/** * Game engine. Handles the main game loop as well as the main UI pages * * TODO: Separate UI functionality into its own component */ import { convertTimeMsToTimeElapsedString, replaceAt, } from "../utils/StringHelperFunctions"; import { Augmentations } from "./Augmentation/Augmentations"; import { initAugmentations, displayAugmentationsContent, } from "./Augmentation/AugmentationHelpers"; import { AugmentationNames } from "./Augmentation/data/AugmentationNames"; import { initBitNodeMultipliers, } from "./BitNode/BitNode"; import { Bladeburner } from "./Bladeburner/Bladeburner"; import { CharacterOverviewComponent } from "./ui/React/CharacterOverview"; import { cinematicTextFlag } from "./CinematicText"; import { generateRandomContract } from "./CodingContractGenerator"; import { initCompanies } from "./Company/Companies"; import { Corporation } from "./Corporation/Corporation"; import { CONSTANTS } from "./Constants"; import { createDevMenu, closeDevMenu } from "./DevMenu"; import { Factions, initFactions } from "./Faction/Factions"; import { processPassiveFactionRepGain, inviteToFaction, } from "./Faction/FactionHelpers"; import { FactionList, } from "./Faction/ui/FactionList"; import { displayGangContent } from "./Gang/Helpers"; import { Root as BladeburnerRoot } from "./Bladeburner/ui/Root"; import { displayInfiltrationContent } from "./Infiltration/Helper"; import { getHackingWorkRepGain, getFactionSecurityWorkRepGain, getFactionFieldWorkRepGain, } from "./PersonObjects/formulas/reputation"; import { FconfSettings } from "./Fconf/FconfSettings"; import { hasHacknetServers, renderHacknetNodesUI, clearHacknetNodesUI, processHacknetEarnings, } from "./Hacknet/HacknetHelpers"; import { iTutorialStart } from "./InteractiveTutorial"; import { LocationName } from "./Locations/data/LocationNames"; import { LocationRoot } from "./Locations/ui/Root"; import { checkForMessagesToSend, initMessages } from "./Message/MessageHelpers"; import { inMission, currMission } from "./Missions"; import { workerScripts } from "./Netscript/WorkerScripts"; import { loadAllRunningScripts, updateOnlineScriptTimes, } from "./NetscriptWorker"; import { GetServerByHostname } from "./Server/ServerHelpers"; import { Player } from "./Player"; import { prestigeAugmentation } from "./Prestige"; import { displayCreateProgramContent, getNumAvailableCreateProgram, initCreateProgramButtons, } from "./Programs/ProgramHelpers"; import { redPillFlag } from "./RedPill"; import { saveObject, loadGame } from "./SaveObject"; import { Root as ScriptEditorRoot } from "./ScriptEditor/ui/Root"; import { initForeignServers, AllServers } from "./Server/AllServers"; import { Settings } from "./Settings/Settings"; import { updateSourceFileFlags } from "./SourceFile/SourceFileFlags"; import { initSpecialServerIps } from "./Server/SpecialServerIps"; import { initSymbolToStockMap, processStockPrices, displayStockMarketContent, } from "./StockMarket/StockMarket"; import { displayMilestonesContent } from "./Milestones/MilestoneHelpers"; import { Terminal, postNetburnerText } from "./Terminal"; import { Sleeve } from "./PersonObjects/Sleeve/Sleeve"; import { clearSleevesPage, createSleevesPage, updateSleevesPage, } from "./PersonObjects/Sleeve/SleeveUI"; import { clearResleevesPage, createResleevesPage, } from "./PersonObjects/Resleeving/ResleevingUI"; import { createStatusText } from "./ui/createStatusText"; import { CharacterInfo } from "./ui/CharacterInfo"; import { Page, routing } from "./ui/navigationTracking"; import { setSettingsLabels } from "./ui/setSettingsLabels"; import { Money } from "./ui/React/Money"; import { Hashes } from "./ui/React/Hashes"; import { Reputation } from "./ui/React/Reputation"; import { ActiveScriptsRoot } from "./ui/ActiveScripts/Root"; import { initializeMainMenuHeaders } from "./ui/MainMenu/Headers"; import { initializeMainMenuLinks, MainMenuLinks } from "./ui/MainMenu/Links"; import { dialogBoxCreate } from "../utils/DialogBox"; import { gameOptionsBoxClose, gameOptionsBoxOpen } from "../utils/GameOptions"; import { exceptionAlert } from "../utils/helpers/exceptionAlert"; import { removeLoadingScreen } from "../utils/uiHelpers/removeLoadingScreen"; import { KEY } from "../utils/helpers/keyCodes"; import "./Exploits/tampering"; import "./Exploits/unclickable"; import React from "react"; import ReactDOM from "react-dom"; /** * Shortcuts to navigate through the game * Alt-t - Terminal * Alt-c - Character * Alt-e - Script editor * Alt-s - Active scripts * Alt-h - Hacknet Nodes * Alt-w - City * Alt-j - Job * Alt-r - Travel Agency of current city * Alt-p - Create program * Alt-f - Factions * Alt-a - Augmentations * Alt-u - Tutorial * Alt-o - Options */ $(document).keydown(function(e) { if (Settings.DisableHotkeys === true) {return;} if (!Player.isWorking && !redPillFlag && !inMission && !cinematicTextFlag) { if (e.keyCode == KEY.T && e.altKey) { e.preventDefault(); Engine.loadTerminalContent(); } else if (e.keyCode === KEY.C && e.altKey) { e.preventDefault(); Engine.loadCharacterContent(); } else if (e.keyCode === KEY.E && e.altKey) { e.preventDefault(); Engine.loadScriptEditorContent(); } else if (e.keyCode === KEY.S && e.altKey) { e.preventDefault(); Engine.loadActiveScriptsContent(); } else if (e.keyCode === KEY.H && e.altKey) { e.preventDefault(); Engine.loadHacknetNodesContent(); } else if (e.keyCode === KEY.W && e.altKey) { e.preventDefault(); Engine.loadLocationContent(); } else if (e.keyCode === KEY.J && e.altKey) { e.preventDefault(); Engine.loadJobContent(); } else if (e.keyCode === KEY.R && e.altKey) { e.preventDefault(); Engine.loadTravelContent(); } else if (e.keyCode === KEY.P && e.altKey) { e.preventDefault(); Engine.loadCreateProgramContent(); } else if (e.keyCode === KEY.F && e.altKey) { // Overriden by Fconf if (routing.isOn(Page.Terminal) && FconfSettings.ENABLE_BASH_HOTKEYS) { return; } e.preventDefault(); Engine.loadFactionsContent(); } else if (e.keyCode === KEY.A && e.altKey) { e.preventDefault(); Engine.loadAugmentationsContent(); } else if (e.keyCode === KEY.U && e.altKey) { e.preventDefault(); Engine.loadTutorialContent(); } else