import { Player } from "../Player"; import { Exploit } from "../Exploits/Exploit"; import * as bcrypt from "bcryptjs"; import { Apr1Events as devMenu } from "../ui/Apr1"; import { InternalAPI } from "../Netscript/APIWrapper"; import { helpers } from "../Netscript/NetscriptHelpers"; import { RamCostConstants } from "../Netscript/RamCostGenerator"; export interface INetscriptExtra { heart: { break(): number; }; openDevMenu(): void; exploit(): void; bypass(doc: Document): void; alterReality(): void; rainbow(guess: string): void; } export function NetscriptExtra(): InternalAPI { return { heart: { break: () => () => Player.karma, }, openDevMenu: () => () => devMenu.emit(), exploit: () => () => Player.giveExploit(Exploit.UndocumentedFunctionCall), bypass: (ctx) => (doc) => { // reset both fields first interface temporary { completely_unused_field: unknown; } const d = doc as temporary; d.completely_unused_field = undefined; const real_document = document as unknown as temporary; real_document.completely_unused_field = undefined; // set one to true and check that it affected the other. real_document.completely_unused_field = true; if (d.completely_unused_field && ctx.workerScript.scriptRef.ramUsage === RamCostConstants.Base) { Player.giveExploit(Exploit.Bypass); } d.completely_unused_field = undefined; real_document.completely_unused_field = undefined; }, alterReality: () => () => { // We need to trick webpack into not optimizing a variable that is guaranteed to be false (and doesn't use prototypes) let x = false; const recur = function (depth: number): void { if (depth === 0) return; x = !x; recur(depth - 1); }; recur(2); console.warn("I am sure that this variable is false."); if (x) { console.warn("Reality has been altered!"); Player.giveExploit(Exploit.RealityAlteration); } }, rainbow: (ctx) => (_guess) => { const guess = helpers.string(ctx, "guess", _guess); const verified = bcrypt.compareSync(guess, "$2a$10$aertxDEkgor8baVtQDZsLuMwwGYmkRM/ohcA6FjmmzIHQeTCsrCcO"); if (!verified) return false; Player.giveExploit(Exploit.INeedARainbow); return true; }, }; }