//Netburner Faction class
function factionInit() {
$('#faction-donate-input').on('input', function() {
if (Engine.currentPage == Engine.Page.Faction) {
var val = document.getElementById("faction-donate-input").value;
if (isPositiveNumber(val)) {
var numMoneyDonate = Number(val);
document.getElementById("faction-donate-rep-gain").innerHTML =
"This donation will result in " + formatNumber(numMoneyDonate/1000000 * Player.faction_rep_mult, 3) + " reputation gain";
} else {
document.getElementById("faction-donate-rep-gain").innerHTML =
"This donation will result in 0 reputation gain";
}
}
});
}
document.addEventListener("DOMContentLoaded", factionInit, false);
function Faction(name) {
this.name = name;
this.augmentations = []; //Name of augmentation only
this.info = ""; //Introductory/informational text about the faction
//Player-related properties for faction
this.isMember = false; //Whether player is member
this.isBanned = false; //Whether or not player is banned from joining this faction
this.playerReputation = 0; //"Reputation" within faction
this.alreadyInvited = false;
//Multipliers for unlocking and purchasing augmentations
this.augmentationPriceMult = 1;
this.augmentationRepRequirementMult = 1;
//Faction favor
this.favor = 0;
};
Faction.prototype.setAugmentationMultipliers = function(price, rep) {
this.augmentationPriceMult = price;
this.augmentationRepRequirementMult = rep;
}
Faction.prototype.setInfo = function(inf) {
this.info = inf;
}
Faction.prototype.gainFavor = function() {
if (this.favor == null || this.favor == undefined) {this.favor = 0;}
var gain = (this.playerReputation / CONSTANTS.FactionReputationToFavor);
this.favor += gain;
}
Faction.prototype.toJSON = function() {
return Generic_toJSON("Faction", this);
}
Faction.fromJSON = function(value) {
return Generic_fromJSON(Faction, value.data);
}
Reviver.constructors.Faction = Faction;
//Map of factions indexed by faction name
Factions = {}
AddToFactions = function(faction) {
var name = faction.name;
Factions[name] = faction;
}
function factionExists(name) {
return Factions.hasOwnProperty(name);
}
//TODO Augmentation price and rep requirement mult are 1 for everything right now,
// This might change in the future for balance
initFactions = function() {
//Endgame
var Illuminati = new Faction("Illuminati");
Illuminati.setInfo(FactionInfo.IlluminatiInfo);
if (factionExists("Illuminati")) {
Illuminati.favor = Factions["Illuminati"].favor;
delete Factions["Illuminati"];
}
AddToFactions(Illuminati);
var Daedalus = new Faction("Daedalus");
Daedalus.setInfo(FactionInfo.DaedalusInfo);
if (factionExists("Daedalus")) {
Daedalus.favor = Factions["Daedalus"].favor;
delete Factions["Daedalus"];
}
AddToFactions(Daedalus);
var Covenant = new Faction("The Covenant");
Covenant.setInfo(FactionInfo.CovenantInfo);
if (factionExists("The Covenant")) {
Covenant.favor = Factions["The Covenant"].favor;
delete Factions["The Covenant"];
}
AddToFactions(Covenant);
//Megacorporations, each forms its own faction
var ECorp = new Faction("ECorp");
ECorp.setInfo(FactionInfo.ECorpInfo);
if (factionExists("ECorp")) {
ECorp.favor = Factions["ECorp"].favor;
delete Factions["ECorp"];
}
AddToFactions(ECorp);
var MegaCorp = new Faction("MegaCorp");
MegaCorp.setInfo(FactionInfo.MegaCorpInfo);
if (factionExists("MegaCorp")) {
MegaCorp.favor = Factions["MegaCorp"].favor;
delete Factions["MegaCorp"];
}
AddToFactions(MegaCorp);
var BachmanAndAssociates = new Faction("Bachman & Associates");
BachmanAndAssociates.setInfo(FactionInfo.BachmanAndAssociatesInfo);
if (factionExists("Bachman & Associates")) {
BachmanAndAssociates.favor = Factions["Bachman & Associates"].favor;
delete Factions["Bachman & Associates"];
}
AddToFactions(BachmanAndAssociates);
var BladeIndustries = new Faction("Blade Industries");
BladeIndustries.setInfo(FactionInfo.BladeIndustriesInfo);
if (factionExists("Blade Industries")) {
BladeIndustries.favor = Factions["Blade Industries"].favor;
delete Factions["Blade Industries"];
}
AddToFactions(BladeIndustries);
var NWO = new Faction("NWO");
NWO.setInfo(FactionInfo.NWOInfo);
if (factionExists("NWO")) {
NWO.favor = Factions["NWO"].favor;
delete Factions["NWO"];
}
AddToFactions(NWO);
