimeShoplift:"shoplift",CrimeRobStore:"rob a store",CrimeMug:"mug someone",CrimeLarceny:"commit larceny",CrimeDrugs:"deal drugs",CrimeBondForgery:"forge corporate bonds",CrimeTraffickArms:"traffick illegal arms",CrimeHomicide:"commit homicide",CrimeGrandTheftAuto:"commit grand theft auto",CrimeKidnap:"kidnap someone for ransom",CrimeAssassination:"assassinate a high-profile target",CrimeHeist:"pull off the ultimate heist",CodingContractBaseFactionRepGain:2500,CodingContractBaseCompanyRepGain:4e3,CodingContractBaseMoneyGain:75e6,TotalNumBitNodes:24,LatestUpdate:'\n v0.54.0 - 2021-09-20 One big react node (hydroflame & community)\n -------------------------------------------\n\n ** UI **\n\n * The UI is now completely(ish) in react and I\'m starting to implement\n Material-UI everywhere. This will help make the game feel more consistent.\n * Major help from (@threehams)\n * New Terminal\n * New Active Scripts page\n * New sidebar.\n * New Character overview\n * New tutorial\n * New options page\n * New create program page (@Nolshine)\n\n ** Netscript ** \n\n * Add companyName to getPlayer\n\n ** Factions **\n\n * Megacorp factions are no longer removed when installing.\n\n ** Corporation **\n\n * All research tooltips are always visible.\n * Smart supply is enabled by default if purchased (@Nolshine)\n\n ** Misc. **\n\n * Fix "Game saved" animation. (@Nolshine)\n * Update commitCrime documentation (@Tryneus)\n * Fix logbox scrolling weird (@Nolshine)\n * Fix weird scrolling in corporations (@BartKoppelmans)\n * Fix typo (@BartKoppelmans & @Nolshine)\n * Delete game now has a confirmation modal (@Nolshine)\n * Fix issue where skills would not get properly updated when entering new\n BN. 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ye(e,t,a){this.workType!==f.a.WorkTypeFaction&&e===this.workType&&t===this.companyName||e===this.workType&&t===this.currentWorkFactionName&&a===this.factionWorkType||(this.isWorking&&this.singularityStopWork(),this.workHackExpGainRate=0,this.workStrExpGainRate=0,this.workDefExpGainRate=0,this.workDexExpGainRate=0,this.workAgiExpGainRate=0,this.workChaExpGainRate=0,this.workRepGainRate=0,this.workMoneyGainRate=0,this.workMoneyLossRate=0,this.workHackExpGained=0,this.workStrExpGained=0,this.workDefExpGained=0,this.workDexExpGained=0,this.workAgiExpGained=0,this.workChaExpGained=0,this.workRepGained=0,this.workMoneyGained=0,this.timeWorked=0,this.timeWorkedCreateProgram=0,this.currentWorkFactionName="",this.currentWorkFactionDescription="",this.createProgramName="",this.className="")}function be(e=1){let t=1;this.hasAugmentation(o.a.NeuroreceptorManager)||(t=this.focus?1:f.a.BaseFocusBonus);const 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Ee(e,t){this.resetWorkStatus(f.a.WorkTypeCompany,t),this.isWorking=!0,this.focus=!0,this.companyName=t,this.workType=f.a.WorkTypeCompany,this.workHackExpGainRate=this.getWorkHackExpGain(),this.workStrExpGainRate=this.getWorkStrExpGain(),this.workDefExpGainRate=this.getWorkDefExpGain(),this.workDexExpGainRate=this.getWorkDexExpGain(),this.workAgiExpGainRate=this.getWorkAgiExpGain(),this.workChaExpGainRate=this.getWorkChaExpGain(),this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.timeNeededToCompleteWork=f.a.MillisecondsPer8Hours,e.toWork()}function ve(){const e=I.a[this.companyName];if("string"==typeof e&&""!==e){const t=P.b[e];if(t instanceof R.a&&t&&t.backdoorInstalled)return.75}return.5}function ke(e){let t=!1;this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer8Hours&&(t=!0,e=Math.round((f.a.MillisecondsPer8Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.workRepGainRate=this.getWorkRepGain(),this.processWorkEarnings(e);const a=u.a[this.companyName];return Object(L.a)(a,this.workRepGainRate,e),!!(t||this.timeWorked>=f.a.MillisecondsPer8Hours)&&(this.finishWork(!1),!0)}function _e(e,t=!1){e&&(this.workRepGained*=this.cancelationPenalty());u.a[this.companyName].playerReputation+=this.workRepGained,this.updateSkillLevels();let a=Y.a.createElement(Y.a.Fragment,null,"You earned a total of: ",Y.a.createElement("br",null),Y.a.createElement(z.a,{money:this.workMoneyGained}),Y.a.createElement("br",null),Object($.a)(this.workRepGained)," reputation for the company ",Y.a.createElement("br",null),H.a.formatExp(this.workHackExpGained)," hacking exp ",Y.a.createElement("br",null),H.a.formatExp(this.workStrExpGained)," strength exp ",Y.a.createElement("br",null),H.a.formatExp(this.workDefExpGained)," defense exp ",Y.a.createElement("br",null),H.a.formatExp(this.workDexExpGained)," dexterity exp ",Y.a.createElement("br",null),H.a.formatExp(this.workAgiExpGained)," agility exp ",Y.a.createElement("br",null),H.a.formatExp(this.workChaExpGained)," charisma exp",Y.a.createElement("br",null));if(a=e?Y.a.createElement(Y.a.Fragment,null,"You worked a short shift of ",Object(K.b)(this.timeWorked)," ",Y.a.createElement("br",null),Y.a.createElement("br",null),"Since you cancelled your work early, you only gained half of the reputation you earned. ",Y.a.createElement("br",null),Y.a.createElement("br",null),a):Y.a.createElement(Y.a.Fragment,null,"You worked a full shift of 8 hours! ",Y.a.createElement("br",null),Y.a.createElement("br",null),a),t||Object(q.a)(a),this.isWorking=!1,this.resetWorkStatus(),t){return"You worked a short shift of "+Object(K.b)(this.timeWorked)+" and earned $"+H.a.formatMoney(this.workMoneyGained)+", "+H.a.formatReputation(this.workRepGained)+" reputation, "+H.a.formatExp(this.workHackExpGained)+" hacking exp, "+H.a.formatExp(this.workStrExpGained)+" strength exp, "+H.a.formatExp(this.workDefExpGained)+" defense exp, "+H.a.formatExp(this.workDexExpGained)+" dexterity exp, "+H.a.formatExp(this.workAgiExpGained)+" agility exp, and "+H.a.formatExp(this.workChaExpGained)+" charisma exp."}return""}function we(e,t){this.resetWorkStatus(f.a.WorkTypeCompanyPartTime,t),this.isWorking=!0,this.focus=!0,this.companyName=t,this.workType=f.a.WorkTypeCompanyPartTime,this.workHackExpGainRate=this.getWorkHackExpGain(),this.workStrExpGainRate=this.getWorkStrExpGain(),this.workDefExpGainRate=this.getWorkDefExpGain(),this.workDexExpGainRate=this.getWorkDexExpGain(),this.workAgiExpGainRate=this.getWorkAgiExpGain(),this.workChaExpGainRate=this.getWorkChaExpGain(),this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.timeNeededToCompleteWork=f.a.MillisecondsPer8Hours,e.toWork()}function Ce(e){let t=!1;return this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer8Hours&&(t=!0,e=Math.round((f.a.MillisecondsPer8Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.workRepGainRate=this.getWorkRepGain(),this.processWorkEarnings(e),!!(t||this.timeWorked>=f.a.MillisecondsPer8Hours)&&(this.finishWorkPartTime(),!0)}function Se(e=!1){u.a[this.companyName].playerReputation+=this.workRepGained,this.updateSkillLevels();const t=Y.a.createElement(Y.a.Fragment,null,"You worked for ",Object(K.b)(this.timeWorked),Y.a.createElement("br",null),Y.a.createElement("br",null),"You earned a total of: ",Y.a.createElement("br",null),Y.a.createElement(z.a,{money:this.workMoneyGained}),Y.a.createElement("br",null),Object($.a)(this.workRepGained)," reputation for the company ",Y.a.createElement("br",null),H.a.formatExp(this.workHackExpGained)," hacking exp ",Y.a.createElement("br",null),H.a.formatExp(this.workStrExpGained)," strength exp ",Y.a.createElement("br",null),H.a.formatExp(this.workDefExpGained)," defense exp ",Y.a.createElement("br",null),H.a.formatExp(this.workDexExpGained)," dexterity exp ",Y.a.createElement("br",null),H.a.formatExp(this.workAgiExpGained)," agility exp ",Y.a.createElement("br",null),H.a.formatExp(this.workChaExpGained)," charisma exp",Y.a.createElement("br",null));if(e||Object(q.a)(t),this.isWorking=!1,this.resetWorkStatus(),e){return"You worked for "+Object(K.b)(this.timeWorked)+" and earned a total of $"+H.a.formatMoney(this.workMoneyGained)+", "+H.a.formatReputation(this.workRepGained)+" reputation, "+H.a.formatExp(this.workHackExpGained)+" hacking exp, "+H.a.formatExp(this.workStrExpGained)+" strength exp, "+H.a.formatExp(this.workDefExpGained)+" defense exp, "+H.a.formatExp(this.workDexExpGained)+" dexterity exp, "+H.a.formatExp(this.workAgiExpGained)+" agility exp, and "+H.a.formatExp(this.workChaExpGained)+" charisma exp"}return""}function xe(){this.focus=!0}function Oe(){this.focus=!1}function Me(e,t){let a=1+t.favor/100;isNaN(a)&&(a=1),this.workRepGainRate*=a,this.workRepGainRate*=s.a.FactionWorkRepGain,this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeFaction,this.currentWorkFactionName=t.name,this.timeNeededToCompleteWork=f.a.MillisecondsPer20Hours,e.toWork()}function Te(e,t){this.resetWorkStatus(f.a.WorkTypeFaction,t.name,f.a.FactionWorkHacking),this.workHackExpGainRate=.15*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=(this.hacking_skill+this.intelligence)/f.a.MaxSkillLevel*this.faction_rep_mult*this.getIntelligenceBonus(.5),this.factionWorkType=f.a.FactionWorkHacking,this.currentWorkFactionDescription="carrying out hacking contracts",this.startFactionWork(e,t)}function Pe(e,t){this.resetWorkStatus(f.a.WorkTypeFaction,t.name,f.a.FactionWorkField),this.workHackExpGainRate=.1*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workStrExpGainRate=.1*this.strength_exp_mult*s.a.FactionWorkExpGain,this.workDefExpGainRate=.1*this.defense_exp_mult*s.a.FactionWorkExpGain,this.workDexExpGainRate=.1*this.dexterity_exp_mult*s.a.FactionWorkExpGain,this.workAgiExpGainRate=.1*this.agility_exp_mult*s.a.FactionWorkExpGain,this.workChaExpGainRate=.1*this.charisma_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=Object(T.a)(this,t),this.factionWorkType=f.a.FactionWorkField,this.currentWorkFactionDescription="carrying out field missions",this.startFactionWork(e,t)}function Re(e,t){this.resetWorkStatus(f.a.WorkTypeFaction,t.name,f.a.FactionWorkSecurity),this.workHackExpGainRate=.05*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workStrExpGainRate=.15*this.strength_exp_mult*s.a.FactionWorkExpGain,this.workDefExpGainRate=.15*this.defense_exp_mult*s.a.FactionWorkExpGain,this.workDexExpGainRate=.15*this.dexterity_exp_mult*s.a.FactionWorkExpGain,this.workAgiExpGainRate=.15*this.agility_exp_mult*s.a.FactionWorkExpGain,this.workChaExpGainRate=0*this.charisma_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=Object(T.b)(this,t),this.factionWorkType=f.a.FactionWorkSecurity,this.currentWorkFactionDescription="performing security detail",this.startFactionWork(e,t)}function Ae(e){const t=v.a[this.currentWorkFactionName];switch(this.factionWorkType){case f.a.FactionWorkHacking:this.workRepGainRate=Object(T.c)(this,t);break;case f.a.FactionWorkField:this.workRepGainRate=Object(T.a)(this,t);break;case f.a.FactionWorkSecurity:this.workRepGainRate=Object(T.b)(this,t)}let a=!1;return this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer20Hours&&(a=!0,e=Math.round((f.a.MillisecondsPer20Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.processWorkEarnings(e),!!