import { IMap } from "./types"; /** * Contains the "information" property for all the Factions, which is just a description of each faction */ class FactionInfo { /** * The multiplier to apply to augmentation base purchase price. */ augmentationPriceMult: number; /** * The multiplier to apply to augmentation reputation base requirement. */ augmentationRepRequirementMult: number; /** * The names of all other factions considered to be enemies to this faction. */ enemies: string[]; /** * The descriptive text to show on the faction's page. */ infoText: string; /** * A flag indicating if the faction supports field work to earn reputation. */ offerFieldWork: boolean; /** * A flag indicating if the faction supports hacking missions to earn reputation. */ offerHackingMission: boolean; /** * A flag indicating if the faction supports hacking work to earn reputation. */ offerHackingWork: boolean; /** * A flag indicating if the faction supports security work to earn reputation. */ offerSecurityWork: boolean; constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean, offerFieldWork: boolean, offerSecurityWork: boolean) { this.infoText = infoText; this.enemies = enemies; this.offerHackingMission = offerHackingMission; this.offerHackingWork = offerHackingWork; this.offerFieldWork = offerFieldWork; this.offerSecurityWork = offerSecurityWork; // These are always all 1 for now. this.augmentationPriceMult = 1; this.augmentationRepRequirementMult = 1; } } /** * A map of all factions and associated info to them. */ // tslint:disable-next-line:variable-name export const FactionInfos: IMap = { // Endgame Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually " + "fall back into chaos. And from this chaos, we are the Invisible hand that guides them to order. ", [], true, true, true, false), Daedalus: new FactionInfo("Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.", [], true, true, true, false), "The Covenant": new FactionInfo("Surrender yourself. Give up your empty individuality to become part of something " + "great, something eternal. Become a slave. Submit your mind, body, and soul. Only " + "then can you set yourself free.

Only then can you discover immortality.", [], true, true, true, false), // Megacorporations, each forms its own faction ECorp: new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow. " + "With our wide range of Internet-related software and commercial hardware, ECorp makes " + "the world's information universally accessible.", [], true, true, true, true), MegaCorp: new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build " + "things that others have never even dreamed of. Our work fills the world's needs for " + "food, water, power, and transporation on an unprecendented scale, in ways that no " + "other company can.

In our labs and factories and on the ground with customers, " + "MegaCorp is ushering in a new era for the world.", [], true, true, true, true), "Bachman & Associates": new FactionInfo("Where Law and Business meet - thats where we are.

" + "Legal Insight - Business Instinct - Experience Innovation", [], true, true, true, true), "Blade Industries": new FactionInfo("Augmentation is salvation", [], true, true, true, true), NWO: new FactionInfo("The human being does not truly desire freedom. It wants " + "to be observed, understood, and judged. It wants to be given purpose and " + "direction in its life. That is why humans created God. " + "And that is why humans created civilization - " + "not because of willingness, " + "but because of a need to be incorporated into higher orders of structure and meaning.", [], true, true, true, true), "Clarke Incorporated": new FactionInfo("Unlocking the power of the genome", [], true, true, true, true), "OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a difference", [], true, true, true, true), "Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed " + "up with big data. Driven by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.", [], true, true, true, true), "KuaiGong International": new FactionInfo("Dream big. Work hard. Make history.", [], true, true, true, true), // Other Corporations "Fulcrum Secret Technologies": new FactionInfo("The human organism has an innate desire to worship. " + "That is why they created gods. If there were no gods, " + "it would be necessary to create them. And now we can.", [], true, true, false, true), // Hacker groups BitRunners: new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our " + "personal information. It's all transformed into bits, stored in bits, communicated through bits. " + "It’s impossible for any person to move, to live, to operate at any level without the use of " + "bits. And when a person moves, lives, and operates, they leave behind their bits, mere traces of " + "seemingly meaningless fragments of information. But these bits can be reconstructed. " + "Transformed. Used.

Those who run the bits, run the world", [], true, true, false, false), "The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government. " + "Only power - Digital power. Financial power. Technological power. And those at the top rule with " + "an invisible hand. They built a society where the rich get richer, and everyone else suffers." + "

So much pain. So many lives. Their darkness must end.", [], true, true, true, false), NiteSec: new FactionInfo( " __..__
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", [], true, true, false, false), // City factions, essentially governments Aevum: new FactionInfo("The Silicon City", ["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true), Chongqing: new FactionInfo("Serve the people", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true), Ishima: new FactionInfo("The East Asian Order of the Future", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true), "New Tokyo": new FactionInfo("Asia's World City", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true), "Sector-12": new FactionInfo("The City of the Future", ["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true), Volhaven: new FactionInfo("Benefit, Honour, and Glory", ["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true), // Criminal Organizations/Gangs "Speakers for the Dead": new FactionInfo("It is better to reign in hell than to serve in heaven.", [], true, true, true, true), "The Dark Army": new FactionInfo("The World doesn't care about right or wrong. It's all about power.", [], true, true, true, false), "The Syndicate": new FactionInfo("Honor holds you back", [], true, true, true, true), Silhouette: new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western " + "government. The issue is they've become so big that you don't know who they're working for. And " + "if you're employed at one of these corporations, you don't even know who you're working for.\n\n" + "That's terror. Terror, fear, and corruption. All born into the system, all propagated by the " + "system.", [], true, true, true, false), Tetrads: new FactionInfo("Following the Mandate of Heaven and Carrying out the Way", [], false, false, true, true), "Slum Snakes": new FactionInfo("Slum Snakes rule!", [], false, false, true, true), // Earlygame factions - factions the player will prestige with early on that don't belong in other categories. Netburners: new FactionInfo("~~//*>H4CK|\|3T 8URN3R5**>?>\\~~", [], true, true, false, false), "Tian Di Hui": new FactionInfo("Obey Heaven and Work Righteousness", [], true, true, false, true), CyberSec: new FactionInfo("The Internet is the first thing that humanity has built that humanity doesn’t " + "understand, the largest experiment in anarchy that we have ever had. And as the world becomes " + "increasingly dominated by the internet, society approaches the brink of total chaos. We serve only " + "to protect society, to protect humanity, to protect the world from its imminent collapse.", [], true, true, false, false), // Special Factions Bladeburners: new FactionInfo("It's too bad they won't live. But then again, who does?

Note that for this " + "faction, reputation can only be gained through Bladeburner actions. Completing " + "Bladeburner contracts/operations will increase your reputation.", [], false, false, false, false), };