import { Player } from "@player"; import { LiteratureNames } from "./Literature/data/LiteratureNames"; import { ITutorialEvents } from "./ui/InteractiveTutorial/ITutorialEvents"; // Ordered array of keys to Interactive Tutorial Steps enum iTutorialSteps { Start, NSSelection, GoToCharacterPage, // Click on 'Stats' page CharacterPage, // Introduction to 'Stats' page CharacterGoToTerminalPage, // Go back to Terminal TerminalIntro, // Introduction to Terminal TerminalHelp, // Using 'help' Terminal command TerminalLs, // Using 'ls' Terminal command TerminalScan, // Using 'scan' Terminal command TerminalScanAnalyze1, // Using 'scan-analyze' Terminal command TerminalScanAnalyze2, // Using 'scan-analyze 3' Terminal command TerminalConnect, // Connecting to n00dles TerminalAnalyze, // Analyzing n00dles TerminalNuke, // NUKE n00dles TerminalManualHack, // Hack n00dles TerminalHackingMechanics, // Explanation of hacking mechanics TerminalGoHome, // Go home before creating a script. TerminalCreateScript, // Create a script using 'nano' TerminalTypeScript, // Script Editor page - Type script and then save & close TerminalFree, // Using 'Free' Terminal command TerminalRunScript, // Running script using 'run' Terminal command TerminalGoToActiveScriptsPage, ActiveScriptsPage, ActiveScriptsToTerminal, TerminalTailScript, GoToHacknetNodesPage, HacknetNodesIntroduction, HacknetNodesGoToWorldPage, WorldDescription, TutorialPageInfo, End, } const ITutorial = { currStep: iTutorialSteps.Start, isRunning: false, // Keeps track of whether each step has been done stepIsDone: { [iTutorialSteps.Start]: false, [iTutorialSteps.NSSelection]: false, [iTutorialSteps.GoToCharacterPage]: false, [iTutorialSteps.CharacterPage]: false, [iTutorialSteps.CharacterGoToTerminalPage]: false, [iTutorialSteps.TerminalIntro]: false, [iTutorialSteps.TerminalHelp]: false, [iTutorialSteps.TerminalLs]: false, [iTutorialSteps.TerminalScan]: false, [iTutorialSteps.TerminalScanAnalyze1]: false, [iTutorialSteps.TerminalScanAnalyze2]: false, [iTutorialSteps.TerminalConnect]: false, [iTutorialSteps.TerminalAnalyze]: false, [iTutorialSteps.TerminalNuke]: false, [iTutorialSteps.TerminalManualHack]: false, [iTutorialSteps.TerminalHackingMechanics]: false, [iTutorialSteps.TerminalGoHome]: false, [iTutorialSteps.TerminalCreateScript]: false, [iTutorialSteps.TerminalTypeScript]: false, [iTutorialSteps.TerminalFree]: false, [iTutorialSteps.TerminalRunScript]: false, [iTutorialSteps.TerminalGoToActiveScriptsPage]: false, [iTutorialSteps.ActiveScriptsPage]: false, [iTutorialSteps.ActiveScriptsToTerminal]: false, [iTutorialSteps.TerminalTailScript]: false, [iTutorialSteps.GoToHacknetNodesPage]: false, [iTutorialSteps.HacknetNodesIntroduction]: false, [iTutorialSteps.HacknetNodesGoToWorldPage]: false, [iTutorialSteps.WorldDescription]: false, [iTutorialSteps.TutorialPageInfo]: false, [iTutorialSteps.End]: false, }, }; function iTutorialStart(): void { ITutorial.isRunning = true; ITutorial.currStep = iTutorialSteps.Start; } // Go to the next step and evaluate it function iTutorialNextStep(): void { ITutorial.stepIsDone[ITutorial.currStep] = true; if (ITutorial.currStep < iTutorialSteps.End) { ITutorial.currStep += 1; } if (ITutorial.currStep === iTutorialSteps.End) iTutorialEnd(); ITutorialEvents.emit(); } // Go to previous step and evaluate function iTutorialPrevStep(): void { if (ITutorial.currStep > iTutorialSteps.Start) { ITutorial.currStep -= 1; } ITutorialEvents.emit(); } function iTutorialEnd(): void { ITutorial.isRunning = false; ITutorial.currStep = iTutorialSteps.Start; const messages = Player.getHomeComputer().messages; const handbook = LiteratureNames.HackersStartingHandbook; if (!messages.includes(handbook)) messages.push(handbook); ITutorialEvents.emit(); } export { iTutorialSteps, iTutorialEnd, iTutorialStart, iTutorialNextStep, ITutorial, iTutorialPrevStep };