var ClarkeIncorporated = new Faction("Clarke Incorporated");
ClarkeIncorporated.setInfo(FactionInfo.ClarkeIncorporatedInfo);
if (factionExists("Clarke Incorporated")) {
ClarkeIncorporated.favor = Factions["Clarke Incorporated"].favor;
delete Factions["Clarke Incorporated"];
}
AddToFactions(ClarkeIncorporated);
var OmniTekIncorporated = new Faction("OmniTek Incorporated");
OmniTekIncorporated.setInfo(FactionInfo.OmniTekIncorporatedInfo);
if (factionExists("OmniTek Incorporated")) {
OmniTekIncorporated.favor = Factions["OmniTek Incorporated"].favor;
delete Factions["OmniTek Incorporated"];
}
AddToFactions(OmniTekIncorporated);
var FourSigma = new Faction("Four Sigma");
FourSigma.setInfo(FactionInfo.FourSigmaInfo);
if (factionExists("Four Sigma")) {
FourSigma.favor = Factions["Four Sigma"].favor;
delete Factions["Four Sigma"];
}
AddToFactions(FourSigma);
var KuaiGongInternational = new Faction("KuaiGong International");
KuaiGongInternational.setInfo(FactionInfo.KuaiGongInternationalInfo);
if (factionExists("KuaiGong International")) {
KuaiGongInternational.favor = Factions["KuaiGong International"].favor;
delete Factions["KuaiGong International"];
}
AddToFactions(KuaiGongInternational);
//Other corporations
var FulcrumTechnologies = new Faction("Fulcrum Secret Technologies");
FulcrumTechnologies.setInfo(FactionInfo.FulcrumSecretTechnologiesInfo);
if (factionExists("Fulcrum Secret Technologies")) {
FulcrumTechnologies.favor = Factions["Fulcrum Secret Technologies"].favor;
delete Factions["Fulcrum Secret Technologies"];
}
AddToFactions(FulcrumTechnologies);
//Hacker groups
var BitRunners = new Faction("BitRunners");
BitRunners.setInfo(FactionInfo.BitRunnersInfo);
if (factionExists("BitRunners")) {
BitRunners.favor = Factions["BitRunners"].favor;
delete Factions["BitRunners"];
}
AddToFactions(BitRunners);
var BlackHand = new Faction("The Black Hand");
BlackHand.setInfo(FactionInfo.BlackHandInfo);
if (factionExists("The Black Hand")) {
BlackHand.favor = Factions["The Black Hand"].favor;
delete Factions["The Black Hand"];
}
AddToFactions(BlackHand);
var NiteSec = new Faction("NiteSec");
NiteSec.setInfo(FactionInfo.NiteSecInfo);
if (factionExists("NiteSec")) {
NiteSec.favor = Factions["NiteSec"].favor;
delete Factions["NiteSec"];
}
AddToFactions(NiteSec);
//City factions, essentially governments
var Chongqing = new Faction("Chongqing");
Chongqing.setInfo(FactionInfo.ChongqingInfo);
if (factionExists("Chongqing")) {
Chongqing.favor = Factions["Chongqing"].favor;
delete Factions["Chongqing"];
}
AddToFactions(Chongqing);
var Sector12 = new Faction("Sector-12");
Sector12.setInfo(FactionInfo.Sector12Info);
if (factionExists("Sector-12")) {
Sector12.favor = Factions["Sector-12"].favor;
delete Factions["Sector-12"];
}
AddToFactions(Sector12);
var NewTokyo = new Faction("New Tokyo");
NewTokyo.setInfo(FactionInfo.NewTokyoInfo);
if (factionExists("New Tokyo")) {
NewTokyo.favor = Factions["New Tokyo"].favor;
delete Factions["New Tokyo"];
}
AddToFactions(NewTokyo);
var Aevum = new Faction("Aevum");
Aevum.setInfo(FactionInfo.AevumInfo);
if (factionExists("Aevum")) {
Aevum.favor = Factions["Aevum"].favor;
delete Factions["Aevum"];
}
AddToFactions(Aevum);
var Ishima = new Faction("Ishima");
Ishima.setInfo
var Volhaven = new Faction("Volhaven");
Volhaven.setInfo(FactionInfo.VolhavenInfo);
if (factionExists("Volhaven")) {
Volhaven.favor = Factions["Volhaven"].favor;
delete Factions["Volhaven"];
}
AddToFactions(Volhaven);(FactionInfo.IshimaInfo);
if (factionExists("Ishima")) {
Ishima.favor = Factions["Ishima"].favor;
delete Factions["Ishima"];
}
AddToFactions(Ishima);
//Criminal Organizations/Gangs
var SpeakersForTheDead = new Faction("Speakers for the Dead");
SpeakersForTheDead.setInfo(FactionInfo.SpeakersForTheDeadInfo);
if (factionExists("Speakers for the Dead")) {
SpeakersForTheDead.favor = Factions["Speakers for the Dead"].favor;
delete Factions["Speakers for the Dead"];
}
AddToFactions(SpeakersForTheDead);
var DarkArmy = new Faction("The Dark Army");
DarkArmy.setInfo(FactionInfo.DarkArmyInfo);
if (factionExists("The Dark Army")) {
DarkArmy.favor = Factions["The Dark Army"].favor;
delete Factions["The Dark Army"];
}
AddToFactions(DarkArmy);