if (e.keyCode === KEY.B && e.altKey) { e.preventDefault(); Engine.loadBladeburnerContent(); } else if (e.keyCode === KEY.G && e.altKey) { e.preventDefault(); Engine.loadGangContent(); } } if (e.keyCode === KEY.O && e.altKey) { e.preventDefault(); gameOptionsBoxOpen(); } }); const Engine = { // Clickable objects Clickables: { // Main menu buttons saveMainMenuButton: null, deleteMainMenuButton: null, }, // Display objects // TODO-Refactor this into its own component Display: { // Main menu content terminalContent: null, characterContent: null, scriptEditorContent: null, activeScriptsContent: null, hacknetNodesContent: null, createProgramContent: null, factionsContent: null, factionContent: null, augmentationsContent: null, milestonesContent: null, tutorialContent: null, infiltrationContent: null, stockMarketContent: null, gangContent: null, bladeburnerContent: null, locationContent: null, workInProgressContent: null, redPillContent: null, cinematicTextContent: null, missionContent: null, // Character info characterInfo: null, }, indexedDb: undefined, // Time variables (milliseconds unix epoch time) _lastUpdate: new Date().getTime(), _idleSpeed: 200, // Speed (in ms) at which the main loop is updated loadTerminalContent: function() { Engine.hideAllContent(); Engine.Display.terminalContent.style.display = "block"; routing.navigateTo(Page.Terminal); MainMenuLinks.Terminal.classList.add("active"); }, loadCharacterContent: function() { Engine.hideAllContent(); Engine.Display.characterContent.style.display = "block"; Engine.updateCharacterInfo(); routing.navigateTo(Page.CharacterInfo); MainMenuLinks.Stats.classList.add("active"); }, loadScriptEditorContent: function(filename = "", code = "") { Engine.hideAllContent(); Engine.Display.scriptEditorContent.style.display = "block"; routing.navigateTo(Page.ScriptEditor); ReactDOM.render( , Engine.Display.scriptEditorContent, ); MainMenuLinks.ScriptEditor.classList.add("active"); }, loadActiveScriptsContent: function() { Engine.hideAllContent(); Engine.Display.activeScriptsContent.style.display = "block"; routing.navigateTo(Page.ActiveScripts); ReactDOM.render( , Engine.Display.activeScriptsContent, ) MainMenuLinks.ActiveScripts.classList.add("active"); }, loadHacknetNodesContent: function() { Engine.hideAllContent(); Engine.Display.hacknetNodesContent.style.display = "block"; routing.navigateTo(Page.HacknetNodes); renderHacknetNodesUI(); MainMenuLinks.HacknetNodes.classList.add("active"); }, loadCreateProgramContent: function() { Engine.hideAllContent(); Engine.Display.createProgramContent.style.display = "block"; displayCreateProgramContent(); routing.navigateTo(Page.CreateProgram); MainMenuLinks.CreateProgram.classList.add("active"); }, loadFactionsContent: function() { Engine.hideAllContent(); Engine.Display.factionsContent.style.display = "block"; routing.navigateTo(Page.Factions); ReactDOM.render( , Engine.Display.factionsContent, ) MainMenuLinks.Factions.classList.add("active"); }, loadFactionContent: function() { Engine.hideAllContent(); Engine.Display.factionContent.style.display = "block"; routing.navigateTo(Page.Faction); }, loadAugmentationsContent: function() { Engine.hideAllContent(); Engine.Display.augmentationsContent.style.display = "block"; routing.navigateTo(Page.Augmentations); displayAugmentationsContent(Engine.Display.augmentationsContent); MainMenuLinks.Augmentations.classList.add("active"); }, loadMilestonesContent: function() { Engine.hideAllContent(); Engine.Display.milestonesContent.style.display = "block"; routing.navigateTo(Page.Milestones); displayMilestonesContent(); MainMenuLinks.Milestones.classList.add("active"); }, loadTutorialContent: function() { Engine.hideAllContent(); Engine.Display.tutorialContent.style.display = "block"; routing.navigateTo(Page.Tutorial); MainMenuLinks.Tutorial.classList.add("active"); }, loadDevMenuContent: function() { Engine.hideAllContent(); createDevMenu(); routing.navigateTo(Page.DevMenu); MainMenuLinks.DevMenu.classList.add("active"); }, loadLocationContent: function(initiallyInCity=true) { Engine.hideAllContent(); Engine.Display.locationContent.style.display = "block"; MainMenuLinks.City.classList.add("active"); routing.navigateTo(Page.Location); const rootComponent = ReactDOM.render(rootComponent, Engine.Display.locationContent); }, loadTravelContent: function() { // Same as loadLocationContent() except first set the location to the travel agency, // and make sure that the 'City' main menu link doesnt become 'active' Engine.hideAllContent(); Player.gotoLocation(LocationName.TravelAgency); Engine.Display.locationContent.style.display = "block"; MainMenuLinks.Travel.classList.add("active"); routing.navigateTo(Page.Location); const rootComponent = ReactDOM.render(rootComponent, Engine.Display.locationContent); }, loadJobContent: function() { // Same as loadLocationContent(), except first set the location to the job. // Make sure that the 'City' main menu link doesnt become 'active' if (Player.companyName == "") { dialogBoxCreate("You do not currently have a job! You can visit various companies " + "in the city and try to find a job."); return; } Engine.hideAllContent(); Player.gotoLocation(Player.companyName); Engine.Display.locationContent.style.display = "block"; MainMenuLinks.Job.classList.add("active"); routing.navigateTo(Page.Location); const rootComponent = ReactDOM.render(rootComponent, Engine.Display.locationContent); }, loadWorkInProgressContent: function() { Engine.hideAllContent(); var mainMenu = document.getElementById("mainmenu-container"); mainMenu.style.visibility = "hidden"; Engine.Display.workInProgressContent.style.display = "block"; routing.navigateTo(Page.WorkInProgress); }, loadRedPillContent: function() { Engine.hideAllContent(); var mainMenu = document.getElementById("mainmenu-container"); mainMenu.style.visibility = "hidden"; Engine.Display.redPillContent.style.display = "block"; routing.navigateTo(Page.RedPill); }, loadCinematicTextContent: function() { Engine.hideAllContent(); var mainMenu = document.getElementById("mainmenu-container"); mainMenu.style.visibility = "hidden"; Engine.Display.cinematicTextContent.style.display = "block"; routing.navigateTo(Page.CinematicText); }, loadInfiltrationContent: function(name, difficulty, maxLevel) { Engine.hideAllContent(); const mainMenu = document.getElementById("mainmenu-container"); mainMenu.style.visibility = "hidden"; Engine.Display.infiltrationContent.style.display = "block"; routing.navigateTo(Page.Infiltration); displayInfiltrationContent(this, Player, name, difficulty, maxLevel); }, loadStockMarketContent: function() { Engine.hideAllContent(); Engine.Display.stockMarketContent.style.display = "block"; routing.navigateTo(Page.StockMarket); displayStockMarketContent(); }, loadGangContent: function() { Engine.hideAllContent(); if (Player.inGang()) { Engine.Display.gangContent.style.display = "block"; routing.navigateTo(Page.Gang); displayGangContent(this, Player.gang, Player); } else { Engine.loadTerminalContent(); routing.navigateTo(Page.Terminal); } }, loadMissionContent: function() { Engine.hideAllContent(); document.getElementById("mainmenu-container").style.visibility = "hidden"; document.getElementById("character-overview-wrapper").style.visibility = "hidden"; Engine.Display.missionContent.style.display = "block"; routing.navigateTo(Page.Mission); }, loadCorporationContent: function() { if (Player.corporation instanceof Corporation) { Engine.hideAllContent(); routing.navigateTo(Page.Corporation); Player.corporation.createUI(); } }, loadBladeburnerContent: function() { if (!(Player.bladeburner instanceof Bladeburner)) return; Engine.hideAllContent(); routing.navigateTo(Page.Bladeburner); Engine.Display.bladeburnerContent.style.display = "block"; ReactDOM.render( , Engine.Display.bladeburnerContent, ); MainMenuLinks.Bladeburner.classList.add("active"); }, loadSleevesContent: function() { // This is for Duplicate Sleeves page, not Re-sleeving @ Vita Life try { Engine.hideAllContent(); routing.navigateTo(Page.Sleeves); createSleevesPage(Player); } catch(e) { exceptionAlert(e); } }, loadResleevingContent: function() { try { Engine.hideAllContent(); routing.navigateTo(Page.Resleeves); createResleevesPage(Player); } catch(e) { exceptionAlert(e); } }, // Helper function that hides all content hideAllContent: function() { Engine.Display.terminalContent.style.display = "none"; Engine.Display.characterContent.style.display = "none"; Engine.Display.scriptEditorContent.style.display = "none"; ReactDOM.unmountComponentAtNode(Engine.Display.scriptEditorContent); Engine.Display.activeScriptsContent.style.display = "none"; ReactDOM.unmountComponentAtNode(Engine.Display.activeScriptsContent); Engine.Display.infiltrationContent.style.display = "none"; ReactDOM.unmountComponentAtNode(Engine.Display.infiltrationContent); clearHacknetNodesUI(); Engine.Display.createProgramContent.style.display = "none"; Engine.Display.factionsContent.style.display = "none"; ReactDOM.unmountComponentAtNode(Engine.Display.factionsContent); Engine.Display.factionContent.style.display = "none"; ReactDOM.unmountComponentAtNode(Engine.Display.factionContent); Engine.Display.augmentationsContent.style.display = "none"; ReactDOM.unmountComponentAtNode(Engine.Display.augmentationsContent); Engine.Display.milestonesContent.style.display = "none"; Engine.Display.tutorialContent.style.display = "none"; Engine.Display.locationContent.style.display = "none"; ReactDOM.unmountComponentAtNode(Engine.Display.locationContent); Engine.Display.gangContent.style.display = "none"; ReactDOM.unmountComponentAtNode(Engine.Display.gangContent); Engine.Display.bladeburnerContent.style.display = "none"; ReactDOM.unmountComponentAtNode(Engine.Display.bladeburnerContent); Engine.Display.workInProgressContent.style.display = "none"; Engine.Display.redPillContent.style.display = "none"; Engine.Display.cinematicTextContent.style.display = "none"; Engine.Display.stockMarketContent.style.display = "none"; Engine.Display.missionContent.style.display = "none"; if (document.getElementById("gang-container")) { document.getElementById("gang-container").style.display = "none"; } if (Player.corporation instanceof Corporation) { Player.corporation.clearUI(); } clearResleevesPage(); clearSleevesPage(); // Make nav menu tabs inactive Engine.inactivateMainMenuLinks(); // Close dev menu closeDevMenu(); }, // Remove 'active' css class from all main menu links inactivateMainMenuLinks: function() { MainMenuLinks.Terminal.classList.remove("active"); MainMenuLinks.ScriptEditor.classList.remove("active"); MainMenuLinks.ActiveScripts.classList.remove("active"); MainMenuLinks.CreateProgram.classList.remove("active"); MainMenuLinks.Stats.classList.remove("active"); MainMenuLinks.Factions.classList.remove("active"); MainMenuLinks.Augmentations.classList.remove("active"); MainMenuLinks.HacknetNodes.classList.remove("active"); MainMenuLinks.Sleeves.classList.remove("active"); MainMenuLinks.City.classList.remove("active"); MainMenuLinks.Travel.classList.remove("active"); MainMenuLinks.Job.classList.remove("active"); MainMenuLinks.StockMarket.classList.remove("active"); MainMenuLinks.Gang.classList.remove("active"); MainMenuLinks.Bladeburner.classList.remove("active"); MainMenuLinks.Corporation.classList.remove("active"); MainMenuLinks.Gang.classList.remove("active"); MainMenuLinks.Milestones.classList.remove("active"); MainMenuLinks.Tutorial.classList.remove("active"); MainMenuLinks.Options.classList.remove("active"); MainMenuLinks.DevMenu.classList.remove("active"); }, displayCharacterOverviewInfo: function() { ReactDOM.render(, document.getElementById('character-overview-text')); const save = document.getElementById("character-overview-save-button"); const flashClass = "flashing-button"; if(!Settings.AutosaveInterval) { save.classList.add(flashClass); } else { save.classList.remove(flashClass); } }, /// Display character info updateCharacterInfo: function() { ReactDOM.render(CharacterInfo(Player), Engine.Display.characterInfo) }, // Main Game Loop idleTimer: function() { // Get time difference const _thisUpdate = new Date().getTime(); let diff = _thisUpdate - Engine._lastUpdate; const offset = diff % Engine._idleSpeed; // Divide this by