bitburner-src/src/NetscriptFunctions/Formulas.ts
2021-12-09 12:52:51 -05:00

211 lines
8.9 KiB
TypeScript

import { INetscriptHelper } from "./INetscriptHelper";
import { WorkerScript } from "../Netscript/WorkerScript";
import { IPlayer } from "../PersonObjects/IPlayer";
import { calculateServerGrowth } from "../Server/formulas/grow";
import {
calculateMoneyGainRate,
calculateLevelUpgradeCost,
calculateRamUpgradeCost,
calculateCoreUpgradeCost,
calculateNodeCost,
} from "../Hacknet/formulas/HacknetNodes";
import {
calculateHashGainRate as HScalculateHashGainRate,
calculateLevelUpgradeCost as HScalculateLevelUpgradeCost,
calculateRamUpgradeCost as HScalculateRamUpgradeCost,
calculateCoreUpgradeCost as HScalculateCoreUpgradeCost,
calculateCacheUpgradeCost as HScalculateCacheUpgradeCost,
calculateServerCost as HScalculateServerCost,
} from "../Hacknet/formulas/HacknetServers";
import { HacknetNodeConstants, HacknetServerConstants } from "../Hacknet/data/Constants";
import { calculateSkill, calculateExp } from "../PersonObjects/formulas/skill";
import {
calculateHackingChance,
calculateHackingExpGain,
calculatePercentMoneyHacked,
calculateHackingTime,
calculateGrowTime,
calculateWeakenTime,
} from "../Hacking";
import { Programs } from "../Programs/Programs";
import { Formulas as IFormulas } from "../ScriptEditor/NetscriptDefinitions";
import {
calculateRespectGain,
calculateWantedLevelGain,
calculateMoneyGain,
calculateWantedPenalty,
calculateAscensionMult,
calculateAscensionPointsGain,
} from "../Gang/formulas/formulas";
export interface INetscriptFormulas {
skills: {
calculateSkill(exp: any, mult?: any): any;
calculateExp(skill: any, mult?: any): any;
};
hacking: {
hackChance(server: any, player: any): any;
hackExp(server: any, player: any): any;
hackPercent(server: any, player: any): any;
growPercent(server: any, threads: any, player: any, cores?: any): any;
hackTime(server: any, player: any): any;
growTime(server: any, player: any): any;
weakenTime(server: any, player: any): any;
};
hacknetNodes: {
moneyGainRate(level: any, ram: any, cores: any, mult?: any): any;
levelUpgradeCost(startingLevel: any, extraLevels?: any, costMult?: any): any;
ramUpgradeCost(startingRam: any, extraLevels?: any, costMult?: any): any;
coreUpgradeCost(startingCore: any, extraCores?: any, costMult?: any): any;
hacknetNodeCost(n: any, mult: any): any;
constants(): any;
};
hacknetServers: {
hashGainRate(level: any, ramUsed: any, maxRam: any, cores: any, mult?: any): any;
levelUpgradeCost(startingLevel: any, extraLevels?: any, costMult?: any): any;
ramUpgradeCost(startingRam: any, extraLevels?: any, costMult?: any): any;
coreUpgradeCost(startingCore: any, extraCores?: any, costMult?: any): any;
cacheUpgradeCost(startingCache: any, extraCache?: any): any;
hashUpgradeCost(upgName: any, level: any): any;
hacknetServerCost(n: any, mult: any): any;
constants(): any;
};
}
export function NetscriptFormulas(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): IFormulas {
const checkFormulasAccess = function (func: string): void {
if (!player.hasProgram(Programs.Formulas.name)) {
throw helper.makeRuntimeErrorMsg(`formulas.${func}`, `Requires Formulas.exe to run.`);
}
};
return {
skills: {
calculateSkill: function (exp: any, mult: any = 1): any {
checkFormulasAccess("basic.calculateSkill");
return calculateSkill(exp, mult);
},
calculateExp: function (skill: any, mult: any = 1): any {
checkFormulasAccess("basic.calculateExp");
return calculateExp(skill, mult);
},
},
hacking: {
hackChance: function (server: any, player: any): any {
checkFormulasAccess("basic.hackChance");
return calculateHackingChance(server, player);
},
hackExp: function (server: any, player: any): any {
checkFormulasAccess("basic.hackExp");
return calculateHackingExpGain(server, player);
},
hackPercent: function (server: any, player: any): any {
checkFormulasAccess("basic.hackPercent");
return calculatePercentMoneyHacked(server, player);
},