var TheSyndicate = new Faction("The Syndicate");
TheSyndicate.setInfo(FactionInfo.TheSyndicateInfo);
if (factionExists("The Syndicate")) {
TheSyndicate.favor = Factions["The Syndicate"].favor;
delete Factions["The Syndicate"];
}
AddToFactions(TheSyndicate);
var Silhouette = new Faction("Silhouette");
Silhouette.setInfo(FactionInfo.SilhouetteInfo);
if (factionExists("Silhouette")) {
Silhouette.favor = Factions["Silhouette"].favor;
delete Factions["Silhouette"];
}
AddToFactions(Silhouette);
var Tetrads = new Faction("Tetrads"); //Low-medium level asian crime gang
Tetrads.setInfo(FactionInfo.TetradsInfo);
if (factionExists("Tetrads")) {
Tetrads.favor = Factions["Tetrads"].favor;
delete Factions["Tetrads"];
}
AddToFactions(Tetrads);
var SlumSnakes = new Faction("Slum Snakes"); //Low level crime gang
SlumSnakes.setInfo(FactionInfo.SlumSnakesInfo);
if (factionExists("Slum Snakes")) {
SlumSnakes.favor = Factions["Slum Snakes"].favor;
delete Factions["Slum Snakes"];
}
AddToFactions(SlumSnakes);
//Earlygame factions - factions the player will prestige with early on that don't
//belong in other categories
var Netburners = new Faction("Netburners");
Netburners.setInfo(FactionInfo.NetburnersInfo);
if (factionExists("Netburners")) {
Netburners.favor = Factions["Netburners"].favor;
delete Factions["Netburners"];
}
AddToFactions(Netburners);
var TianDiHui = new Faction("Tian Di Hui"); //Society of the Heaven and Earth
TianDiHui.setInfo(FactionInfo.TianDiHuiInfo);
if (factionExists("Tian Di Hui")) {
TianDiHui.favor = Factions["Tian Di Hui"].favor;
delete Factions["Tian Di Hui"];
}
AddToFactions(TianDiHui);
var CyberSec = new Faction("CyberSec");
CyberSec.setInfo(FactionInfo.CyberSecInfo);
if (factionExists("CyberSec")) {
CyberSec.favor = Factions["CyberSec"].favor;
delete Factions["CyberSec"];
}
AddToFactions(CyberSec);
}
//This function sets the requirements to join a Faction. It checks whether the Player meets
//those requirements and will return an array of all factions that the Player should
//receive an invitation to
PlayerObject.prototype.checkForFactionInvitations = function() {
invitedFactions = []; //Array which will hold all Factions th eplayer should be invited to
var numAugmentations = this.augmentations.length;
var company = Companies[this.companyName];
var companyRep = 0;
if (company != null) {
companyRep = company.playerReputation;
}
//Illuminati
var illuminatiFac = Factions["Illuminati"];
if (!illuminatiFac.isBanned && !illuminatiFac.isMember && !illuminatiFac.alreadyInvited &&
numAugmentations >= 30 &&
this.money >= 150000000000 &&
this.hacking_skill >= 1200 &&
this.strength >= 1000 && this.defense >= 1000 &&
this.dexterity >= 1000 && this.agility >= 1000) {
invitedFactions.push(illuminatiFac);
}
//Daedalus
var daedalusFac = Factions["Daedalus"];
if (!daedalusFac.isBanned && !daedalusFac.isMember && !daedalusFac.alreadyInvited &&
numAugmentations >= 30 &&
this.money >= 100000000000 &&
(this.hacking_skill >= 2500 ||
(this.strength >= 1500 && this.defense >= 1500 &&
this.dexterity >= 1500 && this.agility >= 1500))) {
invitedFactions.push(daedalusFac);
}
//The Covenant
var covenantFac = Factions["The Covenant"];
if (!covenantFac.isBanned && !covenantFac.isMember && !covenantFac.alreadyInvited &&
numAugmentations >= 30 &&
this.money >= 75000000000 &&
this.hacking_skill >= 850 &&
this.strength >= 850 &&
this.defense >= 850 &&
this.dexterity >= 850 &&
this.agility >= 850) {
invitedFactions.push(covenantFac);
}
//ECorp
var ecorpFac = Factions["ECorp"];
if (!ecorpFac.isBanned && !ecorpFac.isMember && !ecorpFac.alreadyInvited &&
this.companyName == Locations.AevumECorp && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(ecorpFac);
}
//MegaCorp
var megacorpFac = Factions["MegaCorp"];
if (!megacorpFac.isBanned && !megacorpFac.isMember && !megacorpFac.alreadyInvited &&
this.companyName == Locations.Sector12MegaCorp && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(megacorpFac);
}
//Bachman & Associates
var bachmanandassociatesFac = Factions["Bachman & Associates"];
if (!bachmanandassociatesFac.isBanned && !bachmanandassociatesFac.isMember &&
!bachmanandassociatesFac.alreadyInvited &&
