import { Material } from "./Material"; import { ICorporation } from "./ICorporation"; import { IIndustry } from "./IIndustry"; import { MaterialSizes } from "./MaterialSizes"; import { IMap } from "../types"; import { numeralWrapper } from "../ui/numeralFormat"; import { Generic_fromJSON, Generic_toJSON, Reviver, } from "../../utils/JSONReviver"; import { exceptionAlert } from "../../utils/helpers/exceptionAlert"; interface IConstructorParams { corp?: ICorporation; industry?: IIndustry; loc?: string; size?: number; } export class Warehouse { // Text that describes how the space in this Warehouse is being used // Used to create a tooltip in the UI breakdown = ""; // Warehouse's level, which affects its maximum size level = 1; // City that this Warehouse is in loc: string; // Map of Materials held by this Warehouse materials: IMap; // Maximum amount warehouse can hold size: number; // Amount of space currently used by warehouse sizeUsed = 0; // Whether Smart Supply is enabled for this Industry (the Industry that this Warehouse is for) smartSupplyEnabled = false; // Decide if smart supply should use the materials already in the warehouse when deciding on the amount to buy. smartSupplyUseLeftovers: { [key: string]: boolean | undefined } = {}; // Stores the amount of product to be produced. Used for Smart Supply unlock. // The production tracked by smart supply is always based on the previous cycle, // so it will always trail the "true" production by 1 cycle smartSupplyStore = 0; constructor(params: IConstructorParams = {}) { this.loc = params.loc ? params.loc : ""; this.size = params.size ? params.size : 0; this.materials = { Water: new Material({ name: "Water" }), Energy: new Material({ name: "Energy" }), Food: new Material({ name: "Food" }), Plants: new Material({ name: "Plants" }), Metal: new Material({ name: "Metal" }), Hardware: new Material({ name: "Hardware" }), Chemicals: new Material({ name: "Chemicals" }), Drugs: new Material({ name: "Drugs" }), Robots: new Material({ name: "Robots" }), AICores: new Material({ name: "AI Cores" }), RealEstate: new Material({ name: "Real Estate" }), }; this.smartSupplyUseLeftovers = { Water: true, Energy: true, Food: true, Plants: true, Metal: true, Hardware: true, Chemicals: true, Drugs: true, Robots: true, AICores: true, RealEstate: true, }; if (params.corp && params.industry) { this.updateSize(params.corp, params.industry); } } // Re-calculate how much space is being used by this Warehouse updateMaterialSizeUsed(): void { this.sizeUsed = 0; this.breakdown = ""; for (const matName in this.materials) { const mat = this.materials[matName]; if (MaterialSizes.hasOwnProperty(matName)) { this.sizeUsed += mat.qty * MaterialSizes[matName]; if (mat.qty > 0) { this.breakdown += matName + ": " + numeralWrapper.format(mat.qty * MaterialSizes[matName], "0,0.0") + "
"; } } } if (this.sizeUsed > this.size) { console.warn( "Warehouse size used greater than capacity, something went wrong", ); } } updateSize(corporation: ICorporation, industry: IIndustry): void { try { this.size = this.level * 100 * corporation.getStorageMultiplier() * industry.getStorageMultiplier(); } catch (e) { exceptionAlert(e); } } // Serialize the current object to a JSON save state. toJSON(): any { return Generic_toJSON("Warehouse", this); } // Initiatizes a Warehouse object from a JSON save state. // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types static fromJSON(value: any): Warehouse { return Generic_fromJSON(Warehouse, value.data); } } Reviver.constructors.Warehouse = Warehouse;