cycle time to determine how many cycles have elapsed since last update diff = Math.floor(diff / Engine._idleSpeed); if (diff > 0) { // Update the game engine by the calculated number of cycles Engine._lastUpdate = _thisUpdate - offset; Player.lastUpdate = _thisUpdate - offset; Engine.updateGame(diff); } window.requestAnimationFrame(Engine.idleTimer); }, updateGame: function(numCycles = 1) { const time = numCycles * Engine._idleSpeed; if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;} if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;} if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;} Player.totalPlaytime += time; Player.playtimeSinceLastAug += time; Player.playtimeSinceLastBitnode += time; // Start Manual hack if (Terminal.actionStarted === true) { Engine._totalActionTime = Terminal.actionTime; Engine._actionTimeLeft = Terminal.actionTime; Engine._actionInProgress = true; Engine._actionProgressBarCount = 1; Engine._actionProgressStr = "[ ]"; Engine._actionTimeStr = "Time left: "; Terminal.actionStarted = false; } // Working if (Player.isWorking) { if (Player.workType == CONSTANTS.WorkTypeFaction) { Player.workForFaction(numCycles); } else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) { Player.createProgramWork(numCycles); } else if (Player.workType == CONSTANTS.WorkTypeStudyClass) { Player.takeClass(numCycles); } else if (Player.workType == CONSTANTS.WorkTypeCrime) { Player.commitCrime(numCycles); } else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) { Player.workPartTime(numCycles); } else { Player.work(numCycles); } } // Update stock prices if (Player.hasWseAccount) { processStockPrices(numCycles); } // Gang, if applicable if (Player.inGang()) { Player.gang.process(numCycles, Player); } // Mission if (inMission && currMission) { currMission.process(numCycles); } // Corporation if (Player.corporation instanceof Corporation) { // Stores cycles in a "buffer". Processed separately using Engine Counters Player.corporation.storeCycles(numCycles); } if (Player.bladeburner instanceof Bladeburner) { Player.bladeburner.storeCycles(numCycles); } // Sleeves for (let i = 0; i < Player.sleeves.length; ++i) { if (Player.sleeves[i] instanceof Sleeve) { const expForOtherSleeves = Player.sleeves[i].process(Player, numCycles); // This sleeve earns experience for other sleeves if (expForOtherSleeves == null) { continue; } for (let j = 0; j < Player.sleeves.length; ++j) { if (j === i) { continue; } Player.sleeves[j].gainExperience(Player, expForOtherSleeves, numCycles, true); } } } // Counters Engine.decrementAllCounters(numCycles); Engine.checkCounters(); // Manual hacks if (Engine._actionInProgress == true) { Engine.updateHackProgress(numCycles); } // Update the running time of all active scripts updateOnlineScriptTimes(numCycles); // Hacknet Nodes processHacknetEarnings(numCycles); }, /** * Counters for the main event loop. Represent the number of game cycles that * are required for something to happen. These counters are in game cycles, * which is once every 200ms */ Counters: { autoSaveCounter: 300, updateSkillLevelsCounter: 10, updateDisplays: 3, updateDisplaysMed: 9, updateDisplaysLong: 15, updateActiveScriptsDisplay: 5, createProgramNotifications: 10, augmentationsNotifications: 10, checkFactionInvitations: 100, passiveFactionGrowth: 5, messages: 150, mechanicProcess: 5, // Processes certain mechanics (Corporation, Bladeburner) contractGeneration: 3000, // Generate Coding Contracts }, decrementAllCounters: function(numCycles = 1) { for (var counter in Engine.Counters) { if (Engine.Counters.hasOwnProperty(counter)) { Engine.Counters[counter] = Engine.Counters[counter] - numCycles; } } }, /** * Checks if any counters are 0. If they are, executes whatever * is necessary and then resets the counter */ checkCounters: function() { if (Engine.Counters.autoSaveCounter <= 0) { if (Settings.AutosaveInterval == null) { Settings.AutosaveInterval = 60; } if (Settings.AutosaveInterval === 0) { Engine.Counters.autoSaveCounter = Infinity; } else { Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5; saveObject.saveGame(Engine.indexedDb); } } if (Engine.Counters.updateSkillLevelsCounter <= 0) { Player.updateSkillLevels(); Engine.Counters.updateSkillLevelsCounter = 10; } if (Engine.Counters.updateActiveScriptsDisplay <= 0) { if (routing.isOn(Page.ActiveScripts)) { ReactDOM.render( , Engine.Display.activeScriptsContent, ) } Engine.Counters.updateActiveScriptsDisplay = 5; } if (Engine.Counters.updateDisplays <= 0) { Engine.displayCharacterOverviewInfo(); if (routing.isOn(Page.HacknetNodes)) { renderHacknetNodesUI(); } else if (routing.isOn(Page.CreateProgram)) { displayCreateProgramContent(); } else if (routing.isOn(Page.Sleeves)) { updateSleevesPage(); } Engine.Counters.updateDisplays = 3; } if (Engine.Counters.updateDisplaysMed <= 0) { if (routing.isOn(Page.CharacterInfo)) { Engine.updateCharacterInfo(); } Engine.Counters.updateDisplaysMed = 9; } if (Engine.Counters.createProgramNotifications <= 0) { var num = getNumAvailableCreateProgram(); var elem = document.getElementById("create-program-notification"); if (num > 0) { elem.innerHTML = num; elem.setAttribute("class", "notification-on"); } else { elem.innerHTML = ""; elem.setAttribute("class", "notification-off"); } Engine.Counters.createProgramNotifications = 10; } if (Engine.Counters.augmentationsNotifications <= 0) { var num = Player.queuedAugmentations.length; var elem = document.getElementById("augmentations-notification"); if (num > 0) { elem.innerHTML = num; elem.setAttribute("class", "notification-on"); } else { elem.innerHTML = ""; elem.setAttribute("class", "notification-off"); } Engine.Counters.augmentationsNotifications = 10; } if (Engine.Counters.checkFactionInvitations <= 0) { var invitedFactions = Player.checkForFactionInvitations(); if (invitedFactions.length > 0) { if (Player.firstFacInvRecvd === false) { Player.firstFacInvRecvd = true; document.getElementById("factions-tab").style.display = "list-item"; document.getElementById("character-menu-header").click(); document.getElementById("character-menu-header").click(); } var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)]; inviteToFaction(randFaction); } const