import { Player as player } from "../Player"; import { calculateServerGrowth } from "../Server/formulas/grow"; import { numCycleForGrowthCorrected } from "../Server/ServerHelpers"; import { calculateMoneyGainRate, calculateLevelUpgradeCost, calculateRamUpgradeCost, calculateCoreUpgradeCost, calculateNodeCost, } from "../Hacknet/formulas/HacknetNodes"; import { calculateHashGainRate as HScalculateHashGainRate, calculateLevelUpgradeCost as HScalculateLevelUpgradeCost, calculateRamUpgradeCost as HScalculateRamUpgradeCost, calculateCoreUpgradeCost as HScalculateCoreUpgradeCost, calculateCacheUpgradeCost as HScalculateCacheUpgradeCost, calculateServerCost as HScalculateServerCost, } from "../Hacknet/formulas/HacknetServers"; import { HacknetNodeConstants, HacknetServerConstants } from "../Hacknet/data/Constants"; import { calculateSkill, calculateExp } from "../PersonObjects/formulas/skill"; import { calculateHackingChance, calculateHackingExpGain, calculatePercentMoneyHacked, calculateHackingTime, calculateGrowTime, calculateWeakenTime, } from "../Hacking"; import { CityName, CompletedProgramName, FactionWorkType, GymType, JobName, LocationName, UniversityClassType, } from "@enums"; import { Formulas as IFormulas, Player as IPlayer, Person as IPerson } from "@nsdefs"; import { calculateRespectGain, calculateWantedLevelGain, calculateMoneyGain, calculateWantedPenalty, calculateAscensionMult, calculateAscensionPointsGain, } from "../Gang/formulas/formulas"; import { favorToRep as calculateFavorToRep, repToFavor as calculateRepToFavor } from "../Faction/formulas/favor"; import { repFromDonation } from "../Faction/formulas/donation"; import { InternalAPI, NetscriptContext, setRemovedFunctions } from "../Netscript/APIWrapper"; import { helpers } from "../Netscript/NetscriptHelpers"; import { calculateCrimeWorkStats } from "../Work/Formulas"; import { calculateCompanyWorkStats } from "../Work/Formulas"; import { Companies } from "../Company/Companies"; import { calculateClassEarnings } from "../Work/Formulas"; import { calculateFactionExp, calculateFactionRep } from "../Work/Formulas"; import { defaultMultipliers } from "../PersonObjects/Multipliers"; import { findEnumMember } from "../utils/helpers/enum"; import { getEnumHelper } from "../utils/EnumHelper"; import { CompanyPositions } from "../Company/CompanyPositions"; import { findCrime } from "../Crime/CrimeHelpers"; export function NetscriptFormulas(): InternalAPI { const checkFormulasAccess = function (ctx: NetscriptContext): void { if (!player.hasProgram(CompletedProgramName.formulas)) { throw helpers.makeRuntimeErrorMsg(ctx, `Requires Formulas.exe to run.`); } }; const formulasFunctions: InternalAPI = { mockServer: () => () => ({ cpuCores: 0, ftpPortOpen: false, hasAdminRights: false, hostname: "", httpPortOpen: false, ip: "", isConnectedTo: false, maxRam: 0, organizationName: "", ramUsed: 0, smtpPortOpen: false, sqlPortOpen: false, sshPortOpen: false, purchasedByPlayer: false, backdoorInstalled: false, baseDifficulty: 0, hackDifficulty: 0, minDifficulty: 0, moneyAvailable: 0, moneyMax: 0, numOpenPortsRequired: 0, openPortCount: 0, requiredHackingSkill: 0, serverGrowth: 0, }), mockPlayer: () => (): IPlayer => ({ // Person hp: { current: 0, max: 0 }, skills: { hacking: 0, strength: 0, defense: 0, dexterity: 0, agility: 0, charisma: 0, intelligence: 0 }, exp: { hacking: 0, strength: 0, defense: 0, dexterity: 0, agility: 0, charisma: 0, intelligence: 0 }, mults: defaultMultipliers(), city: CityName.Sector12, // Player-specific numPeopleKilled: 0, money: 0, location: LocationName.TravelAgency, totalPlaytime: 0, jobs: {}, factions: [], entropy: 0, }), mockPerson: () => (): IPerson => ({ hp: { current: 0, max: 0 }, skills: { hacking: 0, strength: 0, defense: 0, dexterity: 0, agility: 0, charisma: 0, intelligence: 0 }, exp: { hacking: 0, strength: 0, defense: 0, dexterity: 0, agility: 0, charisma: 0, intelligence: 0 }, mults: defaultMultipliers(), city: CityName.Sector12, }), reputation: { calculateFavorToRep: (ctx) => (_favor) => { const favor = helpers.number(ctx, "favor", _favor); checkFormulasAccess(ctx); return calculateFavorToRep(favor); }, calculateRepToFavor: (ctx) => (_rep) => { const rep = helpers.number(ctx, "rep", _rep); checkFormulasAccess(ctx); return calculateRepToFavor(rep); }, repFromDonation: (ctx) => (_amount, _player) => { const amount = helpers.number(ctx, "amount", _amount); const person = helpers.person(ctx, _player); checkFormulasAccess(ctx); return repFromDonation(amount, person); }, }, skills: { calculateSkill: (ctx) => (_exp, _mult = 1) => { const exp = helpers.number(ctx, "exp", _exp); const mult = helpers.number(ctx, "mult", _mult); checkFormulasAccess(ctx); return calculateSkill(exp, mult); }, calculateExp: (ctx) => (_skill, _mult = 1) => { const skill = helpers.number(ctx, "skill", _skill); const mult = helpers.number(ctx, "mult", _mult); checkFormulasAccess(ctx); return calculateExp(skill, mult); }, }, hacking: { hackChance: (ctx) => (_server, _player) => { const server = helpers.server(ctx, _server); const person = helpers.person(ctx, _player); checkFormulasAccess(ctx); return calculateHackingChance(server, person); }, hackExp: (ctx) => (_server, _player) => { const server = helpers.server(ctx, _server); const person = helpers.person(ctx, _player); checkFormulasAccess(ctx); return calculateHackingExpGain(server, person); }, hackPercent: (ctx) => (_server, _player) => { const server = helpers.server(ctx, _server); const person = helpers.person(ctx, _player); checkFormulasAccess(ctx); return calculatePercentMoneyHacked(server, person); }, /* TODO 2.3: Remove growPercent, add growMultiplier function? Much better name given the output. Not sure if removedFunction error dialog/editing script will be too annoying. Changing the function name also allows reordering params as server, player, etc. like other formulas functions */ growPercent: (ctx) => (_server, _threads, _player, _cores = 1) => { const server = helpers.server(ctx, _server); const person = helpers.person(ctx, _player); const threads = helpers.number(ctx, "threads", _threads); const cores = helpers.number(ctx, "cores", _cores); checkFormulasAccess(ctx); return calculateServerGrowth(server, threads, person, cores); }, growThreads: (ctx) => (_server, _player, _targetMoney, _cores = 1) => { const server = helpers.server(ctx, _server); const player = helpers.person(ctx, _player); const targetMoney = helpers.number(ctx, "targetMoney", _targetMoney); const startMoney = helpers.number(ctx, "server.moneyAvailable", server.moneyAvailable); const cores = helpers.number(ctx, "cores", _cores); checkFormulasAccess(ctx); return numCycleForGrowthCorrected(server, targetMoney, startMoney, cores, player); }, hackTime: (ctx) => (_server, _player) => { const server = helpers.server(ctx, _server); const person = helpers.person(ctx, _player); checkFormulasAccess(ctx); return calculateHackingTime(server, person) * 1000; }, growTime: (ctx) => (_server, _player) => { const server = helpers.server(ctx, _server); const person = helpers.person(ctx, _player); checkFormulasAccess(ctx); return calculateGrowTime(server, person) * 1000; }, weakenTime: (ctx) => (_server, _player) => { const server = helpers.server(ctx, _server); const person = helpers.person(ctx, _player); checkFormulasAccess(ctx); return calculateWeakenTime(server, person) * 1000; }, }, hacknetNodes: { moneyGainRate: (ctx) => (_level, _ram, _cores, _mult = 1) => { const level = helpers.number(ctx, "level", _level); const ram = helpers.number(ctx, "ram", _ram); const cores = helpers.number(ctx, "cores", _cores); const mult = helpers.number(ctx, "mult", _mult); checkFormulasAccess(ctx); return calculateMoneyGainRate(level, ram, cores, mult); }, levelUpgradeCost: (ctx) => (_startingLevel, _extraLevels = 1, _costMult = 1) => { const startingLevel = helpers.number(ctx, "startingLevel", _startingLevel); const extraLevels = helpers.number(ctx, "extraLevels", _extraLevels); const costMult = helpers.number(ctx, "costMult", _costMult); checkFormulasAccess(ctx); return calculateLevelUpgradeCost(startingLevel, extraLevels, costMult); }, ramUpgradeCost: (ctx) => (_startingRam, _extraLevels = 1, _costMult = 1) => { const startingRam = helpers.number(ctx, "startingRam", _startingRam); const extraLevels = helpers.number(ctx, "extraLevels", _extraLevels); const costMult = helpers.number(ctx, "costMult", _costMult); checkFormulasAccess(ctx); return calculateRamUpgradeCost(startingRam, extraLevels, costMult); }, coreUpgradeCost: (ctx) => (_startingCore, _extraCores = 1, _costMult = 1) => { const startingCore = helpers.number(ctx, "startingCore", _startingCore); const extraCores = helpers.number(ctx, "extraCores", _extraCores); const costMult = helpers.number(ctx, "costMult", _costMult); checkFormulasAccess(ctx); return calculateCoreUpgradeCost(startingCore, extraCores, costMult); }, hacknetNodeCost: (ctx) => (_n, _mult) => { const n = helpers.number(ctx, "n", _n); const mult = helpers.number(ctx, "mult", _mult); checkFormulasAccess(ctx); return calculateNodeCost(n, mult); }, constants: (ctx) => () => { checkFormulasAccess(ctx); return Object.assign({}, HacknetNodeConstants); }, }, hacknetServers: { hashGainRate: (ctx) => (_level, _ramUsed, _maxRam, _cores, _mult = 1) => { const level = helpers.number(ctx, "level", _level); const ramUsed = helpers.number(ctx, "ramUsed", _ramUsed); const maxRam = helpers.number(ctx, "maxRam", _maxRam); const cores = helpers.number(ctx, "cores", _cores); const mult = helpers.number(ctx, "mult", _mult); checkFormulasAccess(ctx); return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult); }, levelUpgradeCost: (ctx) => (_startingLevel, _extraLevels = 1, _costMult = 1) => { const startingLevel = helpers.number(ctx, "startingLevel", _startingLevel); const extraLevels = helpers.number(ctx, "extraLevels", _extraLevels); const costMult = helpers.number(ctx, "costMult", _costMult); checkFormulasAccess(ctx); return HScalculateLevelUpgradeCost(startingLevel, extraLevels, costMult); }, ramUpgradeCost: (ctx) => (_startingRam, _extraLevels = 1, _costMult = 1) => { const startingRam = helpers.number(ctx, "startingRam", _startingRam); const extraLevels = helpers.number(ctx, "extraLevels", _extraLevels); const costMult = helpers.number(ctx, "costMult", _costMult); checkFormulasAccess(ctx); return HScalculateRamUpgradeCost(startingRam, extraLevels, costMult); }, coreUpgradeCost: (ctx) => (_startingCore, _extraCores = 1, _costMult = 1) => { const startingCore = helpers.number(ctx, "startingCore", _startingCore); const extraCores = helpers.number(ctx, "extraCores", _extraCores); const costMult = helpers.number(ctx, "costMult", _costMult); checkFormulasAccess(ctx); return HScalculateCoreUpgradeCost(startingCore, extraCores, costMult); }, cacheUpgradeCost: (ctx) => (_startingCache, _extraCache = 1) => { const startingCache = helpers.number(ctx, "startingCache", _startingCache); const extraCache = helpers.number(ctx, "extraCache", _extraCache); checkFormulasAccess(ctx); return HScalculateCacheUpgradeCost(startingCache, extraCache); }, hashUpgradeCost: (ctx) => (_upgName, _level) => { const upgName = helpers.string(ctx, "upgName", _upgName); const level = helpers.number(ctx, "level", _level); checkFormulasAccess(ctx); const upg = player.hashManager.getUpgrade(upgName); if (!upg) { throw helpers.makeRuntimeErrorMsg(ctx, `Invalid Hash Upgrade: ${upgName}`); } return upg.getCost(level); }, hacknetServerCost: (ctx) => (_n, _mult = 1) => { const n = helpers.number(ctx, "n", _n); const mult = helpers.number(ctx, "mult", _mult); checkFormulasAccess(ctx); return HScalculateServerCost(n, mult); }, constants: (ctx) => () => { checkFormulasAccess(ctx); return Object.assign({}, HacknetServerConstants); }, }, gang: { wantedPenalty: (ctx) => (_gang) => { const gang = helpers.gang(ctx, _gang); checkFormulasAccess(ctx); return calculateWantedPenalty(gang); }, respectGain: (ctx) => (_gang, _member, _task) => { const gang = helpers.gang(ctx, _gang); const member = helpers.gangMember(ctx, _member); const task = helpers.gangTask(ctx, _task); checkFormulasAccess(ctx); return calculateRespectGain(gang, member, task); }, wantedLevelGain: (ctx) => (_gang, _member, _task) => { const gang = helpers.gang(ctx, _gang); const member = helpers.gangMember(ctx, _member); const task = helpers.gangTask(ctx, _task); checkFormulasAccess(ctx); return calculateWantedLevelGain(gang, member, task); }, moneyGain: (ctx) => (_gang, _member, _task) => { const gang = helpers.gang(ctx, _gang); const member = helpers.gangMember(ctx, _member); const task = helpers.gangTask(ctx, _task); checkFormulasAccess(ctx); return calculateMoneyGain(gang, member, task); }, ascensionPointsGain: (ctx) => (_exp) => { const exp = helpers.number(ctx, "exp", _exp); checkFormulasAccess(ctx); return calculateAscensionPointsGain(exp); }, ascensionMultiplier: (ctx) => (_points) => { const points = helpers.number(ctx, "points", _points); checkFormulasAccess(ctx); return calculateAscensionMult(points); }, }, work: { crimeSuccessChance: (ctx) => (_person, _crimeType) => { checkFormulasAccess(ctx); const person = helpers.person(ctx, _person); const crime = findCrime(helpers.string(ctx, "crimeType", _crimeType)); if (!crime) throw new Error(`Invalid crime type: ${_crimeType}`); return crime.successRate(person); }, crimeGains: (ctx) => (_person, _crimeType) => { checkFormulasAccess(ctx); const person = helpers.person(ctx, _person); const crime = findCrime(helpers.string(ctx, "crimeType", _crimeType)); if (!crime) throw new Error(`Invalid crime type: ${_crimeType}`); return calculateCrimeWorkStats(person, crime); }, gymGains: (ctx) => (_person, _classType, _locationName) => { checkFormulasAccess(ctx); const person = helpers.person(ctx, _person); const classType = findEnumMember(GymType, helpers.string(ctx, "classType", _classType)); if (!classType) throw new Error(`Invalid gym training type: ${_classType}`); const locationName = getEnumHelper("LocationName").nsGetMember(ctx, _locationName); return calculateClassEarnings(person, classType, locationName); }, universityGains: (ctx) => (_person, _classType, _locationName) => { checkFormulasAccess(ctx); const person = helpers.person(ctx, _person); const classType = findEnumMember(UniversityClassType, helpers.string(ctx, "classType", _classType)); if (!classType) throw new Error(`Invalid university class type: ${_classType}`); const locationName = getEnumHelper("LocationName").nsGetMember(ctx, _locationName); return calculateClassEarnings(person, classType, locationName); }, factionGains: (ctx) => (_player, _workType, _favor) => { checkFormulasAccess(ctx); const player = helpers.person(ctx, _player); const workType = findEnumMember(FactionWorkType, helpers.string(ctx, "_workType", _workType)); if (!workType) throw new Error(`Invalid faction work type: ${_workType}`); const favor = helpers.number(ctx, "favor", _favor); const exp = calculateFactionExp(player, workType); const rep = calculateFactionRep(player, workType, favor); exp.reputation = rep; return exp; }, companyGains: (ctx) => (_person, _companyName, _positionName, _favor) => { checkFormulasAccess(ctx); const person = helpers.person(ctx, _person); const positionName = findEnumMember(JobName, helpers.string(ctx, "_positionName", _positionName)); if (!positionName) throw new Error(`Invalid company position: ${_positionName}`); const position = CompanyPositions[positionName]; const companyName = helpers.string(ctx, "_companyName", _companyName); const company = Object.values(Companies).find((c) => c.name === companyName); if (!company) throw new Error(`Invalid company name: ${companyName}`); const favor = helpers.number(ctx, "favor", _favor); return calculateCompanyWorkStats(person, company, position, favor); }, }, }; // Removed functions setRemovedFunctions(formulasFunctions.work, { classGains: { version: "2.2.0", replacement: "formulas.work.universityGains or formulas.work.gymGains" }, }); return formulasFunctions; }