import { GetServer, createUniqueRandomIp, ipExists } from "./AllServers"; import { Server, IConstructorParams } from "./Server"; import { BaseServer } from "./BaseServer"; import { calculateServerGrowth } from "./formulas/grow"; import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers"; import { CONSTANTS } from "../Constants"; import { IPlayer } from "../PersonObjects/IPlayer"; import { Programs } from "../Programs/Programs"; import { LiteratureNames } from "../Literature/data/LiteratureNames"; import { isValidNumber } from "../utils/helpers/isValidNumber"; /** * Constructs a new server, while also ensuring that the new server * does not have a duplicate hostname/ip. */ export function safetlyCreateUniqueServer(params: IConstructorParams): Server { if (params.ip != null && ipExists(params.ip)) { params.ip = createUniqueRandomIp(); } if (GetServer(params.hostname) != null) { // Use a for loop to ensure that we don't get suck in an infinite loop somehow let hostname: string = params.hostname; for (let i = 0; i < 200; ++i) { hostname = `${params.hostname}-${i}`; if (GetServer(hostname) == null) { break; } } params.hostname = hostname; } return new Server(params); } /** * Returns the number of "growth cycles" needed to grow the specified server by the * specified amount. * @param server - Server being grown * @param growth - How much the server is being grown by, in DECIMAL form (e.g. 1.5 rather than 50) * @param p - Reference to Player object * @returns Number of "growth cycles" needed */ export function numCycleForGrowth(server: Server, growth: number, p: IPlayer, cores = 1): number { let ajdGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / server.hackDifficulty; if (ajdGrowthRate > CONSTANTS.ServerMaxGrowthRate) { ajdGrowthRate = CONSTANTS.ServerMaxGrowthRate; } const serverGrowthPercentage = server.serverGrowth / 100; const coreBonus = 1 + (cores - 1) / 16; const cycles = Math.log(growth) / (Math.log(ajdGrowthRate) * p.hacking_grow_mult * serverGrowthPercentage * BitNodeMultipliers.ServerGrowthRate * coreBonus); return cycles; } //Applied server growth for a single server. Returns the percentage growth export function processSingleServerGrowth(server: Server, threads: number, p: IPlayer, cores = 1): number { let serverGrowth = calculateServerGrowth(server, threads, p, cores); if (serverGrowth < 1) { console.warn("serverGrowth calculated to be less than 1"); serverGrowth = 1; } const oldMoneyAvailable = server.moneyAvailable; server.moneyAvailable += 1 * threads; // It can be grown even if it has no money server.moneyAvailable *= serverGrowth; // in case of data corruption if (isValidNumber(server.moneyMax) && isNaN(server.moneyAvailable)) { server.moneyAvailable = server.moneyMax; } // cap at max if (isValidNumber(server.moneyMax) && server.moneyAvailable > server.moneyMax) { server.moneyAvailable = server.moneyMax; } // if there was any growth at all, increase security if (oldMoneyAvailable !== server.moneyAvailable) { //Growing increases server security twice as much as hacking let usedCycles = numCycleForGrowth(server, server.moneyAvailable / oldMoneyAvailable, p, cores); usedCycles = Math.min(Math.max(0, usedCycles), threads); server.fortify(2 * CONSTANTS.ServerFortifyAmount * Math.ceil(usedCycles)); } return server.moneyAvailable / oldMoneyAvailable; } export function prestigeHomeComputer(homeComp: Server): void { const hasBitflume = homeComp.programs.includes(Programs.BitFlume.name); homeComp.programs.length = 0; //Remove programs homeComp.runningScripts = []; homeComp.serversOnNetwork = []; homeComp.isConnectedTo = true; homeComp.ramUsed = 0; homeComp.programs.push(Programs.NukeProgram.name); if (hasBitflume) { homeComp.programs.push(Programs.BitFlume.name); } //Update RAM usage on all scripts homeComp.scripts.forEach(function (script) { script.updateRamUsage(homeComp.scripts); }); homeComp.messages.length = 0; //Remove .lit and .msg files homeComp.messages.push(LiteratureNames.HackersStartingHandbook); } // Returns the i-th server on the specified server's network // A Server's serverOnNetwork property holds only the IPs. This function returns // the actual Server object export function getServerOnNetwork(server: BaseServer, i: number): BaseServer | null { if (i > server.serversOnNetwork.length) { console.error("Tried to get server on network that was out of range"); return null; } return GetServer(server.serversOnNetwork[i]); } export function isBackdoorInstalled(server: BaseServer): boolean { if (server instanceof Server) { return server.backdoorInstalled; } return false; }