// Class representing a script file // This does NOT represent a script that is actively running and // being evaluated. See RunningScript for that import { Page, routing } from "../ui/navigationTracking"; import { setTimeoutRef } from "../utils/SetTimeoutRef"; import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver"; import { roundToTwo } from "../../utils/helpers/roundToTwo"; export class Script { // Initializes a Script Object from a JSON save state static fromJSON(value: any): Script { return Generic_fromJSON(Script, value.data); } // Code for this script code: string = ""; // Filename for the script file filename: string = ""; // The dynamic module generated for this script when it is run. // This is only applicable for NetscriptJS module: any = ""; // Amount of RAM this Script requres to run ramUsage: number = 0; // IP of server that this script is on. server: string = ""; constructor(fn: string = "", code: string = "", server: string = "") { this.filename = fn; this.code = code; this.ramUsage = 0; this.server = server; // IP of server this script is on this.module = ""; if (this.code !== "") {this.updateRamUsage();} }; download(): void { const filename = this.filename + ".js"; const file = new Blob([this.code], {type: 'text/plain'}); if (window.navigator.msSaveOrOpenBlob) {// IE10+ window.navigator.msSaveOrOpenBlob(file, filename); } else { // Others var a = document.createElement("a"), url = URL.createObjectURL(file); a.href = url; a.download = filename; document.body.appendChild(a); a.click(); setTimeoutRef(function() { document.body.removeChild(a); window.URL.revokeObjectURL(url); }, 0); } } // Save a script FROM THE SCRIPT EDITOR saveScript(): void { if (routing.isOn(Page.ScriptEditor)) { //Update code and filename const code = getCurrentEditor().getCode(); this.code = code.replace(/^\s+|\s+$/g, ''); const filenameElem: HTMLInputElement | null = document.getElementById("script-editor-filename") as HTMLInputElement; if (filenameElem == null) { console.error(`Failed to get Script filename DOM element`); return; } this.filename = filenameElem!.value; // Server this.server = Player.currentServer; //Calculate/update ram usage, execution time, etc. this.updateRamUsage(); this.module = ""; } } // Updates the script's RAM usage based on its code async updateRamUsage(): void { // TODO Commented this out because I think its unnecessary // DOuble check/Test // var codeCopy = this.code.repeat(1); var res = await calculateRamUsage(this.code); if (res !== -1) { this.ramUsage = roundToTwo(res); } } // Serialize the current object to a JSON save state toJSON(): any { return Generic_toJSON("Script", this); } } Reviver.constructors.Script = Script;