num = Player.factionInvitations.length; const elem = document.getElementById("factions-notification"); if (num > 0) { elem.innerHTML = num; elem.setAttribute("class", "notification-on"); } else { elem.innerHTML = ""; elem.setAttribute("class", "notification-off"); } Engine.Counters.checkFactionInvitations = 100; } if (Engine.Counters.passiveFactionGrowth <= 0) { var adjustedCycles = Math.floor((5 - Engine.Counters.passiveFactionGrowth)); processPassiveFactionRepGain(adjustedCycles); Engine.Counters.passiveFactionGrowth = 5; } if (Engine.Counters.messages <= 0) { checkForMessagesToSend(); if (Augmentations[AugmentationNames.TheRedPill].owned) { Engine.Counters.messages = 4500; // 15 minutes for Red pill message } else { Engine.Counters.messages = 150; } } if (Engine.Counters.mechanicProcess <= 0) { if (Player.corporation instanceof Corporation) { Player.corporation.process(); } if (Player.bladeburner instanceof Bladeburner) { try { Player.bladeburner.process(Player); } catch(e) { exceptionAlert("Exception caught in Bladeburner.process(): " + e); } } Engine.Counters.mechanicProcess = 5; } if (Engine.Counters.contractGeneration <= 0) { // X% chance of a contract being generated if (Math.random() <= 0.25) { generateRandomContract(); } Engine.Counters.contractGeneration = 3000; } }, // Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly // TODO Refactor this into Terminal module _totalActionTime: 0, _actionTimeLeft: 0, _actionTimeStr: "Time left: ", _actionProgressStr: "[ ]", _actionProgressBarCount: 1, _actionInProgress: false, updateHackProgress: function(numCycles = 1) { var timeElapsedMilli = numCycles * Engine._idleSpeed; Engine._actionTimeLeft -= (timeElapsedMilli/ 1000); // Substract idle speed (ms) Engine._actionTimeLeft = Math.max(Engine._actionTimeLeft, 0); // Calculate percent filled var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100); // Update progress bar while (Engine._actionProgressBarCount * 2 <= percent) { Engine._actionProgressStr = replaceAt(Engine._actionProgressStr, Engine._actionProgressBarCount, "|"); Engine._actionProgressBarCount += 1; } // Update hack time remaining Engine._actionTimeStr = "Time left: " + Math.max(0, Math.round(Engine._actionTimeLeft)).toString() + "s"; document.getElementById("hack-progress").innerHTML = Engine._actionTimeStr; // Dynamically update progress bar document.getElementById("hack-progress-bar").innerHTML = Engine._actionProgressStr.replace( / /g, " " ); // Once percent is 100, the hack is completed if (percent >= 100) { Engine._actionInProgress = false; Terminal.finishAction(); } }, /** * Collapses a main menu header. Used when initializing the game. * @param elems {HTMLElement[]} Elements under header */ closeMainMenuHeader: function(elems) { for (var i = 0; i < elems.length; ++i) { elems[i].style.maxHeight = null; elems[i].style.opacity = 0; elems[i].style.pointerEvents = "none"; } }, /** * Expands a main menu header. Used when initializing the game. * @param elems {HTMLElement[]} Elements under header */ openMainMenuHeader: function(elems) { for (var i = 0; i < elems.length; ++i) { elems[i].style.maxHeight = elems[i].scrollHeight + "px"; elems[i].style.display = "block"; } }, /** * Used in game when clicking on a main menu header (NOT used for initialization) * @param open {boolean} Whether header is being opened or closed * @param elems {HTMLElement[]} li Elements under header * @param links {HTMLElement[]} a elements under header */ toggleMainMenuHeader: function(open, elems, links) { for (var i = 0; i < elems.length; ++i) { if (open) { elems[i].style.opacity = 1; elems[i].style.maxHeight = elems[i].scrollHeight + "px"; } else { elems[i].style.opacity = 0; elems[i].style.maxHeight = null; } } for (var i = 0; i < links.length; ++i) { if (open) { links[i].style.opacity = 1; links[i].style.maxHeight = links[i].scrollHeight + "px"; links[i].style.pointerEvents = "auto"; } else { links[i].style.opacity = 0; links[i].style.maxHeight = null; links[i].style.pointerEvents = "none"; } } }, load: function(saveString) { // Initialize main menu accordion panels to all start as "open" const terminal = document.getElementById("terminal-tab"); const createScript = document.getElementById("create-script-tab"); const activeScripts = document.getElementById("active-scripts-tab"); const createProgram = document.getElementById("create-program-tab"); const stats = document.getElementById("stats-tab"); const factions = document.getElementById("factions-tab"); const augmentations = document.getElementById("augmentations-tab"); const hacknetnodes = document.getElementById("hacknet-nodes-tab"); const city = document.getElementById("city-tab"); const travel = document.getElementById("travel-tab"); const job = document.getElementById("job-tab"); const stockmarket = document.getElementById("stock-market-tab"); const bladeburner = document.getElementById("bladeburner-tab"); const corp = document.getElementById("corporation-tab"); const gang = document.getElementById("gang-tab"); const milestones = document.getElementById("milestones-tab"); const tutorial = document.getElementById("tutorial-tab"); const options = document.getElementById("options-tab"); const dev = document.getElementById("dev-tab"); // Load game from save or create new game if (loadGame(saveString)) { initBitNodeMultipliers(Player); Engine.setDisplayElements(); // Sets variables for important DOM elements Engine.init(); // Initialize buttons, work, etc. updateSourceFileFlags(Player); initAugmentations(); // Also calls Player.reapplyAllAugmentations() Player.reapplyAllSourceFiles(); if (Player.hasWseAccount) { initSymbolToStockMap(); } // Calculate the number of cycles have elapsed while offline Engine._lastUpdate = new Date().getTime(); const lastUpdate = Player.lastUpdate; const timeOffline = Engine._lastUpdate - lastUpdate; const numCyclesOffline = Math.floor(timeOffline / Engine._idleSpeed); let offlineReputation = 0 const offlineHackingIncome = Player.moneySourceA.hacking/(Player.playtimeSinceLastAug)*timeOffline*0.75; Player.gainMoney(offlineHackingIncome); // Process