interface RNG { random(): number; } /* * very bad RNG, meant to be used as introduction to RNG manipulation. It has a * period of 1024. */ class RNG0 implements RNG { x: number; m = 1024; a = 341; c = 1; constructor() { this.x = 0; this.reset(); } step(): void { this.x = (this.a * this.x + this.c) % this.m; } random(): number { this.step(); return this.x / this.m; } reset(): void { this.x = new Date().getTime() % this.m; } } export const BadRNG: RNG0 = new RNG0(); /* * Wichmann–Hill PRNG * The period is 6e12. */ export class WHRNG implements RNG { s1 = 0; s2 = 0; s3 = 0; constructor(totalPlaytime: number) { // This one is seeded by the players total play time. const v: number = (totalPlaytime / 1000) % 30000; this.s1 = v; this.s2 = v; this.s3 = v; } step(): void { this.s1 = (171 * this.s1) % 30269; this.s2 = (172 * this.s2) % 30307; this.s3 = (170 * this.s3) % 30323; } random(): number { this.step(); return (this.s1 / 30269.0 + this.s2 / 30307.0 + this.s3 / 30323.0) % 1.0; } }