(a||this.timeWorked>=f.a.MillisecondsPer20Hours)&&(this.finishFactionWork(!1),!0)}function Ne(e,t=!1){const a=v.a[this.currentWorkFactionName];if(a.playerReputation+=this.workRepGained,this.updateSkillLevels(),t||Object(q.a)(Y.a.createElement(Y.a.Fragment,null,"You worked for your faction ",a.name," for a total of ",Object(K.b)(this.timeWorked)," ",Y.a.createElement("br",null),Y.a.createElement("br",null),"You earned a total of: ",Y.a.createElement("br",null),Y.a.createElement(z.a,{money:this.workMoneyGained}),Y.a.createElement("br",null),Object($.a)(this.workRepGained)," reputation for the faction ",Y.a.createElement("br",null),H.a.formatExp(this.workHackExpGained)," hacking exp ",Y.a.createElement("br",null),H.a.formatExp(this.workStrExpGained)," strength exp ",Y.a.createElement("br",null),H.a.formatExp(this.workDefExpGained)," defense exp ",Y.a.createElement("br",null),H.a.formatExp(this.workDexExpGained)," dexterity exp ",Y.a.createElement("br",null),H.a.formatExp(this.workAgiExpGained)," agility exp ",Y.a.createElement("br",null),H.a.formatExp(this.workChaExpGained)," charisma exp",Y.a.createElement("br",null))),this.isWorking=!1,this.resetWorkStatus(),t){return"You worked for your faction "+a.name+" for a total of "+Object(K.b)(this.timeWorked)+". You earned "+H.a.formatReputation(this.workRepGained)+" rep, "+H.a.formatExp(this.workHackExpGained)+" hacking exp, "+H.a.formatExp(this.workStrExpGained)+" str exp, "+H.a.formatExp(this.workDefExpGained)+" def exp, "+H.a.formatExp(this.workDexExpGained)+" dex exp, "+H.a.formatExp(this.workAgiExpGained)+" agi exp, and "+H.a.formatExp(this.workChaExpGained)+" cha exp."}return""}function Ie(){let e=1;const t=u.a[this.companyName];B.a[11]>0&&(e=1+t.favor/100);const a=this.jobs[this.companyName],n=p.a[a];return null==n?(console.error(`Could not find CompanyPosition object for ${a}. Work salary will be 0`),0):n.baseSalary*t.salaryMultiplier*this.work_money_mult*s.a.CompanyWorkMoney*e}function Fe(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work hack exp gain will be 0"].join(" ")),0):a.hackingExpGain*e.expMultiplier*this.hacking_exp_mult*s.a.CompanyWorkExpGain}function je(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work str exp gain will be 0"].join(" ")),0):a.strengthExpGain*e.expMultiplier*this.strength_exp_mult*s.a.CompanyWorkExpGain}function De(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work def exp gain will be 0"].join(" ")),0):a.defenseExpGain*e.expMultiplier*this.defense_exp_mult*s.a.CompanyWorkExpGain}function Be(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work dex exp gain will be 0"].join(" ")),0):a.dexterityExpGain*e.expMultiplier*this.dexterity_exp_mult*s.a.CompanyWorkExpGain}function Le(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work agi exp gain will be 0"].join(" ")),0):a.agilityExpGain*e.expMultiplier*this.agility_exp_mult*s.a.CompanyWorkExpGain}function Ge(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work cha exp gain will be 0"].join(" ")),0):a.charismaExpGain*e.expMultiplier*this.charisma_exp_mult*s.a.CompanyWorkExpGain}function We(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=p.a[t];if(null==e||null==a)return console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work rep gain will be 0"].join(" ")),0;let n=a.calculateJobPerformance(this.hacking_skill,this.strength,this.defense,this.dexterity,this.agility,this.charisma);n+=this.intelligence/f.a.MaxSkillLevel;let r=1+e.favor/100;return isNaN(r)&&(r=1),n*this.company_rep_mult*r}function He(e,t,a,n){this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeCreateProgram,this.createProgramReqLvl=n,this.timeNeededToCompleteWork=a;for(let e=0;e=100)break;this.timeWorkedCreateProgram=n/100*this.timeNeededToCompleteWork,this.getHomeComputer().programs.splice(e,1)}}this.createProgramName=t,e.toWork()}function Ue(e){const t=this.createProgramReqLvl;let a=this.hacking_skill/t*this.getIntelligenceBonus(3);return a=1+(a-1)/5,this.timeWorked+=f.a._idleSpeed*e,this.timeWorkedCreateProgram+=f.a._idleSpeed*e*a,this.timeWorkedCreateProgram>=this.timeNeededToCompleteWork&&(this.finishCreateProgramWork(!1),!0)}function qe(e){const t=this.createProgramName;if(!1===e)Object(q.a)("You've finished creating "+t+"!
The new program can be found on your home computer."),this.getHomeComputer().programs.push(t);else{const e=t+"-"+(Math.floor(this.timeWorkedCreateProgram/this.timeNeededToCompleteWork*1e4)/100).toString()+"%-INC";this.getHomeComputer().programs.push(e)}return e||this.gainIntelligenceExp(this.createProgramReqLvl/f.a.IntelligenceProgramBaseExpGain),this.isWorking=!1,this.resetWorkStatus(),"You've finished creating "+t+"! The new program can be found on your home computer."}function Ke(e,t,a,n){this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeStudyClass,this.className=n;const r=1e3/f.a._idleSpeed;let i=0,o=0,l=0,c=0,u=0,m=0,h=0;const p=this.hashManager;switch(n){case f.a.ClassStudyComputerScience:o=f.a.ClassStudyComputerScienceBaseExp*a/r*p.getStudyMult();break;case f.a.ClassDataStructures:i=f.a.ClassDataStructuresBaseCost*t/r,o=f.a.ClassDataStructuresBaseExp*a/r*p.getStudyMult();break;case f.a.ClassNetworks:i=f.a.ClassNetworksBaseCost*t/r,o=f.a.ClassNetworksBaseExp*a/r*p.getStudyMult();break;case f.a.ClassAlgorithms:i=f.a.ClassAlgorithmsBaseCost*t/r,o=f.a.ClassAlgorithmsBaseExp*a/r*p.getStudyMult();break;case f.a.ClassManagement:i=f.a.ClassManagementBaseCost*t/r,h=f.a.ClassManagementBaseExp*a/r*p.getStudyMult();break;case f.a.ClassLeadership:i=f.a.ClassLeadershipBaseCost*t/r,h=f.a.ClassLeadershipBaseExp*a/r*p.getStudyMult();break;case f.a.ClassGymStrength:i=f.a.ClassGymBaseCost*t/r,l=a/r*p.getTrainingMult();break;case f.a.ClassGymDefense:i=f.a.ClassGymBaseCost*t/r,c=a/r*p.getTrainingMult();break;case f.a.ClassGymDexterity:i=f.a.ClassGymBaseCost*t/r,u=a/r*p.getTrainingMult();break;case f.a.ClassGymAgility:i=f.a.ClassGymBaseCost*t/r,m=a/r*p.getTrainingMult();break;default:throw new Error("ERR: Invalid/unrecognized class name")}this.workMoneyLossRate=i,this.workHackExpGainRate=o*this.hacking_exp_mult*s.a.ClassGymExpGain,this.workStrExpGainRate=l*this.strength_exp_mult*s.a.ClassGymExpGain,this.workDefExpGainRate=c*this.defense_exp_mult*s.a.ClassGymExpGain,this.workDexExpGainRate=u*this.dexterity_exp_mult*s.a.ClassGymExpGain,this.workAgiExpGainRate=m*this.agility_exp_mult*s.a.ClassGymExpGain,this.workChaExpGainRate=h*this.charisma_exp_mult*s.a.ClassGymExpGain,e.toWork()}function $e(e){return this.timeWorked+=f.a._idleSpeed*e,this.processWorkEarnings(e),!1}function ze(e=!1){if(this.gainIntelligenceExp(f.a.IntelligenceClassBaseExpGain*Math.round(this.timeWorked/1e3)),this.workMoneyGained>0)throw new Error("ERR: Somehow gained money while taking class");if(this.updateSkillLevels(),e||Object(q.a)(Y.a.createElement(Y.a.Fragment,null,"After ",this.className," for ",Object(K.b)(this.timeWorked),", ",Y.a.createElement("br",null),"you spent a total of ",Y.a.createElement(z.a,{money:-this.workMoneyGained}),". ",Y.a.createElement("br",null),Y.a.createElement("br",null),"You earned a total of: ",Y.a.createElement("br",null),H.a.formatExp(this.workHackExpGained)," hacking exp ",Y.a.createElement("br",null),H.a.formatExp(this.workStrExpGained)," strength exp ",Y.a.createElement("br",null),H.a.formatExp(this.workDefExpGained)," defense exp ",Y.a.createElement("br",null),H.a.formatExp(this.workDexExpGained)," dexterity exp ",Y.a.createElement("br",null),H.a.formatExp(this.workAgiExpGained)," agility exp ",Y.a.createElement("br",null),H.a.formatExp(this.workChaExpGained)," charisma exp",Y.a.createElement("br",null))),this.isWorking=!1,e){const e="After "+this.className+" for "+Object(K.b)(this.timeWorked)+", you spent a total of "+H.a.formatMoney(-1*this.workMoneyGained)+". You earned a total of: "+H.a.formatExp(this.workHackExpGained)+" hacking exp, "+H.a.formatExp(this.workStrExpGained)+" strength exp, "+H.a.formatExp(this.workDefExpGained)+" defense exp, "+H.a.formatExp(this.workDexExpGained)+" dexterity exp, "+H.a.formatExp(this.workAgiExpGained)+" agility exp, and "+H.a.formatExp(this.workChaExpGained)+" charisma exp";return this.resetWorkStatus(),e}return this.resetWorkStatus(),""}function Ve(e,t,a,n,r,i,o,l,c,u,m=null){this.crimeType=t,this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeCrime,null!==m&&(this.committingCrimeThruSingFn=!0,this.singFnCrimeWorkerScript=m),this.workHackExpGained=a*this.hacking_exp_mult*s.a.CrimeExpGain,this.workStrExpGained=n*this.strength_exp_mult*s.a.CrimeExpGain,this.workDefExpGained=r*this.defense_exp_mult*s.a.CrimeExpGain,this.workDexExpGained=i*this.dexterity_exp_mult*s.a.CrimeExpGain,this.workAgiExpGained=o*this.agility_exp_mult*s.a.CrimeExpGain,this.workChaExpGained=l*this.charisma_exp_mult*s.a.CrimeExpGain,this.workMoneyGained=c*this.crime_money_mult*s.a.CrimeMoney,this.timeNeededToCompleteWork=u,e.toWork()}function Ye(e){return this.timeWorked+=f.a._idleSpeed*e,this.timeWorked>=this.timeNeededToCompleteWork&&(this.finishCrime(!1),!0)}function Je(e){if(!e){if(Object(y.a)(this,this.crimeType)){let e=null;for(const t in b.a)if(b.a[t].type==this.crimeType){e=b.a[t];break}if(null==e)return Object(q.a)(`ERR: Unrecognized crime type (${this.crimeType}). This is probably a bug please contact the developer`),"";this.gainMoney(this.workMoneyGained),this.recordMoneySource(this.workMoneyGained,"crime"),this.karma-=e.karma,this.numPeopleKilled+=e.kills,e.intelligence_exp>0&&this.gainIntelligenceExp(e.intelligence_exp),this.workHackExpGained*=2,this.workStrExpGained*=2,this.workDefExpGained*=2,this.workDexExpGained*=2,this.workAgiExpGained*=2,this.workChaExpGained*=2;const t=this.singFnCrimeWorkerScript;this.committingCrimeThruSingFn&&null!