import { saveObject } from "../../src/SaveObject"; import { Factions } from "../../src/Faction/Factions"; import { Player, setPlayer } from "../../src/Player"; import { PlayerObject } from "../../src/PersonObjects/Player/PlayerObject"; import { joinFaction } from "../../src/Faction/FactionHelpers"; import { AugmentationName, CompanyName, CrimeType, FactionName } from "../../src/Enums"; import { Augmentations } from "../../src/Augmentation/Augmentations"; import { SleeveCrimeWork } from "../../src/PersonObjects/Sleeve/Work/SleeveCrimeWork"; import { Companies } from "../../src/Company/Companies"; describe("Check Save File Continuity", () => { establishInitialConditions(); // Calling getSaveString forces save info to update saveObject.getSaveData(); const savesToTest = ["FactionsSave", "PlayerSave", "CompaniesSave", "GoSave"] as const; for (const saveToTest of savesToTest) { test(`${saveToTest} continuity`, () => { const parsed = JSON.parse(saveObject[saveToTest]); expect(parsed).toMatchSnapshot(); }); } }); function establishInitialConditions() { // Jest overrides to produce static savedata jest.useFakeTimers().setSystemTime(1687611703623); let i = 0.5; Math.random = () => { return (++i % 37) / 37; }; // Game initializers setPlayer(new PlayerObject()); Player.init(); Player.identifier = "Overwritten identifier"; Player.sleevesFromCovenant = 1; Player.sourceFiles.set(10, 1); Player.prestigeAugmentation(); /* Not comparing servers yet // Just to reduce snapshot size, reduce server map to home + 2 servers for (let i = serverMetadata.length - 1; i >= 0; i--) { if (!["zer0", "n00dles"].includes(serverMetadata[i].hostname)) serverMetadata.splice(i, 1); } initForeignServers(Player.getHomeComputer()); */ // Sleeves (already added in game initializers section) Player.sleeves[0].installAugmentation(Augmentations[AugmentationName.BionicArms]); Player.sleeves[0].startWork(new SleeveCrimeWork(CrimeType.homicide)); // Factions const bladeburnerFaction = Factions[FactionName.Bladeburners]; const csec = Factions[FactionName.CyberSec]; const slumSnakes = Factions[FactionName.SlumSnakes]; joinFaction(bladeburnerFaction); joinFaction(csec); joinFaction(slumSnakes); csec.playerReputation = 1e6; csec.favor = 20; // Companies const noodleBar = Companies[CompanyName.NoodleBar]; noodleBar.favor = 100; noodleBar.playerReputation = 100000; // Bladeburner. Adding rank will also add bladeburner faction rep. Player.startBladeburner(); Player.bladeburner?.changeRank(Player, 2000); // Corp Player.startCorporation("Test Corp", false); // Gang Player.startGang(FactionName.SlumSnakes, false); }