//Netburner Faction class
function factionInit() {
$('#faction-donate-input').on('input', function() {
if (Engine.currentPage == Engine.Page.Faction) {
var val = document.getElementById("faction-donate-input").value;
if (isPositiveNumber(val)) {
var numMoneyDonate = Number(val);
document.getElementById("faction-donate-rep-gain").innerHTML =
"This donation will result in " + formatNumber(numMoneyDonate/1000 * Player.faction_rep_mult, 3) + " reputation gain";
} else {
document.getElementById("faction-donate-rep-gain").innerHTML =
"This donation will result in 0 reputation gain";
}
}
});
}
document.addEventListener("DOMContentLoaded", factionInit, false);
function Faction(name) {
this.name = name;
this.augmentations = []; //Name of augmentation only
this.info = ""; //Introductory/informational text about the faction
//Player-related properties for faction
this.isMember = false; //Whether player is member
this.isBanned = false; //Whether or not player is banned from joining this faction
this.playerReputation = 0; //"Reputation" within faction
//Multipliers for unlocking and purchasing augmentations
this.augmentationPriceMult = 1;
this.augmentationRepRequirementMult = 1;
};
Faction.prototype.setAugmentationMultipliers = function(price, rep) {
this.augmentationPriceMult = price;
this.augmentationRepRequirementMult = rep;
}
Faction.prototype.setInfo = function(inf) {
this.info = inf;
}
Faction.prototype.toJSON = function() {
return Generic_toJSON("Faction", this);
}
Faction.fromJSON = function(value) {
return Generic_fromJSON(Faction, value.data);
}
Reviver.constructors.Faction = Faction;
//Map of factions indexed by faction name
Factions = {}
AddToFactions = function(faction) {
var name = faction.name;
Factions[name] = faction;
}
//TODO Augmentation price and rep requirement mult are 1 for everything right now,
// This might change in the future for balance
initFactions = function() {
//Endgame
var Illuminati = new Faction("Illuminati");
Illuminati.setInfo(FactionInfo.IlluminatiInfo);
AddToFactions(Illuminati);
var Daedalus = new Faction("Daedalus");
Daedalus.setInfo(FactionInfo.DaedalusInfo);
AddToFactions(Daedalus);
var Covenant = new Faction("The Covenant");
Covenant.setInfo(FactionInfo.CovenantInfo);
AddToFactions(Covenant);
//Megacorporations, each forms its own faction
var ECorp = new Faction("ECorp");
ECorp.setInfo(FactionInfo.ECorpInfo);
AddToFactions(ECorp);
var MegaCorp = new Faction("MegaCorp");
MegaCorp.setInfo(FactionInfo.MegaCorpInfo);
AddToFactions(MegaCorp);
var BachmanAndAssociates = new Faction("Bachman & Associates");
BachmanAndAssociates.setInfo(FactionInfo.BachmanAndAssociatesInfo);
AddToFactions(BachmanAndAssociates);
var BladeIndustries = new Faction("Blade Industries");
BladeIndustries.setInfo(FactionInfo.BladeIndustriesInfo);
AddToFactions(BladeIndustries);
var NWO = new Faction("NWO");
NWO.setInfo(FactionInfo.NWOInfo);
AddToFactions(NWO);
var ClarkeIncorporated = new Faction("Clarke Incorporated");
ClarkeIncorporated.setInfo(FactionInfo.ClarkeIncorporatedInfo);
AddToFactions(ClarkeIncorporated);
var OmniTekIncorporated = new Faction("OmniTek Incorporated");
OmniTekIncorporated.setInfo(FactionInfo.OmniTekIncorporatedInfo);
AddToFactions(OmniTekIncorporated);
var FourSigma = new Faction("Four Sigma");
FourSigma.setInfo(FactionInfo.FourSigmaInfo);
AddToFactions(FourSigma);
var KuaiGongInternational = new Faction("KuaiGong International");
KuaiGongInternational.setInfo(FactionInfo.KuaiGongInternationalInfo);
AddToFactions(KuaiGongInternational);
//Other corporations
var FulcrumTechnologies = new Faction("Fulcrum Secret Technologies");
FulcrumTechnologies.setInfo(FactionInfo.FulcrumSecretTechnologiesInfo);
AddToFactions(FulcrumTechnologies);
//Hacker groups
var BitRunners = new Faction("BitRunners");
BitRunners.setInfo(FactionInfo.BitRunnersInfo);
AddToFactions(BitRunners);
var BlackHand = new Faction("The Black Hand");