==t?null==t.disableLogs.ALL&&null==t.disableLogs.commitCrime&&t.scriptRef.log("Crime successful! Gained "+H.a.formatMoney(this.workMoneyGained)+", "+H.a.formatExp(this.workHackExpGained)+" hack exp, "+H.a.formatExp(this.workStrExpGained)+" str exp, "+H.a.formatExp(this.workDefExpGained)+" def exp, "+H.a.formatExp(this.workDexExpGained)+" dex exp, "+H.a.formatExp(this.workAgiExpGained)+" agi exp, "+H.a.formatExp(this.workChaExpGained)+" cha exp."):Object(q.a)(Y.a.createElement(Y.a.Fragment,null,"Crime successful!",Y.a.createElement("br",null),Y.a.createElement("br",null),"You gained:",Y.a.createElement("br",null),Y.a.createElement(z.a,{money:this.workMoneyGained}),Y.a.createElement("br",null),H.a.formatExp(this.workHackExpGained)," hacking experience ",Y.a.createElement("br",null),H.a.formatExp(this.workStrExpGained)," strength experience",Y.a.createElement("br",null),H.a.formatExp(this.workDefExpGained)," defense experience",Y.a.createElement("br",null),H.a.formatExp(this.workDexExpGained)," dexterity experience",Y.a.createElement("br",null),H.a.formatExp(this.workAgiExpGained)," agility experience",Y.a.createElement("br",null),H.a.formatExp(this.workChaExpGained)," charisma experience"))}else{this.workHackExpGained/=2,this.workStrExpGained/=2,this.workDefExpGained/=2,this.workDexExpGained/=2,this.workAgiExpGained/=2,this.workChaExpGained/=2;const e=this.singFnCrimeWorkerScript;this.committingCrimeThruSingFn&&null!==e?null==e.disableLogs.ALL&&null==e.disableLogs.commitCrime&&e.scriptRef.log("Crime failed! Gained "+H.a.formatExp(this.workHackExpGained)+" hack exp, "+H.a.formatExp(this.workStrExpGained)+" str exp, "+H.a.formatExp(this.workDefExpGained)+" def exp, "+H.a.formatExp(this.workDexExpGained)+" dex exp, "+H.a.formatExp(this.workAgiExpGained)+" agi exp, "+H.a.formatExp(this.workChaExpGained)+" cha exp."):Object(q.a)(Y.a.createElement(Y.a.Fragment,null,"Crime failed!",Y.a.createElement("br",null),Y.a.createElement("br",null),"You gained:",Y.a.createElement("br",null),H.a.formatExp(this.workHackExpGained)," hacking experience ",Y.a.createElement("br",null),H.a.formatExp(this.workStrExpGained)," strength experience",Y.a.createElement("br",null),H.a.formatExp(this.workDefExpGained)," defense experience",Y.a.createElement("br",null),H.a.formatExp(this.workDexExpGained)," dexterity experience",Y.a.createElement("br",null),H.a.formatExp(this.workAgiExpGained)," agility experience",Y.a.createElement("br",null),H.a.formatExp(this.workChaExpGained)," charisma experience"))}this.gainHackingExp(this.workHackExpGained),this.gainStrengthExp(this.workStrExpGained),this.gainDefenseExp(this.workDefExpGained),this.gainDexterityExp(this.workDexExpGained),this.gainAgilityExp(this.workAgiExpGained),this.gainCharismaExp(this.workChaExpGained)}return this.committingCrimeThruSingFn=!1,this.singFnCrimeWorkerScript=null,this.isWorking=!1,this.crimeType="",this.resetWorkStatus(),""}function Qe(){if(!this.isWorking)return"";let e="";switch(this.workType){case f.a.WorkTypeStudyClass:e=this.finishClass(!0);break;case f.a.WorkTypeCompany:e=this.finishWork(!0,!0);break;case f.a.WorkTypeCompanyPartTime:e=this.finishWorkPartTime(!0);break;case f.a.WorkTypeFaction:e=this.finishFactionWork(!0,!0);break;case f.a.WorkTypeCreateProgram:e=this.finishCreateProgramWork(!0);break;case f.a.WorkTypeCrime:e=this.finishCrime(!0);break;default:return console.error(`Unrecognized work type (${this.workType})`),""}return e}function Xe(e){return"number"!=typeof e?(console.warn("Player.takeDamage() called without a numeric argument: "+e),!1):(this.hp-=e,this.hp<=0&&(this.hospitalize(),!0))}function Ze(e){"number"==typeof e?(this.hp+=e,this.hp>this.max_hp&&(this.hp=this.max_hp)):console.warn("Player.regenerateHp() called without a numeric argument: "+e)}function et(){const e=Object(G.b)(this);return!1===N.a.SuppressHospitalizationPopup&&Object(q.a)(Y.a.createElement(Y.a.Fragment,null,"You were in critical condition! You were taken to the hospital where luckily they were able to save your life. You were charged ",Y.a.createElement(z.a,{money:e}))),this.loseMoney(e),this.recordMoneySource(-1*e,"hospitalization"),this.hp=this.max_hp,e}function tt(e,t=!1){let a=null;""!==this.companyName&&(a=u.a[this.companyName]);const n=this.jobs[this.companyName],r=u.a[this.location];if(!(r instanceof c.a))return console.error(`Could not find company that matches the location: ${this.location}. Player.applyToCompany() failed`),!1;let i=e;if(!this.isQualified(r,i)){const e=Object(h.a)(r,i);return t||Object(q.a)("Unforunately, you do not qualify for this position
"+e),!1}for(;;){const e=Object(m.a)(i);if(null==e)break;if(!r.hasPosition(e))break;if(!this.isQualified(r,e))break;i=e}if(null!=a&&a.name==r.name&&i.name==n){const e=Object(m.a)(i);if(null==e)return t||Object(q.a)("You are already at the highest position for your field! No promotion available"),!1;if(r.hasPosition(e)){if(!t){const t=Object(h.a)(r,e);Object(q.a)("Unfortunately, you do not qualify for a promotion
"+t)}return!1}return t||Object(q.a)("You are already at the highest position for your field! No promotion available"),!1}return this.jobs[r.name]=i.name,this.companyName=this.location,t||Object(q.a)("Congratulations! You were offered a new job at "+this.companyName+" as a "+i.name+"!"),!0}function at(e,t){let a=null;if(""!==this.companyName&&(a=u.a[this.companyName]),null==a||a.name!=e.name)return t;const n=this.jobs[this.companyName],r=p.a[n];return r.isSoftwareJob()&&t.isSoftwareJob()||r.isITJob()&&t.isITJob()||r.isBusinessJob()&&t.isBusinessJob()||r.isSecurityEngineerJob()&&t.isSecurityEngineerJob()||r.isNetworkEngineerJob()&&t.isNetworkEngineerJob()||r.isSecurityJob()&&t.isSecurityJob()||r.isAgentJob()&&t.isAgentJob()||r.isSoftwareConsultantJob()&&t.isSoftwareConsultantJob()||r.isBusinessConsultantJob()&&t.isBusinessConsultantJob()||r.isPartTimeJob()&&t.isPartTimeJob()?Object(m.a)(r):t}function nt(e){this.isWorking=!1,this.companyName="",delete this.jobs[e]}function rt(e=!1){return this.applyForJob(p.a[d.j[0]],e)}function it(e=!1){return this.applyForJob(p.a[d.k[0]],e)}function ot(e=!1){return this.applyForJob(p.a[d.d[0]],e)}function st(e=!1){const t=u.a[this.location];return this.isQualified(t,p.a[d.i[0]])?this.applyForJob(p.a[d.i[0]],e):(e||Object(q.a)("Unforunately, you do not qualify for this position"),!1)}function lt(e=!1){const t=u.a[this.location];if(this.isQualified(t,p.a[d.f[0]])){const t=p.a[d.f[0]];return this.applyForJob(t,e)}return e||Object(q.a)("Unforunately, you do not qualify for this position"),!1}function ct(e=!1){return this.applyForJob(p.a[d.b[0]],e)}function ut(e=!1){return this.applyForJob(p.a[d.c[0]],e)}function mt(e=!1){return this.applyForJob(p.a[d.h[2]],e)}function ht(e=!1){const t=u.a[this.location];if(this.isQualified(t,p.a[d.a[0]])){const t=p.a[d.a[0]];return this.applyForJob(t,e)}return e||Object(q.a)("Unforunately, you do not qualify for this position"),!1}function pt(e=!1){const t=u.a[this.location];return this.isQualified(t,p.a[d.e[1]])?(this.companyName=t.name,this.jobs[t.name]=d.e[1],e||Object(q.a)("Congratulations, you are now employed at "+this.companyName),!0):(e||Object(q.a)("Unforunately, you do not qualify for this position"),!1)}function dt(e=!1){const t=u.a[this.location];return this.isQualified(t,p.a[d.g[1]])?(this.jobs[t.name]=d.g[1],e||Object(q.a)("Congratulations, you are now employed part-time at "+this.companyName),!0):(e||Object(q.a)("Unforunately, you do not qualify for this position"),!1)}function ft(e=!1){const t=u.a[this.location];return this.isQualified(t,p.a[d.e[0]])?(this.companyName=t.name,this.jobs[t.name]=d.e[0],e||Object(q.a)("Congratulations, you are now employed as a waiter at "+this.companyName),!0):(e||Object(q.a)("Unforunately, you do not qualify for this position"),!1)}function gt(e=!1){const t=u.a[this.location];return this.isQualified(t,p.a[d.g[0]])?(this.companyName=t.name,this.jobs[t.name]=d.g[0],e||Object(q.a)("Congratulations, you are now employed as a part-time waiter at "+this.companyName),!0):(e||Object(q.a)("Unforunately, you do not qualify for this position"),!1)}function yt(e,t){const a=e.jobStatReqOffset,n=t.requiredHacking>0?t.requiredHacking+a:0,r=t.requiredStrength>0?t.requiredStrength+a:0,i=t.requiredDefense>0?t.requiredDefense+a:0,o=t.requiredDexterity>0?t.requiredDexterity+a:0,s=t.requiredDexterity>0?t.requiredDexterity+a:0,l=t.requiredCharisma>0?t.requiredCharisma+a:0;return this.hacking_skill>=n&&this.strength>=r&&this.defense>=i&&this.dexterity>=o&&this.agility>=s&&this.charisma>=l&&e.playerReputation>=t.requiredReputation}function bt(e=!0){e&&this.resetMultipliers();for(let e=0;et}const i=v.a.Illuminati;!i.isBanned&&!i.isMember&&!i.alreadyInvited&&t>=30&&this.money.gte(15e10)&&this.hacking_skill>=1500&&this.strength>=1200&&this.defense>=1200&&this.dexterity>=1200&&this.agility>=1200&&e.push(i);const o=v.a.Daedalus;!o.isBanned&&!o.isMember&&!o.alreadyInvited&&t>=Math.round(30*s.a.DaedalusAugsRequirement)&&this.money.gte(1e11)&&(this.hacking_skill>=2500||this.strength>=1500&&this.defense>=1500&&this.dexterity>=1500&&this.agility>=1500)&&e.push(o);const l=v.a["The Covenant"];!l.isBanned&&!l.isMember&&!l.alreadyInvited&&t>=20&&this.money.gte(75e9)&&this.hacking_skill>=850&&this.strength>=850&&this.defense>=850&&this.dexterity>=850&&this.agility>=850&&e.push(l);const c=v.a.ECorp;c.isBanned||c.isMember||c.alreadyInvited||!r(S.a.AevumECorp)||e.push(c);const m=v.a.MegaCorp;m.isBanned||m.isMember||m.alreadyInvited||!r(S.a.Sector12MegaCorp)||e.push(m);const h=v.a["Bachman & Associates"];h.isBanned||h.isMember||h.alreadyInvited||!r(S.a.AevumBachmanAndAssociates)||e.push(h);const p=v.a["Blade Industries"];p.isBanned||p.isMember||p.alreadyInvited||!r(S.a.Sector12BladeIndustries)||e.push(p);const d=v.a.NWO;d.isBanned||d.isMember||d.alreadyInvited||!r(S.a.VolhavenNWO)||e.push(d);const g=v.a["Clarke Incorporated"];g.isBanned||g.isMember||g.alreadyInvited||!r(S.a.AevumClarkeIncorporated)||e.push(g);const y=v.a["OmniTek Incorporated"];y.isBanned||y.isMember||y.alreadyInvited||!r(S.a.VolhavenOmniTekIncorporated)||e.push(y);const b=v.a["Four Sigma"];b.isBanned||b.isMember||b.alreadyInvited||!r(S.a.Sector12FourSigma)||e.push(b);const E=v.a["KuaiGong International"];E.isBanned||E.isMember||E.alreadyInvited||!r(S.a.ChongqingKuaiGongInternational)||e.push(E);const k=v.a["Fulcrum Secret Technologies"],_=I.a[I.b.BitRunnersServer];if("string"!=typeof _)throw new Error("Fulcrum Secret Technologies should be string");const w=P.b[_];if(!(w instanceof R.a))throw new Error("Fulcrum Secret Technologies should be normal server");null==w?console.error("Could not find Fulcrum Secret Technologies Server"):k.isBanned||k.isMember||k.alreadyInvited||!w.backdoorInstalled||!r(S.a.AevumFulcrumTechnologies,25e4)||e.push(k);const x=v.a.BitRunners,O=I.a[I.b.BitRunnersServer];if("string"!=typeof O)throw new Error("BitRunners should be string");const M=P.b[O];if(!(M instanceof R.a))throw new Error("BitRunners should be normal server");null==M?console.error("Could not find BitRunners Server"):x.isBanned||x.isMember||!M.backdoorInstalled||x.alreadyInvited||e.push(x);const T=v.a["The Black Hand"],A=I.a[I.b.TheBlackHandServer];if("string"!=typeof A)throw new Error("TheBlackHand should be string");const N=P.b[A];if(!