//Netburner Player class var Player = { //Skills and stats hacking_skill: 1, strength: 1, defense: 1, dexterity: 1, agility: 1, //Note: "Lifetime" refers to current ascension, "total" refers to the entire game history //Accumulative stats and skills total_hacking: 1, total_strength: 1, total_defense: 1, total_dexterity: 1, total_agility: 1, lifetime_hacking: 1, lifetime_strength: 1, lifetime_defense: 1, lifetime_dexterity: 1, lifetime_agility: 1, //Experience and multipliers hacking_exp: 0, strength_exp: 0, defense_exp: 0, dexterity_exp: 0, agility_exp: 0, hacking_exp_mult: 1, strength_exp_mult: 1, defense_exp_mult: 1, dexterity_exp_mult: 1, agility_exp_mult: 1, //Money money: 0, total_money: 0, lifetime_money: 0, //Starting (home) computer homeComputer: new Server(), //Servers currentServer: null, //Server currently being accessed through terminal discoveredServers: [], purchasedServers: [], //Achievements and achievement progress init: function() { homeComputer.init("19.42.93.219", "home", "Home PC", true, true, true, true, 1); currentServer = Player.homeComputer; } };