BlackHand.setInfo(FactionInfo.BlackHandInfo);
AddToFactions(BlackHand);
var NiteSec = new Faction("NiteSec");
NiteSec.setInfo(FactionInfo.NiteSecInfo);
AddToFactions(NiteSec);
//City factions, essentially governments
var Chongqing = new Faction("Chongqing");
Chongqing.setInfo(FactionInfo.ChongqingInfo);
AddToFactions(Chongqing);
var Sector12 = new Faction("Sector-12");
Sector12.setInfo(FactionInfo.Sector12Info);
AddToFactions(Sector12);
var NewTokyo = new Faction("New Tokyo");
NewTokyo.setInfo(FactionInfo.NewTokyoInfo);
AddToFactions(NewTokyo);
var Aevum = new Faction("Aevum");
Aevum.setInfo(FactionInfo.AevumInfo);
AddToFactions(Aevum);
var Ishima = new Faction("Ishima");
Ishima.setInfo(FactionInfo.IshimaInfo);
AddToFactions(Ishima);
var Volhaven = new Faction("Volhaven");
Volhaven.setInfo(FactionInfo.VolhavenInfo);
AddToFactions(Volhaven);
//Criminal Organizations/Gangs
var SpeakersForTheDead = new Faction("Speakers for the Dead");
SpeakersForTheDead.setInfo(FactionInfo.SpeakersForTheDeadInfo);
AddToFactions(SpeakersForTheDead);
var DarkArmy = new Faction("The Dark Army");
DarkArmy.setInfo(FactionInfo.DarkArmyInfo);
AddToFactions(DarkArmy);
var TheSyndicate = new Faction("The Syndicate");
TheSyndicate.setInfo(FactionInfo.TheSyndicateInfo);
AddToFactions(TheSyndicate);
var Silhouette = new Faction("Silhouette");
Silhouette.setInfo(FactionInfo.SilhouetteInfo);
AddToFactions(Silhouette);
var Tetrads = new Faction("Tetrads"); //Low-medium level asian crime gang
Tetrads.setInfo(FactionInfo.TetradsInfo);
AddToFactions(Tetrads);
var SlumSnakes = new Faction("Slum Snakes"); //Low level crime gang
SlumSnakes.setInfo(FactionInfo.SlumSnakesInfo);
AddToFactions(SlumSnakes);
//Earlygame factions - factions the player will prestige with early on that don't
//belong in other categories
var Netburners = new Faction("Netburners");
Netburners.setInfo(FactionInfo.NetburnersInfo);
AddToFactions(Netburners);
var TianDiHui = new Faction("Tian Di Hui"); //Society of the Heaven and Earth
TianDiHui.setInfo(FactionInfo.TianDiHuiInfo);
AddToFactions(TianDiHui);
var CyberSec = new Faction("CyberSec");
CyberSec.setInfo(FactionInfo.CyberSecInfo);
AddToFactions(CyberSec);
}
//This function sets the requirements to join a Faction. It checks whether the Player meets
//those requirements and will return an array of all factions that the Player should
//receive an invitation to
PlayerObject.prototype.checkForFactionInvitations = function() {
if (Engine.Debug) {
console.log("checkForFactionInvitations() called");
console.log("karma: " + this.karma);
}
invitedFactions = []; //Array which will hold all Factions th eplayer should be invited to
var company = Companies[this.companyName];
var companyRep = 0;
if (company != null) {
companyRep = company.playerReputation;
}
//Illuminati
var illuminatiFac = Factions["Illuminati"];
if (illuminatiFac.isBanned == false && illuminatiFac.isMember == false &&
this.numAugmentations >= 10 &&
this.money >= 10000000000 && this.total_money >= 20000000000 &&
this.hacking_skill >= 800 && this.total_hacking >= 7000 &&
this.strength >= 900 && this.total_strength >= 10000 &&
this.defense >= 900 && this.total_defense >= 10000 &&
this.dexterity >= 900 && this.total_dexterity >= 10000 &&
this.agility >= 900 && this.total_agility >= 10000) {
invitedFactions.push(illuminatiFac);
}
//Daedalus
var daedalusFac = Factions["Daedalus"];
if (daedalusFac.isBanned == false && daedalusFac.isMember == false &&
this.numAugmentations >= 15 &&
this.money >= 1000000000 && this.total_money >= 10000000000 &&
this.hacking_skill >= 1000 && this.total_hacking >= 10000 &&
this.strength >= 500 && this.total_strength >= 8000 &&
this.defense >= 500 && this.total_defense >= 8000 &&
this.dexterity >= 500 && this.total_dexterity >= 8000 &&
this.agility >= 500 && this.total_agility >= 8000) {
invitedFactions.push(daedalusFac);
}
//The Covenant
var covenantFac = Factions["The Covenant"];