(N instanceof R.a))throw new Error("TheBlackHand should be normal server");null==N?console.error("Could not find The Black Hand Server"):T.isBanned||T.isMember||!N.backdoorInstalled||T.alreadyInvited||e.push(T);const F=v.a.NiteSec,j=I.a[I.b.NiteSecServer];if("string"!=typeof j)throw new Error("NiteSec should be string");const D=P.b[j];if(!(D instanceof R.a))throw new Error("NiteSec should be normal server");null==D?console.error("Could not find NiteSec Server"):F.isBanned||F.isMember||!D.backdoorInstalled||F.alreadyInvited||e.push(F);const B=v.a.Chongqing;B.isBanned||B.isMember||B.alreadyInvited||!this.money.gte(2e7)||this.city!=C.a.Chongqing||e.push(B);const L=v.a["Sector-12"];L.isBanned||L.isMember||L.alreadyInvited||!this.money.gte(15e6)||this.city!=C.a.Sector12||e.push(L);const G=v.a["New Tokyo"];G.isBanned||G.isMember||G.alreadyInvited||!this.money.gte(2e7)||this.city!=C.a.NewTokyo||e.push(G);const W=v.a.Aevum;W.isBanned||W.isMember||W.alreadyInvited||!this.money.gte(4e7)||this.city!=C.a.Aevum||e.push(W);const H=v.a.Ishima;H.isBanned||H.isMember||H.alreadyInvited||!this.money.gte(3e7)||this.city!=C.a.Ishima||e.push(H);const U=v.a.Volhaven;U.isBanned||U.isMember||U.alreadyInvited||!this.money.gte(5e7)||this.city!=C.a.Volhaven||e.push(U);const q=v.a["Speakers for the Dead"];!q.isBanned&&!q.isMember&&!q.alreadyInvited&&this.hacking_skill>=100&&this.strength>=300&&this.defense>=300&&this.dexterity>=300&&this.agility>=300&&this.numPeopleKilled>=30&&this.karma<=-45&&!a.includes(S.a.Sector12CIA)&&!a.includes(S.a.Sector12NSA)&&e.push(q);const K=v.a["The Dark Army"];!K.isBanned&&!K.isMember&&!K.alreadyInvited&&this.hacking_skill>=300&&this.strength>=300&&this.defense>=300&&this.dexterity>=300&&this.agility>=300&&this.city==C.a.Chongqing&&this.numPeopleKilled>=5&&this.karma<=-45&&!a.includes(S.a.Sector12CIA)&&!a.includes(S.a.Sector12NSA)&&e.push(K);const $=v.a["The Syndicate"];!$.isBanned&&!$.isMember&&!$.alreadyInvited&&this.hacking_skill>=200&&this.strength>=200&&this.defense>=200&&this.dexterity>=200&&this.agility>=200&&(this.city==C.a.Aevum||this.city==C.a.Sector12)&&this.money.gte(1e7)&&this.karma<=-90&&!a.includes(S.a.Sector12CIA)&&!a.includes(S.a.Sector12NSA)&&e.push($);const z=v.a.Silhouette;!z.isBanned&&!z.isMember&&!z.alreadyInvited&&(n.includes("Chief Technology Officer")||n.includes("Chief Financial Officer")||n.includes("Chief Executive Officer"))&&this.money.gte(15e6)&&this.karma<=-22&&e.push(z);const V=v.a.Tetrads;!V.isBanned&&!V.isMember&&!V.alreadyInvited&&(this.city==C.a.Chongqing||this.city==C.a.NewTokyo||this.city==C.a.Ishima)&&this.strength>=75&&this.defense>=75&&this.dexterity>=75&&this.agility>=75&&this.karma<=-18&&e.push(V);const Y=v.a["Slum Snakes"];!Y.isBanned&&!Y.isMember&&!Y.alreadyInvited&&this.strength>=30&&this.defense>=30&&this.dexterity>=30&&this.agility>=30&&this.karma<=-9&&this.money.gte(1e6)&&e.push(Y);const J=v.a.Netburners;let Q=0,X=0,Z=0;for(let e=0;e=80&&Q>=8&&X>=4&&Z>=100&&e.push(J);const ee=v.a["Tian Di Hui"];ee.isBanned||ee.isMember||ee.alreadyInvited||!this.money.gte(1e6)||!(this.hacking_skill>=50)||this.city!=C.a.Chongqing&&this.city!=C.a.NewTokyo&&this.city!=C.a.Ishima||e.push(ee);const te=v.a.CyberSec,ae=I.a[I.b.CyberSecServer];if("string"!=typeof ae)throw new Error("cybersec should be string");const ne=P.b[ae];if(!(ne instanceof R.a))throw new Error("cybersec should be normal server");return null==ne?console.error("Could not find CyberSec Server"):te.isBanned||te.isMember||!ne.backdoorInstalled||te.alreadyInvited||e.push(te),e}function kt(e){this.bitNodeN=e}function _t(e){for(const t in this.queuedAugmentations)if(this.queuedAugmentations[t].name==e)return void console.warn(`tried to queue ${e} twice, this may be a bug`);for(const t in this.augmentations)if(this.augmentations[t].name==e)return void console.warn(`tried to queue ${e} twice, this may be a bug`);this.queuedAugmentations.push(new i.a(e))}function wt(e,t=1){if(null==e||null==e.type||null==e)return"No reward for this contract";switch(e.type){case l.c.FactionReputation:if(null==e.name||!(v.a[e.name]instanceof E.a))return e.type=l.c.FactionReputationAll,this.gainCodingContractReward(e);const a=f.a.CodingContractBaseFactionRepGain*t;return v.a[e.name].playerReputation+=a,`Gained ${a} faction reputation for ${e.name}`;case l.c.FactionReputationAll:const n=f.a.CodingContractBaseFactionRepGain*t,r=["Bladeburners"],i=this.factions.slice().filter(e=>!r.includes(e));if(0==i.length)return e.type=l.c.Money,this.gainCodingContractReward(e,t);const o=Math.floor(n/i.length);for(const e of i)v.a[e]instanceof E.a&&(v.a[e].playerReputation+=o);return`Gained ${o} reputation for each of the following factions: ${i.toString()}`;case l.c.CompanyReputation:{if(null==e.name||!(u.a[e.name]instanceof c.a))return e.type=l.c.FactionReputationAll,this.gainCodingContractReward(e);const a=f.a.CodingContractBaseCompanyRepGain*t;return u.a[e.name].playerReputation+=a,`Gained ${a} company reputation for ${e.name}`}case l.c.Money:default:{const e=f.a.CodingContractBaseMoneyGain*t*s.a.CodingContractMoney;return this.gainMoney(e),this.recordMoneySource(e,"codingcontract"),"Gained "+H.a.formatMoney(e)}}}function Ct(e){return null==_.a[e]?(console.warn("Player.travel() called with invalid city: "+e),!1):(this.city=e,!0)}function St(e){return 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The properties of graphene allow the plating to mitigate damage from any fire or electrical traumas.",defense_mult:2.2});M.addToFactions(["The Syndicate","Fulcrum Secret Technologies","Illuminati","Daedalus","The Covenant"]),C(o.a.SubdermalArmor)&&delete r.a[o.a.SubdermalArmor],E(M);const T=new n.a({name:o.a.WiredReflexes,repCost:1250,moneyCost:25e5,info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, supercharging the spread of neural signals and increasing reflex speed.",agility_mult:1.05,dexterity_mult:1.05});T.addToFactions(["Tian Di Hui","Slum Snakes","Sector-12","Volhaven","Aevum","Ishima","The Syndicate","The Dark Army","Speakers for the Dead"]),C(o.a.WiredReflexes)&&delete r.a[o.a.WiredReflexes],E(T);const P=new n.a({name:o.a.GrapheneBoneLacings,repCost:1125e3,moneyCost:425e7,info:"Graphene is grafted and fused into the skeletal structure, enhancing bone density and tensile strength.",strength_mult:1.7,defense_mult:1.7});P.addToFactions(["Fulcrum Secret Technologies","The Covenant"]),C(o.a.GrapheneBoneLacings)&&delete r.a[o.a.GrapheneBoneLacings],E(P);const R=new n.a({name:o.a.BionicSpine,repCost:45e3,moneyCost:125e6,info:"The spine is reconstructed using plasteel and carbon fibers. It is now capable of stimulating and regulating neural signals passing through the spinal cord, improving senses and reaction speed. The 'Bionic Spine' also interfaces with all other 'Bionic' implants.",strength_mult:1.15,defense_mult:1.15,agility_mult:1.15,dexterity_mult:1.15});R.addToFactions(["Speakers for the Dead","The Syndicate","KuaiGong International","OmniTek Incorporated","Blade Industries"]),C(o.a.BionicSpine)&&delete r.a[o.a.BionicSpine],E(R);const A=new n.a({name:o.a.GrapheneBionicSpine,repCost:1625e3,moneyCost:6e9,info:"An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene which enhances durability and supercharges all body functions.",prereqs:[o.a.BionicSpine],strength_mult:1.6,defense_mult:1.6,agility_mult:1.6,dexterity_mult:1.6});A.addToFactions(["Fulcrum Secret Technologies","ECorp"]),C(o.a.GrapheneBionicSpine)&&delete r.a[o.a.GrapheneBionicSpine],E(A);const N=new n.a({name:o.a.BionicLegs,repCost:15e4,moneyCost:375e6,info:"Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.",agility_mult:1.6});N.addToFactions(["Speakers for the Dead","The Syndicate","KuaiGong International","OmniTek Incorporated","Blade Industries"]),C(o.a.BionicLegs)&&delete r.a[o.a.BionicLegs],E(N);const I=new n.a({name:o.a.GrapheneBionicLegs,repCost:75e4,moneyCost:45e8,info:"An upgrade to the 'Bionic Legs' augmentation. The legs are fused with graphene, greatly enhancing jumping ability.",prereqs:[o.a.BionicLegs],agility_mult:2.5});I.addToFactions(["MegaCorp","ECorp","Fulcrum Secret Technologies"]),C(o.a.GrapheneBionicLegs)&&delete r.a[o.a.GrapheneBionicLegs],E(I);const F=new n.a({name:o.a.SpeechProcessor,repCost:7500,moneyCost:5e7,info:"A cochlear implant with an embedded computer that analyzes incoming speech. The embedded computer processes characteristics of incoming speech, such as tone and inflection, to pick up on subtle cues and aid in social interactions.",charisma_mult:1.2});F.addToFactions(["Tian Di Hui","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Silhouette"]),C(o.a.SpeechProcessor)&&delete r.a[o.a.SpeechProcessor],E(F);const j=new n.a({name:o.a.TITN41Injection,repCost:25e3,moneyCost:19e7,info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that control personality. The TITN-41 strain alters these genes so that the subject becomes more outgoing and socialable.",charisma_mult:1.15,charisma_exp_mult:1.15});j.addToFactions(["Silhouette"]),C(o.a.TITN41Injection)&&delete r.a[o.a.TITN41Injection],E(j);const D=new n.a({name:o.a.EnhancedSocialInteractionImplant,repCost:375e3,moneyCost:1375e6,info:"A cranial implant that greatly assists in the user's ability to analyze social situations and interactions. The system uses a wide variety of factors such as facial expressions, body language, and the voice tone, and inflection to determine the best course of action during socialsituations. The implant also uses deep learning software to continuously learn new behaviorpatterns and how to best respond.",charisma_mult:1.6,charisma_exp_mult:1.6});D.addToFactions(["Bachman & Associates","NWO","Clarke Incorporated","OmniTek Incorporated","Four Sigma"]),C(o.a.EnhancedSocialInteractionImplant)&&delete r.a[o.a.EnhancedSocialInteractionImplant],E(D);const B=new n.a({name:o.a.BitWire,repCost:3750,moneyCost:1e7,info:"A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing capabilities.",hacking_mult:1.05});B.addToFactions(["CyberSec","NiteSec"]),C(o.a.BitWire)&&delete r.a[o.a.BitWire],E(B);const L=new n.a({name:o.a.ArtificialBioNeuralNetwork,repCost:275e3,moneyCost:3e9,info:"A network consisting of millions of nanoprocessors is embedded into the brain. The network is meant to mimic the way a biological brain solves a problem, with each nanoprocessor acting similar to the way a neuron would in a neural network. However, these nanoprocessors are programmed to perform computations much faster than organic neurons, allowing the user to solve much more complex problems at a much faster rate.",hacking_speed_mult:1.03,hacking_money_mult:1.15,hacking_mult:1.12});L.addToFactions(["BitRunners","Fulcrum Secret Technologies"]),C(o.a.ArtificialBioNeuralNetwork)&&delete r.a[o.a.ArtificialBioNeuralNetwork],E(L);const G=new n.a({name:o.a.ArtificialSynapticPotentiation,repCost:6250,moneyCost:8e7,info:"The