import { setPlayer } from "@player"; import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject"; import { getAllEyes, getAllValidMoves, getBoardFromSimplifiedBoardState, } from "../../../src/Go/boardAnalysis/boardAnalysis"; import { playerColors } from "../../../src/Go/boardState/goConstants"; import { findAnyMatchedPatterns } from "../../../src/Go/boardAnalysis/patternMatching"; setPlayer(new PlayerObject()); describe("Go board analysis tests", () => { it("identifies chains and liberties", async () => { const board = ["XOO..", ".....", ".....", ".....", "....."]; const boardState = getBoardFromSimplifiedBoardState(board); expect(boardState.board[0]?.[0]?.liberties?.length).toEqual(1); expect(boardState.board[0]?.[1]?.liberties?.length).toEqual(3); }); it("identifies all points that are part of 'eyes' on the board", async () => { const board = ["..O..", "OOOOO", "..XXX", "..XX.", "..X.X"]; const boardState = getBoardFromSimplifiedBoardState(board); const whitePlayerEyes = getAllEyes(boardState, playerColors.white).flat().flat(); const blackPlayerEyes = getAllEyes(boardState, playerColors.black).flat().flat(); expect(whitePlayerEyes?.length).toEqual(4); expect(blackPlayerEyes?.length).toEqual(2); }); it("identifies strong patterns on the board", async () => { const board = [".....", ".....", ".....", ".....", ".OXO."]; const boardState = getBoardFromSimplifiedBoardState(board); const point = await findAnyMatchedPatterns( boardState, playerColors.white, getAllValidMoves(boardState, playerColors.white), true, 0, ); expect(point?.x).toEqual(3); expect(point?.y).toEqual(2); }); });