import { INetscriptHelper } from "./INetscriptHelper"; import { WorkerScript } from "../Netscript/WorkerScript"; import { IPlayer } from "../PersonObjects/IPlayer"; import { Bladeburner } from "../Bladeburner/Bladeburner"; import { getRamCost } from "../Netscript/RamCostGenerator"; import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers"; export interface INetscriptBladeburner { getContractNames(): any; getOperationNames(): any; getBlackOpNames(): any; getBlackOpRank(name?: any): any; getGeneralActionNames(): any; getSkillNames(): any; startAction(type?: any, name?: any): any; stopBladeburnerAction(): any; getCurrentAction(): any; getActionTime(type?: any, name?: any): any; getActionEstimatedSuccessChance(type?: any, name?: any): any; getActionRepGain(type?: any, name?: any, level?: any): any; getActionCountRemaining(type?: any, name?: any): any; getActionMaxLevel(type?: any, name?: any): any; getActionCurrentLevel(type?: any, name?: any): any; getActionAutolevel(type?: any, name?: any): any; setActionAutolevel(type?: any, name?: any, autoLevel?: any): any; setActionLevel(type?: any, name?: any, level?: any): any; getRank(): any; getSkillPoints(): any; getSkillLevel(skillName?: any): any; getSkillUpgradeCost(skillName?: any): any; upgradeSkill(skillName: any): any; getTeamSize(type?: any, name?: any): any; setTeamSize(type?: any, name?: any, size?: any): any; getCityEstimatedPopulation(cityName: any): any; getCityCommunities(cityName: any): any; getCityChaos(cityName: any): any; getCity(): any; switchCity(cityName: any): any; getStamina(): any; joinBladeburnerFaction(): any; joinBladeburnerDivision(): any; getBonusTime(): any; } export function NetscriptBladeburner( player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper, ): INetscriptBladeburner { const checkBladeburnerAccess = function (func: any, skipjoined: any = false): void { const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Must have joined bladeburner"); const apiAccess = player.bitNodeN === 7 || player.sourceFiles.some((a) => { return a.n === 7; }); if (!apiAccess) { const apiDenied = `You do not currently have access to the Bladeburner API. You must either be in BitNode-7 or have Source-File 7.`; throw helper.makeRuntimeErrorMsg(`bladeburner.${func}`, apiDenied); } if (!skipjoined) { const bladeburnerAccess = bladeburner instanceof Bladeburner; if (!bladeburnerAccess) { const bladeburnerDenied = `You must be a member of the Bladeburner division to use this API.`; throw helper.makeRuntimeErrorMsg(`bladeburner.${func}`, bladeburnerDenied); } } }; const checkBladeburnerCity = function (func: any, city: any): void { const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Must have joined bladeburner"); if (!bladeburner.cities.hasOwnProperty(city)) { throw helper.makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid city: ${city}`); } }; const getBladeburnerActionObject = function (func: any, type: any, name: any): any { const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Must have joined bladeburner"); const actionId = bladeburner.getActionIdFromTypeAndName(type, name); if (!actionId) { throw helper.makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid action type='${type}', name='${name}'`); } const actionObj = bladeburner.getActionObject(actionId); if (!actionObj) { throw helper.makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid action type='${type}', name='${name}'`); } return actionObj; }; return { getContractNames: function (): any { helper.updateDynamicRam("getContractNames", getRamCost("bladeburner", "getContractNames")); checkBladeburnerAccess("getContractNames"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.getContractNamesNetscriptFn(); }, getOperationNames: function (): any { helper.updateDynamicRam("getOperationNames", getRamCost("bladeburner", "getOperationNames")); checkBladeburnerAccess("getOperationNames"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.getOperationNamesNetscriptFn(); }, getBlackOpNames: function (): any { helper.updateDynamicRam("getBlackOpNames", getRamCost("bladeburner", "getBlackOpNames")); checkBladeburnerAccess("getBlackOpNames"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.getBlackOpNamesNetscriptFn(); }, getBlackOpRank: function (name: any = ""): any { helper.updateDynamicRam("getBlackOpRank", getRamCost("bladeburner", "getBlackOpRank")); checkBladeburnerAccess("getBlackOpRank"); const action: any = getBladeburnerActionObject("getBlackOpRank", "blackops", name); return action.reqdRank; }, getGeneralActionNames: function (): any { helper.updateDynamicRam("getGeneralActionNames", getRamCost("bladeburner", "getGeneralActionNames")); checkBladeburnerAccess("getGeneralActionNames"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.getGeneralActionNamesNetscriptFn(); }, getSkillNames: function (): any { helper.updateDynamicRam("getSkillNames", getRamCost("bladeburner", "getSkillNames")); checkBladeburnerAccess("getSkillNames"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.getSkillNamesNetscriptFn(); }, startAction: