import { Player } from "./Player"; import { Router } from "./ui/GameRoot"; import { removeLeadingSlash } from "./Terminal/DirectoryHelpers"; import { Terminal } from "./Terminal"; import { SnackbarEvents } from "./ui/React/Snackbar"; import { IMap, IReturnStatus } from "./types"; import { GetServer } from "./Server/AllServers"; import { ImportPlayerData, SaveData, saveObject } from "./SaveObject"; import { Settings } from "./Settings/Settings"; import { exportScripts } from "./Terminal/commands/download"; import { CONSTANTS } from "./Constants"; import { hash } from "./hash/hash"; export function initElectron(): void { const userAgent = navigator.userAgent.toLowerCase(); if (userAgent.indexOf(" electron/") > -1) { // Electron-specific code (document as any).achievements = []; initWebserver(); initAppNotifier(); initSaveFunctions(); initElectronBridge(); } } function initWebserver(): void { interface IReturnWebStatus extends IReturnStatus { data?: { [propName: string]: any; }; } function normalizeFileName(filename: string): string { filename = filename.replace(/\/\/+/g, "/"); filename = removeLeadingSlash(filename); if (filename.includes("/")) { filename = "/" + removeLeadingSlash(filename); } return filename; } (document as any).getFiles = function (): IReturnWebStatus { const home = GetServer("home"); if (home === null) { return { res: false, msg: "Home server does not exist.", }; } return { res: true, data: { files: home.scripts.map((script) => ({ filename: script.filename, code: script.code, ramUsage: script.ramUsage, })), }, }; }; (document as any).deleteFile = function (filename: string): IReturnWebStatus { filename = normalizeFileName(filename); const home = GetServer("home"); if (home === null) { return { res: false, msg: "Home server does not exist.", }; } return home.removeFile(filename); }; (document as any).saveFile = function (filename: string, code: string): IReturnWebStatus { filename = normalizeFileName(filename); code = Buffer.from(code, "base64").toString(); const home = GetServer("home"); if (home === null) { return { res: false, msg: "Home server does not exist.", }; } const { success, overwritten } = home.writeToScriptFile(Player, filename, code); let script; if (success) { script = home.getScript(filename); } return { res: success, data: { overwritten, ramUsage: script?.ramUsage, }, }; }; } // Expose certain alert functions to allow the wrapper to sends message to the game function initAppNotifier(): void { const funcs = { terminal: (message: string, type?: string) => { const typesFn: IMap<(s: string) => void> = { info: Terminal.info, warn: Terminal.warn, error: Terminal.error, success: Terminal.success, }; let fn; if (type) fn = typesFn[type]; if (!fn) fn = Terminal.print; fn.bind(Terminal)(message); }, toast: (message: string, type: "info" | "success" | "warning" | "error", duration = 2000) => SnackbarEvents.emit(message, type, duration), }; // Will be consumud by the electron wrapper. (window as any).appNotifier = funcs; } function initSaveFunctions(): void { const funcs = { triggerSave: (): Promise => saveObject.saveGame(true), triggerGameExport: (): void => { try { saveObject.exportGame(); } catch (error) { console.log(error); SnackbarEvents.emit("Could not export game.", "error", 2000); } }, triggerScriptsExport: (): void => exportScripts("*", Player.getHomeComputer()), getSaveData: (): { save: string; fileName: string } => { return { save: saveObject.getSaveString(Settings.ExcludeRunningScriptsFromSave), fileName: saveObject.getSaveFileName(), }; }, getSaveInfo: async (base64save: string): Promise => { try { const data = await saveObject.getImportDataFromString(base64save); return data.playerData; } catch (error) { console.error(error); return; } }, pushSaveData: (base64save: string, automatic = false): void => Router.toImportSave(base64save, automatic), }; // Will be consumud by the electron wrapper. (window as any).appSaveFns = funcs; } function initElectronBridge(): void { const bridge = (window as any).electronBridge as any; if (!bridge) return; bridge.receive("get-save-data-request", () => { const data = (window as any).appSaveFns.getSaveData(); bridge.send("get-save-data-response", data); }); bridge.receive("get-save-info-request", async (save: string) => { const data = await (window as any).appSaveFns.getSaveInfo(save); bridge.send("get-save-info-response", data); }); bridge.receive("push-save-request", ({ save, automatic = false }: { save: string; automatic: boolean }) => { (window as any).appSaveFns.pushSaveData(save, automatic); }); bridge.receive("trigger-save", () => { return (window as any).appSaveFns .triggerSave() .then(() => { bridge.send("save-completed"); }) .catch((error: any) => { console.log(error); SnackbarEvents.emit("Could not save game.", "error", 2000); }); }); bridge.receive("trigger-game-export", () => { try { (window as any).appSaveFns.triggerGameExport(); } catch (error) { console.log(error); SnackbarEvents.emit("Could not export game.", "error", 2000); } }); bridge.receive("trigger-scripts-export", () => { try { (window as any).appSaveFns.triggerScriptsExport(); } catch (error) { console.log(error); SnackbarEvents.emit("Could not export scripts.", "error", 2000); } }); } export function pushGameSaved(data: SaveData): void { const bridge = (window as any).electronBridge as any; if (!bridge) return; bridge.send("push-game-saved", data); } export function pushGameReady(): void { const bridge = (window as any).electronBridge as any; if (!bridge) return; // Send basic information to the electron wrapper bridge.send("push-game-ready", { player: { identifier: Player.identifier, playtime: Player.totalPlaytime, lastSave: Player.lastSave, }, game: { version: CONSTANTS.VersionString, hash: hash(), }, }); } export function pushImportResult(wasImported: boolean): void { const bridge = (window as any).electronBridge as any; if (!bridge) return; bridge.send("push-import-result", { wasImported }); pushDisableRestore(); } export function pushDisableRestore(): void { const bridge = (window as any).electronBridge as any; if (!bridge) return; bridge.send("push-disable-restore", { duration: 1000 * 60 }); }