offline progress loadAllRunningScripts(); // This also takes care of offline production for those scripts if (Player.isWorking) { Player.focus = true; if (Player.workType == CONSTANTS.WorkTypeFaction) { Player.workForFaction(numCyclesOffline); } else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) { Player.createProgramWork(numCyclesOffline); } else if (Player.workType == CONSTANTS.WorkTypeStudyClass) { Player.takeClass(numCyclesOffline); } else if (Player.workType == CONSTANTS.WorkTypeCrime) { Player.commitCrime(numCyclesOffline); } else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) { Player.workPartTime(numCyclesOffline); } else { Player.work(numCyclesOffline); } } else { for(let i = 0; i < Player.factions.length; i++) { const facName = Player.factions[i]; if (!Factions.hasOwnProperty(facName)) continue; const faction = Factions[facName]; if (!faction.isMember) continue; // No rep for special factions. const info = faction.getInfo(); if(!info.offersWork()) continue; // No rep for gangs. if(Player.getGangName() === facName) continue; const hRep = getHackingWorkRepGain(Player, faction); const sRep = getFactionSecurityWorkRepGain(Player, faction); const fRep = getFactionFieldWorkRepGain(Player, faction); // can be infinite, doesn't matter. const reputationRate = Math.max(hRep, sRep, fRep) / Player.factions.length; const rep = reputationRate * (numCyclesOffline); faction.playerReputation += rep offlineReputation += rep; } } // Hacknet Nodes offline progress var offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline); const hacknetProdInfo = hasHacknetServers() ? <>{Hashes(offlineProductionFromHacknetNodes)} hashes: Money(offlineProductionFromHacknetNodes); // Passive faction rep gain offline processPassiveFactionRepGain(numCyclesOffline); // Stock Market offline progress if (Player.hasWseAccount) { processStockPrices(numCyclesOffline); } // Gang progress for BitNode 2 if (Player.inGang()) { Player.gang.process(numCyclesOffline, Player); } // Corporation offline progress if (Player.corporation instanceof Corporation) { Player.corporation.storeCycles(numCyclesOffline); } // Bladeburner offline progress if (Player.bladeburner instanceof Bladeburner) { Player.bladeburner.storeCycles(numCyclesOffline); } // Sleeves offline progress for (let i = 0; i < Player.sleeves.length; ++i) { if (Player.sleeves[i] instanceof Sleeve) { const expForOtherSleeves = Player.sleeves[i].process(Player, numCyclesOffline); // This sleeve earns experience for other sleeves if (expForOtherSleeves == null) { continue; } for (let j = 0; j < Player.sleeves.length; ++j) { if (j === i) { continue; } Player.sleeves[j].gainExperience(Player, expForOtherSleeves, numCyclesOffline, true); } } } // Update total playtime var time = numCyclesOffline * Engine._idleSpeed; if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;} if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;} if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;} Player.totalPlaytime += time; Player.playtimeSinceLastAug += time; Player.playtimeSinceLastBitnode += time; Player.lastUpdate = Engine._lastUpdate; Engine.start(); // Run main game loop and Scripts loop removeLoadingScreen(); const timeOfflineString = convertTimeMsToTimeElapsedString(time); dialogBoxCreate(<> Offline for {timeOfflineString}. While you were offline, your scripts generated {Money(offlineHackingIncome)}, your Hacknet Nodes generated {hacknetProdInfo} and you gained {Reputation(offlineReputation)} divided amongst your factions. ); // Close main menu accordions for loaded game var visibleMenuTabs = [terminal, createScript, activeScripts, stats, hacknetnodes, city, milestones, tutorial, options, dev]; if (Player.firstFacInvRecvd) {visibleMenuTabs.push(factions);} else {factions.style.display = "none";} if (Player.firstAugPurchased) {visibleMenuTabs.push(augmentations);} else {augmentations.style.display = "none";} if (Player.companyName !== "") {visibleMenuTabs.push(job);} else {job.style.display = "none";} if (Player.firstTimeTraveled) {visibleMenuTabs.push(travel);} else {travel.style.display = "none";} if (Player.firstProgramAvailable) {visibleMenuTabs.push(createProgram);} else {createProgram.style.display = "none";} if (Player.hasWseAccount) {visibleMenuTabs.push(stockmarket);} else {stockmarket.style.display = "none";} if(Player.bladeburner instanceof Bladeburner) {visibleMenuTabs.push(bladeburner);} else {bladeburner.style.display = "none";} if(Player.corporation instanceof Corporation) {visibleMenuTabs.push(corp);} else {corp.style.display = "none";} if(Player.inGang()) {visibleMenuTabs.push(gang);} else {gang.style.display = "none";} Engine.closeMainMenuHeader(visibleMenuTabs); } else { // No save found, start new game initBitNodeMultipliers(Player); initSpecialServerIps(); Engine.setDisplayElements(); // Sets variables for important DOM elements Engine.start(); // Run main game loop and Scripts loop Player.init(); initForeignServers(Player.getHomeComputer()); initCompanies(); initFactions(); initAugmentations(); initMessages(); updateSourceFileFlags(Player); // Open main menu accordions for new game const hackingHdr = document.getElementById("hacking-menu-header"); hackingHdr.classList.toggle("opened"); const characterHdr = document.getElementById("character-menu-header"); characterHdr.classList.toggle("opened"); const worldHdr = document.getElementById("world-menu-header"); worldHdr.classList.toggle("opened"); const helpHdr = document.getElementById("help-menu-header"); helpHdr.classList.toggle("opened"); // Hide tabs that wont be revealed until later factions.style.display = "none"; augmentations.style.display = "none"; job.style.display = "none"; stockmarket.style.display = "none"; travel.style.display = "none"; createProgram.style.display = "none"; bladeburner.style.display = "none"; corp.style.display = "none"; gang.style.display = "none"; dev.style.display = "none"; Engine.openMainMenuHeader( [terminal, createScript, activeScripts, stats, hacknetnodes, city, milestones, tutorial, options], ); // Start interactive tutorial