import {deleteActiveScriptsItem} from "./ActiveScriptsUI.js"; import {Augmentations, augmentationExists, initAugmentations, AugmentationNames} from "./Augmentations.js"; import {initBitNodeMultipliers} from "./BitNode.js"; import {Companies, Company, initCompanies} from "./Company.js"; import {Programs} from "./CreateProgram.js"; import {Engine} from "./engine.js"; import {Factions, Faction, initFactions, joinFaction} from "./Faction.js"; import {Locations} from "./Location.js"; import {initMessages, Messages, Message} from "./Message.js"; import {initSingularitySFFlags, hasWallStreetSF}from "./NetscriptFunctions.js"; import {WorkerScript, workerScripts, prestigeWorkerScripts} from "./NetscriptWorker.js"; import {Player} from "./Player.js"; import {AllServers, AddToAllServers, initForeignServers, Server, prestigeAllServers, prestigeHomeComputer} from "./Server.js"; import {SpecialServerIps, SpecialServerIpsMap, prestigeSpecialServerIps, SpecialServerNames} from "./SpecialServerIps.js"; import {initStockMarket, initSymbolToStockMap, stockMarketContentCreated, setStockMarketContentCreated} from "./StockMarket.js"; import {Terminal, postNetburnerText} from "./Terminal.js"; import Decimal from '../utils/decimal.js'; import {dialogBoxCreate} from "../utils/DialogBox.js"; //Prestige by purchasing augmentation function prestigeAugmentation() { initBitNodeMultipliers(); Player.prestigeAugmentation(); //Delete all Worker Scripts objects prestigeWorkerScripts(); var homeComp = Player.getHomeComputer(); //Delete all servers except home computer prestigeAllServers(); //Delete Special Server IPs prestigeSpecialServerIps(); //Must be done before initForeignServers() //Reset home computer (only the programs) and add to AllServers prestigeHomeComputer(homeComp); if (augmentationExists(AugmentationNames.Neurolink) && Augmentations[AugmentationNames.Neurolink].owned) { homeComp.programs.push(Programs.FTPCrackProgram); homeComp.programs.push(Programs.RelaySMTPProgram); } if (augmentationExists(AugmentationNames.CashRoot) && Augmentations[AugmentationNames.CashRoot].owned) { Player.setMoney(new Decimal(1000000)); homeComp.programs.push(Programs.BruteSSHProgram); } AddToAllServers(homeComp); //Re-create foreign servers initForeignServers(); //Darkweb is purchase-able document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button"); //Gain favor for Companies for (var member in Companies) { if (Companies.hasOwnProperty(member)) { Companies[member].gainFavor(); } } //Gain favor for factions for (var member in Factions) { if (Factions.hasOwnProperty(member)) { Factions[member].gainFavor(); } } //Stop a Terminal action if there is onerror if (Engine._actionInProgress) { Engine._actionInProgress = false; Terminal.finishAction(true); } //Re-initialize things - This will update any changes initFactions(); //Factions must be initialized before augmentations initAugmentations(); //Calls reapplyAllAugmentations() and resets Player multipliers Player.reapplyAllSourceFiles(); initCompanies(); //Clear terminal $("#terminal tr:not(:last)").remove(); postNetburnerText(); //Messages initMessages(); //Reset Stock market if (Player.hasWseAccount) { initStockMarket(); initSymbolToStockMap(); } setStockMarketContentCreated(false); var stockMarketList = document.getElementById("stock-market-list"); while(stockMarketList.firstChild) { stockMarketList.removeChild(stockMarketList.firstChild); } //Gang, in BitNode 2 if (Player.bitNodeN == 2 && Player.inGang()) { var faction = Factions[Player.gang.facName]; if (faction instanceof Faction) { joinFaction(faction); } } //BitNode 3: Corporatocracy if (Player.bitNodeN === 3) {Player.money = new Decimal(150e9);} //BitNode 8: Ghost of Wall Street if (Player.bitNodeN === 8) {Player.money = new Decimal(100e6);} if (Player.bitNodeN === 8 || hasWallStreetSF) { Player.hasWseAccount = true; Player.hasTixApiAccess = true; } var mainMenu = document.getElementById("mainmenu-container"); mainMenu.style.visibility = "visible"; Terminal.resetTerminalInput(); Engine.loadTerminalContent(); //Red Pill if (augmentationExists(AugmentationNames.TheRedPill) && Augmentations[AugmentationNames.TheRedPill].owned) { var WorldDaemon = AllServers[SpecialServerIps[SpecialServerNames.WorldDaemon]]; var DaedalusServer = AllServers[SpecialServerIps[SpecialServerNames.DaedalusServer]]; if (WorldDaemon && DaedalusServer) { WorldDaemon.serversOnNetwork.push(DaedalusServer.ip); DaedalusServer.serversOnNetwork.push(WorldDaemon.ip); } } } //Prestige by destroying Bit Node and gaining a Source File function prestigeSourceFile() { initBitNodeMultipliers(); Player.prestigeSourceFile(); prestigeWorkerScripts(); //Delete all Worker Scripts objects var homeComp = Player.getHomeComputer(); //Delete all servers except home computer prestigeAllServers(); //Must be done before initForeignServers() //Delete Special Server IPs prestigeSpecialServerIps(); //Reset home computer (only the programs) and add to AllServers prestigeHomeComputer(homeComp); var srcFile1Owned = false; for (var i = 0; i < Player.sourceFiles.length; ++i) { if (Player.sourceFiles[i].n == 1) { srcFile1Owned = true; } } if (srcFile1Owned) { homeComp.setMaxRam(32); } else { homeComp.setMaxRam(8); } homeComp.cpuCores = 1; AddToAllServers(homeComp); //Re-create foreign servers initForeignServers(); //Darkweb is purchase-able document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button"); //Reset favor for Companies for (var member in Companies) { if (Companies.hasOwnProperty(member)) { Companies[member].favor = 0; } } //Reset favor for factions for (var member in Factions) { if (Factions.hasOwnProperty(member)) { Factions[member].favor = 0; } } //Stop a Terminal action if there is one if (Engine._actionInProgress) { Engine._actionInProgress = false; Terminal.finishAction(true); } //Delete all Augmentations for (var name in Augmentations) { if (Augmentations.hasOwnProperty(name)) { delete Augmentations[name]; } } //Re-initialize things - This will update any changes initFactions(); //Factions must be initialized before augmentations initAugmentations(); //Calls reapplyAllAugmentations() and resets Player multipliers Player.reapplyAllSourceFiles(); initCompanies(); //Clear terminal $("#terminal tr:not(:last)").remove(); postNetburnerText(); //Messages initMessages(); var mainMenu = document.getElementById("mainmenu-container"); mainMenu.style.visibility = "visible"; Terminal.resetTerminalInput(); Engine.loadTerminalContent(); //Reinitialize Bit Node flags initSingularitySFFlags(); //Reset Stock market, gang, and corporation if (Player.hasWseAccount) { initStockMarket(); initSymbolToStockMap(); } setStockMarketContentCreated(false); var stockMarketList = document.getElementById("stock-market-list"); while(stockMarketList.firstChild) { stockMarketList.removeChild(stockMarketList.firstChild); } Player.gang = null; Player.corporation = null; //BitNode 3, get Handbook .lit file homeComp.messages.push("corporation-management-handbook.lit"); dialogBoxCreate("You received a copy of the Corporation Management Handbook on your home computer. " + "Read it if you need help getting started with Corporations!"); //Gain int exp Player.gainIntelligenceExp(5); } export {prestigeAugmentation, prestigeSourceFile};