/** * This is an object that is used to keep track of where all of the player's * money is coming from (or going to) */ import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver"; export class MoneySourceTracker { // Initiatizes a MoneySourceTracker object from a JSON save state. static fromJSON(value: any): MoneySourceTracker { return Generic_fromJSON(MoneySourceTracker, value.data); } bladeburner: number = 0; casino: number = 0; class: number = 0; codingcontract: number = 0; corporation: number = 0; crime: number = 0; gang: number = 0; hacking: number = 0; hacknetnode: number = 0; hospitalization: number = 0; infiltration: number = 0; stock: number = 0; total: number = 0; work: number = 0; [key: string]: number | Function; constructor() {} // Record money earned record(amt: number, source: string): void { const sanitizedSource = source.toLowerCase(); if (typeof this[sanitizedSource] !== "number") { console.warn(`MoneySourceTracker.record() called with invalid source: ${source}`); return; } ( this[sanitizedSource]) += amt; this.total += amt; } // Reset the money tracker by setting all stats to 0 reset(): void { for (const prop in this) { if (typeof this[prop] === "number") { this[prop] = 0; } } } // Serialize the current object to a JSON save state. toJSON(): any { return Generic_toJSON("MoneySourceTracker", this); } } Reviver.constructors.MoneySourceTracker = MoneySourceTracker;