iTutorialStart(); removeLoadingScreen(); } // Initialize labels on game settings setSettingsLabels(); Terminal.resetTerminalInput(); }, setDisplayElements: function() { // Content elements Engine.Display.terminalContent = document.getElementById("terminal-container"); routing.navigateTo(Page.Terminal); Engine.Display.characterContent = document.getElementById("character-container"); Engine.Display.characterContent.style.display = "none"; Engine.Display.scriptEditorContent = document.getElementById("script-editor-container"); Engine.Display.scriptEditorContent.style.display = "none"; Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container"); Engine.Display.activeScriptsContent.style.display = "none"; Engine.Display.hacknetNodesContent = document.getElementById("hacknet-nodes-container"); Engine.Display.hacknetNodesContent.style.display = "none"; Engine.Display.createProgramContent = document.getElementById("create-program-container"); Engine.Display.createProgramContent.style.display = "none"; Engine.Display.factionsContent = document.getElementById("factions-container"); Engine.Display.factionsContent.style.display = "none"; Engine.Display.factionContent = document.getElementById("faction-container"); Engine.Display.factionContent.style.display = "none"; Engine.Display.augmentationsContent = document.getElementById("augmentations-container"); Engine.Display.augmentationsContent.style.display = "none"; Engine.Display.milestonesContent = document.getElementById("milestones-container"); Engine.Display.milestonesContent.style.display = "none"; Engine.Display.tutorialContent = document.getElementById("tutorial-container"); Engine.Display.tutorialContent.style.display = "none"; Engine.Display.infiltrationContent = document.getElementById("infiltration-container"); Engine.Display.infiltrationContent.style.display = "none"; Engine.Display.stockMarketContent = document.getElementById("stock-market-container"); Engine.Display.stockMarketContent.style.display = "none"; Engine.Display.gangContent = document.getElementById("gang-container"); Engine.Display.gangContent.style.display = "none"; Engine.Display.bladeburnerContent = document.getElementById("gang-container"); Engine.Display.bladeburnerContent.style.display = "none"; Engine.Display.missionContent = document.getElementById("mission-container"); Engine.Display.missionContent.style.display = "none"; // Character info Engine.Display.characterInfo = document.getElementById("character-content"); // Location page (page that shows up when you visit a specific location in World) Engine.Display.locationContent = document.getElementById("location-container"); Engine.Display.locationContent.style.display = "none"; // Work In Progress Engine.Display.workInProgressContent = document.getElementById("work-in-progress-container"); Engine.Display.workInProgressContent.style.display = "none"; // Red Pill / Hack World Daemon Engine.Display.redPillContent = document.getElementById("red-pill-container"); Engine.Display.redPillContent.style.display = "none"; // Cinematic Text Engine.Display.cinematicTextContent = document.getElementById("cinematic-text-container"); Engine.Display.cinematicTextContent.style.display = "none"; // Initialize references to main menu links if (!initializeMainMenuLinks()) { const errorMsg = "Failed to initialize Main Menu Links. Please try refreshing the page. " + "If that doesn't work, report the issue to the developer"; exceptionAlert(new Error(errorMsg)); console.error(errorMsg); return; } }, // Initialization init: function() { // Import game link document.getElementById("import-game-link").onclick = function() { saveObject.importGame(); }; // Initialize Main Menu Headers (this must be done after initializing the links) if (!initializeMainMenuHeaders(Player, process.env.NODE_ENV === "development")) { const errorMsg = "Failed to initialize Main Menu Headers. Please try refreshing the page. " + "If that doesn't work, report the issue to the developer"; exceptionAlert(new Error(errorMsg)); console.error(errorMsg); return; } MainMenuLinks.Terminal.addEventListener("click", function() { Engine.loadTerminalContent(); return false; }); MainMenuLinks.ScriptEditor.addEventListener("click", function() { Engine.loadScriptEditorContent(); return false; }); MainMenuLinks.ActiveScripts.addEventListener("click", function() { Engine.loadActiveScriptsContent(); return false; }); MainMenuLinks.CreateProgram.addEventListener("click", function() { Engine.loadCreateProgramContent(); return false; }); MainMenuLinks.Stats.addEventListener("click", function() { Engine.loadCharacterContent(); return false; }); MainMenuLinks.Factions.addEventListener("click", function() { Engine.loadFactionsContent(); return false; }); MainMenuLinks.Augmentations.addEventListener("click", function() { Engine.loadAugmentationsContent(); return false; }); MainMenuLinks.HacknetNodes.addEventListener("click", function() { Engine.loadHacknetNodesContent(); return false; }); MainMenuLinks.Sleeves.addEventListener("click", function() { Engine.loadSleevesContent(); MainMenuLinks.Sleeves.classList.add("active"); return false; }); MainMenuLinks.City.addEventListener("click", function() { Engine.loadLocationContent(); return false; }); MainMenuLinks.Travel.addEventListener("click", function() { Engine.loadTravelContent(); return false; }); MainMenuLinks.Job.addEventListener("click", function() { Engine.loadJobContent(); return false; }); MainMenuLinks.StockMarket.addEventListener("click", function() { Engine.loadStockMarketContent(); MainMenuLinks.StockMarket.classList.add("active"); return false; }); MainMenuLinks.Bladeburner.addEventListener("click", function() { Engine.loadBladeburnerContent(); return false; }); MainMenuLinks.Corporation.addEventListener("click", function() { Engine.loadCorporationContent(); MainMenuLinks.Corporation.classList.add("active"); return false; }); MainMenuLinks.Gang.addEventListener("click", function() { Engine.loadGangContent(); MainMenuLinks.Gang.classList.add('active'); return false; }); MainMenuLinks.Milestones.addEventListener("click", function() { Engine.loadMilestonesContent(); return