if (covenantFac.isBanned == false && covenantFac.isMember == false &&
this.numAugmentations >= 12 &&
this.money >= 5000000000 && this.total_money >= 10000000000 &&
this.hacking_skill >= 850 && this.total_hack >= 5000 &&
this.strength >= 850 && this.total_strength >= 5000 &&
this.defense >= 850 && this.total_defense >= 5000 &&
this.dexterity >= 850 && this.total_dexterity >= 5000 &&
this.agility >= 850 && this.total_agility >= 5000) {
invitedFactions.push(covenantFac);
}
//ECorp
var ecorpFac = Factions["ECorp"];
if (ecorpFac.isBanned == false && ecorpFac.isMember == false &&
this.companyName == Locations.AevumECorp && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(ecorpFac);
}
//MegaCorp
var megacorpFac = Factions["MegaCorp"];
if (megacorpFac.isBanned == false && megacorpFac.isMember == false &&
this.companyName == Locations.Sector12MegaCorp && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(megacorpFac);
}
//Bachman & Associates
var bachmanandassociatesFac = Factions["Bachman & Associates"];
if (bachmanandassociatesFac.isBanned == false && bachmanandassociatesFac.isMember == false &&
this.companyName == Locations.AevumBachmanAndAssociates && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(bachmanandassociatesFac);
}
//Blade Industries
var bladeindustriesFac = Factions["Blade Industries"];
if (bladeindustriesFac.isBanned == false && bladeindustriesFac.isMember == false &&
this.companyName == Locations.Sector12BladeIndustries && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(bladeindustriesFac);
}
//NWO
var nwoFac = Factions["NWO"];
if (nwoFac.isBanned == false && nwoFac.isMember == false &&
this.companyName == Locations.VolhavenNWO && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(nwoFac);
}
//Clarke Incorporated
var clarkeincorporatedFac = Factions["Clarke Incorporated"];
if (clarkeincorporatedFac.isBanned == false && clarkeincorporatedFac.isMember == false &&
this.companyName == Locations.AevumClarkeIncorporated && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(clarkeincorporatedFac);
}
//OmniTek Incorporated
var omnitekincorporatedFac = Factions["OmniTek Incorporated"];
if (omnitekincorporatedFac.isBanned == false && omnitekincorporatedFac.isMember == false &&
this.companyName == Locations.VolhavenOmniTekIncorporated && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(omnitekincorporatedFac);
}
//Four Sigma
var foursigmaFac = Factions["Four Sigma"];
if (foursigmaFac.isBanned == false && foursigmaFac.isMember == false &&
this.companyName == Locations.Sector12FourSigma && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(foursigmaFac);
}
//KuaiGong International
var kuaigonginternationalFac = Factions["KuaiGong International"];
if (kuaigonginternationalFac.isBanned == false && kuaigonginternationalFac.isMember == false &&
this.companyName == Locations.ChongqingKuaiGongInternational && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(kuaigonginternationalFac);
}
//Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company
var fulcrumsecrettechonologiesFac = Factions["Fulcrum Secret Technologies"];
var fulcrumSecretServer = AllServers[SpecialServerIps["Fulcrum Secret Technologies Server"]];
if (fulcrumSecretServer == null) {
console.log("Error: Could not find Fulcrum Secret Technologies Server");
} else {
if (fulcrumsecrettechonologiesFac.isBanned == false && fulcrumsecrettechonologiesFac.isMember == false &&
fulcrumSecretServer.hasAdminRights &&
this.companyName == Locations.AevumFulcrumTechnologies && companyRep >= 250000) {
invitedFactions.push(fulcrumsecrettechonologiesFac);
}
}
//BitRunners
var bitrunnersFac = Factions["BitRunners"];
var homeComp = Player.getHomeComputer();
if (bitrunnersFac.isBanned == false && bitrunnersFac.isMember == false &&
this.hacking_skill >= 600 && homeComp.maxRam >= 32) {
invitedFactions.push(bitrunnersFac);
}
//The Black Hand
var theblackhandFac = Factions["The Black Hand"];
