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ae15914efa
Unfortunately, I haven't used most of the specialty APIs yet, so I'm not intimately familiar with where their documentation might be wrong. I figured some fixes were better than no fixes, and I can always make more fixes later. Fixes #1023.
34 lines
1.4 KiB
ReStructuredText
34 lines
1.4 KiB
ReStructuredText
getScriptLogs() Netscript Function
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==================================
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.. js:function:: getScriptLogs([filename[, hostname=current hostname[, args...]]])
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:RAM cost: 0 GB
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:param string filename: Optional. Filename of script to get logs from.
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:param string hostname: Optional. Hostname of the server running the script.
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:param args...: Arguments to identify which scripts to get logs for
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:returns: Array of string, each line being a logged line. Chronological.
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.. note:: There is a maximum number of lines that a script stores in its logs.
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This is configurable in the game's options.
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If the function is called with no arguments, it will return the current
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script's logs.
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Otherwise, the ``filename``, ``hostname``, and ``args...`` arguments can be
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used to get the logs from another script. Remember that scripts are uniquely
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identified by both their names and arguments.
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Example:
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.. code-block:: javascript
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// Get logs from foo.script on the current server that was run with no args
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getScriptLogs("foo.script");
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// Get logs from foo.script on the foodnstuff server that was run with no args
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getScriptLogs("foo.script", "foodnstuff");
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// Get logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]
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getScriptLogs("foo.script", "foodnstuff", 1, "test");
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