//Replaces the character at an index with a new character
String.prototype.replaceAt=function(index, character) {
return this.substr(0, index) + character + this.substr(index+character.length);
}
var Engine = {
//Clickable objects
Clickables: {
hackButton: null,
//Load, save, and delete
saveButton: null,
loadButton: null,
deleteButton: null,
//Main menu buttons
terminalMainMenuButton: null,
characterMainMenuButton: null,
},
//Display objects
Display: {
//Progress bar
progress: null,
//Display for status text (such as "Saved" or "Loaded")
statusText: null,
hacking_skill: null,
//Main menu content
terminalContent: null,
characterContent: null,
//Character info
characterInfo: null,
},
//Time variables (milliseconds unix epoch time)
_lastUpdate: new Date().getTime(),
_idleSpeed: 200, //Speed (in ms) at which the main loop is updated
//Display a status update text
_lastStatus: null,
displayStatusText: function(text) {
Engine.Display.statusText.innerHTML = text;
clearTimeout(Engine._lastStatus);
//Wipe status message after 3 seconds
Engine._lastStatus = setTimeout(function() {
Engine.Display.statusText.innerHTML = "";
}, 3000);
},
//Save function
saveFile: function() {
var tempSaveFile = JSON.stringify(Player);
window.localStorage.setItem("netburnerSave", tempSaveFile);
Engine.displayStatusText("Saved!");
},
//Load saved game function
loadSave: function() {
//Check to see if file exists
if (!window.localStorage.getItem("netburnerSave")) {
Engine.displayStatusText("No save file present for load!");
} else {
var tempSaveFile = window.localStorage.getItem("netburnerSave");
Player = JSON.parse(tempSaveFile);
Engine.displayStatusText("Loaded successfully!");
}
},
//Delete saved game function
deleteSave: function() {
if (!window.localStorage.getItem("netburnerSave")) {
Engine.displayStatusText("No save file present for deletion");
} else {
window.localStorage.removeItem("netburnerSave");
Engine.displayStatusText("Deleted successfully!");
}
},
/* Load content when a main menu button is clicked */
loadTerminalContent: function() {
Engine.hideAllContent();
Engine.Display.terminalContent.style.visibility = "visible";
},
loadCharacterContent: function() {
Engine.hideAllContent();
Engine.Display.characterContent.style.visibility = "visible";
Engine.displayCharacterInfo();
},
//Helper function that hides all content
hideAllContent: function() {
Engine.Display.terminalContent.style.visibility = "hidden";
Engine.Display.characterContent.style.visibility = "hidden";
},
/* Display character info */
displayCharacterInfo: function() {
Engine.Display.characterInfo.innerHTML = 'Money: $' + Player.money + '
' +
'Hacking Level: ' + Player.hacking_skill + '
' +
'Strength: ' + Player.strength + '
' +
'Defense: ' + Player.defense + '
' +
'Dexterity: ' + Player.dexterity + '
' +
'Agility: ' + Player.agility + '
' +
'Charisma: ' + Player.charisma + '
' +
'Servers owned: ' + Player.purchasedServers.length + '
' +
'Hacking Experience: ' + Player.hacking_exp + '
';
},
/* Main Event Loop */
idleTimer: function() {
//Get time difference
var _thisUpdate = new Date().getTime();
var diff = _thisUpdate - Engine._lastUpdate;
//Divide this by cycle time to determine how many cycles have elapsed since last update
diff = Math.round(diff / Engine._idleSpeed);
if (diff > 0) {
//Update the game engine by the calculated number of cycles
Engine.updateGame(diff);
Engine._lastUpdate = _thisUpdate;
}
window.requestAnimationFrame(Engine.idleTimer);
},
//TODO Account for numCycles in Code, hasn't been done yet
updateGame: function(numCycles = 1) {
//Manual hack
if (Player.startAction == true) {
Engine._totalActionTime = Player.actionTime;
Engine._actionTimeLeft = Player.actionTime;
Engine._actionInProgress = true;
Engine._actionProgressBarCount = 1;
Engine._actionProgressStr = "[ ]";
Engine._actionTimeStr = "Time left: ";
Player.startAction = false;
//document.getElementById("hack-progress-bar").style.whiteSpace = "pre";
}
Engine.updateHackProgress();
},
/* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */
_totalActionTime: 0,
_actionTimeLeft: 0,
_actionTimeStr: "Time left: ",
_actionProgressStr: "[ ]",
_actionProgressBarCount: 1,
_actionInProgress: false,
updateHackProgress: function() {
if (Engine._actionInProgress == true) {
Engine._actionTimeLeft -= (Engine._idleSpeed/ 1000); //Substract idle speed (ms)
//Calculate percent filled
var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100);
//Update progress bar
while (Engine._actionProgressBarCount * 2 <= percent) {
Engine._actionProgressStr = Engine._actionProgressStr.replaceAt(Engine._actionProgressBarCount, "|");
Engine._actionProgressBarCount += 1;
}
//Update hack time remaining
Engine._actionTimeStr = "Time left: " + Math.max(0, Math.round(Engine._actionTimeLeft)).toString() + "s";
document.getElementById("hack-progress").innerHTML = Engine._actionTimeStr;
//Dynamically update progress bar
document.getElementById("hack-progress-bar").innerHTML = Engine._actionProgressStr.replace( / /g, " " );
//Once percent is 100, the hack is completed
if (percent >= 100) {
Engine._actionInProgress = false;
Terminal.finishAction();
}
}
},
/* Initialization */
init: function() {
//Initialization functions
Player.init();
ForeignServers.init();
Companies.init();
CompanyPositions.init();
//Load, save, and delete buttons
//Engine.Clickables.saveButton = document.getElementById("save");
//Engine.Clickables.saveButton.addEventListener("click", function() {
// Engine.saveFile();
// return false;
//});
//Engine.Clickables.loadButton = document.getElementById("load");
//Engine.Clickables.loadButton.addEventListener("click", function() {
// Engine.loadSave();
// return false;
//});
//Engine.Clickables.deleteButton = document.getElementById("delete");
//Engine.Clickables.deleteButton.addEventListener("click", function() {
// Engine.deleteSave();
// return false;
//});
//Main menu buttons and content
Engine.Clickables.terminalMainMenuButton = document.getElementById("terminal-menu-link");
Engine.Clickables.terminalMainMenuButton.addEventListener("click", function() {
Engine.loadTerminalContent();
return false;
});
Engine.Clickables.characterMainMenuButton = document.getElementById("character-menu-link");
Engine.Clickables.characterMainMenuButton.addEventListener("click", function() {
Engine.loadCharacterContent();
return false;
});
Engine.Display.terminalContent = document.getElementById("terminal-container");
Engine.Display.characterContent = document.getElementById("character-container");
Engine.Display.characterContent.style.visibility = "hidden";
//Character info
Engine.Display.characterInfo = document.getElementById("character-info");
Engine.displayCharacterInfo();
//Message at the top of terminal
postNetburnerText();
//Run main loop
Engine.idleTimer();
}
};
window.onload = function() {
Engine.init();
};