if (theblackhandFac.isBanned == false && theblackhandFac.isMember == false &&
this.hacking_skill >= 400 && this.strength >= 200 && this.defense >= 200 &&
this.agility >= 200 && this.dexterity >= 200 && homeComp.maxRam >= 16) {
invitedFactions.push(theblackhandFac);
}
//NiteSec
var nitesecFac = Factions["NiteSec"];
if (nitesecFac.isBanned == false && nitesecFac.isMember == false &&
this.hacking_skill >= 200 && homeComp.maxRam >= 8) {
invitedFactions.push(nitesecFac);
}
//Chongqing
var chongqingFac = Factions["Chongqing"];
if (chongqingFac.isBanned == false && chongqingFac.isMember == false &&
this.money >= 20000000 && this.city == Locations.Chongqing) {
invitedFactions.push(chongqingFac);
}
//Sector-12
var sector12Fac = Factions["Sector-12"];
if (sector12Fac.isBanned == false && sector12Fac.isMember == false &&
this.money >= 15000000 && this.city == Locations.Sector12) {
invitedFactions.push(sector12Fac);
}
//New Tokyo
var newtokyoFac = Factions["New Tokyo"];
if (newtokyoFac.isBanned == false && newtokyoFac.isMember == false &&
this.money >= 20000000 && this.city == Locations.NewTokyo) {
invitedFactions.push(newtokyoFac);
}
//Aevum
var aevumFac = Factions["Aevum"];
if (aevumFac.isBanned == false && aevumFac.isMember == false &&
this.money >= 40000000 && this.city == Locations.Aevum) {
invitedFactions.push(aevumFac);
}
//Ishima
var ishimaFac = Factions["Ishima"];
if (ishimaFac.isBanned == false && ishimaFac.isMember == false &&
this.money >= 30000000 && this.city == Locations.Ishima) {
invitedFactions.push(ishimaFac);
}
//Volhaven
var volhavenFac = Factions["Volhaven"];
if (volhavenFac.isBanned == false && volhavenFac.isMember == false &&
this.money >= 50000000 && this.city == Locations.Volhaven) {
invitedFactions.push(volhavenFac);
}
//Speakers for the Dead
var speakersforthedeadFac = Factions["Speakers for the Dead"];
if (speakersforthedeadFac.isBanned == false && speakersforthedeadFac.isMember == false &&
this.hacking_skill >= 100 && this.strength >= 300 && this.defense >= 300 &&
this.dexterity >= 300 && this.agility >= 300 && this.numPeopleKilled >= 10 &&
this.numPeopleKilledTotal >= 100 && this.karma <= -50 && this.companyName != Locations.Sector12CIA &&
this.companyName != Locations.Sector12NSA) {
invitedFactions.push(speakersforthedeadFac);
}
//The Dark Army
var thedarkarmyFac = Factions["The Dark Army"];
if (thedarkarmyFac.isBanned == false && thedarkarmyFac.isMember == false &&
this.hacking_skill >= 300 && this.strength >= 300 && this.defense >= 300 &&
this.dexterity >= 300 && this.agility >= 300 && this.city == Locations.Chongqing &&
this.numPeopleKilled >= 5 && this.karma <= -50 && this.companyName != Locations.Sector12CIA &&
this.companyName != Locations.Sector12NSA) {
invitedFactions.push(thedarkarmyFac);
}
//The Syndicate
var thesyndicateFac = Factions["The Syndicate"];
if (thesyndicateFac.isBanned == false && thesyndicateFac.isMember == false &&
this.hacking_skill >= 200 && this.strength >= 200 && this.defense >= 200 &&
this.dexterity >= 200 && this.agility >= 200 &&
(this.city == Locations.Aevum || this.city == Locations.Sector12) &&
this.money >= 10000000 && this.karma <= -100 &&
this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) {
invitedFactions.push(thesyndicateFac);
}
//Silhouette
var silhouetteFac = Factions["Silhouette"];
if (silhouetteFac.isBanned == false && silhouetteFac.isMember == false &&
(this.companyPosition.positionName == CompanyPositions.CTO.positionName ||
this.companyPosition.positionName == CompanyPositions.CFO.positionName ||
this.companyPosition.positionName == CompanyPositions.CEO.positionName) &&
this.money >= 15000000 && this.karma <= -25) {
invitedFactions.push(silhouetteFac);
}
//Tetrads
var tetradsFac = Factions["Tetrads"];
if (tetradsFac.isBanned == false && tetradsFac.isMember == false &&
(this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
this.city == Locations.Ishima) && this.strength >= 75 && this.defense >= 75 &&
