/**
 * React component for a panel that lets you purchase upgrades for a Duplicate
 * Sleeve's Memory (through The Covenant)
 */
import * as React from "react";

import { Sleeve } from "../Sleeve";
import { IPlayer } from "../../IPlayer";

import { numeralWrapper } from "../../../ui/numeralFormat";
import { StdButton } from "../../../ui/React/StdButton";
import { Money } from "../../../ui/React/Money";

interface IProps {
  index: number;
  p: IPlayer;
  rerender: () => void;
  sleeve: Sleeve;
}

interface IState {
  amt: number;
}

export class CovenantSleeveMemoryUpgrade extends React.Component<
  IProps,
  IState
> {
  constructor(props: IProps) {
    super(props);

    this.state = {
      amt: 1,
    };

    this.changePurchaseAmount = this.changePurchaseAmount.bind(this);
    this.purchaseMemory = this.purchaseMemory.bind(this);
  }

  changePurchaseAmount(e: React.ChangeEvent<HTMLInputElement>): void {
    let n: number = parseInt(e.target.value);

    if (isNaN(n)) n = 1;
    const maxMemory = 100 - this.props.sleeve.memory;
    if (n > maxMemory) n = maxMemory;

    this.setState({
      amt: n,
    });
  }

  getPurchaseCost(): number {
    if (isNaN(this.state.amt)) {
      return Infinity;
    }

    const maxMemory = 100 - this.props.sleeve.memory;
    if (this.state.amt > maxMemory) {
      return Infinity;
    }

    return this.props.sleeve.getMemoryUpgradeCost(this.state.amt);
  }

  purchaseMemory(): void {
    const cost = this.getPurchaseCost();
    if (this.props.p.canAfford(cost)) {
      this.props.sleeve.upgradeMemory(this.state.amt);
      this.props.p.loseMoney(cost);
      this.props.rerender();
    }
  }

  render(): React.ReactNode {
    const inputId = `sleeve-${this.props.index}-memory-upgrade-input`;

    // Memory cannot go above 100
    const maxMemory = 100 - this.props.sleeve.memory;

    // Purchase button props
    const cost = this.getPurchaseCost();
    const purchaseBtnDisabled = !this.props.p.canAfford(cost);
    let purchaseBtnContent;
    if (isNaN(this.state.amt)) {
      purchaseBtnContent = <>Invalid value</>;
    } else if (this.state.amt > maxMemory) {
      purchaseBtnContent = <>Memory cannot exceed 100?</>;
    } else {
      purchaseBtnContent = (
        <>
          Purchase {this.state.amt} memory -{" "}
          <Money money={cost} player={this.props.p} />?
        </>
      );
    }

    return (
      <div>
        <h2>
          <u>Upgrade Memory</u>
        </h2>
        <p>
          Purchase a memory upgrade for your sleeve. Note that a sleeve's max
          memory is 100 (current:{" "}
          {numeralWrapper.formatSleeveMemory(this.props.sleeve.memory)})
        </p>

        <label htmlFor={inputId}>
          Amount of memory to purchase (must be an integer):
        </label>
        <input
          className="text-input"
          id={inputId}
          onChange={this.changePurchaseAmount}
          type={"number"}
          value={this.state.amt}
        />
        <br />
        <StdButton
          disabled={purchaseBtnDisabled}
          onClick={this.purchaseMemory}
          text={purchaseBtnContent}
        />
      </div>
    );
  }
}
