import { Player } from "@player"; import { Router } from "./ui/GameRoot"; import { Terminal } from "./Terminal"; import { SnackbarEvents, ToastVariant } from "./ui/React/Snackbar"; import { IReturnStatus } from "./types"; import { GetServer } from "./Server/AllServers"; import { ImportPlayerData, SaveData, saveObject } from "./SaveObject"; import { exportScripts } from "./Terminal/commands/download"; import { CONSTANTS } from "./Constants"; import { hash } from "./hash/hash"; import { Buffer } from "buffer"; import { resolveFilePath } from "./Paths/FilePath"; import { hasScriptExtension } from "./Paths/ScriptFilePath"; interface IReturnWebStatus extends IReturnStatus { data?: Record; } declare global { interface Window { appNotifier: { terminal: (message: string, type?: string) => void; toast: (message: string, type: ToastVariant, duration?: number) => void; }; appSaveFns: { triggerSave: () => Promise; triggerGameExport: () => void; triggerScriptsExport: () => void; getSaveData: () => { save: string; fileName: string }; getSaveInfo: (base64save: string) => Promise; pushSaveData: (base64save: string, automatic?: boolean) => void; }; electronBridge: { send: (channel: string, data?: unknown) => void; receive: (channel: string, func: (...args: unknown[]) => void) => void; }; } interface Document { getFiles: () => IReturnWebStatus; deleteFile: (filename: string) => IReturnWebStatus; saveFile: (filename: string, code: string) => IReturnWebStatus; } } export function initElectron(): void { const userAgent = navigator.userAgent.toLowerCase(); if (userAgent.indexOf(" electron/") > -1) { // Electron-specific code document.achievements = []; initWebserver(); initAppNotifier(); initSaveFunctions(); initElectronBridge(); } } function initWebserver(): void { document.getFiles = function (): IReturnWebStatus { const home = GetServer("home"); if (home === null) return { res: false, msg: "Home server does not exist." }; return { res: true, data: { files: [...home.scripts.values()].map((script) => ({ filename: script.filename, code: script.code, ramUsage: script.ramUsage, })), }, }; }; document.deleteFile = function (filename: string): IReturnWebStatus { const path = resolveFilePath(filename); if (!path) return { res: false, msg: "Invalid file path." }; const home = GetServer("home"); if (!home) return { res: false, msg: "Home server does not exist." }; return home.removeFile(path); }; document.saveFile = function (filename: string, code: string): IReturnWebStatus { const path = resolveFilePath(filename); if (!path) return { res: false, msg: "Invalid file path." }; if (!hasScriptExtension(path)) return { res: false, msg: "Invalid file extension: must be a script" }; code = Buffer.from(code, "base64").toString(); const home = GetServer("home"); if (!home) return { res: false, msg: "Home server does not exist." }; const { overwritten } = home.writeToScriptFile(path, code); const script = home.scripts.get(path); if (!script) return { res: false, msg: "Somehow failed to get script after writing it. This is a bug." }; const ramUsage = script.getRamUsage(home.scripts); return { res: true, data: { overwritten, ramUsage } }; }; } // Expose certain alert functions to allow the wrapper to sends message to the game function initAppNotifier(): void { const funcs = { terminal: (message: string, type?: string) => { const typesFn: Record void> = { info: Terminal.info, warn: Terminal.warn, error: Terminal.error, success: Terminal.success, }; let fn; if (type) fn = typesFn[type]; if (!fn) fn = Terminal.print; fn.bind(Terminal)(message); }, toast: (message: string, type: ToastVariant, duration = 2000) => SnackbarEvents.emit(message, type, duration), }; // Will be consumed by the electron wrapper. window.appNotifier = funcs; } function initSaveFunctions(): void { const funcs = { triggerSave: (): Promise => saveObject.saveGame(true), triggerGameExport: (): void => { try { saveObject.exportGame(); } catch (error) { console.error(error); SnackbarEvents.emit("Could not export game.", ToastVariant.ERROR, 2000); } }, triggerScriptsExport: (): void => exportScripts("*", Player.getHomeComputer()), getSaveData: (): { save: string; fileName: string } => { return { save: saveObject.getSaveString(), fileName: saveObject.getSaveFileName(), }; }, getSaveInfo: async (base64save: string): Promise => { try { const data = await saveObject.getImportDataFromString(base64save); return data.playerData; } catch (error) { console.error(error); return; } }, pushSaveData: (base64save: string, automatic = false): void => Router.toImportSave(base64save, automatic), }; // Will be consumed by the electron wrapper. window.appSaveFns = funcs; } function initElectronBridge(): void { const bridge = window.electronBridge; if (!bridge) return; bridge.receive("get-save-data-request", () => { const data = window.appSaveFns.getSaveData(); bridge.send("get-save-data-response", data); }); bridge.receive("get-save-info-request", async (save: unknown) => { if (typeof save !== "string") throw new Error("Error while trying to get save info"); const data = await window.appSaveFns.getSaveInfo(save); bridge.send("get-save-info-response", data); }); bridge.receive("push-save-request", (params: unknown) => { if (typeof params !== "object") throw new Error("Error trying to push save request"); const { save, automatic = false } = params as { save: string; automatic: boolean }; window.appSaveFns.pushSaveData(save, automatic); }); bridge.receive("trigger-save", () => { return window.appSaveFns .triggerSave() .then(() => { bridge.send("save-completed"); }) .catch((error: unknown) => { console.error(error); SnackbarEvents.emit("Could not save game.", ToastVariant.ERROR, 2000); }); }); bridge.receive("trigger-game-export", () => { try { window.appSaveFns.triggerGameExport(); } catch (error) { console.error(error); SnackbarEvents.emit("Could not export game.", ToastVariant.ERROR, 2000); } }); bridge.receive("trigger-scripts-export", () => { try { window.appSaveFns.triggerScriptsExport(); } catch (error) { console.error(error); SnackbarEvents.emit("Could not export scripts.", ToastVariant.ERROR, 2000); } }); } export function pushGameSaved(data: SaveData): void { const bridge = window.electronBridge; if (!bridge) return; bridge.send("push-game-saved", data); } export function pushGameReady(): void { const bridge = window.electronBridge; if (!bridge) return; // Send basic information to the electron wrapper bridge.send("push-game-ready", { player: { identifier: Player.identifier, playtime: Player.totalPlaytime, lastSave: Player.lastSave, }, game: { version: CONSTANTS.VersionString, hash: hash(), }, }); } export function pushImportResult(wasImported: boolean): void { const bridge = window.electronBridge; if (!bridge) return; bridge.send("push-import-result", { wasImported }); pushDisableRestore(); } export function pushDisableRestore(): void { const bridge = window.electronBridge; if (!bridge) return; bridge.send("push-disable-restore", { duration: 1000 * 60 }); }