this.dexterity >= 75 && this.agility >= 75 && this.karma <= -20) {
invitedFactions.push(tetradsFac);
}
//SlumSnakes
var slumsnakesFac = Factions["Slum Snakes"];
if (slumsnakesFac.isBanned == false && slumsnakesFac.isMember == false &&
this.strength >= 30 && this.defense >= 30 && this.dexterity >= 30 &&
this.agility >= 30 && this.karma <= -10 && this.money >= 1000000) {
invitedFactions.push(slumsnakesFac);
}
//Netburners
var netburnersFac = Factions["Netburners"];
var totalHacknetRam = 0;
var totalHacknetCores = 0;
var totalHacknetLevels = 0;
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
totalHacknetLevels += Player.hacknetNodes[i].level;
totalHacknetRam += Player.hacknetNodes[i].ram;
totalHacknetCores += Player.hacknetNodes[i].numCores;
}
if (netburnersFac.isBanned == false && netburnersFac.isMember == false &&
this.hacking_skill >= 80 && totalHacknetRam >= 8 &&
totalHacknetCores >= 4 && totalHacknetLevels >= 100) {
invitedFactions.push(netburnersFac);
}
//Tian Di Hui
var tiandihuiFac = Factions["Tian Di Hui"];
if (tiandihuiFac.isBanned == false && tiandihuiFac.isMember == false &&
this.money >= 1000000 && this.hacking_skill >= 50 &&
(this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
this.city == Locations.Ishima)) {
console.log("invited");
invitedFactions.push(tiandihuiFac);
}
//CyberSec
var cybersecFac = Factions["CyberSec"];
if (cybersecFac.isBanned == false && cybersecFac.isMember == false &&
this.hacking_skill >= 50) {
invitedFactions.push(cybersecFac);
}
return invitedFactions;
}
inviteToFaction = function(faction) {
if (Engine.Debug) {
console.log("inviteToFaction() called with faction: " + faction.name);
}
factionInvitationBoxCreate(faction);
}
joinFaction = function(faction) {
faction.isMember = true;
Player.factions.push(faction.name);
//Determine what factions you are banned from now that you have joined this faction
if (faction.name == "Chongqing") {
Factions["Sector-12"].isBanned = true;
Factions["Aevum"].isBanned = true;
Factions["Volhaven"].isBanned = true;
} else if (faction.name == "Sector-12") {
Factions["Chongqing"].isBanned = true;
Factions["New Tokyo"].isBanned = true;
Factions["Ishima"].isBanned = true;
Factions["Volhaven"].isBanned = true;
} else if (faction.name == "New Tokyo") {
Factions["Sector-12"].isBanned = true;
Factions["Aevum"].isBanned = true;
Factions["Volhaven"].isBanned = true;
} else if (faction.name == "Aevum") {
Factions["Chongqing"].isBanned = true;
Factions["New Tokyo"].isBanned = true;
Factions["Ishima"].isBanned = true;
Factions["Volhaven"].isBanned = true;
} else if (faction.name == "Ishima") {
Factions["Sector-12"].isBanned = true;
Factions["Aevum"].isBanned = true;
Factions["Volhaven"].isBanned = true;
} else if (faction.name == "Volhaven") {
Factions["Chongqing"].isBanned = true;
Factions["Sector-12"].isBanned = true;
Factions["New Tokyo"].isBanned = true;
Factions["Aevum"].isBanned = true;
Factions["Ishima"].isBanned = true;
}
}
leaveFaction = function(faction) {
faction.isMember = false;
var i = Player.factions.indexOf(faction.name);
if (i > -1) {
Player.factions.splice(i, 1);
}
//Unban from faction
if (faction.name == "Chongqing") {
Factions["Sector-12"].isBanned = false;
Factions["Aevum"].isBanned = false;
Factions["Volhaven"].isBanned = false;
} else if (faction.name == "Sector-12") {
Factions["Chongqing"].isBanned = false;
Factions["New Tokyo"].isBanned = false;
Factions["Ishima"].isBanned = false;
Factions["Volhaven"].isBanned = false;
} else if (faction.name == "New Tokyo") {
Factions["Sector-12"].isBanned = false;
Factions["Aevum"].isBanned = false;
Factions["Volhaven"].isBanned = false;
} else if (faction.name == "Aevum") {
Factions["Chongqing"].isBanned = false;
Factions["New Tokyo"].isBanned = false;
Factions["Ishima"].isBanned = false;
Factions["Volhaven"].isBanned = false;
} else if (faction.name == "Ishima") {
Factions["Sector-12"].isBanned = false;
Factions["Aevum"].isBanned = false;