this.companyName == Locations.AevumBachmanAndAssociates && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(bachmanandassociatesFac);
}
//Blade Industries
var bladeindustriesFac = Factions["Blade Industries"];
if (!bladeindustriesFac.isBanned && !bladeindustriesFac.isMember && !bladeindustriesFac.alreadyInvited &&
this.companyName == Locations.Sector12BladeIndustries && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(bladeindustriesFac);
}
//NWO
var nwoFac = Factions["NWO"];
if (!nwoFac.isBanned && !nwoFac.isMember && !nwoFac.alreadyInvited &&
this.companyName == Locations.VolhavenNWO && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(nwoFac);
}
//Clarke Incorporated
var clarkeincorporatedFac = Factions["Clarke Incorporated"];
if (!clarkeincorporatedFac.isBanned && !clarkeincorporatedFac.isMember && !clarkeincorporatedFac.alreadyInvited &&
this.companyName == Locations.AevumClarkeIncorporated && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(clarkeincorporatedFac);
}
//OmniTek Incorporated
var omnitekincorporatedFac = Factions["OmniTek Incorporated"];
if (!omnitekincorporatedFac.isBanned && !omnitekincorporatedFac.isMember && !omnitekincorporatedFac.alreadyInvited &&
this.companyName == Locations.VolhavenOmniTekIncorporated && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(omnitekincorporatedFac);
}
//Four Sigma
var foursigmaFac = Factions["Four Sigma"];
if (!foursigmaFac.isBanned && !foursigmaFac.isMember && !foursigmaFac.alreadyInvited &&
this.companyName == Locations.Sector12FourSigma && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(foursigmaFac);
}
//KuaiGong International
var kuaigonginternationalFac = Factions["KuaiGong International"];
if (!kuaigonginternationalFac.isBanned && !kuaigonginternationalFac.isMember &&
!kuaigonginternationalFac.alreadyInvited &&
this.companyName == Locations.ChongqingKuaiGongInternational && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
invitedFactions.push(kuaigonginternationalFac);
}
//Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company
var fulcrumsecrettechonologiesFac = Factions["Fulcrum Secret Technologies"];
var fulcrumSecretServer = AllServers[SpecialServerIps[SpecialServerNames.FulcrumSecretTechnologies]];
if (fulcrumSecretServer == null) {
console.log("ERROR: Could not find Fulcrum Secret Technologies Server");
} else {
if (!fulcrumsecrettechonologiesFac.isBanned && !fulcrumsecrettechonologiesFac.isMember &&
!fulcrumsecrettechonologiesFac.alreadyInvited &&
fulcrumSecretServer.manuallyHacked &&
this.companyName == Locations.AevumFulcrumTechnologies && companyRep >= 250000) {
invitedFactions.push(fulcrumsecrettechonologiesFac);
}
}
//BitRunners
var bitrunnersFac = Factions["BitRunners"];
var homeComp = this.getHomeComputer();
var bitrunnersServer = AllServers[SpecialServerIps[SpecialServerNames.BitRunnersServer]];
if (bitrunnersServer == null) {
console.log("ERROR: Could not find BitRunners Server");
} else if (!bitrunnersFac.isBanned && !bitrunnersFac.isMember && bitrunnersServer.manuallyHacked &&
!bitrunnersFac.alreadyInvited && this.hacking_skill >= 500 && homeComp.maxRam >= 128) {
invitedFactions.push(bitrunnersFac);
}
//The Black Hand
var theblackhandFac = Factions["The Black Hand"];
var blackhandServer = AllServers[SpecialServerIps[SpecialServerNames.TheBlackHandServer]];
if (blackhandServer == null) {
console.log("ERROR: Could not find The Black Hand Server");
} else if (!theblackhandFac.isBanned && !theblackhandFac.isMember && blackhandServer.manuallyHacked &&
!theblackhandFac.alreadyInvited && this.hacking_skill >= 350 && homeComp.maxRam >= 64) {
invitedFactions.push(theblackhandFac);
}
//NiteSec
var nitesecFac = Factions["NiteSec"];
var nitesecServer = AllServers[SpecialServerIps[SpecialServerNames.NiteSecServer]];
if (nitesecServer == null) {
console.log("ERROR: Could not find NiteSec Server");
} else if (!nitesecFac.isBanned && !nitesecFac.isMember && nitesecServer.manuallyHacked &&
!nitesecFac.alreadyInvited && this.hacking_skill >= 200 && homeComp.maxRam >= 32) {
invitedFactions.push(nitesecFac);
}
//Chongqing
var chongqingFac = Factions["Chongqing"];
if (!chongqingFac.isBanned && !chongqingFac.isMember && !chongqingFac.alreadyInvited &&