growPercent: function (server: any, threads: any, player: any, cores: any = 1): any {
checkFormulasAccess("basic.growPercent");
return calculateServerGrowth(server, threads, player, cores);
},
hackTime: function (server: any, player: any): any {
checkFormulasAccess("basic.hackTime");
return calculateHackingTime(server, player) * 1000;
},
growTime: function (server: any, player: any): any {
checkFormulasAccess("basic.growTime");
return calculateGrowTime(server, player) * 1000;
},
weakenTime: function (server: any, player: any): any {
checkFormulasAccess("basic.weakenTime");
return calculateWeakenTime(server, player) * 1000;
},
},
hacknetNodes: {
moneyGainRate: function (level: any, ram: any, cores: any, mult: any = 1): any {
checkFormulasAccess("hacknetNodes.moneyGainRate");
return calculateMoneyGainRate(level, ram, cores, mult);
},
levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any {
checkFormulasAccess("hacknetNodes.levelUpgradeCost");
return calculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
},
ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any {
checkFormulasAccess("hacknetNodes.ramUpgradeCost");
return calculateRamUpgradeCost(startingRam, extraLevels, costMult);
},
coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any {
checkFormulasAccess("hacknetNodes.coreUpgradeCost");
return calculateCoreUpgradeCost(startingCore, extraCores, costMult);
},
hacknetNodeCost: function (n: any, mult: any): any {
checkFormulasAccess("hacknetNodes.hacknetNodeCost");
return calculateNodeCost(n, mult);
},
constants: function (): any {
checkFormulasAccess("hacknetNodes.constants");
return Object.assign({}, HacknetNodeConstants);
},
},
hacknetServers: {
hashGainRate: function (level: any, ramUsed: any, maxRam: any, cores: any, mult: any = 1): any {
checkFormulasAccess("hacknetServers.hashGainRate");
return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult);
},
levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any {
checkFormulasAccess("hacknetServers.levelUpgradeCost");
return HScalculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
},
ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any {
checkFormulasAccess("hacknetServers.ramUpgradeCost");
return HScalculateRamUpgradeCost(startingRam, extraLevels, costMult);
},
coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any {
checkFormulasAccess("hacknetServers.coreUpgradeCost");
return HScalculateCoreUpgradeCost(startingCore, extraCores, costMult);
},
cacheUpgradeCost: function (startingCache: any, extraCache: any = 1): any {
checkFormulasAccess("hacknetServers.cacheUpgradeCost");
return HScalculateCacheUpgradeCost(startingCache, extraCache);
},
hashUpgradeCost: function (upgName: any, level: any): any {
checkFormulasAccess("hacknetServers.hashUpgradeCost");
const upg = player.hashManager.getUpgrade(upgName);
if (!upg) {
throw helper.makeRuntimeErrorMsg(
"formulas.hacknetServers.calculateHashUpgradeCost",
`Invalid Hash Upgrade: ${upgName}`,
);
}
return upg.getCost(level);
},
hacknetServerCost: function (n: any, mult: any = 1): any {
checkFormulasAccess("hacknetServers.hacknetServerCost");
return HScalculateServerCost(n, mult);
},
constants: function (): any {
checkFormulasAccess("hacknetServers.constants");
return Object.assign({}, HacknetServerConstants);
},
},
gang: {
wantedPenalty(gang: any): number {
return calculateWantedPenalty(gang);
},
respectGain: function (gang: any, member: any, task: any): number {
return calculateRespectGain(gang, member, task);
},
wantedLevelGain: function (gang: any, member: any, task: any): number {
return calculateWantedLevelGain(gang, member, task);
},
moneyGain: function (gang: any, member: any, task: any): number {
return calculateMoneyGain(gang, member, task);
},
ascensionPointsGain: function (exp: any): number {
return calculateAscensionPointsGain(exp);
},
ascensionMultiplier: function (points: any): number {
return calculateAscensionMult(points);
},
},
};
}