body is injected with a chemical that artificially induces synaptic potentiation, otherwise known as the strengthening of synapses. This results in enhanced cognitive abilities.",hacking_speed_mult:1.02,hacking_chance_mult:1.05,hacking_exp_mult:1.05});G.addToFactions(["The Black Hand","NiteSec"]),C(o.a.ArtificialSynapticPotentiation)&&delete r.a[o.a.ArtificialSynapticPotentiation],E(G);const W=new n.a({name:o.a.EnhancedMyelinSheathing,repCost:1e5,moneyCost:1375e6,info:"Electrical signals are used to induce a new, artificial form of myelinogenesis in the human body. This process results in the proliferation of new, synthetic myelin sheaths in the nervous system. These myelin sheaths can propogate neuro-signals much faster than their organic counterparts, leading to greater processing speeds and better brain function.",hacking_speed_mult:1.03,hacking_exp_mult:1.1,hacking_mult:1.08});W.addToFactions(["Fulcrum Secret Technologies","BitRunners","The Black Hand"]),C(o.a.EnhancedMyelinSheathing)&&delete r.a[o.a.EnhancedMyelinSheathing],E(W);const H=new n.a({name:o.a.SynapticEnhancement,repCost:2e3,moneyCost:75e5,info:"A small cranial implant that continuously uses weak electrical signals to stimulate the brain and induce stronger synaptic activity. This improves the user's cognitive abilities.",hacking_speed_mult:1.03});H.addToFactions(["CyberSec","Aevum"]),C(o.a.SynapticEnhancement)&&delete r.a[o.a.SynapticEnhancement],E(H);const U=new n.a({name:o.a.NeuralRetentionEnhancement,repCost:2e4,moneyCost:25e7,info:"Chemical injections are used to permanently alter and strengthen the brain's neuronal circuits, strengthening the ability to retain information.",hacking_exp_mult:1.25});U.addToFactions(["NiteSec"]),C(o.a.NeuralRetentionEnhancement)&&delete r.a[o.a.NeuralRetentionEnhancement],E(U);const q=new n.a({name:o.a.DataJack,repCost:112500,moneyCost:45e7,info:"A brain implant that provides an interface for direct, wireless communication between a computer's main memory and the mind. This implant allows the user to not only access a computer's memory, but also alter and delete it.",hacking_money_mult:1.25});q.addToFactions(["BitRunners","The Black Hand","NiteSec","Chongqing","New Tokyo"]),C(o.a.DataJack)&&delete r.a[o.a.DataJack],E(q);const K=new n.a({name:o.a.ENM,repCost:15e3,moneyCost:25e7,info:"A thin device embedded inside the arm containing a wireless module capable of connecting to nearby networks. Once connected, the Netburner Module is capable of capturing and processing all of the traffic on that network. By itself, the Embedded Netburner Module does not do much, but a variety of very powerful upgrades can be installed that allow you to fully control the traffic on a network.",hacking_mult:1.08});K.addToFactions(["BitRunners","The Black Hand","NiteSec","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries"]),C(o.a.ENM)&&delete r.a[o.a.ENM],E(K);const $=new n.a({name:o.a.ENMCore,repCost:25e4,moneyCost:25e8,info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgrade allows the Embedded Netburner Module to generate its own data on a network.",prereqs:[o.a.ENM],hacking_speed_mult:1.03,hacking_money_mult:1.1,hacking_chance_mult:1.03,hacking_exp_mult:1.07,hacking_mult:1.07});$.addToFactions(["BitRunners","The Black Hand","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries"]),C(o.a.ENMCore)&&delete r.a[o.a.ENMCore],E($);const z=new n.a({name:o.a.ENMCoreV2,repCost:1e6,moneyCost:45e8,info:"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgraded firmware allows the Embedded Netburner Module to control information on a network by re-routing traffic, spoofing IP addresses, and altering the data inside network packets.",prereqs:[o.a.ENMCore],hacking_speed_mult:1.05,hacking_money_mult:1.3,hacking_chance_mult:1.05,hacking_exp_mult:1.15,hacking_mult:1.08});z.addToFactions(["BitRunners","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries","OmniTek Incorporated","KuaiGong International"]),C(o.a.ENMCoreV2)&&delete r.a[o.a.ENMCoreV2],E(z);const V=new n.a({name:o.a.ENMCoreV3,repCost:175e4,moneyCost:75e8,info:"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into any device on a network.",prereqs:[o.a.ENMCoreV2],hacking_speed_mult:1.05,hacking_money_mult:1.4,hacking_chance_mult:1.1,hacking_exp_mult:1.25,hacking_mult:1.1});V.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),C(o.a.ENMCoreV3)&&delete r.a[o.a.ENMCoreV3],E(V);const Y=new n.a({name:o.a.ENMAnalyzeEngine,repCost:625e3,moneyCost:6e9,info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster that vastly outperforms the Netburner Module's native single-core processor.",prereqs:[o.a.ENM],hacking_speed_mult:1.1});Y.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),C(o.a.ENMAnalyzeEngine)&&delete r.a[o.a.ENMAnalyzeEngine],E(Y);const J=new n.a({name:o.a.ENMDMA,repCost:1e6,moneyCost:7e9,info:"This implant installs a Direct Memory Access (DMA) controller into the Embedded Netburner Module. This allows the Module to send and receive data directly to and from the main memory of devices on a network.",prereqs:[o.a.ENM],hacking_money_mult:1.4,hacking_chance_mult:1.2});J.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),C(o.a.ENMDMA)&&delete r.a[o.a.ENMDMA],E(J);const Q=new n.a({name:o.a.Neuralstimulator,repCost:5e4,moneyCost:3e9,info:"A cranial implant that intelligently stimulates certain areas of the brain in order to improve cognitive functions.",hacking_speed_mult:1.02,hacking_chance_mult:1.1,hacking_exp_mult:1.12});Q.addToFactions(["The Black Hand","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Bachman & Associates","Clarke Incorporated","Four Sigma"]),C(o.a.Neuralstimulator)&&delete r.a[o.a.Neuralstimulator],E(Q);const X=new n.a({name:o.a.NeuralAccelerator,repCost:2e5,moneyCost:175e7,info:"A microprocessor that accelerates the processing speed of biological neural networks. This is a cranial implant that is embedded inside the brain.",hacking_mult:1.1,hacking_exp_mult:1.15,hacking_money_mult:1.2});X.addToFactions(["BitRunners"]),C(o.a.NeuralAccelerator)&&delete r.a[o.a.NeuralAccelerator],E(X);const Z=new n.a({name:o.a.CranialSignalProcessorsG1,repCost:1e4,moneyCost:7e7,info:"The first generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",hacking_speed_mult:1.01,hacking_mult:1.05});Z.addToFactions(["CyberSec"]),C(o.a.CranialSignalProcessorsG1)&&delete r.a[o.a.CranialSignalProcessorsG1],E(Z);const ee=new n.a({name:o.a.CranialSignalProcessorsG2,repCost:18750,moneyCost:125e6,info:"The second generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG1],hacking_speed_mult:1.02,hacking_chance_mult:1.05,hacking_mult:1.07});ee.addToFactions(["CyberSec","NiteSec"]),C(o.a.CranialSignalProcessorsG2)&&delete r.a[o.a.CranialSignalProcessorsG2],E(ee);const te=new n.a({name:o.a.CranialSignalProcessorsG3,repCost:5e4,moneyCost:55e7,info:"The third generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG2],hacking_speed_mult:1.02,hacking_money_mult:1.15,hacking_mult:1.09});te.addToFactions(["NiteSec","The Black Hand","BitRunners"]),C(o.a.CranialSignalProcessorsG3)&&delete r.a[o.a.CranialSignalProcessorsG3],E(te);const ae=new n.a({name:o.a.CranialSignalProcessorsG4,repCost:125e3,moneyCost:11e8,info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG3],hacking_speed_mult:1.02,hacking_money_mult:1.2,hacking_grow_mult:1.25});ae.addToFactions(["The Black Hand","BitRunners"]),C(o.a.CranialSignalProcessorsG4)&&delete r.a[o.a.CranialSignalProcessorsG4],E(ae);const ne=new n.a({name:o.a.CranialSignalProcessorsG5,repCost:25e4,moneyCost:225e7,info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG4],hacking_mult:1.3,hacking_money_mult:1.25,hacking_grow_mult:1.75});ne.addToFactions(["BitRunners"]),C(o.a.CranialSignalProcessorsG5)&&delete r.a[o.a.CranialSignalProcessorsG5],E(ne);const re=new n.a({name:o.a.NeuronalDensification,repCost:187500,moneyCost:1375e6,info:"The brain is surgically re-engineered to have increased neuronal density by decreasing the neuron gap junction. Then, the body is genetically modified to enhance the production and capabilities of its neural stem cells.",hacking_mult:1.15,hacking_exp_mult:1.1,hacking_speed_mult:1.03});re.addToFactions(["Clarke Incorporated"]),C(o.a.NeuronalDensification)&&delete r.a[o.a.NeuronalDensification],E(re);const ie=new n.a({name:o.a.NuoptimalInjectorImplant,repCost:5e3,moneyCost:2e7,info:"This torso implant automatically injects nootropic supplements into the bloodstream to improve memory, increase focus, and provide other cognitive enhancements.",company_rep_mult:1.2});ie.addToFactions(["Tian Di Hui","Volhaven","New Tokyo","Chongqing","Clarke Incorporated","Four Sigma","Bachman & Associates"]),C(o.a.NuoptimalInjectorImplant)&&delete r.a[o.a.NuoptimalInjectorImplant],E(ie);const oe=new n.a({name:o.a.SpeechEnhancement,repCost:2500,moneyCost:125e5,info:"An advanced neural implant that improves your speaking abilities, making you more convincing and likable in conversations and overall improving your social interactions.",company_rep_mult:1.1,charisma_mult:1.1});oe.addToFactions(["Tian Di Hui","Speakers for the Dead","Four Sigma","KuaiGong International","Clarke Incorporated","Bachman & Associates"]),C(o.a.SpeechEnhancement)&&delete r.a[o.a.SpeechEnhancement],E(oe);const se=new n.a({name:o.a.FocusWire,repCost:75e3,moneyCost:9e8,info:"A cranial implant that stops procrastination by blocking specific neural pathways in the brain.",hacking_exp_mult:1.05,strength_exp_mult:1.05,defense_exp_mult:1.05,dexterity_exp_mult:1.05,agility_exp_mult:1.05,charisma_exp_mult:1.05,company_rep_mult:1.1,work_money_mult:1.2});se.addToFactions(["Bachman & Associates","Clarke Incorporated","Four Sigma","KuaiGong International"]),C(o.a.FocusWire)&&delete r.a[o.a.FocusWire],E(se);const le=new n.a({name:o.a.PCDNI,repCost:375e3,moneyCost:375e7,info:"Installs a Direct-Neural Interface jack into your arm that is compatible with most computers. Connecting to a computer through this jack allows you to interface with it using the brain's electrochemical signals.",company_rep_mult:1.3,hacking_mult:1.08});le.addToFactions(["Four Sigma","OmniTek Incorporated","ECorp","Blade Industries"]),C(o.a.PCDNI)&&delete r.a[o.a.PCDNI],E(le);const ce=new n.a({name:o.a.PCDNIOptimizer,repCost:5e5,moneyCost:45e8,info:"This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It improves the performance of the interface and gives the user more control options to a connected computer.",prereqs:[o.a.PCDNI],company_rep_mult:1.75,hacking_mult:1.1});ce.addToFactions(["Fulcrum Secret Technologies","ECorp","Blade Industries"]),C(o.a.PCDNIOptimizer)&&delete r.a[o.a.PCDNIOptimizer],E(ce);const ue=new