false; }); MainMenuLinks.Tutorial.addEventListener("click", function() { Engine.loadTutorialContent(); return false; }); MainMenuLinks.DevMenu.addEventListener("click", function() { if (process.env.NODE_ENV === "development") { Engine.loadDevMenuContent(); } return false; }); // Active scripts list Engine.ActiveScriptsList = document.getElementById("active-scripts-list"); // Save, Delete, Import/Export buttons Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link"); Engine.Clickables.saveMainMenuButton.addEventListener("click", function() { saveObject.saveGame(Engine.indexedDb); return false; }); Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link"); Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() { saveObject.deleteGame(Engine.indexedDb); return false; }); document.getElementById("export-game-link").addEventListener("click", function() { saveObject.exportGame(); return false; }); // Character Overview buttons document.getElementById("character-overview-save-button").addEventListener("click", function() { saveObject.saveGame(Engine.indexedDb); return false; }); document.getElementById("character-overview-options-button").addEventListener("click", function() { gameOptionsBoxOpen(); return false; }); // Create Program buttons initCreateProgramButtons(); // Message at the top of terminal postNetburnerText(); // Player was working cancel button if (Player.isWorking) { var cancelButton = document.getElementById("work-in-progress-cancel-button"); cancelButton.addEventListener("click", function() { if (Player.workType == CONSTANTS.WorkTypeFaction) { Player.finishFactionWork(true); } else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) { Player.finishCreateProgramWork(true); } else if (Player.workType == CONSTANTS.WorkTypeStudyClass) { Player.finishClass(); } else if (Player.workType == CONSTANTS.WorkTypeCrime) { Player.finishCrime(true); } else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) { Player.finishWorkPartTime(); } else { Player.finishWork(true); } }); const focusButton = document.getElementById("work-in-progress-something-else-button"); focusButton.style.visibility = "hidden"; const focusable = [CONSTANTS.WorkTypeFaction, CONSTANTS.WorkTypeCompanyPartTime, CONSTANTS.WorkTypeCompany]; if(focusable.includes(Player.workType)) { focusButton.style.visibility = "visible"; focusButton.addEventListener("click", function() { Player.stopFocusing(); }); } Engine.loadWorkInProgressContent(); } // Character overview screen document.getElementById("character-overview-container").style.display = "block"; // Remove classes from links (they might be set from tutorial) document.getElementById("terminal-menu-link").removeAttribute("class"); document.getElementById("stats-menu-link").removeAttribute("class"); document.getElementById("create-script-menu-link").removeAttribute("class"); document.getElementById("active-scripts-menu-link").removeAttribute("class"); document.getElementById("hacknet-nodes-menu-link").removeAttribute("class"); document.getElementById("city-menu-link").removeAttribute("class"); document.getElementById("milestones-menu-link").removeAttribute("class"); document.getElementById("tutorial-menu-link").removeAttribute("class"); // Copy Save Data to Clipboard document.getElementById("copy-save-to-clipboard-link").addEventListener("click", function() { const saveString = saveObject.getSaveString(); if (!navigator.clipboard) { // Async Clipboard API not supported, so we'll use this using the // textarea and document.execCommand('copy') trick const textArea = document.createElement("textarea"); textArea.value = saveString; textArea.setAttribute("readonly", ''); textArea.style.position = 'absolute'; textArea.left = '-9999px'; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { const successful = document.execCommand("copy"); if (successful) { createStatusText("Copied save to clipboard"); } else { createStatusText("Failed to copy save"); } } catch(e) { console.error("Unable to copy save data to clipboard using document.execCommand('copy')"); createStatusText("Failed to copy save"); } document.body.removeChild(textArea); } else { // Use the Async Clipboard API navigator.clipboard.writeText(saveString).then(function() { createStatusText("Copied save to clipboard"); }, function(err) { console.error(err); console.error("Unable to copy save data to clipboard using Async API"); createStatusText("Failed to copy save"); }) } }); // DEBUG Delete active Scripts on home document.getElementById("debug-delete-scripts-link").addEventListener("click", function() { for(const hostname of Object.keys(AllServers)) { AllServers[hostname].runningScripts = []; } dialogBoxCreate("Forcefully deleted all running scripts. Please save and refresh page."); gameOptionsBoxClose(); return false; }); // DEBUG Soft Reset document.getElementById("debug-soft-reset").addEventListener("click", function() { dialogBoxCreate("Soft Reset!"); prestigeAugmentation(); gameOptionsBoxClose(); return false; }); }, start: function() { // Run main loop Engine.idleTimer(); }, }; var indexedDbRequest; window.onload = function() { if (!window.indexedDB) { return Engine.load(null); // Will try to load from localstorage } /** * DB is called bitburnerSave * Object store is called savestring * key for the Object store is called save */ indexedDbRequest = window.indexedDB.open("bitburnerSave", 1); indexedDbRequest.onerror = function(e) { console.error("Error opening indexedDB: "); console.error(e); return Engine.load(null); // Try to load from localstorage }; indexedDbRequest.onsuccess = function(e) { Engine.indexedDb = e.target.result; var transaction = Engine.indexedDb.transaction(["savestring"]); var objectStore = transaction.objectStore("savestring"); var request = objectStore.get("save"); request.onerror = function(e) { console.error("Error in Database request to get savestring: " + e); return Engine.load(null); // Try to load from localstorage } request.onsuccess = function() { Engine.load(request.result); } }; indexedDbRequest.onupgradeneeded = function(e) { const db = e.target.result; db.createObjectStore("savestring"); } }; export {Engine, indexedDb};