Factions["Volhaven"].isBanned = false;
} else if (faction.name == "Volhaven") {
Factions["Chongqing"].isBanned = false;
Factions["Sector-12"].isBanned = false;
Factions["New Tokyo"].isBanned = false;
Factions["Aevum"].isBanned = false;
Factions["Ishima"].isBanned = false;
}
}
//Displays the HTML content for a specific faction
displayFactionContent = function(factionName) {
var faction = Factions[factionName];
document.getElementById("faction-name").innerHTML = factionName;
document.getElementById("faction-info").innerHTML = "" + faction.info + "";
document.getElementById("faction-reputation").innerHTML = "Reputation: " + formatNumber(faction.playerReputation, 4);
var hackDiv = document.getElementById("faction-hack-div");
var fieldWorkDiv = document.getElementById("faction-fieldwork-div");
var securityWorkDiv = document.getElementById("faction-securitywork-div");
var donateDiv = document.getElementById("faction-donate-div");
//Set new event listener for all of the work buttons
//The old buttons need to be replaced to clear the old event listeners
var newHackButton = clearEventListeners("faction-hack-button");
var newFieldWorkButton = clearEventListeners("faction-fieldwork-button");
var newSecurityWorkButton = clearEventListeners("faction-securitywork-button");
var newDonateWorkButton = clearEventListeners("faction-donate-button");
newHackButton.addEventListener("click", function() {
Player.startFactionHackWork(faction);
return false;
});
newFieldWorkButton.addEventListener("click", function() {
Player.startFactionFieldWork(faction);
return false;
});
newSecurityWorkButton.addEventListener("click", function() {
Player.startFactionSecurityWork(faction);
return false;
});
newDonateWorkButton.addEventListener("click", function() {
var donateAmountVal = document.getElementById("faction-donate-input").value;
if (isPositiveNumber(donateAmountVal)) {
var numMoneyDonate = Number(donateAmountVal);
if (Player.money < numMoneyDonate) {
dialogBoxCreate("You cannot afford to donate this much money!");
return;
}
Player.loseMoney(numMoneyDonate);
var repGain = numMoneyDonate / 1000 * Player.faction_rep_mult;
faction.playerReputation += repGain;
dialogBoxCreate("You just donated $" + formatNumber(numMoneyDonate, 2) + " to " +
faction.name + " to gain " + formatNumber(repGain, 3) + " reputation");
displayFactionContent(factionName);
} else {
dialogBoxCreate("Invalid amount entered!");
}
return false;
});
//Set new event listener for the purchase augmentation buttons
//The old button needs to be replaced to clear the old event listeners
var newPurchaseAugmentationsButton = clearEventListeners("faction-purchase-augmentations");
newPurchaseAugmentationsButton.addEventListener("click", function() {
Engine.hideAllContent();
Engine.Display.factionAugmentationsContent.style.visibility = "visible";
var newBackButton = clearEventListeners("faction-augmentations-back-button");
newBackButton.addEventListener("click", function() {
Engine.loadFactionContent();
displayFactionContent(factionName);
return false;
});
displayFactionAugmentations(factionName);
return false;
});
if (faction.isMember) {
donateDiv.style.display = "inline";
switch(faction.name) {
case "Illuminati":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "Daedalus":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "The Covenant":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "ECorp":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "MegaCorp":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Bachman & Associates":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Blade Industries":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "NWO":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Clarke Incorporated":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "OmniTek Incorporated":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Four Sigma":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "KuaiGong International":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "BitRunners":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none";