this.money >= 20000000 && this.city == Locations.Chongqing) {
invitedFactions.push(chongqingFac);
}
//Sector-12
var sector12Fac = Factions["Sector-12"];
if (!sector12Fac.isBanned && !sector12Fac.isMember && !sector12Fac.alreadyInvited &&
this.money >= 15000000 && this.city == Locations.Sector12) {
invitedFactions.push(sector12Fac);
}
//New Tokyo
var newtokyoFac = Factions["New Tokyo"];
if (!newtokyoFac.isBanned && !newtokyoFac.isMember && !newtokyoFac.alreadyInvited &&
this.money >= 20000000 && this.city == Locations.NewTokyo) {
invitedFactions.push(newtokyoFac);
}
//Aevum
var aevumFac = Factions["Aevum"];
if (!aevumFac.isBanned && !aevumFac.isMember && !aevumFac.alreadyInvited &&
this.money >= 40000000 && this.city == Locations.Aevum) {
invitedFactions.push(aevumFac);
}
//Ishima
var ishimaFac = Factions["Ishima"];
if (!ishimaFac.isBanned && !ishimaFac.isMember && !ishimaFac.alreadyInvited &&
this.money >= 30000000 && this.city == Locations.Ishima) {
invitedFactions.push(ishimaFac);
}
//Volhaven
var volhavenFac = Factions["Volhaven"];
if (!volhavenFac.isBanned && !volhavenFac.isMember && !volhavenFac.alreadyInvited &&
this.money >= 50000000 && this.city == Locations.Volhaven) {
invitedFactions.push(volhavenFac);
}
//Speakers for the Dead
var speakersforthedeadFac = Factions["Speakers for the Dead"];
if (!speakersforthedeadFac.isBanned && !speakersforthedeadFac.isMember && !speakersforthedeadFac.alreadyInvited &&
this.hacking_skill >= 100 && this.strength >= 300 && this.defense >= 300 &&
this.dexterity >= 300 && this.agility >= 300 && this.numPeopleKilled >= 10 &&
this.numPeopleKilledTotal >= 100 && this.karma <= -45 && this.companyName != Locations.Sector12CIA &&
this.companyName != Locations.Sector12NSA) {
invitedFactions.push(speakersforthedeadFac);
}
//The Dark Army
var thedarkarmyFac = Factions["The Dark Army"];
if (!thedarkarmyFac.isBanned && !thedarkarmyFac.isMember && !thedarkarmyFac.alreadyInvited &&
this.hacking_skill >= 300 && this.strength >= 300 && this.defense >= 300 &&
this.dexterity >= 300 && this.agility >= 300 && this.city == Locations.Chongqing &&
this.numPeopleKilled >= 5 && this.karma <= -45 && this.companyName != Locations.Sector12CIA &&
this.companyName != Locations.Sector12NSA) {
invitedFactions.push(thedarkarmyFac);
}
//The Syndicate
var thesyndicateFac = Factions["The Syndicate"];
if (!thesyndicateFac.isBanned && !thesyndicateFac.isMember && !thesyndicateFac.alreadyInvited &&
this.hacking_skill >= 200 && this.strength >= 200 && this.defense >= 200 &&
this.dexterity >= 200 && this.agility >= 200 &&
(this.city == Locations.Aevum || this.city == Locations.Sector12) &&
this.money >= 10000000 && this.karma <= -90 &&
this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) {
invitedFactions.push(thesyndicateFac);
}
//Silhouette
var silhouetteFac = Factions["Silhouette"];
if (!silhouetteFac.isBanned && !silhouetteFac.isMember && !silhouetteFac.alreadyInvited &&
(this.companyPosition.positionName == CompanyPositions.CTO.positionName ||
this.companyPosition.positionName == CompanyPositions.CFO.positionName ||
this.companyPosition.positionName == CompanyPositions.CEO.positionName) &&
this.money >= 15000000 && this.karma <= -22) {
invitedFactions.push(silhouetteFac);
}
//Tetrads
var tetradsFac = Factions["Tetrads"];
if (!tetradsFac.isBanned && !tetradsFac.isMember && !tetradsFac.alreadyInvited &&
(this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
this.city == Locations.Ishima) && this.strength >= 75 && this.defense >= 75 &&
this.dexterity >= 75 && this.agility >= 75 && this.karma <= -18) {
invitedFactions.push(tetradsFac);
}
//SlumSnakes
var slumsnakesFac = Factions["Slum Snakes"];
if (!slumsnakesFac.isBanned && !slumsnakesFac.isMember && !slumsnakesFac.alreadyInvited &&
this.strength >= 30 && this.defense >= 30 && this.dexterity >= 30 &&
this.agility >= 30 && this.karma <= -9 && this.money >= 1000000) {
invitedFactions.push(slumsnakesFac);
}
//Netburners
var netburnersFac = Factions["Netburners"];
var totalHacknetRam = 0;
var totalHacknetCores = 0;
var totalHacknetLevels = 0;
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
totalHacknetLevels += Player.hacknetNodes[i].level;