n.a({name:o.a.PCDNINeuralNetwork,repCost:15e5,moneyCost:75e8,info:"This is an additional installation that upgrades the functionality of the PC Direct-Neural Interface augmentation. When connected to a computer, The Neural Network upgrade allows the user to use their own brain's processing power to aid the computer in computational tasks.",prereqs:[o.a.PCDNI],company_rep_mult:2,hacking_mult:1.1,hacking_speed_mult:1.05});ue.addToFactions(["Fulcrum Secret Technologies"]),C(o.a.PCDNINeuralNetwork)&&delete r.a[o.a.PCDNINeuralNetwork],E(ue);const me=new n.a({name:o.a.ADRPheromone1,repCost:3750,moneyCost:175e5,info:"The body is genetically re-engineered so that it produces the ADR-V1 pheromone, an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, triggers feelings of admiration and approval in other people.",company_rep_mult:1.1,faction_rep_mult:1.1});me.addToFactions(["Tian Di Hui","The Syndicate","NWO","MegaCorp","Four Sigma"]),C(o.a.ADRPheromone1)&&delete r.a[o.a.ADRPheromone1],E(me);const he=new n.a({name:o.a.ADRPheromone2,repCost:62500,moneyCost:55e7,info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, which is similar to but more potent than ADR-V1. This pheromone, when excreted, triggers feelings of admiration, approval, and respect in others.",company_rep_mult:1.2,faction_rep_mult:1.2});he.addToFactions(["Silhouette","Four Sigma","Bachman & Associates","Clarke Incorporated"]),C(o.a.ADRPheromone2)&&delete r.a[o.a.ADRPheromone2],E(he);const pe=new n.a({name:o.a.ShadowsSimulacrum,repCost:37500,moneyCost:4e8,info:"A crude but functional matter phase-shifter module that is embedded in the brainstem and cerebellum. This augmentation was developed by criminal organizations and allows the user to project and control holographic simulacrums within a large radius. These simulacrums are commonly used for espionage and surveillance work.",company_rep_mult:1.15,faction_rep_mult:1.15});pe.addToFactions(["The Syndicate","The Dark Army","Speakers for the Dead"]),C(o.a.ShadowsSimulacrum)&&delete r.a[o.a.ShadowsSimulacrum],E(pe);const de=new n.a({name:o.a.HacknetNodeCPUUpload,repCost:3750,moneyCost:11e6,info:"Uploads the architecture and design details of a Hacknet Node's CPU into the brain. This allows the user to engineer custom hardware and software for the Hacknet Node that provides better performance.",hacknet_node_money_mult:1.15,hacknet_node_purchase_cost_mult:.85});de.addToFactions(["Netburners"]),C(o.a.HacknetNodeCPUUpload)&&delete r.a[o.a.HacknetNodeCPUUpload],E(de);const fe=new n.a({name:o.a.HacknetNodeCacheUpload,repCost:2500,moneyCost:55e5,info:"Uploads the architecture and design details of a Hacknet Node's main-memory cache into the brain. This allows the user to engineer custom cache hardware for the Hacknet Node that offers better performance.",hacknet_node_money_mult:1.1,hacknet_node_level_cost_mult:.85});fe.addToFactions(["Netburners"]),C(o.a.HacknetNodeCacheUpload)&&delete r.a[o.a.HacknetNodeCacheUpload],E(fe);const ge=new n.a({name:o.a.HacknetNodeNICUpload,repCost:1875,moneyCost:45e5,info:"Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that offers better performance.",hacknet_node_money_mult:1.1,hacknet_node_purchase_cost_mult:.9});ge.addToFactions(["Netburners"]),C(o.a.HacknetNodeNICUpload)&&delete r.a[o.a.HacknetNodeNICUpload],E(ge);const ye=new n.a({name:o.a.HacknetNodeKernelDNI,repCost:7500,moneyCost:4e7,info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a Hacknet Node. This lets the user access and manipulate the Node's kernel using electrochemical signals.",hacknet_node_money_mult:1.25});ye.addToFactions(["Netburners"]),C(o.a.HacknetNodeKernelDNI)&&delete r.a[o.a.HacknetNodeKernelDNI],E(ye);const be=new n.a({name:o.a.HacknetNodeCoreDNI,repCost:12500,moneyCost:6e7,info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using electrochemical signals.",hacknet_node_money_mult:1.45});be.addToFactions(["Netburners"]),C(o.a.HacknetNodeCoreDNI)&&delete r.a[o.a.HacknetNodeCoreDNI],E(be);const Ee=new n.a({name:o.a.NeuroFluxGovernor,repCost:1250,moneyCost:375e4,info:"A device that is embedded in the back of the neck. The NeuroFlux Governor monitors and regulates nervous impulses coming to and from the spinal column, essentially 'governing' the body. By doing so, it improves the functionality of the body's nervous system.",stats:b.a.createElement(b.a.Fragment,null,"This special augmentation can be leveled up infinitely. Each level of this augmentation increases ALL multipliers by 1%, stacking multiplicatively."),hacking_chance_mult:1.01,hacking_speed_mult:1.01,hacking_money_mult:1.01,hacking_grow_mult:1.01,hacking_mult:1.01,strength_mult:1.01,defense_mult:1.01,dexterity_mult:1.01,agility_mult:1.01,charisma_mult:1.01,hacking_exp_mult:1.01,strength_exp_mult:1.01,defense_exp_mult:1.01,dexterity_exp_mult:1.01,agility_exp_mult:1.01,charisma_exp_mult:1.01,company_rep_mult:1.01,faction_rep_mult:1.01,crime_money_mult:1.01,crime_success_mult:1.01,hacknet_node_money_mult:1.01,hacknet_node_purchase_cost_mult:.99,hacknet_node_ram_cost_mult:.99,hacknet_node_core_cost_mult:.99,hacknet_node_level_cost_mult:.99,work_money_mult:1.01});let ve=0;for(let e=0;e=0;e--)if(u.a.queuedAugmentations[e].name===o.a.NeuroFluxGovernor){t=e;break}for(let a=0;a"}return u.a.queuedAugmentations=[],Object(d.a)("You slowly drift to sleep as scientists put you under in order to install the following Augmentations:
"+e+"
You wake up in your home...you feel different..."),Object(m.a)(),!0}function C(e){return r.a.hasOwnProperty(e)}function S(e){return(e instanceof n.a?e.name:e)===o.a.NeuroFluxGovernor}},function(e,t,a){"use strict";(function(e){a.d(t,"a",(function(){return A})),a.d(t,"c",(function(){return y})),a.d(t,"d",(function(){return E})),a.d(t,"b",(function(){return b}));var n=a(6),r=a(1),i=a(13),o=a(19),s=a(94),l=a(213),c=a(23),u=a(111),m=a(748),h=a(108),p=(a(1409),a(0)),d=a.n(p),f=a(89),g=a.n(f);let y=!1,b=null;function E(e,t){y=e,b=e?t:null}e(document).keydown((function(e){if(y&&b&&0!=b.selectedNode.length)switch(e.keyCode){case 65:b.actionButtons[0].click();break;case 83:b.actionButtons[1].click();break;case 87:b.actionButtons[2].click();break;case 70:b.actionButtons[3].click();break;case 82:b.actionButtons[4].click();break;case 68:b.actionButtons[5].click()}}));let v="CPU Core Node",k="Firewall Node",_="Database Node",w="Spam Node",C="Transfer Node",S="Shield Node",x="Attacking",O="Scanning",M="Weakening",T="Fortifying",P="Overflowing";function R(e,t){this.type=e,this.atk=t.atk?t.atk:0,this.def=t.def?t.def:0,this.hp=t.hp?t.hp:0,this.maxhp=this.hp,this.plyrCtrl=!1,this.enmyCtrl=!1,this.pos=[0,0],this.el=null,this.action=null,this.targetedCount=0,this.conn=null}function A(e,t){this.faction=t,this.started=!1,this.time=18e4,this.playerCores=[],this.playerNodes=[],this.playerAtk=0,this.playerDef=0,this.enemyCores=[],this.enemyDatabases=[],this.enemyNodes=[],this.enemyAtk=0,this.enemyDef=0,this.miscNodes=[],this.selectedNode=[],this.actionButtons=[],this.availablePositions=[];for(var a=0;a<8;++a)for(var r=0;r<8;++r)this.availablePositions.push([a,r]);this.map=[];for(var i=0;i<8;++i)this.map.push([null,null,null,null,null,null,null,null]);this.jsplumbinstance=null,this.difficulty=e/n.a.HackingMissionRepToDiffConversion+1,this.reward=250+e/n.a.HackingMissionRepToRewardConversion}function N(e){e.selectedNode.length>0&&(e.selectedNode.forEach((function(t){t.deselect(e.actionButtons)})),e.selectedNode.length=0)}R.prototype.setPosition=function(e,t){this.pos=[e,t]},R.prototype.setControlledByPlayer=function(){this.plyrCtrl=!0,this.enmyCtrl=!1,this.el&&(this.el.classList.remove("hack-mission-enemy-node"),this.el.classList.add("hack-mission-player-node"))},R.prototype.setControlledByEnemy=function(){this.plyrCtrl=!1,this.enmyCtrl=!0,this.el&&(this.el.classList.remove("hack-mission-player-node"),this.el.classList.add("hack-mission-enemy-node"))},R.prototype.select=function(e){if(!this.enmyCtrl){this.el.classList.add("hack-mission-player-node-active");for(var t=0;t(this.start(),!1));var u=document.createElement("a");u.innerHTML="Forfeit Mission (Exit)",u.classList.add("a-link-button"),u.classList.add("hack-mission-header-element"),u.style.display="inline-block",u.addEventListener("click",()=>(this.finishMission(!1),!1));var m=document.createElement("p");m.setAttribute("id","hacking-mission-timer"),m.style.display="inline-block",m.style.margin="6px";var h=document.createElement("span");h.style.display="block",h.classList.add("hack-mission-action-buttons-container");for(var p=0;p<6;++p)this.actionButtons.push(document.createElement("a")),this.actionButtons[p].style.display="inline-block",this.actionButtons[p].classList.add("a-link-button-inactive"),this.actionButtons[p].classList.add("tooltip"),this.actionButtons[p].classList.add("hack-mission-header-element"),h.appendChild(this.actionButtons[p]);this.actionButtons[0].innerText="Attack(a)";var f=document.createElement("span");f.classList.add("tooltiptexthigh"),f.innerText="Lowers the targeted node's HP. The effectiveness of this depends on this node's Attack level, your hacking level, and the opponent's defense level.",this.actionButtons[0].appendChild(f),this.actionButtons[1].innerText="Scan(s)";var y=document.createElement("span");y.classList.add("tooltiptexthigh"),y.innerText="Lowers the targeted node's defense. The effectiveness of this depends on this node's Attack level, your hacking level, and the opponent's defense level.",this.actionButtons[1].appendChild(y),this.actionButtons[2].innerText="Weaken(w)";var b=document.createElement("span");b.classList.add("tooltiptexthigh"),b.innerText="Lowers the targeted node's attack. The effectiveness of this depends on this node's Attack level, your hacking level, and the opponent's defense level.",this.actionButtons[2].appendChild(b),this.actionButtons[3].innerText="Fortify(f)";var E=document.createElement("span");E.classList.add("tooltiptexthigh"),E.innerText="Raises this node's Defense level. The effectiveness of this depends on your hacking level",this.actionButtons[3].appendChild(E),this.actionButtons[4].innerText="Overflow(r)";var k=document.createElement("span");k.classList.add("tooltiptexthigh"),k.innerText="Raises this node's Attack level but lowers its Defense level. The effectiveness of this depends on your hacking level.",this.actionButtons[4].appendChild(k),this.actionButtons[5].innerText="Drop Connection(d)";var _=document.createElement("span");_.classList.add("tooltiptexthigh"),_.innerText="Removes this Node's current connection to some target Node, if it has one. This can also be done by simply clicking the white connection line.",this.actionButtons[5].appendChild(_);var w=document.createElement("p"),S=document.createElement("p");w.style.display="inline-block",S.style.display="inline-block",w.style.color="#00ccff",S.style.color="red",w.style.margin="4px",S.style.margin="4px",w.setAttribute("id","hacking-mission-player-stats"),S.setAttribute("id","hacking-mission-enemy-stats"),h.appendChild(w),h.appendChild(S),this.actionButtons[0].addEventListener("click",()=>{this.selectedNode.length>0?this.selectedNode[0].type===v&&(this.setActionButtonsActive(this.selectedNode[0].type),this.setActionButton(x,!1),this.selectedNode.forEach((function(e){e.action=x}))):console.error("Pressing Action button without selected node")}),this.actionButtons[1].addEventListener("click",()=>{if(this.selectedNode.length>0){var e=this.selectedNode[0].type;e!