break;
case "The Black Hand":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "NiteSec":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none";
break;
case "Chongqing":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Sector-12":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "New Tokyo":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Aevum":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Ishima":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Volhaven":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Speakers for the Dead":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "The Dark Army":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "The Syndicate":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Silhouette":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "Tetrads":
hackDiv.style.display = "none";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Slum Snakes":
hackDiv.style.display = "none";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Netburners":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none";
break;
case "Tian Di Hui":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "inline";
break;
case "CyberSec":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none";
break;
default:
console.log("Faction does not exist");
break;
}
} else {
console.log("Not a member of this faction, cannot display faction information");
}
}
displayFactionAugmentations = function(factionName) {
document.getElementById("faction-augmentations-page-desc").innerHTML = "Lists all augmentations that are available to purchase from " + factionName;
var faction = Factions[factionName];
var augmentationsList = document.getElementById("faction-augmentations-list");
while (augmentationsList.firstChild) {
augmentationsList.removeChild(augmentationsList.firstChild);
}
for (var i = 0; i < faction.augmentations.length; ++i) {
(function () {
var aug = Augmentations[faction.augmentations[i]];
var item = document.createElement("li");
var span = document.createElement("span");
var aElem = document.createElement("a");
var pElem = document.createElement("p");
aElem.setAttribute("href", "#");
var req = aug.baseRepRequirement * faction.augmentationRepRequirementMult;
if (aug.name != AugmentationNames.NeuroFluxGovernor && aug.owned) {
aElem.setAttribute("class", "a-link-button-inactive tooltip");
pElem.innerHTML = "ALREADY OWNED";
} else if (faction.playerReputation >= req) {
aElem.setAttribute("class", "a-link-button tooltip");
pElem.innerHTML = "UNLOCKED - $" + formatNumber(aug.baseCost * faction.augmentationPriceMult, 2);
} else {
aElem.setAttribute("class", "a-link-button-inactive tooltip");
pElem.innerHTML = "LOCKED (Requires " + formatNumber(req, 4) + " faction reputation)";
pElem.style.color = "red";
}
aElem.style.display = "inline";
pElem.style.display = "inline";
aElem.innerHTML = aug.name;
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
aElem.innerHTML += " - Level " + (aug.level + 1);
}
span.style.display = "inline-block"
aElem.innerHTML += '' + aug.info + " ";
aElem.addEventListener("click", function() {
purchaseAugmentationBoxCreate(aug, faction);
});
span.appendChild(aElem);
span.appendChild(pElem);
item.appendChild(span);
augmentationsList.appendChild(item);
}()); //Immediate invocation closure
}
}
function processPassiveFactionRepGain(numCycles) {
var numTimesGain = (numCycles / 600) * Player.faction_rep_mult;
for (var name in Factions) {
if (Factions.hasOwnProperty(name)) {
var faction = Factions[name];
//TODO Get hard value of 1 rep per "rep gain cycle"" for now..
//maybe later make this based on
//a player's 'status' like how powerful they are and how much money they have
if (faction.isMember) {faction.playerReputation += numTimesGain;}
}
}
}