totalHacknetRam += Player.hacknetNodes[i].ram;
totalHacknetCores += Player.hacknetNodes[i].numCores;
}
if (!netburnersFac.isBanned && !netburnersFac.isMember && !netburnersFac.alreadyInvited &&
this.hacking_skill >= 80 && totalHacknetRam >= 8 &&
totalHacknetCores >= 4 && totalHacknetLevels >= 100) {
invitedFactions.push(netburnersFac);
}
//Tian Di Hui
var tiandihuiFac = Factions["Tian Di Hui"];
if (!tiandihuiFac.isBanned && !tiandihuiFac.isMember && !tiandihuiFac.alreadyInvited &&
this.money >= 1000000 && this.hacking_skill >= 50 &&
(this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
this.city == Locations.Ishima)) {
invitedFactions.push(tiandihuiFac);
}
//CyberSec
var cybersecFac = Factions["CyberSec"];
var cybersecServer = AllServers[SpecialServerIps[SpecialServerNames.CyberSecServer]];
if (cybersecServer == null) {
console.log("ERROR: Could not find CyberSec Server");
} else if (!cybersecFac.isBanned && !cybersecFac.isMember && cybersecServer.manuallyHacked &&
!cybersecFac.alreadyInvited && this.hacking_skill >= 50) {
invitedFactions.push(cybersecFac);
}
return invitedFactions;
}
inviteToFaction = function(faction) {
factionInvitationBoxCreate(faction);
}
joinFaction = function(faction) {
faction.isMember = true;
Player.factions.push(faction.name);
//Determine what factions you are banned from now that you have joined this faction
if (faction.name == "Chongqing") {
Factions["Sector-12"].isBanned = true;
Factions["Aevum"].isBanned = true;
Factions["Volhaven"].isBanned = true;
} else if (faction.name == "Sector-12") {
Factions["Chongqing"].isBanned = true;
Factions["New Tokyo"].isBanned = true;
Factions["Ishima"].isBanned = true;
Factions["Volhaven"].isBanned = true;
} else if (faction.name == "New Tokyo") {
Factions["Sector-12"].isBanned = true;
Factions["Aevum"].isBanned = true;
Factions["Volhaven"].isBanned = true;
} else if (faction.name == "Aevum") {
Factions["Chongqing"].isBanned = true;
Factions["New Tokyo"].isBanned = true;
Factions["Ishima"].isBanned = true;
Factions["Volhaven"].isBanned = true;
} else if (faction.name == "Ishima") {
Factions["Sector-12"].isBanned = true;
Factions["Aevum"].isBanned = true;
Factions["Volhaven"].isBanned = true;
} else if (faction.name == "Volhaven") {
Factions["Chongqing"].isBanned = true;
Factions["Sector-12"].isBanned = true;
Factions["New Tokyo"].isBanned = true;
Factions["Aevum"].isBanned = true;
Factions["Ishima"].isBanned = true;
}
}
leaveFaction = function(faction) {
faction.isMember = false;
var i = Player.factions.indexOf(faction.name);
if (i > -1) {
Player.factions.splice(i, 1);
}
//Unban from faction
if (faction.name == "Chongqing") {
Factions["Sector-12"].isBanned = false;
Factions["Aevum"].isBanned = false;
Factions["Volhaven"].isBanned = false;
} else if (faction.name == "Sector-12") {
Factions["Chongqing"].isBanned = false;
Factions["New Tokyo"].isBanned = false;
Factions["Ishima"].isBanned = false;
Factions["Volhaven"].isBanned = false;
} else if (faction.name == "New Tokyo") {
Factions["Sector-12"].isBanned = false;
Factions["Aevum"].isBanned = false;
Factions["Volhaven"].isBanned = false;
} else if (faction.name == "Aevum") {
Factions["Chongqing"].isBanned = false;
Factions["New Tokyo"].isBanned = false;
Factions["Ishima"].isBanned = false;
Factions["Volhaven"].isBanned = false;
} else if (faction.name == "Ishima") {
Factions["Sector-12"].isBanned = false;
Factions["Aevum"].isBanned = false;
Factions["Volhaven"].isBanned = false;
} else if (faction.name == "Volhaven") {
Factions["Chongqing"].isBanned = false;
Factions["Sector-12"].isBanned = false;
Factions["New Tokyo"].isBanned = false;
Factions["Aevum"].isBanned = false;
Factions["Ishima"].isBanned = false;
}
}
//Displays the HTML content for a specific faction
displayFactionContent = function(factionName) {
var faction = Factions[factionName];
document.getElementById("faction-name").innerHTML = factionName;
document.getElementById("faction-info").innerHTML = "" + faction.info + "";
document.getElementById("faction-reputation").innerHTML = "Reputation: " + formatNumber(faction.playerReputation, 4) +
"You will earn " +
formatNumber(faction.playerReputation / CONSTANTS.FactionReputationToFavor, 4) +