function (type: any = "", name: any = ""): any { helper.updateDynamicRam("startAction", getRamCost("bladeburner", "startAction")); checkBladeburnerAccess("startAction"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.startActionNetscriptFn(player, type, name, workerScript); } catch (e: any) { throw helper.makeRuntimeErrorMsg("bladeburner.startAction", e); } }, stopBladeburnerAction: function (): any { helper.updateDynamicRam("stopBladeburnerAction", getRamCost("bladeburner", "stopBladeburnerAction")); checkBladeburnerAccess("stopBladeburnerAction"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.resetAction(); }, getCurrentAction: function (): any { helper.updateDynamicRam("getCurrentAction", getRamCost("bladeburner", "getCurrentAction")); checkBladeburnerAccess("getCurrentAction"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.getTypeAndNameFromActionId(bladeburner.action); }, getActionTime: function (type: any = "", name: any = ""): any { helper.updateDynamicRam("getActionTime", getRamCost("bladeburner", "getActionTime")); checkBladeburnerAccess("getActionTime"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.getActionTimeNetscriptFn(player, type, name, workerScript); } catch (e: any) { throw helper.makeRuntimeErrorMsg("bladeburner.getActionTime", e); } }, getActionEstimatedSuccessChance: function (type: any = "", name: any = ""): any { helper.updateDynamicRam( "getActionEstimatedSuccessChance", getRamCost("bladeburner", "getActionEstimatedSuccessChance"), ); checkBladeburnerAccess("getActionEstimatedSuccessChance"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name, workerScript); } catch (e: any) { throw helper.makeRuntimeErrorMsg("bladeburner.getActionEstimatedSuccessChance", e); } }, getActionRepGain: function (type: any = "", name: any = "", level: any): any { helper.updateDynamicRam("getActionRepGain", getRamCost("bladeburner", "getActionRepGain")); checkBladeburnerAccess("getActionRepGain"); const action = getBladeburnerActionObject("getActionRepGain", type, name); let rewardMultiplier; if (level == null || isNaN(level)) { rewardMultiplier = Math.pow(action.rewardFac, action.level - 1); } else { rewardMultiplier = Math.pow(action.rewardFac, level - 1); } return action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank; }, getActionCountRemaining: function (type: any = "", name: any = ""): any { helper.updateDynamicRam("getActionCountRemaining", getRamCost("bladeburner", "getActionCountRemaining")); checkBladeburnerAccess("getActionCountRemaining"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.getActionCountRemainingNetscriptFn(type, name, workerScript); } catch (e: any) { throw helper.makeRuntimeErrorMsg("bladeburner.getActionCountRemaining", e); } }, getActionMaxLevel: function (type: any = "", name: any = ""): any { helper.updateDynamicRam("getActionMaxLevel", getRamCost("bladeburner", "getActionMaxLevel")); checkBladeburnerAccess("getActionMaxLevel"); const action = getBladeburnerActionObject("getActionMaxLevel", type, name); return action.maxLevel; }, getActionCurrentLevel: function (type: any = "", name: any = ""): any { helper.updateDynamicRam("getActionCurrentLevel", getRamCost("bladeburner", "getActionCurrentLevel")); checkBladeburnerAccess("getActionCurrentLevel"); const action = getBladeburnerActionObject("getActionCurrentLevel", type, name); return action.level; }, getActionAutolevel: function (type: any = "", name: any = ""): any { helper.updateDynamicRam("getActionAutolevel", getRamCost("bladeburner", "getActionAutolevel")); checkBladeburnerAccess("getActionAutolevel"); const action = getBladeburnerActionObject("getActionCurrentLevel", type, name); return action.autoLevel; }, setActionAutolevel: function (type: any = "", name: any = "", autoLevel: any = true): any { helper.updateDynamicRam("setActionAutolevel", getRamCost("bladeburner", "setActionAutolevel")); checkBladeburnerAccess("setActionAutolevel"); const action = getBladeburnerActionObject("setActionAutolevel", type, name); action.autoLevel = autoLevel; }, setActionLevel: function (type: any = "", name: any = "", level: any = 1): any { helper.updateDynamicRam("setActionLevel", getRamCost("bladeburner", "setActionLevel")); checkBladeburnerAccess("setActionLevel"); const action = getBladeburnerActionObject("setActionLevel", type, name); if (level < 1 || level > action.maxLevel) { throw helper.makeRuntimeErrorMsg( "bladeburner.setActionLevel", `Level must be between 1 and ${action.maxLevel}, is ${level}`, ); } action.level = level; }, getRank: function (): any { helper.updateDynamicRam("getRank", getRamCost("bladeburner", "getRank")); checkBladeburnerAccess("getRank"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.rank; }, getSkillPoints: function (): any { helper.updateDynamicRam("getSkillPoints", getRamCost("bladeburner", "getSkillPoints")); checkBladeburnerAccess("getSkillPoints"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.skillPoints; }, getSkillLevel: function (skillName: any = ""): any { helper.updateDynamicRam("getSkillLevel", getRamCost("bladeburner", "getSkillLevel")); checkBladeburnerAccess("getSkillLevel"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.getSkillLevelNetscriptFn(skillName, workerScript); } catch (e: any) { throw helper.makeRuntimeErrorMsg("bladeburner.getSkillLevel", e); } }, getSkillUpgradeCost: function (skillName: any = ""): any { helper.updateDynamicRam("getSkillUpgradeCost", getRamCost("bladeburner", "getSkillUpgradeCost")); checkBladeburnerAccess("getSkillUpgradeCost"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.getSkillUpgradeCostNetscriptFn(skillName, workerScript); } catch (e: any) { throw helper.makeRuntimeErrorMsg("bladeburner.getSkillUpgradeCost", e); } }, upgradeSkill: function (skillName: any): any { helper.updateDynamicRam("upgradeSkill", getRamCost("bladeburner", "upgradeSkill")); checkBladeburnerAccess("upgradeSkill"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.upgradeSkillNetscriptFn(skillName, workerScript); } catch (e: any) { throw helper.makeRuntimeErrorMsg("bladeburner.upgradeSkill", e); } }, getTeamSize: function (type: any = "", name: any = ""): any { helper.updateDynamicRam("getTeamSize", getRamCost("bladeburner", "getTeamSize")); checkBladeburnerAccess("getTeamSize"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.getTeamSizeNetscriptFn(type, name, workerScript); } catch (e: any) { throw helper.makeRuntimeErrorMsg("bladeburner.getTeamSize", e); } }, setTeamSize: function (type: any = "", name: any = "", size: any): any { helper.updateDynamicRam("setTeamSize", getRamCost("bladeburner", "setTeamSize")); checkBladeburnerAccess("setTeamSize"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); try { return bladeburner.setTeamSizeNetscriptFn(type, name, size, workerScript); } catch (e: any) { throw helper.makeRuntimeErrorMsg("bladeburner.setTeamSize", e); } }, getCityEstimatedPopulation: function (cityName: any): any { helper.updateDynamicRam("getCityEstimatedPopulation", getRamCost("bladeburner", "getCityEstimatedPopulation")); checkBladeburnerAccess("getCityEstimatedPopulation"); checkBladeburnerCity("getCityEstimatedPopulation", cityName); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.cities[cityName].popEst; }, getCityCommunities: function (cityName: any): any { helper.updateDynamicRam("getCityCommunities", getRamCost("bladeburner", "getCityCommunities")); checkBladeburnerAccess("getCityCommunities"); checkBladeburnerCity("getCityCommunities", cityName); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.cities[cityName].comms; }, getCityChaos: function (cityName: any): any { helper.updateDynamicRam("getCityChaos", getRamCost("bladeburner", "getCityChaos")); checkBladeburnerAccess("getCityChaos"); checkBladeburnerCity("getCityChaos", cityName); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.cities[cityName].chaos; }, getCity: function (): any { helper.updateDynamicRam("getCity", getRamCost("bladeburner", "getCity")); checkBladeburnerAccess("getCityChaos"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.city; }, switchCity: function (cityName: any): any { helper.updateDynamicRam("switchCity", getRamCost("bladeburner", "switchCity")); checkBladeburnerAccess("switchCity"); checkBladeburnerCity("switchCity", cityName); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return (bladeburner.city = cityName); }, getStamina: function (): any { helper.updateDynamicRam("getStamina", getRamCost("bladeburner", "getStamina")); checkBladeburnerAccess("getStamina"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return [bladeburner.stamina, bladeburner.maxStamina]; }, joinBladeburnerFaction: function (): any { helper.updateDynamicRam("joinBladeburnerFaction", getRamCost("bladeburner", "joinBladeburnerFaction")); checkBladeburnerAccess("joinBladeburnerFaction", true); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return bladeburner.joinBladeburnerFactionNetscriptFn(workerScript); }, joinBladeburnerDivision: function (): any { helper.updateDynamicRam("joinBladeburnerDivision", getRamCost("bladeburner", "joinBladeburnerDivision")); if (player.bitNodeN === 7 || player.sourceFileLvl(7) > 0) { if (player.bitNodeN === 8) { return false; } if (player.bladeburner instanceof Bladeburner) { return true; // Already member } else if ( player.strength >= 100 && player.defense >= 100 && player.dexterity >= 100 && player.agility >= 100 ) { player.bladeburner = new Bladeburner(player); workerScript.log("joinBladeburnerDivision", "You have been accepted into the Bladeburner division"); return true; } else { workerScript.log( "joinBladeburnerDivision", "You do not meet the requirements for joining the Bladeburner division", ); return false; } } }, getBonusTime: function (): any { helper.updateDynamicRam("getBonusTime", getRamCost("bladeburner", "getBonusTime")); checkBladeburnerAccess("getBonusTime"); const bladeburner = player.bladeburner; if (bladeburner === null) throw new Error("Should not be called without Bladeburner"); return Math.round(bladeburner.storedCycles / 5); }, }; }