==v&&e!==C||(this.setActionButtonsActive(e),this.setActionButton(O,!1),this.selectedNode.forEach((function(e){e.action=O})))}else console.error("Pressing Action button without selected node")}),this.actionButtons[2].addEventListener("click",()=>{if(this.selectedNode.length>0){var e=this.selectedNode[0].type;e!==v&&e!==C||(this.setActionButtonsActive(e),this.setActionButton(M,!1),this.selectedNode.forEach((function(e){e.action=M})))}else console.error("Pressing Action button without selected node")}),this.actionButtons[3].addEventListener("click",()=>{this.selectedNode.length>0?(this.setActionButtonsActive(this.selectedNode[0].type),this.setActionButton(T,!1),this.selectedNode.forEach((function(e){e.action=T}))):console.error("Pressing Action button without selected node")}),this.actionButtons[4].addEventListener("click",()=>{if(this.selectedNode.length>0){var e=this.selectedNode[0].type;e!==v&&e!==C||(this.setActionButtonsActive(e),this.setActionButton(P,!1),this.selectedNode.forEach((function(e){e.action=P})))}else console.error("Pressing Action button without selected node")}),this.actionButtons[5].addEventListener("click",()=>{this.selectedNode.length>0?this.selectedNode.forEach((function(e){if(e.conn){var t=e.conn.endpoints;t[0].detachFrom(t[1])}e.action=T})):console.error("Pressing Action button without selected node")});var R=document.createElement("p");e.appendChild(o),e.appendChild(l),e.appendChild(c),e.appendChild(u),e.appendChild(m),e.appendChild(h),e.appendChild(R)},A.prototype.setActionButtonsInactive=function(){for(var e=0;ePlayer Defense: "+Object(o.c)(this.playerDef,1),e=0;for(t=0;tEnemy Defense: "+Object(o.c)(this.enemyDef,1)},A.prototype.calculateDefenses=function(){for(var e=0,t=0;tPlayer Defense: "+Object(o.c)(this.playerDef,1),e=0;for(t=0;tEnemy Defense: "+Object(o.c)(this.enemyDef,1)},A.prototype.removeAvailablePosition=function(e,t){for(var a=0;aDef: "+Object(o.c)(e.def,1),a.innerHTML=n,t.appendChild(a),document.getElementById("hacking-mission-map").appendChild(t)},A.prototype.updateNodeDomElement=function(e){if(null==e.el)return void console.error("Calling updateNodeDomElement on a Node without an element");let t,a="hacking-mission-node-"+e.pos[0]+"-"+e.pos[1],n=document.getElementById(a+"-txt");switch(e.type){case v:t="CPU Core
HP: "+Object(o.c)(e.hp,1);break;case k:t="Firewall
HP: "+Object(o.c)(e.hp,1);break;case _:t="Database
HP: "+Object(o.c)(e.hp,1);break;case w:t="Spam
HP: "+Object(o.c)(e.hp,1);break;case C:t="Transfer
HP: "+Object(o.c)(e.hp,1);break;case S:default:t="Shield
HP: "+Object(o.c)(e.hp,1)}t+="
Atk: "+Object(o.c)(e.atk,1)+"
Def: "+Object(o.c)(e.def,1),e.action&&(t+="
"+e.action),n.innerHTML=t},A.prototype.getNodeFromElement=function(e){var t=(Object(u.a)(e)?e:e.id).replace("hacking-mission-node-","").split("-");if(2!=t.length)return console.error("Parsing hacking mission node id. could not find coordinates"),null;var a=t[0],n=t[1];return isNaN(a)||isNaN(n)||a>=8||n>=8||a<0||n<0?(console.error(`Unexpected values (${a}, ${n}) for (x, y)`),null):this.map[a][n]},A.prototype.configurePlayerNodeElement=function(e){null==this.getNodeFromElement(e)&&console.error("Failed getting Node object");const t=()=>{!function(e,t){var a=e.getNodeFromElement(t);null==a&&console.error("Failed getting Node object"),a.plyrCtrl&&(N(e),a.select(e.actionButtons),e.selectedNode.push(a))}(this,e)};e.addEventListener("click",t);e.addEventListener("dblclick",()=>{!function(e,t){var a=e.getNodeFromElement(t);if(null==a&&console.error("Failed getting Node Object in multiselectNode()"),a.plyrCtrl){N(e);var n=a.type;n===v?e.playerCores.forEach((function(t){t.select(e.actionButtons),e.selectedNode.push(t)})):e.playerNodes.forEach((function(t){t.type===n&&(t.select(e.actionButtons),e.selectedNode.push(t))}))}}(this,e)}),e.firstChild&&e.firstChild.addEventListener("click",t)},A.prototype.configureEnemyNodeElement=function(e){for(var t=this.getNodeFromElement(e),a=0;a0&&this.map[t-1][a].plyrCtrl)||(!!(t<7&&this.map[t+1][a].plyrCtrl)||(!!(a>0&&this.map[t][a-1].plyrCtrl)||!!(a<7&&this.map[t][a+1].plyrCtrl)))},A.prototype.nodeReachableByEnemy=function(e){if(null==e)return!1;var t=e.pos[0],a=e.pos[1];return!!(t>0&&this.map[t-1][a].enmyCtrl)||(!!(t<7&&this.map[t+1][a].enmyCtrl)||(!!(a>0&&this.map[t][a-1].enmyCtrl)||!!(a<7&&this.map[t][a+1].enmyCtrl)))},A.prototype.start=function(){this.started=!0,this.initJsPlumb();var e=Object(m.a)("hack-mission-start-btn");e.classList.remove("a-link-button"),e.classList.add("a-link-button-inactive")},A.prototype.initJsPlumb=function(){var e=jsPlumb.getInstance({DragOptions:{cursor:"pointer",zIndex:2e3},PaintStyle:{gradient:{stops:[[0,"#FFFFFF"],[1,"#FFFFFF"]]},stroke:"#FFFFFF",strokeWidth:8}});this.jsplumbinstance=e;for(var t=0;t{if(!this.getNodeFromElement(e.source).enmyCtrl){var t=e.endpoints;t[0].detachFrom(t[1])}}),e.bind("connection",e=>{var t=this.getNodeFromElement(e.target);this.getNodeFromElement(e.source).enmyCtrl||(this.nodeReachable(t)?(this.getNodeFromElement(e.source).conn=e.connection,++(t=this.getNodeFromElement(e.target)).targetedCount):e.sourceEndpoint.detachFrom(e.targetEndpoint))}),e.bind("connectionDetached",e=>{this.getNodeFromElement(e.source).conn=null,this.getNodeFromElement(e.target).untarget()})},A.prototype.dropAllConnectionsFromNode=function(e){for(var t=this.jsplumbinstance.getAllConnections(),a=t.length-1;a>=0;--a)t[a].source==e.el&&t[a].endpoints[0].detachFrom(t[a].endpoints[1])},A.prototype.dropAllConnectionsToNode=function(e){for(var t=this.jsplumbinstance.getAllConnections(),a=t.length-1;a>=0;--a)t[a].target==e.el&&t[a].endpoints[0].detachFrom(t[a].endpoints[1]);e.beingTargeted=!1};var I=0;A.prototype.process=function(e=1){if(this.started&&!((I+=e)<2)){var t=!1;this.playerCores.forEach(e=>{t|=this.processNode(e,I)}),this.playerNodes.forEach(e=>{e.type!==C&&e.type!==S&&e.type!==k||(t|=this.processNode(e,I))}),this.enemyCores.forEach(e=>{this.enemyAISelectAction(e),t|=this.processNode(e,I)}),this.enemyNodes.forEach(e=>{e.type!==C&&e.type!==S&&e.type!==k||(this.enemyAISelectAction(e),t|=this.processNode(e,I))}),this.enemyDatabases.forEach(e=>{e.maxhp+=.1*I,e.hp+=.1*I}),t&&(this.calculateAttacks(),this.calculateDefenses()),0!==this.enemyDatabases.length?0!==this.playerCores.length?(this.miscNodes.forEach(e=>{e.def+=.1*I,e.maxhp+=.05*I,e.hp+=.1*I,e.hp>e.maxhp&&(e.hp=e.maxhp),this.updateNodeDomElement(e)}),this.time-=I*n.a._idleSpeed,this.time<=0?this.finishMission(!1):(this.updateTimer(),I=0)):this.finishMission(!1):this.finishMission(!0)}},A.prototype.processNode=function(e,t=1){if(null!=e.action){var a,i,o=null;e.conn&&(null==(o=null!=e.conn.target?this.getNodeFromElement(e.conn.target):this.getNodeFromElement(e.conn.targetId))||(o.plyrCtrl?(a=this.playerDef,i=this.enemyAtk):o.enmyCtrl?(a=this.enemyDef,i=this.playerAtk):(a=o.def,i=e.plyrCtrl?this.playerAtk:this.enemyAtk)));var s=!1,l=e.plyrCtrl,c=this.difficulty*n.a.HackingMissionDifficultyToHacking;switch(e.action){case x:if(null==o)break;if(null==e.conn)break;var u=this.calculateAttackDamage(i,a,l?r.a.hacking_skill:c);o.hp-=u/5*t;break;case O:if(null==o)break;if(null==e.conn)break;var m=this.calculateScanEffect(i,a,l?r.a.hacking_skill:c);o.def-=m/5*t,s=!0;break;case M:if(null==o)break;if(null==e.conn)break;m=this.calculateWeakenEffect(i,a,l?r.a.hacking_skill:c);o.atk-=m/5*t,s=!0;break;case T:m=this.calculateFortifyEffect(r.a.hacking_skill);e.def+=m/5*t,s=!0;break;case P:m=this.calculateOverflowEffect(r.a.hacking_skill);if(e.def{0===e.targetedCount&&(e.def*=n.a.HackingMissionMiscDefenseIncrease)})}return this.updateNodeDomElement(e),o&&this.updateNodeDomElement(o),s}},A.prototype.enemyAISelectAction=function(e){if(null!=e)switch(e.type){case v:if(null==e.conn){if(0===this.miscNodes.length){var t=Object(c.a)(0,this.playerNodes.length-1);if(a=0===this.playerNodes.length?null:this.playerNodes[t],this.nodeReachableByEnemy(a))e.conn=this.jsplumbinstance.connect({source:e.el,target:a.el}),++a.targetedCount;else{if(t=Object(c.a)(0,this.playerCores.length-1),0===this.playerCores.length)return;a=this.playerCores[t],this.nodeReachableByEnemy(a)&&(e.conn=this.jsplumbinstance.connect({source:e.el,target:a.el}),++a.targetedCount)}}else{t=Object(c.a)(0,this.miscNodes.length-1);var a=this.miscNodes[t];this.nodeReachableByEnemy(a)&&(e.conn=this.jsplumbinstance.connect({source:e.el,target:a.el}),++a.targetedCount)}e.action=T}else{var n;null==(n=e.conn.target?this.getNodeFromElement(e.conn.target):this.getNodeFromElement(e.conn.targetId))&&console.error("Error getting Target node Object in enemyAISelectAction()"),n.def>this.enemyAtk+15?e.def<50?e.action=T:e.action=P:Math.abs(n.def-this.enemyAtk)<=15?e.action=O:e.action=x}break;case C:e.def<125?e.action=T:e.action=P;break;case k:case S:e.action=T}};A.prototype.calculateAttackDamage=function(e,t,a=0){return Math.max(.55*(e+a/80-t),1)},A.prototype.calculateScanEffect=function(e,t,a=0){return Math.max(.6*(e+a/25-.95*t),2)},A.prototype.calculateWeakenEffect=function(e,t,a=0){return Math.max(e+a/25-.95*t,2)},A.prototype.calculateFortifyEffect=function(e=0){return.9*e/130},A.prototype.calculateOverflowEffect=function(e=0){return.95*e/130},A.prototype.updateTimer=function(){var e=document.getElementById("hacking-mission-timer"),t=Math.round(this.time/1e3),a=Math.trunc(t/60);t%=60;var n=("0"+a).slice(-2)+":"+("0"+t).slice(-2);e.innerText="Time left: "+n},A.prototype.finishMission=function(e){if(y=!1,b=null,e){var t=1+this.faction.favor/100,a=this.reward*r.a.faction_rep_mult*t;Object(i.a)(d.a.createElement(d.a.Fragment,null,"Mission won! You earned ",Object(s.a)(a)," reputation with ",this.faction.name)),r.a.gainIntelligenceExp(Math.pow(this.difficulty*n.a.IntelligenceHackingMissionBaseExpGain,.5)),this.faction.playerReputation+=a}else Object(i.a)("Mission lost/forfeited! 