import { Reviver, Generic_toJSON, Generic_fromJSON } from "../utils/JSONReviver"; export class Message { // Name of Message file filename = ""; // The text contains in the Message msg = ""; // Flag indicating whether this Message has been received by the player recvd = false; constructor(filename = "", msg = "") { this.filename = filename; this.msg = msg; this.recvd = false; } // Serialize the current object to a JSON save state toJSON(): any { return Generic_toJSON("Message", this); } // Initializes a Message Object from a JSON save state // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types static fromJSON(value: any): Message { return Generic_fromJSON(Message, value.data); } } Reviver.constructors.Message = Message;