" faction favor upon resetting after installing an Augmentation";
document.getElementById("faction-favor").innerHTML = "Faction Favor: " + formatNumber(faction.favor, 4) +
"Faction favor increases the rate at which " +
"you earn reputation for this faction by 1% per favor. Faction favor " +
"is gained whenever you reset after installing an Augmentation. The amount of " +
"favor you gain depends on how much reputation you have with the faction";
var hackDiv = document.getElementById("faction-hack-div");
var fieldWorkDiv = document.getElementById("faction-fieldwork-div");
var securityWorkDiv = document.getElementById("faction-securitywork-div");
var donateDiv = document.getElementById("faction-donate-div");
//Set new event listener for all of the work buttons
//The old buttons need to be replaced to clear the old event listeners
var newHackButton = clearEventListeners("faction-hack-button");
var newFieldWorkButton = clearEventListeners("faction-fieldwork-button");
var newSecurityWorkButton = clearEventListeners("faction-securitywork-button");
var newDonateWorkButton = clearEventListeners("faction-donate-button");
newHackButton.addEventListener("click", function() {
Player.startFactionHackWork(faction);
return false;
});
newFieldWorkButton.addEventListener("click", function() {
Player.startFactionFieldWork(faction);
return false;
});
newSecurityWorkButton.addEventListener("click", function() {
Player.startFactionSecurityWork(faction);
return false;
});
newDonateWorkButton.addEventListener("click", function() {
var donateAmountVal = document.getElementById("faction-donate-input").value;
if (isPositiveNumber(donateAmountVal)) {
var numMoneyDonate = Number(donateAmountVal);
if (Player.money < numMoneyDonate) {
dialogBoxCreate("You cannot afford to donate this much money!");
return;
}
Player.loseMoney(numMoneyDonate);
var repGain = numMoneyDonate / 1000000 * Player.faction_rep_mult;
faction.playerReputation += repGain;
dialogBoxCreate("You just donated $" + formatNumber(numMoneyDonate, 2) + " to " +
faction.name + " to gain " + formatNumber(repGain, 3) + " reputation");
displayFactionContent(factionName);
} else {
dialogBoxCreate("Invalid amount entered!");
}
return false;
});
//Set new event listener for the purchase augmentation buttons
//The old button needs to be replaced to clear the old event listeners
var newPurchaseAugmentationsButton = clearEventListeners("faction-purchase-augmentations");
newPurchaseAugmentationsButton.addEventListener("click", function() {
Engine.hideAllContent();
Engine.Display.factionAugmentationsContent.style.visibility = "visible";
var newBackButton = clearEventListeners("faction-augmentations-back-button");
newBackButton.addEventListener("click", function() {
Engine.loadFactionContent();
displayFactionContent(factionName);
return false;
});
displayFactionAugmentations(factionName);
return false;
});
if (faction.isMember) {
if (faction.favor >= 150) {
donateDiv.style.display = "inline";
} else {
donateDiv.style.display = "none";
}
switch(faction.name) {
case "Illuminati":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "Daedalus":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "The Covenant":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "ECorp":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "MegaCorp":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Bachman & Associates":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Blade Industries":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "NWO":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Clarke Incorporated":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "OmniTek Incorporated":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Four Sigma":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "KuaiGong International":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Fulcrum Secret Technologies":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "inline";
break;
case "BitRunners":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none";
break;
case "The Black Hand":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "NiteSec":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none";
break;