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u{constructor(){l(this,"hacking_skill",1),l(this,"strength",1),l(this,"defense",1),l(this,"dexterity",1),l(this,"agility",1),l(this,"charisma",1),l(this,"intelligence",1),l(this,"hp",10),l(this,"max_hp",10),l(this,"hacking_exp",0),l(this,"strength_exp",0),l(this,"defense_exp",0),l(this,"dexterity_exp",0),l(this,"agility_exp",0),l(this,"charisma_exp",0),l(this,"intelligence_exp",0),l(this,"hacking_mult",1),l(this,"strength_mult",1),l(this,"defense_mult",1),l(this,"dexterity_mult",1),l(this,"agility_mult",1),l(this,"charisma_mult",1),l(this,"hacking_exp_mult",1),l(this,"strength_exp_mult",1),l(this,"defense_exp_mult",1),l(this,"dexterity_exp_mult",1),l(this,"agility_exp_mult",1),l(this,"charisma_exp_mult",1),l(this,"hacking_chance_mult",1),l(this,"hacking_speed_mult",1),l(this,"hacking_money_mult",1),l(this,"hacking_grow_mult",1),l(this,"company_rep_mult",1),l(this,"faction_rep_mult",1),l(this,"crime_money_mult",1),l(this,"crime_success_mult",1),l(this,"work_money_mult",1),l(this,"hacknet_node_money_mult",1),l(this,"hacknet_node_purchase_cost_mult",1),l(this,"hacknet_node_ram_cost_mult",1),l(this,"hacknet_node_core_cost_mult",1),l(this,"hacknet_node_level_cost_mult",1),l(this,"bladeburner_max_stamina_mult",1),l(this,"bladeburner_stamina_gain_mult",1),l(this,"bladeburner_analysis_mult",1),l(this,"bladeburner_success_chance_mult",1),l(this,"augmentations",[]),l(this,"queuedAugmentations",[]),l(this,"city",r.a.Sector12)}applyAugmentation(e){for(const t in e.mults)null==this[t]?console.warn("Augmentation has unrecognized multiplier property: "+t):this[t]*=e.mults[t]}calculateStat(e,t=1){return Object(o.b)(e,t)}getFactionFieldWorkRepGain(){return.9*(this.hacking_skill/i.a.MaxSkillLevel+this.strength/i.a.MaxSkillLevel+this.defense/i.a.MaxSkillLevel+this.dexterity/i.a.MaxSkillLevel+this.agility/i.a.MaxSkillLevel+this.charisma/i.a.MaxSkillLevel)/5.5*this.faction_rep_mult}getFactionHackingWorkRepGain(){return this.hacking_skill/i.a.MaxSkillLevel*this.faction_rep_mult}getFactionSecurityWorkRepGain(){return.9*(this.hacking_skill/i.a.MaxSkillLevel+this.strength/i.a.MaxSkillLevel+this.defense/i.a.MaxSkillLevel+this.dexterity/i.a.MaxSkillLevel+this.agility/i.a.MaxSkillLevel)/4.5*this.faction_rep_mult}resetMultipliers(){this.hacking_mult=1,this.strength_mult=1,this.defense_mult=1,this.dexterity_mult=1,this.agility_mult=1,this.charisma_mult=1,this.hacking_exp_mult=1,this.strength_exp_mult=1,this.defense_exp_mult=1,this.dexterity_exp_mult=1,this.agility_exp_mult=1,this.charisma_exp_mult=1,this.company_rep_mult=1,this.faction_rep_mult=1,this.crime_money_mult=1,this.crime_success_mult=1,this.work_money_mult=1}updateStatLevels(){this.hacking_skill=Math.max(1,Math.floor(this.calculateStat(this.hacking_exp,this.hacking_mult*n.a.HackingLevelMultiplier))),this.strength=Math.max(1,Math.floor(this.calculateStat(this.strength_exp,this.strength_mult*n.a.StrengthLevelMultiplier))),this.defense=Math.max(1,Math.floor(this.calculateStat(this.defense_exp,this.defense_mult*n.a.DefenseLevelMultiplier))),this.dexterity=Math.max(1,Math.floor(this.calculateStat(this.dexterity_exp,this.dexterity_mult*n.a.DexterityLevelMultiplier))),this.agility=Math.max(1,Math.floor(this.calculateStat(this.agility_exp,this.agility_mult*n.a.AgilityLevelMultiplier))),this.charisma=Math.max(1,Math.floor(this.calculateStat(this.charisma_exp,this.charisma_mult*n.a.CharismaLevelMultiplier)));const e=this.hp/this.max_hp;this.max_hp=Math.floor(10+this.defense/10),this.hp=Math.round(this.max_hp*e)}getIntelligenceBonus(e){return Object(s.a)(this.intelligence,e)}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(6);function r(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class i{constructor(e="",t="",a=0,n=0,i=0,o=0,s={}){r(this,"difficulty",0),r(this,"karma",0),r(this,"kills",0),r(this,"money",0),r(this,"name",""),r(this,"time",0),r(this,"type",""),r(this,"hacking_success_weight",0),r(this,"strength_success_weight",0),r(this,"defense_success_weight",0),r(this,"dexterity_success_weight",0),r(this,"agility_success_weight",0),r(this,"charisma_success_weight",0),r(this,"hacking_exp",0),r(this,"strength_exp",0),r(this,"defense_exp",0),r(this,"dexterity_exp",0),r(this,"agility_exp",0),r(this,"charisma_exp",0),r(this,"intelligence_exp",0),this.name=e,this.type=t,this.time=a,this.money=n,this.difficulty=i,this.karma=o,this.hacking_success_weight=s.hacking_success_weight?s.hacking_success_weight:0,this.strength_success_weight=s.strength_success_weight?s.strength_success_weight:0,this.defense_success_weight=s.defense_success_weight?s.defense_success_weight:0,this.dexterity_success_weight=s.dexterity_success_weight?s.dexterity_success_weight:0,this.agility_success_weight=s.agility_success_weight?s.agility_success_weight:0,this.charisma_success_weight=s.charisma_success_weight?s.charisma_success_weight:0,this.hacking_exp=s.hacking_exp?s.hacking_exp:0,this.strength_exp=s.strength_exp?s.strength_exp:0,this.defense_exp=s.defense_exp?s.defense_exp:0,this.dexterity_exp=s.dexterity_exp?s.dexterity_exp:0,this.agility_exp=s.agility_exp?s.agility_exp:0,this.charisma_exp=s.charisma_exp?s.charisma_exp:0,this.intelligence_exp=s.intelligence_exp?s.intelligence_exp:0,this.kills=s.kills?s.kills:0}commit(e,t,a=1,n=null){return a<=0&&(a=1),t.startCrime(e,this.type,this.hacking_exp/a,this.strength_exp/a,this.defense_exp/a,this.dexterity_exp/a,this.agility_exp/a,this.charisma_exp/a,this.money/a,this.time,n),this.time}successRate(e){let t=this.hacking_success_weight*e.hacking_skill+this.strength_success_weight*e.strength+this.defense_success_weight*e.defense+this.dexterity_success_weight*e.dexterity+this.agility_success_weight*e.agility+this.charisma_success_weight*e.charisma+n.a.IntelligenceCrimeWeight*e.intelligence;return t/=n.a.MaxSkillLevel,t/=this.difficulty,t*=e.crime_success_mult,t*=e.getIntelligenceBonus(1),Math.min(t,1)}}},,,,,,,,,,function(e,t,a){"use strict";function n(){return"xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g,(function(e){const t=16*Math.random()|0;return("x"==e?t:3&t|8).toString(16)}))}a.d(t,"a",(function(){return r}));class r{constructor(){var e,t,a;a={},(t="subscribers")in(e=this)?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a}subscribe(e){let t=n();for(;void 0!==this.subscribers[t];)t=n();return this.subscribers[t]=e,()=>{delete this.subscribers[t]}}emit(...e){for(const t in this.subscribers){const a=this.subscribers[t];void 0!==a&&a(...e)}}}},,function(e,t,a){"use strict";a.d(t,"a",(function(){return s})),a.d(t,"b",(function(){return l}));var n=a(0),r=a.n(n),i=a(8);class o{constructor(e,t,a,n="",i=r.a.createElement(r.a.Fragment,null)){this.number=e,this.difficulty=t,this.name=a,this.desc=n,this.info=i}}const s={};function l(e){null==e.bitNodeN&&(e.bitNodeN=1);for(const e in i.a)i.a.hasOwnProperty(e)&&(i.a[e]=1);switch(e.bitNodeN){case 1:break;case 2:i.a.HackingLevelMultiplier=.8,i.a.ServerGrowthRate=.8,i.a.ServerMaxMoney=.2,i.a.ServerStartingMoney=.4,i.a.CrimeMoney=3,i.a.InfiltrationMoney=3,i.a.FactionWorkRepGain=.5,i.a.FactionPassiveRepGain=0,i.a.GangKarmaRequirement=0;break;case 3:i.a.HackingLevelMultiplier=.8,i.a.RepToDonateToFaction=.5,i.a.AugmentationRepCost=3,i.a.AugmentationMoneyCost=3,i.a.ServerMaxMoney=.2,i.a.ServerStartingMoney=.2,i.a.ServerGrowthRate=.2,i.a.ScriptHackMoney=.2,i.a.CompanyWorkMoney=.25,i.a.CrimeMoney=.25,i.a.HacknetNodeMoney=.25,i.a.HomeComputerRamCost=1.5,i.a.PurchasedServerCost=2,i.a.GangKarmaRequirement=3;break;case 4:i.a.ServerMaxMoney=.15,i.a.ServerStartingMoney=.75,i.a.ScriptHackMoney=.2,i.a.CompanyWorkMoney=.1,i.a.CrimeMoney=.2,i.a.HacknetNodeMoney=.05,i.a.CompanyWorkExpGain=.5,i.a.ClassGymExpGain=.5,i.a.FactionWorkExpGain=.5,i.a.HackExpGain=.4,i.a.CrimeExpGain=.5,i.a.FactionWorkRepGain=.75;break;case 5:i.a.ServerMaxMoney=2,i.a.ServerStartingSecurity=2,i.a.ServerStartingMoney=.5,i.a.ScriptHackMoney=.15,i.a.HacknetNodeMoney=.2,i.a.CrimeMoney=.5,i.a.InfiltrationRep=1.5,i.a.InfiltrationMoney=1.5,i.a.AugmentationMoneyCost=2,i.a.HackExpGain=.5,i.a.CorporationValuation=.5;break;case 6:i.a.HackingLevelMultiplier=.35,i.a.ServerMaxMoney=.4,i.a.ServerStartingMoney=.5,i.a.ServerStartingSecurity=1.5,i.a.ScriptHackMoney=.75,i.a.CompanyWorkMoney=.5,i.a.CrimeMoney=.75,i.a.InfiltrationMoney=.75,i.a.CorporationValuation=.2,i.a.HacknetNodeMoney=.2,i.a.FactionPassiveRepGain=0,i.a.HackExpGain=.25,i.a.DaedalusAugsRequirement=1.166,i.a.GangKarmaRequirement=5;break;case 7:i.a.BladeburnerRank=.6,i.a.BladeburnerSkillCost=2,i.a.AugmentationMoneyCost=3,i.a.HackingLevelMultiplier=.35,i.a.ServerMaxMoney=.4,i.a.ServerStartingMoney=.5,i.a.ServerStartingSecurity=1.5,i.a.ScriptHackMoney=.5,i.a.CompanyWorkMoney=.5,i.a.CrimeMoney=.75,i.a.InfiltrationMoney=.75,i.a.CorporationValuation=.2,i.a.HacknetNodeMoney=.2,i.a.FactionPassiveRepGain=0,i.a.HackExpGain=.25,i.a.FourSigmaMarketDataCost=2,i.a.FourSigmaMarketDataApiCost=2,i.a.DaedalusAugsRequirement=1.166,i.a.GangKarmaRequirement=5;break;case 8:i.a.ScriptHackMoney=.3,i.a.ScriptHackMoneyGain=0,i.a.ManualHackMoney=0,i.a.CompanyWorkMoney=0,i.a.CrimeMoney=0,i.a.HacknetNodeMoney=0,i.a.InfiltrationMoney=0,i.a.RepToDonateToFaction=0,i.a.CorporationValuation=0,i.a.CodingContractMoney=0,i.a.GangKarmaRequirement=10;break;case 9:i.a.HackingLevelMultiplier=.4,i.a.StrengthLevelMultiplier=.45,i.a.DefenseLevelMultiplier=.45,i.a.DexterityLevelMultiplier=.45,i.a.AgilityLevelMultiplier=.45,i.a.CharismaLevelMultiplier=.45,i.a.PurchasedServerLimit=0,i.a.HomeComputerRamCost=5,i.a.CrimeMoney=.5,i.a.ScriptHackMoney=.1,i.a.HackExpGain=.05,i.a.ServerStartingMoney=.1,i.a.ServerMaxMoney=.1,i.a.ServerStartingSecurity=2.5,i.a.CorporationValuation=.5,i.a.FourSigmaMarketDataCost=5,i.a.FourSigmaMarketDataApiCost=4,i.a.BladeburnerRank=.9,i.a.BladeburnerSkillCost=1.2,i.a.GangKarmaRequirement=3;break;case 10:i.a.HackingLevelMultiplier=.2,i.a.StrengthLevelMultiplier=.4,i.a.DefenseLevelMultiplier=.4,i.a.DexterityLevelMultiplier=.4,i.a.AgilityLevelMultiplier=.4,i.a.CharismaLevelMultiplier=.4,i.a.CompanyWorkMoney=.5,i.a.CrimeMoney=.5,i.a.HacknetNodeMoney=.5,i.a.ManualHackMoney=.5,i.a.ScriptHackMoney=.5,i.a.CodingContractMoney=.5,i.a.InfiltrationMoney=.5,i.a.CorporationValuation=.5,i.a.AugmentationMoneyCost=5,i.a.AugmentationRepCost=2,i.a.HomeComputerRamCost=1.5,i.a.PurchasedServerCost=5,i.a.PurchasedServerLimit=.6,i.a.PurchasedServerMaxRam=.5,i.a.BladeburnerRank=.8,i.a.GangKarmaRequirement=3;break;case 11:i.a.HackingLevelMultiplier=.5,i.a.HackExpGain=.5,i.a.ServerMaxMoney=.1,i.a.ServerStartingMoney=.1,i.a.ServerGrowthRate=.2,i.a.ServerWeakenRate=2,i.a.CrimeMoney=3,i.a.CompanyWorkMoney=.5,i.a.HacknetNodeMoney=.1,i.a.AugmentationMoneyCost=2,i.a.InfiltrationMoney=2.5,i.a.InfiltrationRep=2.5,i.a.CorporationValuation=.1,i.a.CodingContractMoney=.25,i.a.FourSigmaMarketDataCost=4,i.a.FourSigmaMarketDataApiCost=4;break;case 12:{let t=0;for(let a=0;a