case "Chongqing":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Sector-12":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "New Tokyo":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Aevum":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Ishima":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Volhaven":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Speakers for the Dead":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "The Dark Army":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "The Syndicate":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Silhouette":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none";
break;
case "Tetrads":
hackDiv.style.display = "none";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Slum Snakes":
hackDiv.style.display = "none";
fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline";
break;
case "Netburners":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none";
break;
case "Tian Di Hui":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "inline";
break;
case "CyberSec":
hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none";
break;
default:
console.log("Faction does not exist");
break;
}
} else {
console.log("Not a member of this faction, cannot display faction information");
}
}
displayFactionAugmentations = function(factionName) {
document.getElementById("faction-augmentations-page-desc").innerHTML = "Lists all augmentations that are available to purchase from " + factionName;
var faction = Factions[factionName];
var augmentationsList = document.getElementById("faction-augmentations-list");
while (augmentationsList.firstChild) {
augmentationsList.removeChild(augmentationsList.firstChild);
}
for (var i = 0; i < faction.augmentations.length; ++i) {
(function () {
var aug = Augmentations[faction.augmentations[i]];
if (aug == null) {
console.log("ERROR: Invalid Augmentation");
return;
}
var owned = false;
for (var j = 0; j < Player.queuedAugmentations.length; ++j) {
if (Player.queuedAugmentations[j].name == aug.name) {
owned = true;
}
}
for (var j = 0; j < Player.augmentations.length; ++j) {
if (Player.augmentations[j].name == aug.name) {
owned = true;
}
}
var item = document.createElement("li");
var span = document.createElement("span");
var aDiv = document.createElement("div");
var aElem = document.createElement("a");
var pElem = document.createElement("p");
aElem.setAttribute("href", "#");
var req = aug.baseRepRequirement * faction.augmentationRepRequirementMult;
if (aug.name != AugmentationNames.NeuroFluxGovernor && (aug.owned || owned)) {
aElem.setAttribute("class", "a-link-button-inactive");
pElem.innerHTML = "ALREADY OWNED";
} else if (faction.playerReputation >= req) {
aElem.setAttribute("class", "a-link-button");
pElem.innerHTML = "UNLOCKED - $" + formatNumber(aug.baseCost * faction.augmentationPriceMult, 2);
} else {
aElem.setAttribute("class", "a-link-button-inactive");
pElem.innerHTML = "LOCKED (Requires " + formatNumber(req, 1) + " faction reputation) - $" + formatNumber(aug.baseCost * faction.augmentationPriceMult, 2);
pElem.style.color = "red";
}
aElem.style.display = "inline";
pElem.style.display = "inline";
aElem.innerHTML = aug.name;
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
aElem.innerHTML += " - Level " + (getNextNeurofluxLevel());
}
span.style.display = "inline-block"
//The div will have the tooltip.
aDiv.setAttribute("class", "tooltip");
aDiv.innerHTML = '' + aug.info + " ";
aDiv.appendChild(aElem);
aElem.addEventListener("click", function() {
purchaseAugmentationBoxCreate(aug, faction);
});
span.appendChild(aDiv);
span.appendChild(pElem);
item.appendChild(span);
augmentationsList.appendChild(item);
}()); //Immediate invocation closure
}
}
function processPassiveFactionRepGain(numCycles) {
var numTimesGain = (numCycles / 600) * Player.faction_rep_mult;
for (var name in Factions) {
if (Factions.hasOwnProperty(name)) {
var faction = Factions[name];
//TODO Get hard value of 1 rep per "rep gain cycle"" for now..
//maybe later make this based on
//a player's 'status' like how powerful they are and how much money they have
if (faction.isMember) {faction.playerReputation += numTimesGain;}
}
}
}